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FingolfinGR posted a message on Things we know about Diablo III - updatedArtisansPosted in: Diablo III General Discussion
A real hero doesn’t craft items! He fights! Even though you can create items in Diablo III, it’s not exactly “you” that makes them. It’s them! You meet those merchants through the game and gain their trust after a series of quests. They don’t follow you to battle, but they do follow to the nearest city or village. There are three types of artisans:
-The Blacksmith creates weapons and armor. In addition he can add sockets to items. In those you use gems, just like in Diablo II.
-The Jeweler creates… well jewelry (Rings and Amulets) and can transmute multiple lower level gems to one higher level variant. This way you can get gems of quality levels 6 to 14 that can’t be found on monsters. He can also remove used gems from sockets.
-The Mystic is responsible for enchants. Enchants add special bonuses to items. She also creates and sells staves and other magical supplies. The Mystic also identifies items for the player - Deckard Cain has retired the identifying business.
To create an item, you need to have the recipes and the crafting materials needed for them (some gold too). Crafting materials you get from equipment you salvage (there’s a special box in your inventory after you acquire it). Certain special crafting materials are drops from monsters. This can save time from going back to town to sell useless items. Every Artisan can be upgraded (there’s 5 total levels). To upgrade them you use gold and materials (the higher their level, the more the materials required). Higher level Artisans offer better items for sale and crafting. Some of which are the best in the game.
http://www.youtube.com/watch?v=jIob8wXaQkU
Character Classes
There will be 5 character classes for the game.
The Barbarian
The Witch Doctor
The Wizard
The Monk
Demon Hunter
Skills
The new UI reflects this change to seven skills. On the left will be your seven skill slots which will unlock as you level. To the right is a window with all the skill choices possible, broken up by when you can access them. This will help you to see directly what you have as well as what you can get and plan for future levels. All skills start off with a possible increase of five ranks but there will be a chance to increase this amount through other means. Leveling up a skill will be as simple as clicking o the skill in the UI.
For more information about the skills you can check the wiki page
Traits
Traits is a new system that will be replacing passive skills. This mechanic was added to allow players to customize their character without having to waste skill points to do so. As you level, you currently gain one trait point every other level. Traits will vary and help distinguish your particular play style. Each Trait will have ranks that will range from one to five that you can upgrade. Helping define you character as a tank, berserker, or battle master for the Barbarian, each trait also includes some flavor text to help explain and immerse your character into the world. There will be about ninety possible choices, including upgrading, but your character will only get about thirty points to distribute. Jay mentioned that right now there are actually too many possibilities and that some will probably be cut out.
* Skills and Traits quoted by Scyberdragon's post here.*
Runestones
Every active skill, no matter if it’s magic or melee attack, can have a rune attached. The rune will change the way the spell/attack works. It has been confirmed that the rune/skill combination will be about 700, all with their own effects. More info on the runes can be found here . *Update* The Diablo Wiki on Runestones has been updated with some more info and images from Blizzcon.
Character Stats *New*
Attack: Increases damage
- This stat will be a universal damage increasing stat for all classes to prevent confusion about what you should increase to do more damage.
- We realize that ‘Attack’ is less flavorful than ‘Strength’ and ‘Willpower’, but we feel the pros of understanding clearly how to build your character outweigh that con.
- This stat has no secondary effects.
Precision: Increases crit chance
- This will be tuned to be comparable in power to Attack increases for the most part.
- So why have Precision? Mainly so we can play into it with affixes, runes, and traits. Linking effects to crits gives us another hook for designing skills and gives the player options to create ‘crit builds’ that play different than normal attack builds. Examples of the kind of crit effects we 'could' do (not saying we are, these are examples):
- - Cleave crits cause monsters to explode and do damage to those around them.
- - Lifesteal could be an ‘on crit only’ affix.
- This is a more finesse stat, and we’re fine with that. Most people will want Attack by default, but they won’t mind getting precision.
- This stat has no secondary effect.
Vitality: Increases health
- And it's staying that way!
- This stat has no secondary effect (seeing the pattern here?).
Defense: Decreases all damage taken
- This stat is separate from armor and resistances, each of which effects different damage types. This stat effects ‘all’ damage.
- This stat will allow players to control incoming damage rather than increasing health capacity, which is useful to reduce the need for health globes and pots, and allows players to double down on defense for survival focused builds.
