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    posted a message on I think the KFC delivery guy has a crush on me
    Quote from Tonikor

    Quote from _Salvation

    When you have abs that resemble a Hershey bar, you can eat whatever you want. I do and I can.

    Pix or didn't happen.

    your Avatar is awesome!!!
    yea and im the same but without the muscle lol. im 20 and i can eat only lean chicken burgers for a month and lose 5 kilos. maybe i dont absorb fat very well and burn energy in my sleep.
    Posted in: Off-Topic
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    posted a message on AoE Farm/Late Game Wizard Build
    in this build, i have learnt what it takes to save for powerful spells against fast running melee monsters

    http://us.battle.net/d3/en/calculator/wizard#PcaQSO!Xac!ZbbYbb
    Posted in: Wizard: The Ancient Repositories
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    posted a message on AoE Farm/Late Game Wizard Build
    Quote from DKR_87

    For his build, without Storm Armor - Golden, or even Energy Armor-Indigo I believe, I was incorrect. He does ~3000 more damage over 40 seconds with Familiar-Crimson versus Familiar-Golden. I thought he might be able to cast a weaker Meteor so many more times that it would 'out-damage' Crimson.

    FYI, 40 seconds of time with your build/regen rates/and best case scenario you regen 14 AP from every Electrocute cast, you can do ~16175.7 damage with Meteor.

    i cant read your comments cos your spinning skull is hella distracting!!! :troll:
    Posted in: Wizard: The Ancient Repositories
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    posted a message on My Melee Wizard
    Quote from Mac_an_tSaoir

    no, those changes are over Ubi, now its just fine tuning any major changes will come with the first content patch. Now it's just making sure all the game features work and stress testing the servers. It would take a major class change to make melee wizards viable.

    They were more viable in d2 because of ES 95%DR + 20ish PDR/MDR = 0 damage taken with Warmth and Enchant you were lulululing. Enchant could also buff others that played with you. The only thing u feared were Mana drain mobs, but u just let ur merc clean those up.

    They wont do better around this time, you can already see it. You could make an effective CBQ (close quart combat) Wizard to be effective, but if you actually have to swing your weapon to deal damage, once, you've failed.

    They would need a RADICAL change to Magic Weapon and Spectral blade. Radical skill changes wont come this far in development, it would push the release back, all they can do is tweak numbers slightly and move some stuff around.

    Magic Weapon is goddamn useless in its current state.

    do the rune effects from magic weapon proc on spectral? if so, i think it could be a little op in future
    Posted in: Wizard: The Ancient Repositories
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    posted a message on My Melee Wizard
    Quote from Mac_an_tSaoir

    it's easy to see it wont compare when you do the math for it Ubi, things like Meteor can do over 2k dmg in 3 seconds with 1 cast, disint, and RoF can be spammed and do sickening dmg, with NO fear of melee mobs, none, 0.

    ray of frost hits 1 target and comet requires 60power to use, while its dot doesnt stack. if done right i think i might be able to do damage close to a ranged wizard. but when it comes to endgame, my gear would need a thorough amount of damage reduction.

    the advantage of melee dps is that you dont have to kite (hit n run) but the downside is you may find it difficult when it comes to range. If your character fights melee on melee with enough speed and enough defense to outlast a few hits before grabing orbs, it should be fairly easy to take em down with interrupts (default impact attacks that stop you half way though hits).

    i would say if you build your ranged wizard properly you wouldnt need to kite, but that may be the case for a close range wizard when it comes to placing yourself close to ranged monsters.
    RANGED SPELL
    60 energy: much more potential in arcane regen
    meteor with molten impact does about 700damage (counting part of the dot since cast speed is much higher than 3seconds)
    MELEE SPELL
    35 energy: much less potential in arcane regen
    arcane orbit with 3 out of 4 hits does about 450damage (since if you spam it the rotation of orbs wouldnt get all the way around to hit the target before you recast it)

    seems like their potential for damage (with no experience in late game and little to go on) is close.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on My Melee Wizard
    Quote from Mac_an_tSaoir

    you will also DIE not using IA... but ok

    and you would do 310 dmg if all 4 orbs crit, thats a huge if.

