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    posted a message on Diablo 3 and Poorly Implemented Difficulty
    Quote from AudioCG

    Quote from SFJake

    Well, well, someone that shares my point of view.

    I completely agree with you when it comes to difficulty and items.

    It specifically bothers me that Blizzard openly states Inferno is "challenging". Its not. Almost nothing in the game is actually of any challenge. One could say finding those awkward builds that worked in Inferno was the challenge, but obviously "cheap builds" are out of the question, as they will get nerfed.

    The game is an immense gear check and I have little love for that, if thats all it is.

    And the items, boy oh boy... I never believed before the game was released, that they would miss the mark as much as they did. Legendaries in DIablo 3 are less interesting than blue items in Diablo 2.


    And frankly, I really, genuinly expected higher difficulties to present new mechanics. New attacks for monsters and bosses, new patterns, new things (THAT CAN BE DEALT WITH) that challenges you and make you learn.

    The only new things are elite stacking effects that become impossible to avoid or deal with. There was zero effort in the new difficulties. Pumping the stats is the laziest way I expected a big company to handle this, especially when that is ALL there is for endgame.
    Quote from Doez

    Gear is the only thing that matters in Diablo games.
    No. Its an action game for a reason. Why be an action game if skill barely matters? Thats absurd.

    So Diablo 2 was absurd?

    I dare you to say D2 took "skill", DARE YOU.

    like i said who needs skills, use basic skill and stand in one spot, toss strategy out the window.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 and Poorly Implemented Difficulty
    Quote from Doez

    Quote from Svennyy

    I do agree that they should find other ways of making inferno hard. Gear should not be the only thing that matters.

    Gear is the only thing that matters in Diablo games.

    Well why bother with skills then? why not just use 1 single attack, and lets not bother having tactics, or kiting, lets just stand still while we use this basic attack, dont sound lame please, gear is not ''THE ONLY'' thing that matters
    Posted in: Diablo III General Discussion
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    posted a message on Starting an alt without making the game easy and boring...
    bet you dont play hc mister games too easy.
    Posted in: Diablo III General Discussion
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    posted a message on Act3 boredom
    yeah thats sort of what i thought inferno was supposed to be ( i mean ideally), all monsters same level no matter what act, and always good drops
    Posted in: Diablo III General Discussion
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    posted a message on Everyone complaining
    I think what your forgetting is there are OP skills, there are balanced skills, and there are under powered skills, sure a class might be good if you pick the right skills obviously but that doesnt exclude the fact that some skills still need fixing
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Why do people use LoH
    I think if you have really high % life leach, and really slow attack speed, but with really high damage, then %leach beats LOH, you keep factoring in DPS,
    but your not factoring in hits per second, just my 2 cents.
    also we havent gone into the max life % leach you can get.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Rubberband band man
    someone else was just complaining about this, so maybe its true,,,,,,,,,,, is there a big jump in player base?
    Posted in: Diablo III General Discussion
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    posted a message on Stats Priority For Each Class?
    Monk is Foot > Ass
    Posted in: Diablo III General Discussion
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    posted a message on laggity lag lag lag
    Quote from Siaynoq

    Quote from AudioCG

    Quote from Siaynoq

    Quote from AudioCG

    lol, its hardly Blizzards fault your choking up your upload.

    Misses point x2

    You seemed to have missed the point that D3 was announced to be online only around 2 YEARS ago, then you happily voted YES to that fact when you paid them for the game.

    Try and be less of a hypocrite, mmmmk?
    No. I can still lament over the online play requirement. Why can't I?


    we get your point, they made it online only to reduce bots which didnt work = fail

    that being said, diablo is meant to be played in a group ^__^ not loner unless i guess your mfing, but i dont see a problem with mfing in a group
    Posted in: Diablo III General Discussion
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    posted a message on All resist problem
    screenshot?
    Posted in: Diablo III General Discussion
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    posted a message on [Discussion] Does the AH ruin replayability? Also: Reduced level requirement
    sounds to me like they need a super inferno mode if ppl are still complaining about the game being too easy, act 1 SUPER INFERNO, where every monster is level 300
    and if you kill a million of these guys you get to character level 61
    Posted in: Diablo III General Discussion
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    posted a message on Gamebreaking Combat Mechanics - Movement Lockout and Weapon Types
    maybe there is a hidden stat, and it IS as intended, or maybe its a game mechanic they put in early in production and then forgot all about it, just saying.
    Posted in: Diablo III General Discussion
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    posted a message on Wizard teleport: limited functionality as designed or bug?
    it still serves other uses with the right runes
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Best tactic to get the top items in D3
    ladder is stupid, there are better ways to make end game.
    do you really want ladder resets? might as well play HC ( nothing against HC) just saying its the next challenge
    Posted in: Diablo III General Discussion
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    posted a message on MF Questions
    1 nv is worth uh,,,,,,,,,,,,, i forget how much MF, so one of us has to look it up
    Posted in: Diablo III General Discussion
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