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    posted a message on Azmodan and the 7 deadly sins


    seventh throne gone...?

    maybe just an angle, but it's a thought
    Posted in: Diablo III General Discussion
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    posted a message on Azmodan and the 7 deadly sins
    - Azmodan is the Lord of Sin
    - The seven deadly sins are: Wrath, Greed, Sloth, Pride, Lust, Envy, and Gluttony (Wikipedia, 2011)

    At the 1:20 mark of the black soulstone cinematic we see what looks like a council room with several thrones and one large throne in the middle. Specifically we see is from Right to left, three regular thrones, one large throne and then three more regular thrones each with a demon sitting upon it with a different headdress awaking.

    - There are total seven thrones, one representing each sin.

    Problem: The center throne should belong to Azmodan himself, however he represents all seven sins. There is a throne missing for the seventh sin.
    Potential solution: Perhaps Azmodan accounts for what is the considered the worst of the seven sins? A quick google search lead me to this answer which seems the most thought out.
    -Pride

    This may have also just been a design choice because with 8 thrones Azmodan couldn't be center or would have to be behind/in-front

    -We know that boss fights would be more strategy based and there would be methods to retrieve health globes during fights

    -I speculate that when we face Azmodan, we will have to also fight the other council members. These council members would make the boss encounter more dynamic and provide opportunities for players to find health globes. (e.g. council member summons weaker demons)

    -It was speculated back in early 2010 that Azmodan would possess skills and traits representing the seven sins here. I believe the cinematic cements the fact that we will instead have to at some point fight minions representing deadly sins along with Azmodan.
    Posted in: Diablo III General Discussion
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    posted a message on Beta Key Contest #2
    our hearts are broken...
    Posted in: News & Announcements
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    posted a message on Beta Key Contest
    Posted in: News & Announcements
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    posted a message on Beta Key Contest
    Posted in: News & Announcements
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    posted a message on Beta Key Contest
    If anyone remembers playing MK3 with Liu Kang, This one's for you

    Posted in: News & Announcements
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    posted a message on Beta Key Contest
    If anyone here remembers using Liu Kang's bicycle kick in MK3 :D

    Posted in: News & Announcements
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    posted a message on Diablo 3 Press Event Visit
    Is it just me or does the Witchdoctor Crest look like Animal from the Muppets?

    kinda disappointed, every other class has a very cool crest but the Witchdoctor's is kinda lame.
    Posted in: News & Announcements
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    posted a message on Diablo 3 Followers System Unveiled
    i think this sort of accounts for the max 4players per game because 4 players and 4 followers will be busy enough screen action i think for everyone.
    Posted in: News & Announcements
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    posted a message on New Class Announced: The Wizard
    i was hoping for something a little more unique...
    Posted in: News & Announcements
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    posted a message on Diablo 3 Bestiary: Dune Thresher
    Quote from "Eirikr" »
    I think it might be forshadowing that the journal mentions a "hunter" from Xiansai. Perhaps this is a subtle or even unwilling bit of a clue as to one of the new classes, as a "hunter" fills the archtype left behind by rogue+amazon, and Xiansai is a seemingly newly introduced area to the map with a suspiciously asian sounding name to it, lending to it the stench of a culture that could possibly be harvested for a new class.

    I'm not exactly telling everybody to stop the presses, so if im wrong, no big deal, but of course I'll land a fat "told ya so" all over the place if I turn out to be right. hehe

    New asian samurai class from "Xiansai"!
    Posted in: News & Announcements
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    posted a message on Trading Concepts
    but the thing is, I used the term class loosely. "class" was just a way to name it. Every account would come equipped with one of these guys, the same as every character has a stash. Each account just comes equipped with this character. it isn't playable in the field other than trade games (Caldeum) where it can set up shops.

    There is no reason for it to take up a class.
    Posted in: Diablo III General Discussion
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    posted a message on Trading Concepts
    the peddler class wouldn't take up one of the 5 spots for a hero class. He wouldn't have a skill tree or experience.
    Posted in: Diablo III General Discussion
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    posted a message on Unique items should be a lot rarer
    the problem wasn't how common uniques dropped it was out of control duping and botting. a lot of the really good uniques were actually quite ridiculously rare
    Posted in: Diablo III General Discussion
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    posted a message on Trading Concepts
    I was listening to the blizzard podcast the other day and I came up with an idea that I think is feesible and would be interesting and fun...

    on each account one could create a "Trade Character", like a peddler class... would perhaps look something along the lines of a middle adged man with a pack mule and a wagon.
    Instead of there being a stash in each game, one would see this person and/or wagon. The stash size would be very large and accessable from any characters on the same account.

    Now an intersting idea is that, one could log on as your trade character and use it to trade through channels and in ingame trading posts. A place where fellow merchants can meet and sell their wares. Think Caldeum, the merchant trade capital of Sanctuary.

    In these games traders could set up shops and display certain wares for different prices. Other trader characters and hero charcters may browse these shops and look for things to buy. This means you could leave your game on while you go to work/school/hockey game etc... and you could come back and find your items sold, time saved, everyone is happy. Each game could have a short discription depicting what types of items are held in the shop. There would also be a search bar inwhich one could type "shako" and a list of shops w/ game name and possibly price listed. One could easily join the game and make the purchase. No more grueling hours wasted spamming "LOOKING FOR xxx /W *x_SLAYER_x" in trade channels.

    Now this also presents opportunities to implement inflation reduction. "Hiring" a merchant character to set up a store could cost X gold per unit time the store is open. Simply put you have to pay your merchant to sell your goods. The other option is the merchant takes a percentage of the gold recieved for an item. Also it would make sense to add a small charge to use the search tool to look for an item.

    Let me know what your thoughts are on a system like this!
    -Avendesoran


    Edit:
    c'mon, nobody thinks this is cool?!
    Posted in: Diablo III General Discussion
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