- This stat is also useful for PVP, and likely will be valued in the arenas, but isn't tuned to be a 'PVP' only stat.
- This stat has no secondary effects.
Willpower: Affects resource in class-specific ways
- The effects of this stat will change from class to class. It will be our goal to make it roughly equivalently valuable across classes and versus other attributes.
- Basically this stat will give you more access to whatever restricts your resource by default: capacity, regen rate, degeneration rate, generation rate, etc.
Full article on it in the Core Attribute Changes to D3 thread.
*update*
Hit Rating: Bashiok strikes back! According to his latest posts on battle.net every melee hit has a flat 5% miss chance, meaning that hit rating is more or less out of the game. Ranged and Area of Effect attacks still have to be aimed to hit.
There's a topic about it from Jackzor in the news section here.
Followers
There has been very little information about Hirelings in Diablo III. Unfortunately, there has not been much change on this front. From what we know, in the first gameplay video, there were some archers you ran into while on a quest to rescue Deckard Cain. These archers would follow you for a short while fighting monsters until they would meet their own demise. These mercenaries were never meant to follow you for a long time and would only help you through a quest. We saw this again in the Demon Hunter gameplay video when a weapon maker needs your help. These NPC's are just to help you through a quest temporarily.
In addition to these characters, many have wondered how the hirelings, as know of them from Diablo II, will work in Diablo III. There was actually an interview with Leonard Boyarsky back in 2009 where he touched upon the subject. In the interview, he is asked about mercenaries returning in Diablo III. He first talks about the temporary mercenaries from the gameplay trailer as a smaller version of the followers. He then expands upon the newer version of the "Followers" as they are now known as.
The Mercenaries/Hirelings/Followers article was created by ScyberDragon and can be found here.
*update*
As you can find in the Follower System Unveiled article, the "Followers" system has been unveiled.
There are three follower classes in Diablo III:
The Enchantress
The Scoundrel
The Templar
Each has it's own unique abilities split in 4 tiers of 3 skills each.
Quests
Staying true to the action-rpg tradition, the quests won’t be too complicated. In the playable versions the quests were simple like “go in the desert city” and “slay the skeleton king”. In addition to the story quests, there will still be side quests that can be found while exploring.
These optional quests appear to be like quest chains. For example, you save a girl from desert cultists. She still dies, but before she does she asks you to visit the village. The mayor there informs you that some women have been taken – find and rescue them!
Enemies
There will be 4 different types of enemies in Diablo III (the Act bosses don’t fall into any of the categories).
-Normal enemies
-Champions
-Rare enemies
-Unique enemies
Loot
The usual item gathering will be reduced in Diablo III. Blizzard announced that the item drops will be reduced in comparison with Diablo II. There will be more useful items to be found, though, magical or better. There are also more item slots in the inventory too. In addition to the slots we had in Diablo II we get to (finally) wear pants, shoulder pads and bracers. The inventory changed again to a more tetris like one. Weapons and armor take 2 slots. Potions, crafting materials and scrolls require only one and are also stackable. We’ll also be able to change the colors of the armor through dyes.
Latest news mention 18 different armor tiers (so far), which is subject to change till the game is released. Source.
*update**update 2* - The Talisman was cut from the game
Charms are after all in the game. They don't go to the inventory, however, they get their own little place called Talisman. We start the game without it and we upgrade it until the end of the game so it can have more charms placed in it.
*update*
In our very own interview, we got information about Quivers making their way back into the game. It's most likely going to be exclusive to the Demon Hunter. So far they only mentioned it being used with pistol crossbow - the ranged weapon exclusive to the Demon Hunter.
Full interview here.
*update*
There's been several updates on items "binding" on the character after being used or earned through quests. Latest Blizzard comments, however say that the whole "binding" of items is out of the game. All items will be able to be used and transfered after they're no longer useful to any character, or even traded.
News article about it here.
Looting
Everyone will get his/her own share of the loot. Meaning that whatever you see drop, it's individually for you and nobody else can take it unless you pick up and drop again. So there's no need to rush to the loots and die trying to pick it up anymore.
Town Portals
They’re gone! Instead you get to go back to town through waypoints that will be placed better than in Diablo II. There won’t be a really big need to go back to town as often anyway because of the new “Salvage” feature that’s been explained in the Artisan section. There’s also supposed to be a “scroll of wealth” that will change items in gold directly without the need to find a merchant to sell it.
