- Frostbite5
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Member for 13 years, 7 months, and 4 days
Last active Tue, Oct, 8 2013 03:17:17
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- 564 Total Posts
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Oct 15, 2010Frostbite5 posted a message on Wizard Looks Good in New Item SetThe thought that this is only 5 out of 18 (eighteen!) is actually mind-blowing. If they actually came up with 18 different, recognizable looks (that is, without uniques etc), it's no wonder we also get something like this.Posted in: News
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Oct 13, 2010Frostbite5 posted a message on Iron MaidenShouldn't we like.. have had an armor update by now? Or did I miss it?Posted in: News
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Oct 7, 2010Frostbite5 posted a message on Iron MaidenI guess those claws will be purely defensive though.. to parry blows to the hand. It would be too weird if the armor acts like a weapon.Posted in: News
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Oct 7, 2010Frostbite5 posted a message on Iron MaidenAt first I was a bit disappointed, but actually it's quite awesome, if this is just regular leather armor!Posted in: News
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Oct 5, 2010Frostbite5 posted a message on Weekly Updates from D3 Development: Witch Doctor Gear RevealedI've gobbled down my dinner and it's not there yetPosted in: News
Ah well, I'll just check it again tomorrow. It will be on Wednesdays and Fridays for me. -
Sep 21, 2010Frostbite5 posted a message on Level 60 capAt first I didn't like it, but after reading the explanation, it perfectly makes sense. I'm especially looking forward to having each levelup mean something. Because, let's be real, in D2 there were only a few occasions where gaining a level meant a notable difference for your character (gaining level 30 for example).Posted in: News
The only thing I'm worried about is this: in D2, it was almost impossible to reach the max level without spending a lot of time doing specific runs. That also meant that in theory, your characters never felt "finished". So everything you did still kinda made sense, because you could still use the xp.
But in D3, when we reach level 60 at the end of the game, won't that mean we're less motiviated to keep playing with that character? It's like.. it's finished, it's done. Even the search for better items won't matter too much, because your character already reached max level.
One way around this would be some end game content only available to lvl 60 characters. That would make reaching lvl 60 feel like a pass to some other special activities. -
Sep 19, 2010Frostbite5 posted a message on How Soon is Soon™ - Part IIYeah, exactly. For balance testing, all they have to do is alter some values. If they put a couple of experienced guys on that, it can be done in a matter of days. And there's nothing a patch won't fix...Posted in: News
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Sep 18, 2010Frostbite5 posted a message on How Soon is Soon™ - Part IIPosted in: NewsQuote from ScyberDragon
I don't think that they would delay the game to hit a specific date but I think that as time has rolled around, they have always tried to shoot for June 28th, regardless of what year it came out. This date is just too important to the Diablo franchise. This year it happens to land on a Tuesday which is when videogames are released as well.
But would that date really be important enough to determine their schedule? What would be the point of that? And would the current team actually care that much about that date? -
Sep 18, 2010Frostbite5 posted a message on Skill Bonanza!Can someone confirm there will be no rune quality levels? Somehow I thought that would be the case...Posted in: News
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Sep 18, 2010Frostbite5 posted a message on How Soon is Soon™ - Part IIMy money's always been on an early 2011 release, and I think that's what we're gonna get. There's no way they can pull off a 2010 date anymore, but early 2011 would give them just those extra months needed. Having to wait another full year now would just seem extremely long, too long given the stage they're at now.Posted in: News
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Sep 18, 2010Frostbite5 posted a message on Skill Bonanza!Posted in: News
I guess better types of the same rune will just enhance the effect.Quote from AcidReign
Sooooo.... It sounds like there are 5 different runestones and that's it. No tiers of runes? No more minor or major runes?
Oh well. I guess 700 is enough
E.g. Minor rune of multiplication in lightning skill --> chain lightning hits one extra target.
Greater rune of multiplication in lightning skill --> chain lightning hits five targets.
I don't know whether a better rune would also increase the damage though, maybe you need to increase the skill level for that. Or maybe it's the other way around, that skill level enhances the effects and better runes grant more damage. Or a mixture of both. :mellow: -
Sep 16, 2010Frostbite5 posted a message on How Soon is Soon™ - Part IIGood article, I like how you use the bits and pieces we have to form something solid.Posted in: News
I'm still hoping for a release before june though, can't wait another year :/
And I guess in theory it's possible, an early 2011 date... By then I'm already well into my second semester at university, it's a huge amount of time! - To post a comment, please login or register a new account.
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My best defence was resist + run speed + cow runs with friends. Never really got into much trouble. In 99% of the games I was even the one to get wirt's leg because I was so damn fast nothing could hit me. Just in and out. But I'm always a sucker for run speed. I even used to prefer this armor with run speed on it wich was mostly useless, I don't remember the name.
Also, when playing softcore, avoid dying at all costs. I don't remember any of my sc characters dying apart from in duels (= intentionally) and the occasional boss trouble. I don't think you can become a good HC player if you allow yourself to be careless in SC at the same time.
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But just think of the adrenaline rush!
Think of the sweet sense of victory!
Think of the anger when you lost your char because of noob team mates!
Isn't this what great memories are made of?
This is what we will tell later to our grandchildren! How we owned noobs in the arena and (hopefully) looted their stuff!
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Another reason is to create more clarity in the skill pool. By having each button correspond to a set of skills with the same role, the interface becomes a lot more user friendly. It makes the skills easier to read.
I have also noticed, at least in the beta, there's not the least need to use elective mode. This will only be for late game or special builds.
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Things removed from the list:
The "you have unused item slots" message comes up all the time and it's annoying.0
The same goes for the "play normal before you can access HC". Do you really think that all players who have never played Diablo before fully realize right from the start what "hardcore mode" entails? That this is a game where you spend a lot of time building your character and that's all gone if you die just once? Those players will never play again if somehow they ended up thinking hardcore mode would be a good idea for a first character. We may think "good riddance", but that's not something a company wants to put its customers through.
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My take on the filter stuff: on a screenshot it definitely looks better with the filter, but while playing the game, it gets boring after a while if all colors are so dull. I think it's a bad idea to just darken the whole game because you're also ruining atmospheric lighting and places that are supposed to be bright. In the end it just comes down to personal preference though.
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The advantage is though, that a Plum Magic Tunic would be infinitely more valuable than a violet one. Someone who's already got Plum Magic Boots may pay a lot to complet his set. So that would add economic value to your vanity reward.