Going for the dark, menacing feel. Feedback welcome...
In this iteration, you can see how it looks as the masthead for diablofans.com - it's a quick hack, but conveys the idea well enough.
- Helfeather
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timbobaskins posted a message on Official DIabloFans Logo Contest Submission ThreadPosted in: General Discussion (non-Diablo) -
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neshill posted a message on Official DIabloFans Logo Contest Submission ThreadHere ya go. Appreciate the site's support throughout the years.Posted in: General Discussion (non-Diablo)
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1
What class would it be for?
What would it be called?
What would it do? +Runestone augmentations?
What would it look like? +Runestone augmentations?
Why do you want it?
My skill would be..
Class: Wizard
Skill name: Willowisp Guardian
Flavor text: "The Wizard invokes a Willowisp by condensing the energy present in the air and then bending its form to imbue herself with an armor of magical properties. Just the mere act of conjuring such beings are forbidden by the Zann Esu and Vizjerei due to their erratically violent nature and dangerously unstable properties; however, these spectral beings are some of the Wizard's highest interests and are subservient to her magical prowess."
Regular Effect: A windy aura that resembles a Willowisp(above) is created around the Wizard for a short amount of time(~5 seconds). Armor grants a large amount of move speed and shoots up to 3 lightning streams toward up to 3 random enemies when armor expires. Lightning streams go through most enemies. Armor expires naturally 5 seconds after casting or if the Wizard is hit by a magic-based projectile before the 5 seconds are up. If armor expires by a magic-based projectile, half of the projectile damage is negated. Armor cannot be cast for a minimum of 5 seconds after casting(affects all augments).
Runestone Augments
Crimson: Armor loses move speed bonus, but up to 10 weaker lightning streams are released upon expiration.
Indigo: Changes the expiration effect to a single large and powerful lightning nova that pushes back smaller enemies(anything smaller than the Wizard).
Obsidian: The spell now creates a companion Black Soul(Willowisp) for 20 seconds instead; it cannot be controlled and does not follow the Wizard. Black Soul has its own health and roams randomly. If a hostile enemy is nearby, it will fire a lightning stream in that direction every 3 seconds(up to 6 streams in 20 seconds). Only one Black Soul per Wizard may be summoned at a time. Recasting creates a new Black Soul and the old one expires.
Golden: Lightning streams become chain lightnings that bounce up to 3 times each.
Alabaster: When used, Wizard becomes immobile(and unaffected by all types of movement effects such as teleport and knockback) for 10 seconds. All incoming damage is reduced by half and each source of damage is retaliated with a lightning stream in that direction without limitations. The Wizard is unable to attack, cast, or perform any other action for the duration of this spell.
Visual: Creates an aura around the Wizard that looks like the pictured Willowisp above. Lightning streams look like the Lightning spell from D2. For the Alabaster augment, I wanted an interesting mechanic to the skill. It can be used to clear large amounts of weaker monsters that surround you, be a good starter to use on low-damage monsters(teleport in and perform), can be used as an emergency defensive spell when you know a very strong attack is going to hit you(will reduce it by half). And a Black Soul looks like this! I'm sure you all remember. <3