Health System
The potions are rare to find and also have a cooldown. Instead there will be health globes dropping from enemies during the fight to replenish lost hit points. There’s different kinds of health globes too that replenish different amount of health. Bosses are supposed to drop some health globes at certain percentages of their total hit points. In most cases there will be minions of them aswell to make sure we’ll have a decent amount of health globes when needed.
Death
Inevitably we’ll all die sometime (hopefully the hardcore people won’t do it often). In death you don’t appear in town but in the nearest checkpoint. You also have all of your gear so there won’t be any more corpse runs. -As of 10/7/2010 we got some news about the death mechanic. Bashiok mentioned the death penalties aren't final yet. In his latest battle.net post he talked a bit about the developer's team thoughts on death. In multiplayer there's an other option to avoid running back (even from the checkpoint nearby). Other players will be able to carry "Scrolls of Resurrection". Those scrolls existed back in Diablo 1 and made it possible for friends in coop to revive the dead players of the group. They will have the same function in Diablo III aswell.
*update*
On the death penalties, in the current build, all the character gets after death is durability loss on his items. As mentioned before, it's not final so we can't possibly tell just yet how this will end up.
Horadric Cube
As expected it’s out of the game. Most of its uses have been replaced by the artisans.
Private Stash
It’s still here. Whenever there’s items not really needed right now but still useful they can be placed in there and remain in your possession. Jay Wilson stated that from the start it will offer more room than the stash of Diablo II. It will also be possible to upgrade it so it can store more items and gold. *Update* This years Blizzcon we heared that the storage space offered with the Stash is one of the ways Blizzard plans to eliminate muling.
A shared stash has been confirmed by Jay Wilson in this years Blizzcon. The Shared Stash, will allow characters of the same account to safely and easily transfer items from one character to another.
*update*
It is confirmed that we'll get 2 stashes. One for the current character and the second for the whole account (shared stash).
Interesting article about it here.
Acts
It’s been confirmed that Diablo III will be about as big as Diablo II without its expansion, so it’s going to be 4 Acts. The adventure will begin near New Tristram, so the first act will remind a bit of the first game. Same for the second act that (at least mostly) will be in the desert near Caldeum. As for the third and fourth act, there hasn’t been official word yet. But if we take a look at the art section of the official site we can see an image of a harbor in Skovos Isles (the isles of the Amazons) and a monster called “Crater Assault Troops” (concept goes back to 2004 but it was in the teaser trailer with the announcement) that could make us assume that the third Act might play in the amazon jungles and the fourth in the Dreadlands, where Mount Arreat used to be (hopefully we’ll get to see footage of act 3 in the next Blizzcon).
Latest posts from Bashiok mention that the game will be longer than Diablo II, even though they'll immitate the Act length to make it more dramatic and not to delay the end-fight too much.
*update*
@Diablo recently mentioned that we have seen bits and pieces of Act 3. Only new thing (as in environments) that we've seen so far was Bastion's Keep. It should be relatively safe to assume it's act 3.
Player versus Player (PvP)
Everyone's waited for info on it and this year's Blizzcon was quite generous. Duels and Hostilities as we knew them in Diablo II are off the game. The new Battle Arenas are implemented to make sure that those who want to kill people get to kill them, while those that want to kill monsters don't have to worry about being killed by anything else but monsters! PvP balance won't be an issue, though, according to the developers since PvE is the primary focus and "nerfing PvE abilities because they're too strong on PvP" won't happen.
As a hardcore player... if you step into the Arena there's no going back. Either you die, or your opponent.
The Diablo III PvP - Battle Arenas thread offers more information on the PvP feature of Diablo III.
Achievements
Just like Starcraft 2, Diablo III will also have achievements to unlock. They won’t be pure “grinding” achievements, though (killing things is still encouraged). Instead the achievements will be rewarded for killing unique monsters, crafting and/or fully exploring the regions.
Expansions
Lead Designer Jay Wilson talked about it in an interview. Blizzard is already thinking about expansions for Diablo III. This should mean that Diablo III will be pretty open ended. Also in Gamescom he answered a question about DLCs (downloadable content as paid mini “expansions”): “I love DLCs”. We can expect some DLCs for Diablo III it seems.
Online Activation
After the launch of Starcraft II we know how it's going to be. The game will have to be attached to a battle.net account and be activated this way. Achievements will only be awarded if you play through battle.net (even for single-player, very much like the campaign achievements for Starcraft II). There will be an offline/guest play option that will require to log to a battle.net account once too.
