Unhallowed Essence (demon hunter) set seems to be gone completely. Can't add it back into my builds.
Messaged you about it but just to post about it in here..
As far as continuing on in D3 your only option is to buy a new key and start punching tombstones. Tomorrow you will start out the new season like everyone else... with nothing. World keeps spinnin'...
The mysterious chest with the falcon wings can spawn anywhere in Garden of Hope tier 1 (I'm not sure if it can spawn on any other tier but def spawns on tier 1).
It's RNG but it took me about 20 runs through GOH1 to get it.
No they are across the whole patch so you can farm for them now on Live.
They removed 4. Just 2 now- the falcons and cosmic wings. The vids for those should still be good.
DH. Doable solo and dead easy running with a friend.
Leoric's Helm can roll with a socket at level 18 (I was curious so just tried it on a level 18 character and Kadala gave me 3 right off).
For leveling a new toon... you should be level 20 before you fight the skeleton king (in campaign mode) to get the helm as a guaranteed drop. He can drop it before level 20 but you are much more likely to get some other legendary item.
Side note: If you don't care about the leveling helm but you want a decent legendary you should fight him at level 18-19. High chance the drop will be a weapon that either has a socket or can be enchanted with a socket.
Public rifts and bounties. I don't mind folks getting one act and leaving as long as it is the bonus act.
Public GRs? Notsomuch...
Just looking at the seasonal leaderboards (Shift-L) on the PTR... Sader and Wiz look to be strong and the other classes are about 10+ Grift levels below them. Interestingly, the nonseason leaderboards are much more balanced with the only clear leader being the Wiz.
+1 DH. For me, season 6 will be heavy on DH and I will likely play a good bit of WD helltooth gargs and a few sader builds I want to play more of..
They really need to bring WW barb back up to speed. Should be one of the best speed farm builds in the game if nothing else.
OT: I really hope they sneak a few more conquests into season 6 before it goes live. Playing through Guardian on the PTR... there just wasn't much to do.
Farm some pets, level some gems, and you're pretty much done.
One of the biggest problems a UE demon hunter (or any ranged character) faces is monsters closing the gap into melee range (which will also drop all damage from Steady Aim). Thrill alleviates a lot of that problem... as in 80% additional slowing of monsters from Thrill.
If you are talking about strictly proc'ing extra cold damage then you don't need Thrill, but if you are talking about pushing Grifts without thrill you will be getting your crap pushed in by giant yellow wasps and anything else that flies, teleports, walks quickly, or rapidly fires projectiles at you.
A cold UE build is definitely viable. I don't think it's going to match a fire build in damage or hatred management, but would love to see you prove that wrong. The whole Manald+SOJ discipline build has never amounted to much but would love to see it become more viable than in the past (maybe if discipline rolled as a 2ndary on Elusive Ring or if Compass Rose could be rerolled with Disc as a 2ndary). Manald Heal is just such a crap ring I can't bear to use it anyway. Lots of discussions on the SOJ+Manald discipline aspect of the UE build here on Dfans and on the official D3 forums so dig around a little and you'll find those. Mostly they say that under perfect conditions it can work, but in practical experience it never comes close.
Let's talk about the build and some alternatives that WILL work for you.
In 2.4.1 Frostburns cold damage and freeze ability are lumped into 1 magical... er... cube power so using it in the cube (vs equipping) is the right move from here on out.
From the 2.4.1 patch notes:
Now has Cold skills deal +15-20% increased damage and have a 50% chance to Freeze enemies as a Legendary Power
The build will need to use a different passive than ballistics since Ms->Wind Chill doesn't fire rockets. Would prob do Ambush, Cull, Thrill, Steady, and swap out Tactical (speed runs) with Singled Out/Awareness/whatever you want (for pushing GRs)- Singled Out will help with most RGs and is a viable alternative to using Stricken (I know your build isn't using Stricken- just throwing that out there). I like keeping TA on all the time, but will drop it for more damage when I'm really pushing GRs.
If you don't want to use Focus+Restraint then you could use Compass+Travelers with a good cold SOJ. You lose your 5th passive from the hellfire ammy, but gain 2 gear affixes which makes getting CDR/LOH/AD easier.
A good defensive alternate to SOJ would be Elusive Ring (double your toughness but lose the discipline/damage).
If you are running high paragons with perfect augmented gear then Compass+Travelers+Elusive/SOJ starts making a lot more sense. If you are running low paragons with bad gear then Focus+Restaint+Zodiac (Zodiac cubed) with full UE is going to get you up and running faster than anything else. If you are somewhere in the middle then UE5+Focus+Restraint+Visage with Dawn+Frostburns+RORG in the cube will work for you.
Hatred is going to be more of a problem (without cindercoat/fire), but Reapers Wraps bracers might help mitigate any hatred problems in the build.
If/when hatred is not a problem you can switch to Evasive Fire->Hardened and squeeze a few more GR levels out.
TLDR: I don't think cold is going to match a fire build for damage (at least not when you factor in hatred management), but would encourage you to keep theorycrafting with your DH. Good hunting.
For the sake of discussion, here are the Conqueror conquests (doesn't include previous chapter conquests in the season journey) required to unlock the stash tab in season 6.
[Rewards: Portrait Frame, Stash Space +1]
Been using the oculus ring on my follower. Working really well so far. What ya think? Anyone else using it?
From the 2.4.1 patch notes:
Will now also be activated by your kills if equipped on your follower