    i expect crit to be around 55% if frost nova is used properly every 12 seconds. the build i made wasnt for pvp

    if electrify works from magic weapon from procs on spectral, the number of hits & crits would be enormous.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on My Melee Wizard
    Quote from Mac_an_tSaoir



    768

    lol thanks for doin the math
    if you crit with em you do an extra 600 or so damage from lightning shield
    Posted in: Wizard: The Ancient Repositories
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    posted a message on My Melee Wizard
    Quote from djxt22

    Melee Wiz v Range Wiz...I'll go with Range Wiz. Frost Nova, Slow time, Illusionist, Blur, familiar, diamond skin and teleport. Range has the upper advantage unless you get massive crit constantly which i doubt a melee wiz is capable of. Spell crit > Melee Crit as a wizard. But if your skill calc is up against melee classes then you're pretty much dead to a barb and a monk....

    you can get an instant quadra-arcane orb off per cast with obsidian rune. thats 800 base spell damage for 35ap. PS only works at melee range D=
    Posted in: Wizard: The Ancient Repositories
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    posted a message on My Melee Wizard
    there are lots of rune effects ive seen on other spells that work well only at melee range and when you expect to take damage.

    lightning armor - (most of the armors have one or so effect viable)
    shocking aspect is particularly useful

    forceful wave as a damager... whats with that?!

    absorbtion - on energy armor 7ap is not worth being hit unless you can take it

    ...maybe frozen mist. naa

    maybe not a whole lot of good stuff but there is potential. i can see blizz making items for it to work.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on My Melee Wizard
    Quote from UbiNax

    Quote from lowl

    anyone else think that making spectral your damage will weaken your source of lifesteal (spectral has a lifesteal rune for crits but does no damage as a result)? from what i have read about magic weapon, its lifesteal is for melee hits only and not spells like spectral.

    will i have a chance for 145% lifesteal with this build? http://us.battle.net/d3/en/calculator/wizard#XeiagW!eUV!accaaa

    I honestly hope that the Magic weapon Blood magic trickers on the Spectral blade spell, else it would be pretty useless imo.
    " Magic weapon(bloodmagic) that is "

    it would be a lot of fun to use if procs worked i have to agree.

    but if not, http://us.battle.net/d3/en/calculator/wizard#XeiagW!eUV!accaac
    arcane orbit might work as damage when my melee is only good for lifesteal, with the help of the crit from nova
    Posted in: Wizard: The Ancient Repositories
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    posted a message on My Melee Wizard
    anyone else think that making spectral your damage will weaken your source of lifesteal (spectral has a lifesteal rune for crits but does no damage as a result)? from what i have read about magic weapon, its lifesteal is for melee hits only and not spells like spectral.

    will i have a chance for 145% lifesteal with this build? http://us.battle.net/d3/en/calculator/wizard#XeiagW!eUV!accaaa
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Official DIabloFans Logo Contest Submission Thread





    horay for giving it a try!
    Posted in: General Discussion (non-Diablo)
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    posted a message on Possible to Debuff Monster Damage by 100%
    i think it will be like it was in d2, where it just took the higher damage reduction and ignored the rest.
    Posted in: Theorycrafting and Analysis
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    posted a message on My Melee Wizard
    Quote from Sabvre

    its not meant to be a spender build... its a melee wizard :D. Basically you get close... drop a WoF, throw a slow time and spam spectral blade.

    check what i said later and youll see ive made an alternative source of damage
    Posted in: Wizard: The Ancient Repositories
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    posted a message on My Melee Wizard
    this build has no spenders and lots of contradicting attempts at survivability.

    there are few ways to make a melee wiz without any spenders that still does damage without sacrificing placement or survivability.

    here is my half arsed attempt at making crits and lightning shield my source of damage, making force my attempt to keep damage up while still having a final resort of escape...

    http://us.battle.net/d3/en/calculator/wizard#XciagW!eUV!aZcaac

    comet with another white rune could be a replacement for force that fits with the crits idea
    Posted in: Wizard: The Ancient Repositories
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