ESRB Rating
According to a recent Bashiok post Blizzard aims for a rating of M (for mature). So we're guaranteed to see alot blood spraying during the fights.
The Story
Diablo III begins 20 years after the previous game. 20 years after the Prime Evils were defeated and the Worldstone was destroyed by the Archangel Tyrael. After a long time of peace a meteor hit the cathedral of Tristram and Evil stirs again. Heroes rise to fight against the Evil that's taking the world of Sanctuary once again... we still got nothing more...
*Update* While it's not much, what they told us was that this time, it's not just the presence of certain demons that will corrupt Sanctuary, but a full scale invasion from the Burning Hells. According to Jay Wilson, the Burning Hells decided to destroy Sanctuary since the humans are becoming a great threat should they take Heaven's side on the Great Conflict. They were strong enough to destroy the Three after all.
Beta Test
The Blizzcon closing ceremony had a surprise for all of us. 1000 attendees will be randomly selected to be given beta keys for the upcoming Diablo III beta test. What's missing is word on "when" the beta will start. At least now it's confirmed that there's going to be one.
*Update*
While Blizzard hasn't said anything about the timing of the beta start, they did talk about how much of the game it will contain. More or less they don't want many spoilers and we're going to see a full PvP mode and probably a couple Acts at maximum.
There's more about it in the article: Where's Beta?
*Update*
In the recent May 9th Conference Call there's been some info about the Beta. It's supposed to start sometime in Q3 2011. Meaning from July 1st to September 31st.
Release Date
So far there's no official word about it, other than Blizzard's usual "When it's Done™". - Wilson said that the game would be released approximately 6 months after the beta starts.
*Update*
After the last financial conference in February, Mike Morhaime said that the team aims for a 2011 release, but it's not set in stone just yet and it may have to be pushed to 2012. So it's probably going to be Q4 2011-Q1 2012.
*Post updated with news as of 5/26/2011*
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Psyxix posted a message on Imho I am worred about diablo 3.My conclusion to all of this is ; there are way too many factors that make a game great. If you haven't played the game and are basing your opinions on pictures only, you will be missing a lot of what makes the game great. A still picture shows the graphics of the game and nothing more, gameplay, story, sfx will be out of the picture. I can compare this to a cake :Posted in: Diablo III General Discussion
What do you need to make a great cake?
-Flour
-Salt
-Baking powder
-Eggs
-Water
-Lots of love and attention
alright, if you take out the salt, baking powder and eggs.... you'll end up with just flour and water... and love. While it may satisfy you for a few minutes, plain dough has it's backdraws. It tends to get tasteless pretty fast and can't keep up with my insatiable hunger for more Cakezz.
So now, how does this succulent cake apply to diablo 3 will you say? Beside the fact that it tastes looks and smells great, it proves that you can't pass judgement on a still picture as it misses most of the games core features and so it seems... tasteless. Making pictures/movies using 3D with a nice setting is easy. They've made countless movies using such techniques (Final Fantasy, Pixar movies, Dreamworks...), they all look great but they are not games. Making a movie is not equal to making a game and the same thing applies to pictures. I know some of you guys pointed that out (scybedragon for instance), but I just wanna add my grain of salt.
Also, on the same optic, photoshopped pictures. WTH is the problem with you guys? I've been using photoshop for 6 years now and I've also made textures for my 3D projects. Changing a picture and making a texture is not the same thing and it also doesn't look the same. What you are all doing is change a picture's lightning setting and nothing more. I'd like to see you change the actual character, in game, and make him look like that... it's hard as hell and it will always depend on the environment. In a dark setting he won't stand out, in a light setting he'll look like a shadow. A balance must be made here and it really takes time to do it. Also I find it funny how people change the pictures... a couple of ovelays, drop lightning and some painting. I can do that also :
Normal bland picture______________________Super cool pimped out picture .My vision of what a civic SHOULD look like
Seriously though, stop doing it and leave it be.
As for the other points, I think that every point has been discussed extensively for the past 2-3 years, I therefore have nothing else to add.
