I like the tension of being attacked at any moment by other players, that being said its not particularly fun when said players level is fiercely unbalanced with your own
this problem should be easily remedied by options implemented for the host of the game
pvp on or off toggle
level restrictions for the game
i dont foresee they're being any problems if the host is given the option to allow or disallow pvp before beginning a game
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and this barbarian would alpha male conan right up the ass lol
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she was a good ranged weapon expert
and javelins were booooossssssssss
im not sure how they plan to top her
i hope its something really creative
but at the sametime i want a shield specialist >.<
im hoping for both *shrugs*
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i guess the juxtaposition just throws me off
how can a head be so smooth while face being so bushy
if he had long hair with the long beard
or shaven face with the shaven head
.......it wud make sense to me lol
but thats just me hah
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I know this is kinda off topic but I was wondering
is this suppose to be the very same barbarian from diablo 2 or a different one?
sorry if this has already been discussed
he looks like he could be the same barbarian 20 years later anyway
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this problem should be easily remedied by options implemented for the host of the game
pvp on or off toggle
level restrictions for the game
i dont foresee they're being any problems if the host is given the option to allow or disallow pvp before beginning a game
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also the armor we've seen for them does look particularly oriental in style, very much so
i imagine the design is to produce a kind of lithe delicate spellcaster, at least aesthetically
so far im liking this, the sorceress from diablo 2 to me looked akin to a gypsy of sorts.
its a nice change.
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id rather they have sticked to just one kind of monk but i understand they were trying to make a unique blend
i just wud of rathered a purely tibetan style monk
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based on the resources systems ive seen so far i think i like the wizard the best
based on anticipation i think i like the fifth class the best
based on potentially being the most rewarding for the hardcore player i think i like the monk the best
and based on being a big lovable lug with wicked cool armor i think i like the barbarian the best
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it would be perfect for a character with an apparent split in character
maybe dark/holy yin and yang vibe
the adrenaline sounds really cool to,
i like the idea of having a visual representation of your characters adrenaline so you can catch the hint of approaching enemies
hmmm i was thinking of one to include myself
something along the lines of runes for each of the three trees of the class that have cooldowns
not unlike if you played WoW how the death knights resources work
but come to think of it thats what the monk has isnt it?
correct me if im wrong
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and honestly I'd be surprised if there wasn't a character specializing with a sort of sword and shield combo
so I imagine this 5th class could easily manage both, a sort of knight/archer i suppose
it doesnt seem to farfetched seeing how during the medieval-ish time that diablo 3's sanctuary is set in
knights of our history often would undergo training with a bow as well as sword
I believe as a citizen of england you had to learn to shoot a bow as a duty to your country so they could have every able archer out there during war
archery was kinda big during the time
so assuming this character lives in a caste in anyway like this he or she i imagine would of picked up both
and rounding out the third tree would be traps in my opinion
choosing the bow or sword and shield would spec you to either end of the range spectrum
and traps supplementing either spec
the classes so far do indeed seem to be following a sort of rainbow of ethnicity trend
we have a norse inspired barbarian, a witchdoctor hailing from some jungle environment i assume, a rather asian looking wizard, the monk apparently hails from the desert
so i imagine this would be ur generically stoic caucasian figure.
you could argue that the barbarian is white enough tho i guess the fifth class wud be repping the more civilized white folk
now they've mentioned that this was originally the first class they thought of and they feel its too generic and wanna spice it up a bit, and im afraid the knight/archer/trapper is pretty generic. my guess is they'll re-imagine the lore and background behind the character but keep these 3 skill trees.