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    posted a message on Quin's Itemization Rant

    The core of the problem is all the D3 team can do is push higher and higher number. The design is flawed.


    Next batch, they will probably dig up some skill no one use and then create a few item that add X% to it and make all previous sets/items useless.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Legacy of Nightmares theory craft builds

    Just got nerfed to 100%. Now it is complete useless. At 1300% increase still cannot compete with set + F/C.


    Hellthooth for example is: 900% * 2.25 = 2025% increase damage.

    Posted in: Diablo III General Discussion
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    posted a message on Legacy of Nightmares theory craft builds

    @azakus87


    Obviously, the damage will be add to the base damage and not a multiplier. At least that's how it make sense to me anyway.


    But knowing the D3 dev team, anything is possible.

    Posted in: Diablo III General Discussion
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    posted a message on Legacy of Nightmares theory craft builds
    Quote from Rika»

    There is noway the 800% damage increase per item is going to make it to live. It makes every other set worthless.

    800% is about right to compete with the set.
    Let's just use Zombie Bears Helltooth with F/C for example: 10 (900%) X 2.25 = 22.5 x 520% (ZB) = 11700%
    Nightmare with 13 ancient pieces: 520% + (13 * 800%) = 10920%
    Posted in: Diablo III General Discussion
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    posted a message on Legacy of Nightmares theory craft builds

    Barb full pet build! Seriously. You know how hard those Ancients will hit?!?!

    Only problem is, how you able to keep the pet up without the IK set?
    Posted in: Diablo III General Discussion
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    posted a message on Witcher 3 got runewords

    D3 game design is flaw. It is base on DPS. So all bet are off unless you have a high DPS weapon. That's why every new patch/season, you get higher and higher multipliers. This is why you have all these cookie cutters build. The weapon and set determine the skills.


    For example: Helltooths limit you with acid rain if you have the staff and ZB if you have the spear.


    Old sets are useless because their multipliers are not high enough.

    Posted in: Diablo III General Discussion
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    posted a message on Gavel of Judgment reroll

    If group play, then keep the IAS.


    if solo, you want want to consider life per fury spend.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Patch 2.3: Botter's Heaven?

    Why is botting bother you? It is not like there is a competition. In order to get to the top of the leader board, you basically need a lot of luck. Good maps and then good boss.


    Blizzard also need a way to reuse the extra legendary. The extra IK weapon should be able to salvage and use that material to upgrade the IK weapon or whatever. Like 1% of damage. Or other stats.

    Posted in: Diablo III General Discussion
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    posted a message on IK set getting a buff
    Quote from Echoblood»

    When I ran IK on the PTR sans 250% six piece, I had no problems on T10 (I've yet to push any Greater Rifts due to time), also, I did not use a Unity combo while running the HOTA build. I was already hitting upwards of 6-7b crits, which I feel like would provide better single target and solid AOE (especially using the Bloodshed rune). And to your point of WW providing 40% damage mitigation, IK does the same with the Together as One rune on Ancients, but this one provides 50% mitigation similar to a Unity. I think it's going to provide a very competitive alternative to Wastes, plus it's really fun to play.

    Not exactly the same. Pet is broken in higher GR. It die so fast, that it is useless. Maybe pet is fixed in PTR.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on IK set getting a buff
    Quote from domdomr»

    Dust devil is 2500% weapon damage, IK 6 piece is damage multiplier. Hota with smash rune is 640% weapon damage - if you use IK6 piece - would deal 640% X 3.5 = 2240% weapon damage.


    I see a lot of potential with ik6 piece and it offers much more choices than wrath of the waste set.

    IK still cannot compete with WW. Don't forget that WW get 40% damage reduction. WW can also keep WOTB up with zodiac. Not to mention about the speed and it's ability to skip tough packs.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on 2.3 ptr patch 1

    Why is Zombie Bear not a creative skill?

    Posted in: Diablo III General Discussion
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    posted a message on PTR 2.3 Barbarian - What's Changing (Video)
    Quote from DFslet»

    Doubt we'll see anything related to a frenzy barb :P


    I think nothing will change at all, except for putting extra damage in the cube. I hope they will keep true to their word and make either slam or smack build viable. As of right now all barb legendaries are useless (once they fix the ias bracers). But there's no way they would give a class +0 useful items, right?

    It will only work if they increase 6p IK bonus to complete with WW set.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Mara vs Eye of Etlich

    What is your preference if you have both of equal stats?

    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on SS vs Acnient Thunderfury

    The extra hydra will do you a lot more damage

    Posted in: Wizard: The Ancient Repositories
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    posted a message on IK Boulder breaker reroll suggestions

    I still havent find an ancient one. Spent over 25k BS.


    stuck at RG48 and cannot progress because of no ancient weapon (IK or BK)

    Posted in: Barbarian: Bastion's Keep
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