Finally, graphics are fine the way they are. Too much details and there isn't enough room for your imagination to fill up the blanks, not enough details and there is nothing more to see. Diablo 3 is right in the middle of all this and exactly where it should be. Whine, cry, kick all you want, diablo 3 is gonna remain as it is now and this is how it will be. It's inspired after WOW, FINE what isn't nowadays? It takes stuff from other successful games? So what, if it works why change it? The nature does it...look at the evolution of species and you'll know what I mean. SO if mother earth does it...why shouldn't her 4th son, Jay Wilson the 4th, do it also?
As a closing argument, oncology recapitulates phylogeny. Diablo 3 is the proud successor of diablo 1 and 2, it's an evolution in gaming. It takes from his 2 brothers to make a new unique entity capable of living on his own as a standalone title.
And soon, IT shall be born. -
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Jamoose posted a message on Blizzard and the free masonsHello everyone, i recently discovered something quite interesting.Posted in: General Discussion (non-Diablo)
The newest Blizzard battle.net logo has masonic and satanic clues in it. The triangle in the middle, and those 6 twisted lines that form this shape.
the triangle resembles the all seeing eye on top of the pyramid. A Masonic symbol for the all-seeing eye of god - a mystical distortion of the omniscient (all-knowing) Biblical God. You can find it on the $1 bill.
And the 6 lines who are connected to the number 666 which resembles some kind of connection to an apocalyptic monster that appears briefly about two-thirds into the Apocalypse vision who in modern culture resembles the Devil.
So there you go, the founders of Blizzard or at least the people who are in charge at the moment are connected to the Free Masons. They are probably Pawns that have almost nothing to do with any of the conspiracy theories that we know of but they serve as a structure for a much greater organization which controls our world.
/Rant. -
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Psyxix posted a message on IDK if you guys read thisThe fact of it being a personal choice makes me think that it can be both for the story and to shorten the dev process. I can't think of something else since the game has been in gestation for at least 5 years and that it's getting "late", per say.Posted in: Diablo III General Discussion
Lol, diablo 3 makes me think of a situation where a guy has to wait to take a huge/urging piss and the guy occupying the bathroom says :" I'll be done, when i'll be done". -
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Sixen posted a message on What's up with the spoilers?Ah, that might be fixable. Will check it out today.Posted in: Site Feedback -
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HungryHippo7 posted a message on Religion Vs. ScienceWhat I got from that was that the universe makes perfect sense and it follows the same rules throughout (the laws of science) but we don't see it because we don't understand the laws of science enough.Posted in: General Discussion (non-Diablo)
But that is just my interpretation of what he said and it could be completely false. I am mainly just posting this because I am kind of bored and this discussion is interesting so I would like to keep it going. -
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Jetrall posted a message on Marijuana Legalization1 - Why Marijuana is illegalPosted in: General Discussion (non-Diablo)
I have actually done a considerable amount research on this matter, branching off from a study I had to do on cotton a few years back. There's a considerable amount of evidence to support the theory that Marijuana was originally made illegally only because it was a byproduct of the Cannabis plant, which was also used to make hemp. During the early times of American colonization, a great deal of the fledgling country's economy was based on cotton. It funded the slave trade, funded western expansion, funded the government, etc. There was a terrible amount of money invested in this single crop with hundreds (if not thousands) of acres of land devoted to cotton plantations.
Then along came hemp. Certain (progressive) people started to realize that hemp (another byproduct of the Cannabis plant) could be turned into a much stronger, more resilient, lighter and longer-lasting material than cotton with otherwise very similar properties. Had it become a business venture, it likely would have destroyed a lot of the cotton business, as it would have been considerably more value without any extra effort or work.
Immediately plantation owners and those heavily involved with the cotton industry (almost everyone, including many politicians) came down hard on it. They pointed out the narcotic aspects of the Cannabis plant, among other supposed "problems" with it and banned its growth and production - essentially killing any resistance to the cotton movement. Down the road, more and more people would begin to view Cannabis as this evil child-corrupting drug (all part of the government's very clever campaign to justify it's own actions). Since then it's stayed illegal mostly due to people's fear of it that has been disseminated from the government for it's mind-altering properties and dangerous 'gate-way drug' status.
2 - The facts about Marijuana usage and health
Marijuana is not bad for you (the average person) at all. AT ALL. The plant itself, is simply that, a plant. Consuming Marijuana is analogous to eating broccoli in terms of harmfulness to the human body (physiologically speaking). Marijuana when consumed through eating (baking it into brownies or cookies or whatever) or as vapour (through a water bong, bubbler, etc) has no harmful effects what-so-ever. The only potential direct harm from Marijuana consumption is if you smoke it. This is due to the harmful chemicals (such as Carbon Monoxide aka SMOKE) and the ash entering your lungs, throat, etc.
