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    posted a message on PvP Team theory creation time!
    My team: Barbarian, Monk and Wizard.

    General Strategy: Barb and Wizard focus on a single target. Barb can/should do nasty damage as well, but really focus on CC. Stuns are crucial. The Wizard ideally stands back and burns down the target quickly, but can teleport out if things get hairy.

    The monk is key to the operation though. He has to distract/incapacitate the non-focused targets, do CC, chip away with AoE, as well as provide healing and support to the Barb and Wiz.

    If CC is done right by Barb and Monk, the Wizard won't have to move much, and can focus on burning down opponents.

    When health orbs drop, there's slow time and inner sanctuary to prevent opponents from getting to health.


    Barbarian's Role - CC, DPS, Meat shield the clothie. Idea is to constantly be in someone's face while the Wiz burns the target down.

    Barbarians Sklls.

    1:Whirlwind. - Nuke/Win DPS

    2:Ground stomp. - CC/Stun enemies.

    3:Ignore pain. - Damage reduction and CC breaker.

    4:War Cry. - Generate Fury and increase armor of whole party. It's important to prime the Fury pump often.

    5:Ancient Spear. - Distance Closer/CC + dmg.

    6:Leap attack. - Distance Closer + dmg. Rune for stun?

    7:Furious Charge. - Distance Closer + dmg. Rune for stun?


    Wizard Role - Main DPS, focused on single-target. Rune for DPS/Crit. Gets armor benefits from Barb shouts and Monk auras. Important to mix up damage types in case of immunity.

    Wizards Skills.

    1:Disintegrate. - Main damage spell (Arcane). Runes for single target damage.

    2:Electrocute. - Different damage type, runed for crit/damage (Lightning)

    3:Meteor. - Huge damage, plus it leaves fire on the ground for CC/DPS (Physical/Fire). Rune it for stun?

    4:Frost Nova. - CC (Frost)

    5:Diamond Skin. - Oh poop button

    6:Slow time. - CC

    7:Teleport. - Mobility is key, teleport should serve most/all defensive needs, given barb is the distance closer and can defend people.


    Monk Role - Support/Heals/Buffs. Attacks focus on AoE to distract/pre-occupy non-focused enemies.

    Monk Skills.

    1:Crippling Wave. - Combo skill. DPS plus a stun to opponents.

    2:Blinding Flash. - CC. Blinds enemies in a radius

    3:Circle of Wrath - AoE healz for team-mates, AoE DPS for enemies. Win/win.

    4:Inner Sanctuary - CC. Area on ground cannot be passed through by enemies. Protect Wiz and block health orbs.

    5:Dashing Strike. - Distance Closer, DPS.

    6:Holy Aura. - Health Regen for party.

    7:Serenity. - Oh poop. Hit button.


    Man, I wanna play monk in PvP SO BAD.. Such a versatile character.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Is Blizz gonna stay this quiet untill august 1st??? (meaning till after the press event)
    Blizzard and I are not on speaking terms right now. Why, did he say something about me?
    Posted in: Diablo III General Discussion
  • 1

    posted a message on End Game
    You have to float your blacksmith's wagon down a river of flame and avoid all the rocks.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Only seven skills?
    Quote from MaggotsGalore

    So, basically Diablo III is becoming WoW?

    I see nothing in the replies here that would indicate that DIII is "becoming" WoW. I'd be interested to hear why you've drawn that conclusion.

    What's your actual point? Do you want more active skills than Diablo II? You have them. Do you want more flexibility in how you choose those skills? You have that. Do you want the ability to modify skills to better tailor them to your traits (i.e. passive skills) and gear? You have that. Do you want Diablo II? You have that, it's already installed on your computer.

    What do you want, and what do you think you're not getting?

    I think "skills" in this case would be better described as "spells" (SHHH barbarians. that was a pre-emptive SHH). You have 7 different attack "spells" on top of normal damage. The devs have worked very hard to make all skills consistently useful during gameplay. I would suggest having a look at the great wiki on this site to learn more about the many, many different ways you'll be able to kill the ass out of monsters.
    Posted in: Diablo III General Discussion
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    posted a message on What are you listening to right now?
    Artist: Autolux
    Song: Turnstile Blues
    Album: Future Perfect

    Best 3-piece I've ever seen live.

    http://www.youtube.com/watch?v=uZL91Uv5e8g
    Posted in: Off-Topic
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    posted a message on My biggest disappointment with D3 so far

    Thus the balancing issue of having 8 players in online D3 is an non-existent issue.

    Exactly right. Why? BECAUSE THE PLAYER CAP IS 4.

    People, at a certain point, we have to stop arguing about who's assumptions are more correct. We have no factual information about how gameplay in Diablo 3 is affected by the number of players in a party.

    What we do have are two camps:

    1. People who trust Blizzard to choose reasonable feature constraints, at least until we get a chance to actually play and make an informed personal opinion.

