Blizzard has just released their seventeenth batch of screenshots (see here if you missed the sixteenth) for hitting the 950k 'Like' mark. Once again, we've got the high resolution versions at our disposal here on DiabloFans. This time around, we got five images!
The first image is a few concept drawings of the Male Barbarian.
The second image is a concept drawing of the Female Barbarian, in Heavy armory.
The third image is a concept drawing of a Spectral Warrior. We currently have no information on the Spectral Warrior, though some speculation makes it to be the Warrior from Diablo I. If you remember, we killed the Warrior (Diablo) in D2. Sure, Diablo still lives somehow, but the shell that he took over (the Warrior) would now be dead.
The fourth image is a concept drawings of some Caves, over what could potentially be the Stinging Winds area in Act II.
The fifth image is a screenshot of some 2v2 PvP action, between two teams made up of one Barbarian and one Wizard each. The red Barbarian appears to be usingLeap Attack, while the blue Barbarian is using either Sprint, as you can see from the side effects (tornado-like things) on the sides.
Click the images to bask in the glory of the high resolution versions that you likely won't see anywhere else! 25,000 more likes to go until the 975k mark where we can get some more images, and 2 more milestones until we hit the 1 million 'Like' goal. Go visit facebook.com/Diablo and 'Like' the page to speed the war effort!
- Azriel
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Member for 14 years, 5 months, and 13 days
Last active Mon, Mar, 23 2015 03:28:59
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Sixen posted a message on Seventeenth Batch of Screenshots and ArtPosted in: News & Announcements -
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Winged posted a message on Biting PunsWhat's a Barb's favorite deodorant? Axe.Posted in: Diablo III General Discussion
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snared04drummer posted a message on May 9th Conference CallPosted in: News & AnnouncementsQuote from Dolaiim
Quote from snared04drummer
I fully believe there will be external testing starting sometime in July, and that we will, in all probability, see this game around Christmas time.
Here we go again, not hours from this latest bit of "news." Assuming Beta will start in July, assuming seeing the game around Christmas time "in all probability."
What probability is it you're basing this on? Even while the conf call was still going on, Bashiok was quick to point out that this was a rough estimate, depending on how development goes.
Nuff said? Really? Wait so during a conference call they didn't drop a bomb by saying that 2011 is now unlikely, even though everyone knows that? You can take that as confirmation of a 2011 release, but we all know they purposefully said nothing. D3 got 3 bullets and 0 questions, a total of not more than 1 minute in the call.
Let me say this as clearly as I can: That was not a Beta announcement. That was an announcement that Alpha has started, and the game is "looking good." They gave a 3 month margin of error for Beta start, and even THAT is subject to the bombshell caveat "unless things change." It was barely even a timetable.
I'm not saying this as a QQ gamer with no life. I'm saying this as an investor and a professional software engineer.
Yeah.. you're one of the ones I'm talking about. You put a negative spin on everything said and act like everyone who would like to view it positively is an unrealistic idiot.
Q1 SC2 beta announced
Q2 SC2 beta happened
Q3 SC2 released
nuff said? It can happen. Don't run around foretelling things that haven't happened yet. You're not actually solving or saying anything substantial. -
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OptimusPrime posted a message on Cows??Posted in: Diablo III General DiscussionQuote from Jackzor
I would like to see some kind of secret level though, but it would be nice if they made it something other than cows.
With the random pockets in the static world hosting a variety of things (quests, dungeons, etc) it would be cool if there was a universal portal, like the red portal to cows, that signified a special dungeon. Make it an ultra random thing, that has a low appearance rate and hosts some special mobs that have a high drop rate for some top gear. So if you are out farming and run across it, its like getting the Uber level jackpot - without the need to amass reagents to make it.