It should be noted, though, that smoking almost anything else will be worse for you. Look at cigarettes, for example. Cigarettes contain approximately 4,000 different chemicals (many of them harmful). To name a few: Formaldehyde, Acetone, Ammonia, Arsenic, Benzene, etc. This is in addition to the carbon monoxide and ash inhalation. Finally, cigarette smoke is also highly addictive, as it contains the chemical Nicotine. Some people can get permanently hooked on the drug after only a single dosage (one cigarette).
Another harmful (but completely legal) drug product is alcohol. Alcohol impairs your judgement and removes inhibitions. It is the ULTIMATE gateway drug, because it is completely legal for young people to buy (and they will!) and removes your normal inhibitions that make you say, "no cocaine for me, thank you". In addition to this, alcohol and ethanol are poisonous to humans. Consuming them is deadly. Ever heard of alcohol poisoning?
Other legal (and harmful) drugs include: caffeine (in coffee and chocolate), cough medicine, glue, pain medication, sleep aids, anti-depressants, and oxy-contin. All of these are considerably more addictive and harmful than simply consuming Marijuana.
Even sex, on average, is more dangerous than consuming Marijuana. Through sex, you can get any number of deadly or horrendous diseases such as HIV, HPV, Hepatitis, Syphilis, Gonorrhea, Herpes, Mononucleosis, Crabs, etc. Recreational sex is enjoyable yet dangerous (just like alcohol, cigarettes, caffeine, etc, etc, etc).
(The following stats apply only to the USA and are approximated)
Annual deaths directly related to Alcohol consumption: 85,000
Annual deaths directly related to Cigarette consumption: 435,000
(The following stats apply to the entire world and are approximated)
Annual deaths directly related to Sexually Transmitted Diseases: 7,000,000
Annual deaths directly related to Marijuana consumption: 0
Marijuana has actually been proven to help some people suffering from pain or certain debilitating diseases (such as glaucoma). While it is obviously not generally used as a treatment by all, it is used very successfully by some and should continue to be. If it is going to improve the quality of your life, you should do it.
The only potential health risk I can even imagine being attributed to Marijuana consumption is obesity (and that's a pretty flimsy argument at best). Some people say Marijuana makes you lazy. Well, it can, but so can using the computer or watching TV or drinking beer. A lot of the time, Marijuana actually makes people more active, prompting them to want to go and explore or travel somewhere. It does increase appetite, but if you're a generally healthy individual in general there should be no cause for concern. The point is, if you're fat, it's probably your own fault. Don't blame it on the drug that you choose to take that makes you a bit hungrier. That's just silly.
3 - What should be done
This is tricky subject. Every country is different and has different laws. Being a Canadian, I am most familiar with Canadian society and its legal system. I am pretty familiar with the American society and system as well, though, so I'll try to comment on that as well.
In both countries, the recreational and medicinal use of Marijuana should be legalized but restricted. The production and distribution of Marijuana should be strictly regulated and controlled by government agencies. This should be similar to the production and distribution of alcohol or tobacco. The government should put a tax on it and print warnings on all packages sold warning of the potential hazards of smoking Marijuana (similar to with cigarettes).
- It should be illegal for minors (under 21 in the USA or under 19 in Canada) to purchase, own, or consume Marijuana
- It should be illegal for anyone to give or sell Marijuana to minors
- It should be illegal to consume Marijuana and then operate machinery or drive
- If there are restrictions on smoking cigarettes in public, the same restrictions should apply to smoking Marijuana
- The government should promote safe and responsible usage by encouraging the use of bongs or baking rather than smoking
This system would accomplish several things at once.
- It would cut down significantly on the amount of black market illicit drug trafficking
- There can be incentives to buy in-country Marijuana, promoting local agriculture
- Taxing sales would increase government revenue
- Regulated quality would prevent 'lacing' from occurring, promoting safer usage
- Restricting it from minors would make it just as legal as cigarettes and alcohol
At very least, Marijuana should be de-criminalized. We need to stop putting people in prison for consuming a relatively healthy, safe drug in the comfort of their own home, far from causing anyone else any harm.
If you have any respectable (like, from a scientist, not a pastor) evidence to support the idea that Marijuana is dangerous, harmful, addictive, or evil in any way, please reply. I'd love to hear it.