    2. People who do not trust Blizzard to choose reasonable feature constraints, and want to make their opinion heard that "4 is not enough."

    Both camps have equally valid reasons to exist, based on precedence. Although I've chosen my camp, I really feel like we need to curb this discussion until we all have more factual information to guide our debate. The topic itself is a really important one, but carrying on over the same well-worn rhetorical ground, while lacking any substantive evidence to enlighten those in opposition to your particular viewpoint, just isn't doing anyone any good at this point.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Auction house, A good or a bad thing?
    Quote from Astion

    And that is exactly the killing part. An AH would totally destroy the unique trading system Diablo used to have. No more discussing prices and all that.

    Totally destroy?

    Point 1: I believe I speak for a majority of Diablo players in saying that trading in D2 was broken, tedious, and overly complicated for most users. Hardcore players with tons of friends persistently online (an overall minority) found trading easy and fun. Most people did not.

    Point 2: I find it extremely hard to believe that sellers posting gear in an Auction House would be unable to appropriately adjust the price of an item based on the quality of the stats. Obviously if you get a random unique item with cherry stats you're gonna mark it up, after comparing it to similar items at market value. How is that negative? People aren't so stupid that this concept is beyond them, especially people who enjoy the economy sub-game.

    Point 3: This "unique trading system" is just a market. So instead of rooting through mostly empty trading games and haggling over prices, we can instead use a streamlined GUI. But we don't know what the GUI will be. Here's an extremely possible scenario:

    Hit the "Trade" button. The GUI pops up, and you can select gear in your INV you want to sell. That gear is then advertised over bnet via some browse/search mechanism so buyers using the same GUI can easily locate gear of that type. If they click on your piece, a chat window will open up, or you can get some kind of PM (so as not to interrupt gameplay or force you to have downtime waiting for buyers). You can either chat right there, or set up a game to meet and trade, or just send the gear COD, whatever.

    I'm not saying your arguments above are wrong. But I think it's worth being very open. Often people prefer a devil they know (D2 economy) to a devil they don't (D3 economy). Sometimes change is good, and in this case, I would argue it is.
    Posted in: Diablo III General Discussion
  • 5

    posted a message on Damage Numbers
    I like. big. numbers and I cannot lie.
    You dual-wielders can't deny
    That when a barb stomps in with very little grace
    And a claymore in your face you get
    CRIT
    For like a lot of points
    And you notice those points got print
    On the screen, real-time
    Unless you happen to find
    It distracting, then just turn that feature off in the options, shouldn't be an issue.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Dependency on Clans/Guilds
    This is a Bashiok quote on the matter:


    Official Blizzard Quote:



    Currently - while in a party each player will see their own drops from each kill.

    This could mean that after killing a zombie I see a sword drop, and you may see a shoulder slot item drop. Or I see nothing drop, while you got an axe.

    Obviously while in a group you're killing faster, and this could translate to an exponentially increasing number of drops with each additional player in your party. However, it's balanced in such a way that the drop % is pulled back a bit with each additional player (I'm simplifying it, but that's what it boils down to). This keeps it from being almost detrimental to not play with a full party, while still giving a nice increase to the amount of drops if you do.

    From this system it seems quite a few people got the impression that you'll never see items drop that you can't use. For instance, a Barbarian will never see a dagger that only a Witch Doctor can use. This isn't true. There is no effect, or at least no currently intended effect, to restrict which items which classes can or can't see for their respective drops. It's still intended that you could see an item that your class can't use. It's easy enough to drop the item, ask if anyone can use it, or just sell it off of course.

    Orig. source: http://blizzforums.com/showthread.php?18838-Blizz-speaks-Bashiok-on-the-loot-system
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Player Party Cap?
    Quote from Kelsper_652482

    Quote from umtwademel

    And, for those of you who insist on playing with 4 players total only, there should be a function where you can just cap your game at 4 instead of at a potential max of 5 or 6.

    Yes. Please give us an argument for why they couldn't do this. I don't understand why they couldn't, please someone explain to us.

    So I definitely feel your pain here. Luckily for me I only have 3 friends.

    Their reasoning is that it's a slippery slope. They are designing the game to be optimal with 4 people. So if they bow to pressure and say, "ok, we'll do 5" then people we say "what the hell, just one more! I has 5 friends!" then it's up to 6, then 7.... where does it end? They have to draw the line somewhere and they drew it at 4 because Blizzard thinks they know what we want better than we do, and we have to afford the possibility that perhaps they do.

    I happen to agree with 4 ppl. And I gotta say, the people who REALLY want to play with 5+ are vocal, but ultimately a small minority of the overall population.

    Edit: My reasoning behind the "small minority" statement is this: They are targeting this game for a wide audience, and their design choices have put the casual gamer, who's new to the franchise, in front of the hardcore Diablo veteran. They have to make this game fun for everyone, and let's face it.. veterans are a minority when compared with the full scope of Blizzard's target audience.
    Posted in: Diablo III General Discussion
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