Fuck yeah!(anyone seen the movie "Tremors"?)
It's part one, maybe they will add to it :confused:
Fuck yeah!(anyone seen the movie "Tremors"?)
The baboon demon was that green tainted looking thing in act 3 and the sand raider was a four armed scimitar wielding skinny guy in act 2.Quote from "Spaz." »All good in that blog (or almost all good, some faults) until this list
Dishonourable Mention: The Monsters No One Remembers
Frog Demon: They popped out from time to time to spit goo at you. Then died.
Gloom Bats: They zapped you with lightning from their wings. Uh huh.
Death Maulers: Concept: a creature that thrust its fingers under the ground and up beneath your feet. Reality: Meh.
Scarab Demon: Beetleburst. Great for a giggle; the rest of his buddies a pain in the carapace.
Claw Vipers: So cool in Diablo 1. So average in Diablo 2.
Sand Raiders: Big four-armed beanpole creatures. Kinda cool. Make it into Diablo 3? Probably not.
Baboon Demon: Could be mistaken for Tainted if you don’t look closely. These guys do have the melee attacks. Just not the hit points to back them up.
Giant Mosquito: Apparently sucked out your stamina. Ohhh scary.
Vulture Demon: Birds that attack from the ground. Ok then.
w t f?!
Death maulers where the pwn, so was scarab's, and so was claw vipers, I mean claw vipers in hell act2 where the shit, woha did they damage alot or wut? vulture demon's also dealed some nice dmg I remember
what the hell is "baboon demon" anyways xD same goes for Sand raiders
More people will not like it as much as D1-D2? That's a ludicrous assumption. Also making the assumption that your suggestions will bring more players to the game is completley unfounded. Stop making visual suggestions and focus on gameplay suggestions. That's what Blizz is really looking for. Now get to it! *cracks the whip*Quote from "Kenzai" »That minor change in sales may actually be something less than a few hundred.
But im sure more people will buy the game but dont enjoy it as much as they did enjoy the previous games and thats also not good.
My sentiments exactly, also I think adams estimate of 300 petitioners actually holds water. If you consider that half of the people changed their mind afterward, and the other half was just bot votes, it makes sense.adam basically summarized what most people have been saying to the haters: shut the fuck up.
you're not going to get your photochopped world. get over it. wipe those emo tears off your face. you're a bunch of pissy self-righteous morons. the worst part is that you've barely even seen the game.
Quote:
Originally Posted by Kenzai
Even if the increase in sales is tiny when compared to the sales in total, pleasing the older fans of the franchise is morally a plus for the company.
no, fuck you.
i've been playing diablo for over 9 years, i see nothing wrong with the art direction that they took. the light radius you faggots come up with is ludicrous. i have less time to spend on video games than i could with diablo and diablo 2. if i'm gonna spend a few hours in front of the computer i want to straight up kill some motherfucking zombies, not trying to figure out what the fuck is on 3/4 of my screen.
if you want diablo 3 darker, go lower the brightness of your screen. there, shut the fuck up. now go find better things to complain about, you fucking drama queens.
I'm sure you will get the "oh crap I need to get out of here" feeling in D3, probably more so since you cant rely on potions anymore. You didn't get a creepy feeling cause you weren't playing the game. I though the ritual for the thousand pounder was creepy, I thought those cultists were creepy when they transformed into demons, and I thought the grotesque exploding eel guy was creepy. It's really a matter of opinion, and that's what this argument will always boil down to.Quote from "VegasRage" »ld006 I think you’ve made clearer the points than I could, I’ve had little success here. For some reason my views are taken as attacks on D3 or just negativity. You are exactly right the first Diablo had a down right grim eerie forbidding feeling to it which made it so gripping to play, what is wrong with wanting that feeling preserved in D3?
The fact you could barely move fast enough to get away from a hoard of monsters really sent anxiety chills up your spine (not that I want to be forced to slow walk everywhere again LOL!). In D1 you felt really lucky to get out of the Dungeon alive, careful on every corner and area afraid you would get overwhelmed at any moment by an onslaught of creatures some almost as powerful as you were.