End -
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Mephisto's Lament posted a message on Wimbledon 2010Flaming you? Where did we flame you? Fine, let me break down my post, see where the flame is at, maybe then we can extinguish it together!Posted in: Off-Topic
"It's not about getting hurt or offended, it's about ending the streak that is your meaningless "I think I'm a badass who can just speak his mind now, and apologize like a total female dog later". You've had millions of chances before to reform but you just simply refuse to do so, and just stick it in the face of everyone who stood up for you when you were going to get perma banned. You're a kid with a kid's mentality and a kid's intellect and wit. That's not an offense by the way, it's just my opinion, which almost always tends to be factual. You completely misunderstand my posts time and time again, overreact and act like a complete 10 year old hopped up on testosterone, then go like "I'm sorry" or "please don't ban me" or whatever it is. Grow up already."
That's my post, right? Yep, it is! I've always thought of myself as a genius, seems I'm never wrong. So let's get crackin'!
"It's not about getting hurt or offended, it's about ending the streak that is your meaningless "I think I'm a badass who can just speak his mind now, and apologize like a total female dog later"."
Ok, so you acted like a badass in the World Cup topic, then you apologized to me via a profile comment. I think we both agree on that. Calling you a female dog is CLEARLY intended in a humorous fashion. If it were not, I would have simply said "bitch", which I didn't, because I wasn't flaming you.
"You've had millions of chances before to reform but you just simply refuse to do so, and just stick it in the face of everyone who stood up for you when you were going to get perma banned."
Is that flaming? No it's not, I'm just stating facts.
"You're a kid with a kid's mentality and a kid's intellect and wit. That's not an offense by the way, it's just my opinion, which almost always tends to be factual."
Last time I checked, calling someone "a kid" is hardly offensive. Telling you that you have a kid's mentality for completely flipping out at me, is not offensive. Saying that you're short on intellect and wit isn't offensive, it's absolute opinion which you can't care less about, and could just brush it off as insignificant bullshit. So far, so good.
"You completely misunderstand my posts time and time again, overreact and act like a complete 10 year old hopped up on testosterone, then go like "I'm sorry" or "please don't ban me" or whatever it is. Grow up already.""
Is that offensive? The "complete 10 year old hopped up on testosterone" bit is basically purely metaphorical, with the 10 year old kid reflecting how you get mad over nearly everything and overreact completely, and the testosterone bit basically just complementing my earlier sentiment of you overreacting and going Chris Benoit on us short of giving us Xanax and killing us.
My comment wasn't trolling. That's what I meant by "completely misunderstanding my posts and completely overreacting". Your fault, not mine. If I post a topic about fans, and you're like "Lol@Fans" the worst thing that I can say to you is "Why did you just say that comment? Care to elaborate, please?". Not blow off on you because of whatever the hell the reason is.
Spamming and going off topic? With what, like, 4 posts? This is an Off Topic forum, shit should be fun, sue us.
Lose faith in humanity? LOL. I won't begin to explain how hypocritical and ridiculous that statement is so you don't accuse me of flaming you and go nuts again.
I'm done with this shit, complain all you wish. I've made my point MORE than clear, and I won't risk getting banned trying to tell you how to be a proper member.
Cheers. -
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ScyberDragon posted a message on Sanctuary Through Rose-Colored LensesPosted in: News & Announcements
From the writings of Abd al-Hazir
"I had heard of this legendary man but it was not until now that I got my first glimpse of the winged man. His butt cheeks faced me as I approached him. He spoke of Love and Peace in a world that had gone mad with hatred and greed. I saw his infamous bow with his heart shaped arrows in his quiver. It is said that a prick of this arrow will cause you to fall madly in love with the next person you see.
I sat down next to the baby-esque man and asked him why he left the Heavens to come to this wretched world. His only answer was love. I was confused to say the least until I saw his power in action. A Barbarian burst through the doors of the tavern and demanded a drink from the barkeep. He then took his drink and slammed it down. Soon after, the man aggressively started taunting everyone in the bar for a fight. The archer next to me stood up and pulled out an arrow from his quiver. He took aim and fired the arrow deep into the Barbarian's behind. The Barbarian immediately stopped his fight as his rage was quickly replaced with love. He sat down next to a gruesome looking woman and began making out with her.
http://diablofans.com/forums/picture.php?albumid=88&pictureid=1221&thumb=1The archer turned towards me and said that you do not have to fight if you can win them over with love. He left the tavern but not before raining down more of his magical arrows onto the patrons of the bar. The place soon became a hedonistic love palace, of which I am ashamed to admit, I participated in. I left the bar feeling better than I had ever felt before. This man truly had a power unlike any I had seen before.