Knowing Blizz, it'll be fun of kittens or murlocs.... -
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Umpa posted a message on Corrupt a Wish: Diablo III EditionGranted, but it would be shemale.Posted in: Off-Topic
I want the game to have dance emotes. -
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Umpa posted a message on Corrupt a Wish: Diablo III EditionGranted, but they will be old and stale because of how long Diablo3 took to release.Posted in: Off-Topic
I want the end game content to be a guitar contest between your character and Diablo. -
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Verity posted a message on Reason why D3 is so LATEA Blizzard game is never late, zerg4hire, nor is it early. It arrives precisely when it means to.Posted in: Diablo III General Discussion -
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Lt._Venom posted a message on Crossbows = GunsFor the last time, guns = gunpowder, so therefore guns = one-handed crossbows would mean one-handed crossbows = gunpowder, which doesn't work. So, in conclusion, one-hand crossbows ARE NOT guns. Argue with that logic now, bitches!!Posted in: Demon Hunter: The Dreadlands -
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johnnysd posted a message on Some thoughts after playing demo at BlizzconHad one 20 minute session with Diablo III this morning and here are some thoughts:Posted in: Diablo III General Discussion
1. Blizzcon was HUGELY more crowded than last year. So much so that I did not want to wait in the ridiculously huge line to play again which shocked even me
2. The "feel" of the game is perfect. It feels much like a really upgraded Diablo II which is all I think we want
3. Graphics and UI are top notch...they are super polished and clean. Tons of effects. Graphic color bloom seems to have been turned down a notch. I think some will be really excited about this
4. It is very very fun and addictive
5. It seems "done". They are definitely in a beta stage of the game not alpha. The games seems to be itemized, which they always said was one of the last things to be done before it shipped
6. Diablo III seems slightly faster paced from an action standpoint and there are more monsters
7. The monster type limit that Diablo II had is gone. There were at least 8 different monster archetypes in the starting Dungeon you could play
8. In the first dungeon there were champion groups, uncommon "blue" groups of monsters, yellow "rare" named random bosses, purple unique monsters and bosses
9. Loot drops seem to have been tweaked to help with balance. Drop rates from trash mobs seemed lower-they dropped loot but not often. The yellow and purple boss types dropped a lot of loot
10. I am not sold still on the health ord thing
11, It has "best game ever" possibility -
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ScyberDragon posted a message on Character CustomizationThere was a whole lot of info given out about just how we will get to make our characters unique. Although there will still be auto-stat distribution, they are adding in a lot of new mechanics to help us build our characters just they way we want. From the skills they use to fine tuning the play-style, no onw character is going to be alike.Posted in: News & Announcements
- Skills -
Development
Skills are at the core of the Diablo franchise and a major part of what makes your character unique. We have all known that they got rid of the original tree-like mechanic but we were left in the dark to what new system they are using now. First off, it should be re-iterated that each player can now only have seven skills at their disposal. While there will be a lot more skills to choose from than seven, you will only get seven skill slots to use and put your selected skills into. Since leaving the tree system, the development team went to a tab system, like in Diablo II, to help break up the clutter. Unfortunately, this made it too hard to see all of your choices. Next, they went to a simple list system that worked really well but it looked unappealing. The combined this list idea with a better looking UI and came up with the current version,
Current System
The new UI reflects this change to seven skills. On the left will be your seven skill slots which will unlock as you level. To the right is a window with all the skill choices possible, broken up by when you can access them. This will help you to see directly what you have as well as what you can get and plan for future levels. All skills start off with a possible increase of five ranks but there will be a chance to increase this amount through other means. Leveling up a skill will be as simple as clicking o the skill in the UI.
New Skills
- Demon Hunter - You can read about the newly announced Demon Hunter skills here.
- Barbarian - A new skill added to the Barbarian is Ancient Spear. Keeping in touch with his melee roots, Ancient Spear is a ranged attack that will actually pull the monster within melee range of the Barbarian.
- Wizard- For the Wizard, they are bringing back the ever popular Meteor skill with a revamped graphic and feel. They have promised that runes will have a wide array of effects for this skill.
- Witch Doctor- The movement skill for the Witch Doctor, Spirit Walk, has finally been shown. Going into the spirit world, the Witch Doctor becomes corporal and can move through enemies.
- Monk - In-tune with the Monk's melee and Holy attributes, Wave of Light drops down a symbolic holy bell that the Monk hits and sends flying towards monsters.
