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    posted a message on Blizzcon in a Box Contest
    The Game: Blizzcon Again!

    The Objective: Be the contestant with the most points when the livestream ends

    The Rules: Each contestant of the Blizzcon Again chooses a unique Blizzard themed word or phrase prior to the beginning of the live stream. A player gains one point for each time their chosen word/phrase is spoken either by someone on the live stream or by a fellow competitor.

    One (1) additional point is awarded to
    • The contestant who consumed the most beverages during the event
    • The contestant who went to the bathroom the least during the event
    • The contestant who's word/phrase was said first
    • Each contestant who did not say a competitor's word/phrase for the entire duration of the game
    • The first contestant awake Saturday morning
    • The last contestant to go to bed Friday night (this may be Saturday morning)
    Posted in: News & Announcements
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    posted a message on SC2 Beta Officially Goes Live
    I too got in :)

    http://thejayzone.com/axam/SC2.png
    http://www.livestream.com/axam

    Something to note about an earlier post, I have neither a WWI key not a twitter account. So first wave must extend beyond these categories...

    System Specs (as seen by Blizzard tool):

    Operating system:Windows 2.6.1.7600 ()
    CPU type:Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
    CPU Speed (GHz):2.717
    System memory (GB):5.99
    Graphics card model:NVIDIA GeForce GTX 275
    Graphics card driver:nvd3dum.dll
    Desktop resolution:1366x768
    Hard disk size (GB):731.511
    Hard disk free space (GB):631.645


    Actual Hardware:
    CPU: Intel i7 920
    GPU: Geforce GTX 275
    MOBO: Asus P6T
    RAM: 6BG DDR3 Tripple Channel
    HDD: 1 TB HDD WD Caviar Black
    Audio: X-Fi Extreme Music
    Posted in: News & Announcements
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    posted a message on Wiki Icon
    Was some form of final verdict reached on any of the above proposed changes?
    Posted in: Site Feedback
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    posted a message on Post Your PTR Account
    Account Name: Axam

    So far I have a Level 99 Hydra sorc again by the name Axam... in act 1 Normal :P
    Posted in: Diablo II
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    posted a message on 1.13 (PTR) HR Rune Farming...
    Well I know it's the top question on my mind and I'll bet there are a few others out there who are eager to find out more about the follwing item on the 1.13 PTR patch notes:


    Official Blizzard Quote:



    Increased the drop rate of high runes.

    So I guess the first round of questions are:

    1. Can the Countess now drop higher runes?
    2. Can the Hellforge quest(s) drop higher runes?
    3. Ignoring HF rushes, where is the best spot to farm runes?

    While I know it's too early to answer some of these questions yet, being able to play 1.13 SP & being able to create level 99 online characters will help in finding these previously elusive runes....

    I'll try and keep this post up to date with the information that we find. Alas I won't be able to do any investigation work this weekenn due to my HORRIBLE exam schedule... 4 exams from from now until Monday...
    Posted in: Diablo II
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    posted a message on are bosses immune to damage while in kill motion?
    Quote from "Coldsthil" »
    and if not how many frames are you going to try to limit them to so some one dosen't die just to stop the fight so the others can get some free time on the boss?:Mooo:

    I'm hopeful that actions won't be based on FRAMES but rather actual durations. I always thought that breakpoints we're counter-intuitive. :offtopic:

    I think there are drawbacks to both making the boss immune and leaving him vulnerable. If foes are immune then party members can still drink potions, move to strategic positions or make an an escape. If they're vulnerable then dying can be considered either abusive or tactically saavy...
    Posted in: Diablo III General Discussion
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    posted a message on 101 Ways to Die
    56 - A rather large monster impales you with their weapon. After several failed attempts to fling you off, the foe lowers his weapon and uses his foot to accomplish the task.
    Posted in: News & Announcements
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    posted a message on More "Killing Blows" confirmed ! Heads fly
    I've been thinking about killing blows a bit more... wouldn't it be epic if PLAYERS would occasionally perform killing blows against special monsters?
    Posted in: Diablo III General Discussion
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    posted a message on I'm pissed
    Quote from "dirty" »
    i wish the pvp was hardcore as in be able to gank and shit

    I do hope you're exclusively referring to hardcore mode only. I don't think I would EVER play in public games if this also applied to softcore. This would not only ruin multiplayer for me but also severly undermine softcore. Also factor in that at some point or another there will be hacks for Diablo 3... I can already envision my fury when I lose my SC character to some griefer. No, I shall not subject myself to that form of nonsense. If I wan't to play a hardcore character, I will play a hardcore character.
    Posted in: Diablo III General Discussion
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    posted a message on Wizard's form of energy (idea)
    I remeber seeing a very a *very* similar idea to this in another thread except they managed the ability to cast spell of different elements with different pools. When you cast a spell of one element it consumed the one resourcewhile increasing the others resource.

    I think that the colour system will be generally easier to understand and quicker to read.

    I think that multiple pools can be more accurately read and is more colour blind friendly.

    That being said I like many of the things that this system does:

    It ensures that wizards can always cast spells yet doesn't give them infinite mana. This means that resource management is still something that the character must do.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Wizard's form of energy (idea)
    As much as I hope that we don't adopt a "brain expansion" resource system I must admit that it gets the shoot first ask questions later part down pat!
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Wiki Icon
    A change I would like to see in regards to the wiki icon is for it to be placed AFTER the title of the wiki article instead of before:

    BEFORE:Monk

    AFTER:Monk


    In terms of the English language I think it's also more appropriate to have the image at the end of the wiki link. When I encounter the link in text I'm told that a wiki-entry is coming up in the text and then I read the link. It's more appropriate to first read the link (which you know is a link by the colour) and what the linked page is going to contain followed by the wiki icon telling you that the page is an entry in our wiki.

    I'm not sure if you understand (or agree) with this but thought I'd put it forward.
    Posted in: Site Feedback
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    posted a message on What Pissed you off?
    While this happened a long time ago I figured I'd share the good laugh at my expense for the other developers here:


    One morning of my first programming internship I had to send off a few emails and write some documentation. As I continued to type out these documents I grew more and more frustrated as the auto-complete kept inserting spaces (sometimes other symbols like periods and parentheses) into my document! By the time I complained to those who worked in the vicinity I had grown VERY frustrated.

    It wasn't until about an hour later that I remembered that neither Word nor Outlook had an auto-complete feature.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Why only 99 character levels & 3 difficulty levels
    I do agree that the difficulty system was a cop out in the sense that it artificially inflates the amount of "content" a single character will experience. That being said whether they had 3x, 10x or 30x the number of acts in diablo 2, there will always be an end. The amount of time that a game holds our interest is proportional to how fun the game is and the amount of content.

    I can almost guarantee you that I will not be bored with Diablo 3 or my wizard when I finish playing through normal difficulty regardless of how much content there is.

    Ultimately I won't complain about having extra content, however I'm thankful that there are still goals for me to achieve after having beaten normal difficulty.
    Posted in: Diablo III General Discussion
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    posted a message on Wizard's form of energy (idea)

    Official Blizzard Quote:



    We want to make that a choice for the player. "Do I want to make myself more vulnerable in exchange for being more blasty."

    I think that item number 5 was perhaps poorly worded on my part. This was suppose to implement the "choice" part of the above quote. This could have been implemented as a perk when you have an abundance of resource or a penalty when your resource is low.
    Posted in: Wizard: The Ancient Repositories
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