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    posted a message on Holy Bell
    I mean, the whole association between meditation (at least the Tibetan Buddhist practice), and the bell is dead-on in terms of the character. For those curious it symbolizes (and begins) the act of offering, and it serves to drive away evil spirits from a consecrated area of meditation and prayer.

    But the actual visualization of the bell itself is goofy. I would rather the Monk enter a meditative state, and hear a very clear bell tone (meditation bells are absolutely beautiful, clear, and the tone lasts a shockingly long time). The visualization could be a representation of focused sound waves, so ripples bending light in the path of the energy wave, or cast.

    But yeah. Big sliding bell is pretty goof ball, fix it.
    Posted in: Diablo III General Discussion
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    posted a message on Wait to fight Diablo?
    Frodo: But he was destroyed. Sauron was destroyed.
    Gandalf: No, Frodo. The spirit of Sauron endured.

    etc.
    Posted in: Diablo III General Discussion
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    posted a message on End-Game Event Ideas
    I'm huge on the idea of endgame "events." First, a definition. By "event" I mean in-game occurrences that are specific, unique, and temporary, which give characters the opportunity to explore fresh content and reap dynamic rewards.

    I find it's the best way to keep the game fresh and engaging. If done right, they help keep story/lore relevant to we the to-be level-capped. In keeping with the Diablo universe, I would imagine these events to be random.. Either realm-wide on some time interval (on a weekly rotation, for example), or server-specific (generated randomly with each game).

    To stoke the idea fire, here are two obvious and general events I could imagine:

    1. "Siege" style events: you'll get some kind of in-game announcement about <area> being overrun. So gladiators mount up, fight your way through the area, and suddenly find yourself in an unusual "event" zone, and have to fight your way to some artifact or loot.

    2. Event bosses: random non-standard bosses (hopefully tied to story or lore) appear in a side-zone, in-game notification

    Thoughts? Ideas? The more detail the better, if you have specific lore-based events in mind, I'd love to hear em.
    Posted in: Diablo III General Discussion
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    posted a message on Am I the only one worried about Diablo III
    Quote from Siaynoq

    I think we have more than just sparse information to be debating things about the game. If you have a problem with us discussing these issues, then like, get lost?

    Face it: You don't have more than just sparse information. And the bottom line is, what the OP is so "worried" about are hardly issues, they're misinformed neuroses. This game has more than a year's worth of development ahead of it. Now I'm no Bliz cheerleader, and you won't hear me say "trust Blizzard.." I do think they rely on our mindful feedback. But when some emokid shows up and starts "sharing" his/her "worries" about character classes looking like Disney characters, or starts complaining about an isometric camera when he/she clearly has little grasp on the essential elements of the Diablo franchise, that person is gonna get a snarky reply or two.

    Oh and thanks for pseudo moderating, we all need people like you to come "represent" on behalf of the poor helpless community that can't handle a couple of pointed replies. If you have a problem with me dissenting these issues, then like, get lost?
    Posted in: Diablo III General Discussion
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