How it Works
Traits is a new system that will be replacing passive skills. This mechanic was added to allow players to customize their character without having to waste skill points to do so. As you level, you currently gain one trait point every other level. Traits will vary and help distinguish your particular play style. Each Trait will have ranks that will range from one to five that you can upgrade. Helping define you character as a tank, berserker, or battle master for the Barbarian, each trait also includes some flavor text to help explain and immerse your character into the world. There will be about ninety possible choices, including upgrading, but your character will only get about thirty points to distribute. Jay mentioned that right now there are actually too many possibilities and that some will probably be cut out. This will still leave plenty of room for variety and personal choice. Because passives can also become simple mathematical stat boosters, they are making sure that the stat increases are enough to wow you. Some where like a 50% increase as oppose to using +.1 damage.
Examples
- Inner Rage - increases strength and attack damage to your Barbarian
- Prismatic Cloak - adds more damage to defense skills and attacks enemies that attacks you.
- Legendary Might - increases attack speed
- Iron Skin - improves defense
-Talisman-
Mechanics
The Talisman feature has finally been revealed. It will be a system that will work in conjunction with charms to help customize your character. A UI included in the character screen, the Talisman will house the charms you use so you no longer have to waste inventory store holding them. Starting off with just one charm, the Talisman will increase in size as you level finishing with thirteen available slots.
Charms
Charms will act very similar to the charms in Diablo II. They will be random drops that you can collect to enhance and customize your character. However, in Diablo II, charms would have almost any random stat possible in the game. In Diablo III, charms will focus more on key attributes like increasing strength or health points. This will help alleviate the monotony of the auto-stat distribution.
-Skill Runes-
Mechanics
Skill Runes have finally made their way back into Diablo III. They have been reworked and are fully implemented into the game. There have been some changes to the skill runes since we last heard. Still random drops, the skill runes are added to your skills to augment their effects. There are officially five runes; Crimson, Indigo, Obsidian, Golden, and Alabaster. The original names of multi-strike and power were changed to allow a wide range of effects the runes can have on skills. With the amount of skills, skill runes, and choices, each class will now have 96,886,969,344 combinations of active skills. That is over 484 Billion builds including each class; obviously lending itself to character customization. Most of these skill changes will not only have a gameplay change but a visual change as well so you feel like you have actually changed your skill. Each rune will also have seven different grades ranging from stone which will cover levels one through and be found in Normal, silver which will be levels four and five and will be in Nightmare, and finishing with gold which will be levels six and seven and found in Hell setting. The rank will increase the effect the rune has on the skill. The example given was the Wizard's Magic Missile with the Indigo rune. It normally shoots one missile but increases to two with a level one rune. With the level seven rune, it jumps up to eight missiles.
Examples
Which Doctor's Blow Dart skill:- Regular - Blows out a dart
- Crimson - Adds fire damage
- Golden - Steals mana
- Obsidian - Slows target
- Indigo - Adds multiple darts
- Alabaster- Blows out a snake that stuns the target
- Regular - throws a weapon for basic damage\
- Crimson - Adds damage
- Obsidian - Turns into a stunning hammer
- Indigo - Adds ricochet
- Alabaster - Confuses target
- Golden - Throw a corpse instead of a weapon
- Regular - Summons a fire spitting hydra
- Crimson - Changes to short range frost
- Indigo - Creates a never missing lightning hydra
- Alabaster - Changes to a AoE arcane type
- Obsidian - Adds acid element
- Golden - Giant hydra that creates fire walls
- Regular - Summons out poison toads
- Crimson - Changes them to fire damage
- Golden - Reduces mana
- Alabaster - Blinds target
- Indigo - Causes the toads to rain down
- Obsidian - Giant toad that eats monsters
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Let's see what Doomscrean had to say, shall we?
Was it really just a QQ post? I mean, can you honestly say it is a QQ post? I gave you a counter-argument, that's not QQ-ing. And you suppose this whole issue is funny? It's for shits and giggles?
Can you be so kind as to tell me why you care so much?