D2 you felt a little braver but still there were places that gave you that feeling of oh crap I need to get out of here. I turned my wife onto D2, she hates spiders in real life, she literally jumped out of the chair and ran into the other room in the Monastery’s jail when she came across her first spider. I had to take over her character to keep her from dying.
D3 appears power, more power, and rage filled power is the name of the game. Despite all the reasons given here for the new look from those who love D3’s art none have been able to explain where all the light is coming from in the forgotten tomb opening scene intro’ing the barbarian. It’s supposed to be a tomb but it didn’t feel like one to me, it wasn’t even slightly spine-chilling.
All the way through hell mode?Quote from "jwest88" »All I played was single player and it is what I still play when I play D2. To me it is not that long of a game. Six quests in each act except act 4, all of them being pretty short and simple. I hope D3 will be longer, and the presence of random quests or adventures makes it seem that it will be, but I also hope the mandatory parts of the game are longer than in D2 also. If not I hope there are two expansions.
It's D3, the more the better!!!!!!!!!!!!!!!!!!!!!
EDIT: I agree with your post, I am just saying D2 was not that long, and I hope D3 is a bit longer. If It is the same length as D2 with random adventures and class specific side-quests I guess the length of the acts would be about the same as D2, but the length of the game would not be the same. (I would still like a longer game though).
That's just his style.:cool:Quote from "Ivaron" »Well, he has some valid points. I just wish he wouldn't have said them in such an idiotic manner.
Over-exaggeration is great at making your point seem valid, isn't it? A lot of fans made it known that they liked the hand-drawn look that diablo games had. They had to maintain a hand-drawn look in full 3D at high resolutions so they made the environment look like a painting to keep the nostalgia. It's less like a finger painting and more like a master piece.Quote from "SteelVelocity" »It's not the bright colors that bothered me, it's the finger-paint like art of the outside environments
(the trees) that took me aback.
Does it matter how cutesy they are if they get blown up before you could even notice them?Quote from "Urbatect" »I still fail to understand how cutesy gargoyles make game-play better. Does it make the monsters and players stand out more? Is a number of cute gargoyles less repetitive than the same number of gritty gargoyles?
Opinions based in fact. I still play the game. Single player, way more challenging than "ooh I know, lets do another baal run and then kill each other with our totaly leet gear that we bought off a paysite"... PVM is where its at, ecspecialy if you download ES mod.Quote from "lakroz" »And again, i guess you think that: your opinion > the opinions of all the others who continued to play and still continue to play that game?
I admit though the ear thing was retarded, pointless... and lagged the hell out of the game....
As far as what you said, i have an easier fix.... make it so you cant hostile anyone 10 lvls below you, meaning u cant kill a lvl 40 if you are lvl 50 unless they agree to it, other then that it should be FFA.
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I'd hate to be a mother hedgehog. Can you imagine giving birth to one of those?
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Dupes are the only reason the economy is trash.
There wont be any abundance once the ladder resets.
They make your first couple of runs through the game hell. Once you get a good item base they aren't much of a problem but it's still broken.:rolleyes:
That doesn't sound extremely broken to you?:confused:
An instakill challenge isn't fun at all.:mad:
Maybe they will nerf it more, the patch is still in testing.:thumbsup:
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2.)Increased the drop rate of high runes.
3.)Nightmare/Hell WilloWisps champions/uniques have had their damage greatly reduced.
4.)Uber Mephisto and Uber Baal's summoned minions no longer give experience.
5.)Removed Oblivion Knight's Iron Maiden curse.
6.)Blessed Hammer - No longer ignores resistances of undead and demons.
How are people not stoked about this patch?
They have cleared up almost every gripe I had with the game.
They introduced respec to see how it works in d2 so that they can better implement it in d3. I had an inkling that they were going to do this with some aspect of d3.
Sure, there is no new lore content and that is a let down, but something tells me we wont have to wait too much longer for our lore fix.
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