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    posted a message on How important will towns be in diablo3?
    I think the best idea would be to make resets like they do dungeons in wow. Make every wp a dungeon u load into, so they can be reset with monsters and reset map with new random set-up. If u are in a party together in an area say like burial grounds, said area is called (Burial grounds 1) anyone else isn't in the said party they are in (" " 2) and so on. You reset the Burial grounds u are in currently remove u from said burial grounds and makes the next set number. Say u are joining the server and u want to play with ur friend in burial grounds 1. When u first join in it ask would u like to join (Burial grounds 1) (Burial grounds 2) and so on. So there are groups u can join within said server u are in. After 5 mins of players are not in said subgroup it disappears to save on server memory and what not. The "town" would be ur safe zone where u can acces said wps and different said groups( (Burial grounds 1)(Burial grounds 2) and so on) when u join a game.
    Now by doing this u arent making tons of useless servers to spam up the list in bnet. Making sub instances or dungeons in one server will keep it more tidey and a lot more appealing to chars instead of quiting game just go to another server to do the same damn thing. You can have multiple ppl in one server say making different difficulties in one server, like Hell Burial grounds and reg Burial grounds in the same game.
    I think this is a fantastic idea if it doesn't take too much server memory to do these said things. I hope they make things easier instead of harder. No reason to digress!!
    Posted in: Diablo III General Discussion
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