I KNEW IT!
Not the spoiler bit, but that the female wizard was voiced by Grey DiLisle (Azula from Avatar). Perfect fit, IMO.
The rest...must resist spoiler. Must...focus...on...work.
- TheDFO
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Member for 13 years, 8 months, and 28 days
Last active Mon, Mar, 20 2017 19:40:17
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May 10, 2012TheDFO posted a message on Diablo III Cinematic Screenshots, Results Conference Call, "One of the Chosen", Blue PostsPosted in: News
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Feb 3, 2012TheDFO posted a message on 100,000 Diablo III Beta InvitesYay! I got on!Posted in: News
And then the lag. BOOOO!
But seriously, how can anyone play in this? My game would pause for about 10 seconds everytime I shot and killed a zombie with my poison dart. I gave up before I even got in the New Tristram. -
Feb 3, 2012TheDFO posted a message on Patch 12 Incoming - Patch 12 Notes, Your thoughts on beta, Blue PostsSo...why does my patcher say this is 2+ GB if it's so small?Posted in: News
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Jun 12, 2011TheDFO posted a message on Sanctuary Speculation: ImperiusGood read.Posted in: News
Personally, I'm going for fighting heaven to primary be in the expansion, because Hell moved first. Or, it would because Heaven moved first, but Hell made the overt move and so the heroes go after them.
Either way, if they set up D3's story correctly for an expansion (and does anyone think there will not be an expansion?), then they could easily flow from fighting Demons to fighting Angels without the story being split into two "campaigns" that are just barely connected, story wise.
If that is Blizz's plan, then I hope they have some foreshadowing in the main game involving hunt down angels. It would be a great side quest (even more so if it is hidden and so if you don't find it, then you don't have a blank in the quest screening telling you as such). So we would either fight a few low level Angels, or at the end you find out the bad thing the quest is trying to fix was caused by an angel, not a demon. -
May 16, 2011TheDFO posted a message on Trait UpdatePosted in: NewsQuote from Pit Stains
They said over and again they don't want traits to be under-powered or boring... then things like +Gold find should NOT be a trait. I really hope it's not....
Unless, of course, just maybe, gold is actually...I don't know...useful? Because, if you actually need gold, maybe this is worthwhile? -
Jul 22, 2010TheDFO posted a message on The Cosmology of Diablo: Angels and DemonsSo, I'm new here, but not to Diablo by any means (I do believe I was around to by D2 and LoD when they were knew, but that was awhile ago). And sorry for the necro post, but it somewhat fits my missive on the Angel of Death issues.Posted in: News
Anyway, I feel you all are taking "Death" as a MORTAL human would (understandable, I doubt any of you are immortal aliens), as in, "shuffle off this mortal coil." Basically, dying is something unavoidable. I very much doubt that either the Angels, or the higher up Demons, would agree. It might be a possibility, but not a necessity of living, like it is for us flesh piles.
Think of it more like this: When you clean up some space, and you find something that doesn't fit, you move it. But if the thing that doesn't fit also doesn't fit have it's place anywhere, you get rid of it. You throw out trash, swat bugs, flush waste, etc. To an Angel, Death might mean the complete erasure of time. Malthael may simply be the Angel in charge of removing things that do not have their place in the Angels idea of Order (well, at least those things that can be removed by a single angel). They felt that humans are/were abominations, and thus should be DESTROYED, as in cease to exist, erased from all of existence.
That would probably make Malthael the Angel of Death, Oblivion, Nothingness, or something else. He could possibly be the opposite of Baal. Instead of wanton destruction, he would govern the excise of unwanted things. The surgeon who removes tumors, if you will. It could also be said that he's the opposite of Mephisto, what with the orderly remove of that which does not fit being about as far from Chaos as you can get. - To post a comment, please login or register a new account.
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So, what's changed in the wonderful world of WitchDoctors?
I notice Visionquest works differently, but that was the only thing I was sure changed.
I read some guides, and several called for corpse spiders. Can these actually keep up with mobs now? Also, several others recommend pets, even in Inferno with >MP0. Are pets actually useful now?
Well? What else?
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My biggest issues were combat, graphics, and the story.
As others have said, I thought the combat was clunky. I feel this is more important than some are saying ("oh, I'd rather have good mechanics than combat") because combat is SO much of an ARPG. The skills also didn't seem to be varied. Maybe that was cause I didn't play far enough, or because of my character choice (duelist). I also felt the enemy variety wasn't great.
The graphics - oh sure, it was visually dark (as in, not bright enough), but that also meant it was INCREDIBLY dull. Again, maybe it gets way better in late game, but the early part was just bland muddy shore, bland washed out shore, dark boring cave (yeah, that's what a cave really looks like, boring), dark boring jail (I personally didn't see any awesome doodads), then bland, washed out forest, then muddy dark forest. I put more of this to lack of budget, then actual design intent, just because it would have looked pretty sweet if they got D3 level fidelty. But they didn't. Running through the caves in Act 1 gave me serious deja-vu for D2 Act 5. And it wasn't good. The part that isn't excusable is how enemies tend to disappear in the background.
It hasn't been mentioned yet, probably because it doesn't exist, but what I saw was just abrupt. Maybe it will be better when it's actually "released," but at the moment, I think it'd be better if they just dropped the story, and only gave the blurbs the NPCs have about enemies.
All in all, I'd rather play through D3 again with one of the characters I haven't maxed.
Oh - I did like the economy idea, even if I wish ScoW were a little more common (and worth less) so you have the option to sell un-identified, as opposed to being forced to, but that's easy to change. Also, whoever decided to keep the inventory the same as D2 needs to be beaten. I'm sorry, but SOME improvement is good.
