You stated that Diablo's soulstone was smashed in the beginning, then later say the warrior who defeated him plunges it into his head after defeating him. Am I missing something or does that not make any sense?
I was just watching some barbarian gameplay video when I heard the lore of the Treasure Bandit goblin thing playing through their new Lore System. The Treasure bandits run away dropping gold then eventually disappear through a portal. The townspeople people believe that they take loot back to a demon named Greed. Maybe we can go to this place and maybe the demons' name is Gheed and not Greed. Just a thought.
My demon hunter build Active
1. Hungering Arrow:Shoot a piercing arrow that hits targets for a percentage of weapon damage and leaves a trail of fire, dealing Fire damage per second to all enemies who stand in it.
2. Vault :Tumble acrobatically across a distance.
3. Smoke Screen :
4. Spike Trap :Lay a trap that arms after X seconds and triggers when an enemy approaches. The explosion does damage per second to all nearby enemies
5. Shadow Power :
6. Multishot :Fire a massive volley of arrows dealing a percentage of weapon damage.
Passive
1.Archery :Reduces the cost of Hatred-type skills by 50%.
2.Back to Basics :Increases the basic damage done by the Demon Hunter's weapon by 100%. OR Aggression :Increases attack by 20%. (Which ever increases damage more.)
3. Resourcefulness :When Discipline is under 20%, the regeneration of Hatred is increased by 30%
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http://us.battle.net/d3/en/calculator/wizard#dUcigm!bXW!YZcZcZ
This is my wizard PvP build
http://us.battle.net/d3/en/calculator/wizard#ZPjRhi!Ydb!acZZZY
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Other than that none.
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Active
1. Hungering Arrow:Shoot a piercing arrow that hits targets for a percentage of weapon damage and leaves a trail of fire, dealing Fire damage per second to all enemies who stand in it.
2. Vault :Tumble acrobatically across a distance.
3. Smoke Screen :
4. Spike Trap :Lay a trap that arms after X seconds and triggers when an enemy approaches. The explosion does damage per second to all nearby enemies
5. Shadow Power :
6. Multishot :Fire a massive volley of arrows dealing a percentage of weapon damage.
Passive
1.Archery :Reduces the cost of Hatred-type skills by 50%.
2.Back to Basics :Increases the basic damage done by the Demon Hunter's weapon by 100%. OR Aggression :Increases attack by 20%. (Which ever increases damage more.)
3. Resourcefulness :When Discipline is under 20%, the regeneration of Hatred is increased by 30%