I chased the man down and followed as I watched him continue his love assault. He came upon a horde of Fallen demons, those who I have seen tear the flesh on women and children. He once again raised his heart tipped arrow and fired the shot in midst of the group. The winged man then continued his walk straight through the thick of the demons. Not a single one paid any attention to the man as he walked amongst them. Bravely, I followed closely behind him, weary of Love's effect on these beasts.
I asked the Angel where he planned on going to which his reply was simply where he was needed most. He told me that he would not stop his tyrant of Love until all in Sanctuary fell under its power. He spoke of this emotion as if it were a weapon, as if he could harness it to bend the will of others. I was in awe of the power and control Love had over anyone and everyone."
Just like the previous classes, there is a female version to play as well (pictured right). This class wears little to no armor and relies on their ranged abilities to avoid any damage. Staying far away from the fight is Cupid's ideal strategy. They also have wings that they can use to fly high above their enemies avoiding further damage taken.
http://diablofans.com/forums/picture.php?albumid=55&pictureid=1185&thumb=1The resource system they use is called "Love". It is gained by shooting arrows of love into unsuspecting monsters and getting them to love one another. If you see a bunny on the ground or a rainbow in the sky, you also gain extra Love. You can then unleash your Love upon the world and destroy all of those who resist it. Using Love, Cupid has many skills to help vanquish all the love-haters in Sanctuary.
Love Struck: Strikes the enemy deep into their heart causing them to bleed over (x) secs.
Blinded by Love: Causes all enemies to be blinded and stop attacking.
Love is in the Air: Cupid sends out a slew of arrows to rain down on multiple enemies.
http://www.diablofans.com/forums/picture.php?albumid=88&pictureid=1164&thumb=1
Beyond this new class, Blizzard has revealed a few more items with this new screen shot. The Barbarian is wielding a lovely bouquet of roses to smite his enemies with. We can also see a "Cute Teddy Bear" that raises the love of the wearer. It appears that when equipped, the Cute Teddy Bear helps attract members of the opposite gender. On the ground is also a "Candy Heart Box". This item could be used for almost anything. My guess is that it will replenish health upon use.
Diablo IIBeyond this news of Cupid being in Diablo III there were also rumors about Cupid originally appearing in Diablo II but was cut out due to development restrictions. Here you can see Cupid's Love Shack that was removed from Lut Gholein. One can only speculate exactly what happened in this love shack.
If you search your Lord of Destruction install disc, there is a file for an alternate ending where Cupid shoots the World Stone with a love arrow in an attempt to defeat the corruption and turn the stone into a source of Love instead of Tyrael destroying it. It makes you wonder just how the story would have continued for Diablo III had they chosen to use this ending.
Disclaimer: DiabloFans' Rumors are not the officially recognized positions of the staff, management, and/or administration of DiabloFans.
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It better be kickass, you motherfu-...
*puts away gun*
:thumbsup:
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Yeah, President's Day is a capitalistic scam.
Do you guys like my siggies? *crosses fingers*
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NIGHT SKYNIGHT!
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If I don't walk, I seriously think I may have an emotional breakdown. Just... need to get out of here.
And to whoever thinks I just say these things for sympathy or attention, I'm not saying them for either. I say them because I need to say them.
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I love that movie to death though, it's so awesome.
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I made this... I'm so proud!
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Mine'll get pretty dark towards the end of the first chapter. I don't want to fuck with anyone's heads, but then again... nah, I think yours will be darker.
MOAR FUNNIES!
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Backhand pimp slap!
Okay... what the fuck?
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Cold Streets In My Pants - Immortal Souls
When the Storm Subsides In My Pants - In This Moment
The Prophecy In My Pants - Iron Maiden
The Trooper In My Pants - Iron Maiden
Your Arms In My Pants - Janus
Little Friend In My Pants - Nickelback
Territorial Pissings In My Pants - Nirvana
Mr. Mustache In My Pants - Nirvana
Tongue In My Pants - Seether
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"I WANT ONE!"
*snatches shot*