Precisely, mostly because I HOLD... I HOLD... IN THE DIRECTION I'M RUNNING IN. It's usually on the far end of the screen, that's how I play. I didn't know that you had to look at the cursor, I'm sorry. Please, stone me to death, I beg of you.
Oh, so now we're trying to keep the novelty of the franchise? I thought the reason you were talking about this in the first place was because you cared so much about the aesthetics of the game. My bad...
Can you tell me why it's cooler? It's just a hand with it's finger pointing. If you look at your mouse cursor, it's just a stick with an arrow pointing at what you want to click. They're the same thing:
Finger on the hand = arrow on the stick
They serve the same purpose, and that's why I'm having such a hard time wrapping my head around why you care so bloody much. It's not going to change gameplay, why do you care what it looks like? Blizzard has bigger, better, and more relevant things to worry about than what the bloody cursor looks like!
I love you too, Cowking. I just wasn't in the right mood when I read this thread though. The whole issue came off as needy and ungrateful. You're getting D3, who the fuck cares what the cursor looks like?
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My reasons:
- I really don't care what the cursor is, mostly because it's not part of the big picture. Who cares what the cursor looks like?
- I never really look at the cursor (or notice it). I'm usually looking at the monster's health bar. In fact, the cursor is so small in comparison to the rest of the screen, I forget about it entirely.
- I don't think Blizzard should have to put energy into making your precious little cursor. Don't you see all the wonderful things they've given us and you have the irk to ask them for a "better cursor"?
- On top of that, I've always been used to an arrow cursor. I don't get why Diablo has to be the game that doesn't have a cursor that isn't an arrow.
On a side note, is this complaining or playful speculation? Or is this playfully complaining?
Oh, sorry, I forgot it's against site rules to have a differing opinion. Does it make me an "unfaithful" player because I don't care for the gauntlet cursor? I mean, I grew up with Diablo, I've been playing the series since I was six, and I've never cared for your fucking cursor. Sorry, but in a game where you're fighting fifty demons in a small room, are you really going to care about the motherfucking cursor? Just leave it an arrow and leave this issue alone.
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The whole thing is just disgusting. I'm all for the Islamic community center being built there, and to much people's fervor, it's probably going to be built there anyway.
1. The president can't do anything about it.
2. The local government can't do anything about it either. The building is being bought, they can't say that they can't buy the building. The whole thing is legally sound, they couldn't do a damn thing if they wanted to.
American politics is rotten to the core, I've just about had it. I've had it with dumbasses pulling on the heartstrings of the American people. I had a lot of hope for the future until recently. Now that I see how angry the American Right-wing is and how they're basically brainwashing people who are uncertain about the future to push their agenda, I really just want to give up hope right now. This slew of poor economic news is only aiding the right wing, it's fucking terrifying.
I wish people would go fucking read a book, read up on something before voting with their emotions. Sure, it feels right in your eyes, but is it fundamentally right? Is it fundamentally sound? Is it fair? Can it fail? Can it be abused? Motherfucker, read up on the issue, research the possibilities, and come back to me when you have a sound opinion. Don't parrot somebody's opinion just because they looked smart or they have a large background. Fucking make your own opinions, stop grabbing at straws, and look at the bigger picture.
Fuck American politics, fuck the American dumbass, and fuck anyone who says one thing and does another. This whole mosque thing is a perfect, abso-fucking-lutely perfect example of Right-wing hypocrisy.
/rant over
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You son of a bitch...
Finals week, last day of finals tomorrow, and I officially get out on the 25th. This calls for some CKY.
http://www.youtube.com/watch?v=gue_crpFdSE&feature=related
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So, on April 17th, I went to a HIM show in Seattle. That day was also National Record Store Day (or some rubbish like that, but I respect the message).
So, my dad dropped me off at the record store where HIM was doing a meet and greet and I got a badass-fucking poster signed by every member of the band.
http://hphotos-snc3.fbcdn.net/hs514.snc3/27015_114939365201983_100000577604339_172906_4958813_n.jpg
Also, look at the timestamp on the photo... 4/20? Coincidence? I think not...
All who approve give me... oh yeah, scratch that, there is only an emoticon with one thumbs up...
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I might start my own siggy workshop.
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