Pvp focus, i think, would be the most appropriate course of action for post-hell content. it lasts longer for the amount of work involved and is an opportune moment for people to really show off what character development they've ...well.. developed.
A style of action similar to that of icecrown world pvp areas (WoW is a good example of extensive endgame material, despite being a completely different style {its not hard to see how one could incorporate ideas between games)).
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your Avatar is awesome!!!
yea and im the same but without the muscle lol. im 20 and i can eat only lean chicken burgers for a month and lose 5 kilos. maybe i dont absorb fat very well and burn energy in my sleep.
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http://us.battle.net/d3/en/calculator/wizard#PcaQSO!Xac!ZbbYbb
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i cant read your comments cos your spinning skull is hella distracting!!!
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do the rune effects from magic weapon proc on spectral? if so, i think it could be a little op in future
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ray of frost hits 1 target and comet requires 60power to use, while its dot doesnt stack. if done right i think i might be able to do damage close to a ranged wizard. but when it comes to endgame, my gear would need a thorough amount of damage reduction.
the advantage of melee dps is that you dont have to kite (hit n run) but the downside is you may find it difficult when it comes to range. If your character fights melee on melee with enough speed and enough defense to outlast a few hits before grabing orbs, it should be fairly easy to take em down with interrupts (default impact attacks that stop you half way though hits).
i would say if you build your ranged wizard properly you wouldnt need to kite, but that may be the case for a close range wizard when it comes to placing yourself close to ranged monsters.
RANGED SPELL
60 energy: much more potential in arcane regen
meteor with molten impact does about 700damage (counting part of the dot since cast speed is much higher than 3seconds)
MELEE SPELL
35 energy: much less potential in arcane regen
arcane orbit with 3 out of 4 hits does about 450damage (since if you spam it the rotation of orbs wouldnt get all the way around to hit the target before you recast it)
seems like their potential for damage (with no experience in late game and little to go on) is close.
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i expect crit to be around 55% if frost nova is used properly every 12 seconds. the build i made wasnt for pvp
if electrify works from magic weapon from procs on spectral, the number of hits & crits would be enormous.
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lol thanks for doin the math
if you crit with em you do an extra 600 or so damage from lightning shield
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you can get an instant quadra-arcane orb off per cast with obsidian rune. thats 800 base spell damage for 35ap. PS only works at melee range D=
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lightning armor - (most of the armors have one or so effect viable)
shocking aspect is particularly useful
forceful wave as a damager... whats with that?!
absorbtion - on energy armor 7ap is not worth being hit unless you can take it
...maybe frozen mist. naa
maybe not a whole lot of good stuff but there is potential. i can see blizz making items for it to work.
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it would be a lot of fun to use if procs worked i have to agree.
but if not, http://us.battle.net/d3/en/calculator/wizard#XeiagW!eUV!accaac
arcane orbit might work as damage when my melee is only good for lifesteal, with the help of the crit from nova
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will i have a chance for 145% lifesteal with this build? http://us.battle.net/d3/en/calculator/wizard#XeiagW!eUV!accaaa
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horay for giving it a try!
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check what i said later and youll see ive made an alternative source of damage
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there are few ways to make a melee wiz without any spenders that still does damage without sacrificing placement or survivability.
here is my half arsed attempt at making crits and lightning shield my source of damage, making force my attempt to keep damage up while still having a final resort of escape...
http://us.battle.net/d3/en/calculator/wizard#XciagW!eUV!aZcaac
comet with another white rune could be a replacement for force that fits with the crits idea