• 0

    posted a message on A new game mechanic
    This is the only picture I know of.

    http://www.diablowiki.com/File:Rune_socketing.jpg
    Posted in: Diablo III General Discussion
  • 0

    posted a message on A new game mechanic
    I would assume that the merc inventory will have its own window like it did in D2.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Will we still have mercs?
    So, there has been back and forth conversation about the actual role of mercs (hirelings). We have seen some "followers" in the first gameplay video but it turns out that these archers were only NPC's meant to join and die soon after much like the barbarians in Act 5 in D2.

    Official Blizzard Quote:



    What you've seen are the throw away helpers you can pick up on the field and they follow you, and are helpful, but usually die off pretty fast. They're not intended as a replacement for the mercenary system of yore.

    I wonder just what plans they do have in store then for the actual mercenaries for D3.I hope that we at least get to do more than equip a helm, chest, and weapon on them. Some skill allocation mught be fun to help customize your merc and some basic controls like stay, attack, defend would defintely help to keep them alive.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on A new game mechanic
    On the most recent image of the inventory, next to the character's equipment there is a picture of the class that you are playing.



    Bashiok commented on this space saying that it is actually just a temporary img that was concealing yet another system.

    Official Blizzard Quote:



    There's something that goes there. Another UI element that was purposefully hidden.

    What could this UI be? Perhaps the talisman but I assume that the talisman is going at the bottom with the salvaging artifact. I am also assuming that the mechanic must deal directly with your character or armor. Perhaps this is where charms are equipped to help customize your character. After all, we know that we won't be carrying them around in our inventory.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Who to go with Barb
    If you are only playing through normal it won't really matter. Just play the class you think is the most fun.
    Posted in: Diablo II
  • 0

    posted a message on Battle wounds
    Chicks dig scars right? Even our heroes from Diablo take a scratch or two. Share your wounds, scars, and stories with everyone.



    This is my most recent injury. I accidentally poured 180 degree liquid onto my hand. I was serving some soup and some spilled out onto my hand. I rubbed it against my shirt to get it off and my skin went with it.
    Posted in: Off-Topic
  • 0

    posted a message on Combined multi/single player Characters.
    but you still have to sign in initially right?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Combined multi/single player Characters.
    With everybody having to sign into battle.net I don't think that this dilemma will even exist. I think that once you sign into battle.net, you will have an option to either create a room for solo play or there will be an option like the campaign mode for SC that will allow you to play off-line (again, after already signing in). However, I think that all characters will still be saved via their servers.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Evolution
    yes. Nobody can deny evolution to some degree. Humans themselves have even evolved within the last couple hundreds of years that have been documented. Way back when, the avg height of a human was around 5'6". Then with technology and abundance of resources, avg male height reached around 6'2". however, this can cause physical problems with bones and organs and have since been lowered to an avg of 5'10". This is evolution and has been documented.

    However, if we are talking about humans once being monkeys and all life once being single-celled organism, that is much different. That is why a yes or no answer cannot be used on whether or nor evolution exists. At least not the way you presented it.
    Posted in: General Discussion (non-Diablo)
  • 0

    posted a message on IDK if you guys read this
    UGH!!

    They are not cutting anything! They are simply dividing the whole story into parts with the last section being the shortest. If they wanted it to be as long, they would divide the amount of content into each four acts equally. The last act will be short on purpose. It will not feel hollow like it did in d2 because they are planning it this way. They have all the content they need and are just dividing it to give it more of a climax. They are not saving time, money, or anything.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on My idea for the last energy system
    I agree, I think this system would work perfectly with a class that has more of a distinction between their different skills. It could be like focus and adrenaline. These two aspects are very different. Focus could be used for ranged attacks with a bow and adrenaline for when they charge into the fight.
    Posted in: Unannounced Class
  • 0

    posted a message on IGN UK Posts D3 Status Update
    To me, the way they are handling side quests is more like making the random dungeons have a reason to use them. In D2, you could skip every single random cave, dungeon, or portal with absolutely no loss. I think that these side quests just give you a reason to explore more of the world rather than just following the main quest directly.

    I also might be reading too much into nothing and stating the obvious but notice when he talks about balancing out the class to work together. He says the ranged classes. To me, the WD is more of a mid-range class and not considered a true ranged class. So the plural would once again confirm some sort of bow user who is ranged.
    Posted in: News & Announcements
  • 0

    posted a message on Hello People - With Video.
    :miniD::bigD: :miniD: Welcome to your doom :miniD::bigD: :miniD:

    and if you say the mini Diablo is cute - you are right.
    Posted in: Introduction
  • 0

    posted a message on IDK if you guys read this
    Did some of you even read the article? They said that Act 4 was cut short in D2 because of production time but that is NOT why they are doing it. They are doing it to help drive the story. This is how it works in all great stories. There is 80% build up (acts 1-3) and then a quick climax to the story (act4). They are not cutting out content to get the game out quicker. They have said that they want the story in D3 to really stand out and this is how you do it in a literary way. From a game design side, it FEELS like we are loosing content but we are not. It's not like they would not add more content if they felt it was necessary.

    Because of this pre-planned idea to have final act shorter, they can design it this way. Act 4 in D2 sucked becuase it wasn't planned to be so short. D3 wants it this way and it will be dEveloped as so. If anything, it will feel more full than the other acts because people will have had their anticipation filled and will want to get to the final fight against diablo. This anticipation and climax will leave you more than satisfied after finishing the game. Much more so than adding a few more hours of hacking and slashing just to extend gameplay time.

    (please note the obvious words of climax and satisfied. A great story should follow in line with great sex).
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Binding Gear
    There will definitely be binding equipment. This has already been confirmed by blizzard. I do think that this will help the economy in the long run because these items will not be able to flood the market.

    As far as the economy in general, I think gold sinks are really for players who are leveling. Once characters max out, there is no real way to control these players sitting on more and more money. However, I think what helps diablo is their replayability. Where most RPGs have players consistsntly play their high level characters, Diablo is popular for it's replayability so players aren't sitting on their high lvl characters.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.