• 0

    posted a message on Has this been discussed? RE: Art Style
    The zombies seem to like the way it looks too. Look at them, sanding around with their jaws hanging open in amazement. . . or is that rigamortis? I can never tell. :D
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Has this been discussed? RE: Art Style
    See? Three considerably different art styles.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on The History of Diablofans
    Hey! I remember you :D Good to see you again! Will you be staying? Or will you abandon us like you did before? :( You must have been there at the very beginning of SICK.
    Posted in: News & Announcements
  • 0

    posted a message on The Tavern of Jay
    *Finally gets around to patching the ceiling*
    Posted in: Off-Topic
  • 0

    posted a message on Has this been discussed? RE: Art Style
    Quote from "mahamoti" »
    I think the primary similarities to WoW graphics are:

    1) Lack of normal bump map shaders which give everything a smooth fakey look
    2) Low poly counts

    If they just put on normal maps everything would look soooo much grittier and more realistic :/
    I think normals are overused in a lot of games. Not everything is shiny and reflective. It's nice to see every once and a while, on marble, metal, and wet things, but for the most part It doesn't belong on half the things level designers use it on. Plus, given the amount of chaotic lighting in Diablo 3 it might just add to the visual pandemonium.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on do you listen to music when you play?
    I listen to a lot of clutch when I play.
    Posted in: Diablo II
  • 0

    posted a message on D3 Midnight Release Party
    That's weird, almost all of my friends play or have played Diablo.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Has this been discussed? RE: Art Style
    Quote from "godsend1989" »
    Did D1 or D2 had cartoonish graphics ? NO !!! so why i will want cartoonish wow graphics on D3 i want same style as D2 that means REAL , DA graphics are REAL it suits D3 like a glove, don`t compare D3 graphics with DA because its a really HUGE difference. Why you like D3 graphics ? because you like wow that`s why. What did they think hmm.. lets import all the creatures from warcraft and wow and put them in D3 minor changes to make you think they are different but they aren't, graphics hmm.. lets use wow cartoonish graphics because people LIKE IT and here you are D3, well done blizz. Torchlight is D3 stop waiting cause is not going to be eny better.
    You basically recapped every overstated bull headed argument that's been used since D3 was announced. Good job.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on The Tavern of Jay
    Ha! My mind is like a steel trap, once something gets in there it can't get out.

    I'm not sure if she's lurking or not. I'll check.

    [EDIT]
    Her last activity was in 2008.
    Posted in: Off-Topic
  • 0

    posted a message on The Tavern of Jay
    Wasn't that French Kitty?
    Posted in: Off-Topic
  • 0

    posted a message on How big will Big D get?
    The Primes have such powerful magic they don't need huge bodies to pwn you.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How big will Big D get?
    There was a statement made about the Diablo Overthrown statue on Diablo3.com that revealed that said demon was Diablo. It also gives you a nice comparison for how large Diablo will be.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Has this been discussed? RE: Art Style
    I don't see much difference. DA has more detailed textures and bump maps, but you gotta remember that one of these games is released and one is still in production.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on The Tavern of Jay
    *Crashes through the ceiling*
    "BAH! Thats What I get for trying to shingle without checking the roof for rot."
    "Can someone help me up, I'm stuck in the floor"
    Posted in: Off-Topic
  • 0

    posted a message on A class with mechanical traps?
    Let's say that the arrow moves at 150fps, at 50 foot you would have 333 milliseconds to respond, at 25 ft you would have 167 milliseconds. I don't think it would be too bad.

    at 5 ft you would have 34 milliseconds

    at 1 ft you would have 7:O
    Posted in: Unannounced Class
  • To post a comment, please or register a new account.