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If you look at it that way, then it works out WAY better, and my personal experience is drop upgrades are roughly on par with D2. The drops didn't change, it's just more people were trying the "end game," assuming that anyone was supposed to be able to beat it with not much effort. I guess Blizzard should have made that more clear.
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Do you always set the difficulty slider to easiest? Probably not. I personally see it as a skill that they put in to try something new that can, in moderation, be helpful, but is really easy to become OPed with. While I don't think they shouldn't have had, I think it needs...something. Not sure what, but it makes it too easy to become OPed with.
That is a good point about the gear being too bad. Maybe the reason why I like it was because I only used it to replace gear that was very outdated (5-10 levels).
Perhaps they should have, instead of a gold AH, it should have been a trade house. You bid with items?
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While that might be cool in a more pure RPG, I never thought questing was what Diablo was about. It's about the fighting and the looting.
As per the game being not dark enough...I just flat disagree. First, my experience is mostly with D2, not Diablo. BUT, did no one else play the last half of Act 1 in D3? You can shot a rack and it mulches a corpse in a spray of blood? Baskets of heads? Piles of Corpses? A poor sap being shoved into an Iron Maiden and coming out a zombie? And the scene where Leoric beheads his wife? or the dude who introduces you to his dead family? Or the Blacksmith who has to kill his zombified wife? Or the soldiers who were fed their own dead by a demon? Or the many screams heard in the background?
I recall less horror, both psychological and physical in D2. People are talking about dead babies and letting people burn. I just do not remember that in any of my previous Diablo playing.
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Also, I feel it has to be said - the AH doesn't have to be used, and there IS a person to person trading function.
That said, I think the problem with the AH (aside from person issues such as "I prefer to trade with a person, not a website") is that good gear became too easy. Possibly because higher level characters sold gear to lower level. Which is basically a nice way of saying the AH made it too easy to trade with other people, making the flow of items to fast. Not sure how it's fixable.
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Yeah, but it's harder to make the third in a trilogy the best game. Just because for every change, there is going to be a loud minority that hates it, and a loud minority that loves it. But I guess it was a bit foolish to think it would ever have the same spot as Diablo 2, what with the playing for 12 years.
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And I'm not talking about a log in here or there. I mean coming back and playing some serious time. I arbitrarily set that at 10 hours. Feel free to raise that, just say why.
Personally, I'm interested in getting a view of how people expected to play Diablo 3. A lot of people seem put out of shape because they got bored after 50+ hours (oh wow, a game that didn't entertain past two days worth of play time).
I never expected to play constantly, as I would only play Diablo 2 every once a year or so. I'd play for a few weeks, and then I'd move on. I mean, did anyone really expect to be able to put in part time job hours in a one time pay game for 12 years straight (and if you did, why? I honestly don't understand that point of view)? Or are these people just talking out of their ass?
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Do I still play it regularly? No. I'm burnt out, even though I've "only" put in around 120 hours. Also, that damn steam sale.
Anyway, I knew this would happen based off of my experience with D2. I'd play a bunch for a few weeks, and then drift off for 6-9 months, then play again.
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That's only a problem if they only scale with your level. If it's a combination of your level and the monsters level, it's not a problem. Basically, you set up pet to last a certain amount of time/deal a certain amount of damage, and then improve there stats to the area the WD is in (or, more likely, the highest cleared area, so that way pets don't get worse if you go back an act or something). If you want to make your pets better, you choose more skills or take passives. This gives people a pet build, and keeps pets as a decently viable CC option for those who just want that. I'm not saying it would be tricky to balance, I'm saying that it makes more sense then balancing it off vit/defensive stats, because then they become redundant (only good when you're already a tank) or OP'd (if they decent for glass cannon builds, their unstoppable for tank builds), depending on how they scale.
I'll rephrase. I think that the low range on LS is not suitably compensanted for. Yes, it CAN do a lot of damage when you're facing a lot of monsters. BUT, because it takes so long, you'll still probably do more damage with a more traditional AoE. So unless you're just going to kite while LS slowly ticks, it's not so great (IMO). It is a fun skill though. I'm just trying to make it more worthwhile without completely changing the skill, or making it much more complicated (such as making the first attack be able to stack, but the spread won't).
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Either way, I doubt it was supposed to be in the game, although I expect it to show up in one of the expansions.
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And there was no financial motive (that I'm aware of) for people hacking items in BL, or spreading infectious items that broke other peoples characters (nearly permanently). People also had to deal with a much more closed down system (no modding tools) and had MUCH more to lose (entire XBL accounts). There was also no serious competition in that game.
My point is people are fooling themselves if they think TL2 multiplayer will be some magical land that solves all of D3s woes. And it will have issues, just like any other popular online game. There are just too many selfish asshats out there.
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Oh man, I'm looking forward to TL2, but everytime I hear someone mention how TL2 will be better then D3 (in regards to online issues, not class balance) I get Borderlands flashbacks. I mean, that game was hacked inside out, to the point where someone figured out how to drop items that would make you literally invincible, and you couldn't unequip, much less drop. And this was on the 360, which is at least sort of a walled garden. TL2 pubby games are going to be INSANE.
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And to the OP:
No. They should not be like Rune Words. For one, that just means everyone goes for Legendaries. That's it. D2 makes that abudantly clear. And they would probably go for the same small set of Legendaries.
Additionally, I don't think Blizzard should even consider the gear a 300+ (what will probably be 400+) hour player has when balancing these. Such a small % plays there, it would basically be the same thing as making them like Rune Words (as a chance of a Legendary dropping is probably much much higher than a near perfect Rare).
As to where exactly along the "best roll" scale Legendaries should fall, I don't know. Gut feeling, top 75-85th percentile (of best roll, not average drop)? But I do know that essentially repeating the RW issue is a bad idea.