Quote from Jackzor
What was said during the call was that, basically, D3's release is dependent on how long the beta has to be to get rid of all the bugs/balance issues. So their working towards a 2011 release, but they expect it to take until 2012 because of potential issues that arise during the beta. Its just like at the last conference call, where they stated that the official expectation is that the game won't be ready until 2012, but they are doing what they can to get it out in 2011.Quote from Legatus1982
There is some conflicting information. An official post from (I would guess) Bashiok stating that they are aiming for a 2011 release, and this conference call where there are several people who have reported bliz saying "No games expected to be released this year"
Can we get confirmation on that quote? I haven't listened to the call.
The good news is that probably means that if the release has to get bumped to 2012, it will be early on in the year.
This.
Pretty much, by Blizzard saying, "We're aiming for a 2011 release." this means they want to get the game out asap. This is true I'm sure, does this mean they think they'll make it? HELL NO! Now, everyone step back from your hopes and dreams of playing D3 this year and look at Blizzard's track record, AND their task at hand. I'll reiterate from my last post, since I typed that out thinking that thread would be where most people where discussing.
Quote from Winged
If you look at it from a logical perspective, note a hopeful one, it looks very bleak for a release in 2011.
The beta will likely come mid-late Q3, only a small percentage of the game will be tested in the beta, the rest will have to be refined internally, since they've said they don't want to ruin all the plot, or content. Just because a beta ends, doesn't mean it's fixed. The beta ends when they feel they've got enough feedback to stabilize the game, I'd say 25%-50% of the patching work to the game is done after the bet ends.
On top of that, they don't only have one version of the final game. In any game there are way to many bugs to ever truly reach ZBR (Zero Bug Release). This is a phrase used to describe a game stable enough to release. After the finish patching problems found in the beta, they are left with multiple versions of the game, all of which have difference bugs. They must present all these versions of the game to a board, and figure out which one is most preferable to be the final production model. The versions are called "Clients". The finial product is call the "Gold" model.
Other than all that, which is obviously a process in itself, there is the paperwork which is a whole nothing branch of work that needs to be complete before moving onto production. In this stage Blizzard is emailing, calling, contacting hundreds of people a day working out payment, distribution, licensing, merchandise, and a whole bunch of legal BS that takes a very long time to complete, and can only truly be bitten into after they have a Gold model ready.
It's so much more than just having the game ready.
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Yes, creatures scale = # of players (we've known this for a very long time), but the scale isn't high enough to make playing a group as difficult as playing alone. In other words, creatures do not have 4x HP with four players in game, it seems to be closer to 2.5x or so.
Monsters do scale with player numbers in the Beta. This is even identified by a text marker on the bottom left of the screen the same as Diablo 2 displaying "-Player Name- Has joined the game, the minions of Hell grow stronger", or something along that line.
I personally do not recall ever hearing that. For a long time it has been that loot drops are the exact same when playing solo, or in a full game. The only benifit to playing with others is even with the monsters scaled up, you're still going to be mowing down mobs faster than you would be with less players, thus killing more monsters per minute, end result being more chances to drop loot.
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Yeah, the guts of Kirby, the Pink Panther, and Jigglypuff.
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I really don't get why they couldn't throw in a few Amulets, even if they're still working on them.. lol
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I bet there will still be a few over-priced ones floating around Ebay, I hope so anyway lol.
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I'm getting my hands on one one way or another!
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Nothing scales with more or less players other than monster stats, and maybe the amount of monsters. Not 100% sure on the second part. I know from past Blue Posts though that there is no EXP, or Loot scaling with more or less players. The only benefit to grouping up is to kill enemies faster, even though they are scaled up a bit. This makes for more chances to drop loot, since you are in fact killing more monsters per minute.
Hans covered it really.
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You can use a recipe as many time as you want, or craft the same item as many time as you want as long as you have the supplies. Come release though, no one will be looking for these low level items which are so easy to craft. Since you'll be level 60 (max level) by the end of Hell, people will then be looking for End-Game items at that point. To craft these items you'll need to salvage items from that difficulty, which will be much harder to get.
I'm sure this will happen to a small degree, but those people will be working for it since they'll be gathering supplies to craft true end-game items. Also, I guess you could try to keep selling low level items to low level players, but the gold you'll be receiving will be pennies at that point. Right now in the beta these are considered end-game items, that's why they're going for so much. Since they are in fact not even close to true end-game items though, they're very easy to make. So the profit at this point is insane compared to the cost to make them. This is just because we're stuck at super low level content.
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