• 1

    posted a message on I found this on youtube today...
    The Barbarian uses Rage, the Demon Hunter uses Hatred and Mana, the monk uses Spirit, the Witch Doctor uses Mana, and the Wizard uses Mana as well.

    ... Are you serious... -___-
    Posted in: Diablo III General Discussion
  • 1

    posted a message on The Ultimate Icon Thread!
    If cheeseburgers can be used as daggers, I've been using them wrong for a loong time..
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Make The Most Of Your Beta
    Make The Most Of Your Beta

    So, you were lucky enough to get into the Beta. Awesome! Enjoy your early look at the game! Though as a Beta participant, you do have a certain level of responsibility to fulfill. After all, the whole point of a Beta is to polish the game for release. So with that in mind, here's what you need to know to help make Diablo III even better.



    Think You Found A Bug?

    So you think you found a bug, and want to squash that sucker. Before taking any action on the forums, be sure to check it against this list of non-bugs which may be mistaken as one.

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    Official Blizzard Quote:



    Hey guys,

    I decided to compile and start a running list of issues that have been reported both internally here at Blizzard as well as externally on these forums that are not considered bugs. I will try to keep this as up to date as possible.

    If any of you feel passionately that these issues should be considered bugs and fixed, please post constructive feedback in the Beta Feedback forums.

    Launcher/Agent
    When Diablo III crashes, Agent does not close.
    Reason: Agent continues to run because it is expecting you to relaunch Diablo III. When running the Launcher after crashing, it will use the Agent.exe that is running instead of loading up a new one. To turn off Agent, close Diablo III normally.

    Combat
    The Barbarian is able to generate Rage by destroying destructible objects, while the Monk does not generate Spirit by doing this.
    Reason: The Barbarian loses Rage when out of combat while the Monk does not. We allowed the Barbarian to gain Rage on destructibles to compensate for this.

    Items
    Wizard items that are books are classified as Orbs.
    Reason: Books are considered orbs in our game because they function just like orbs. The name is a little confusing, but since all the book does is give you stats like an orb, we call them orbs. The only real difference between a book and an orb is the model.

    Monsters/NPCs
    When the Templar says "How should I train?" the player character does not respond.
    Reason: The Templar is letting the player know that he is ready for a new skill to be learned.

    Quests/Boss Events
    I declined the ready check/joined the game after my party started the Skeleton King boss fight and now I can't participate in the boss fight.
    Reason: Our boss fights are heavily scripted for ensure epic encounters. However, it became clear in the early development stages of the game that these events would break if players were allowed to come and go as they pleased. We lock the event to only those who accept it at the time it is initiated to ensure that the event will not break by people entering or exiting the game.
    Check this often, it will likely be updated regularly
    Turns Out It Was A Bug?

    Great! Just be sure to check your bug against this list of known bugs before writing up your bug report.

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    Official Blizzard Quote:



    Here is the list of known issues in the Public Beta. This is by no means a complete list, but covers several of the general issues player will encounter or find during their testing.

    Issues that occur in specific places are notated with "Act - Level Area". The level area is the name of the location you are in. It is displayed above your minimap.


    Battle.net
    Text can be cut off while on different Battle.net screens at different resolutions. The current work-around is to set the game to Windowed mode and then change it back to any resolution.

    Clicking on "Remember Account" does not remember your account.

    Sending an item from the Auction House to a stash that is full will lock your account of the Beta until a server restart.


    Battle.net Banner System
    Players cannot use a banner to teleport to a player who is not participating in an event started by a party member. For example, if there are three players in a party and player 1 starts the Skeleton King event, players 2 and 3 cannot use their banners to port anywhere even though they are not involved in the Skeleton King event.


    Combat
    Demon Hunter:
    The Demon Hunter will sometimes say "out of Discipline" when she is actually out of Hatred.

    Fan of Knives is not being buffed by increased attack speed nor increased casting speed.

    The passive skill Brooding has a 5 second-delay buff that is not removed when it is swapped with another passive skill.

    The passive skill Thrill of the Hunt has a 10 second-delay buff when it is swapped with another passive skill.


    Monk:
    When holding down Dashing Strike, the player has a chance to get stuck casting the Skill without spending Spirit.


    Environment
    Cathedral bookshelves have several issues in the beta. Sometimes loot will drop to the floor above the bookshelf. Other times clicking on the bookshelf will make the player path up to the floor above it. These issues have been fixed for launch.

    Act 1 - New Tristram: The door to Cain's House remains closed after the portal to get inside his house opens. The portal works correctly, it just appears over a closed door.

    Act 1 - Old Tristram Road: There is a canyon north of New Tristram that displays a solid red and orange glow. The light does not fill the canyon.


    Quests
    It is possible for the Blacksmith's anvil to not appear when the Blacksmith repairs the crown you turn into him.

    Act 1 - The Slaughtered Calf Inn: Leah's VO plays at inconsistent levels when she says " "I came back here to rally the militia, but--".

    Act 1 - Old Ruins: When Leah opens the gate during the quest "The Legacy of Cain : Go to the Old Tristram Gate", the lock flies very far off of the gate.

    Act 1 - Cemetery of the Forsaken: During the quest "A Shattered Crown : Search for Leoric's Crown in the Cemetery of the Forsaken," the Matriarch's Bones event can break if two or more players click on two different Funerary Urns at the same time.

    Act 1 - Cemetery of the Forsaken: You are able to target the Cemetery Gate that leads to the Fields of Misery after using the Stone of Recall during the quest "The Crown of Mad Leoric : Talk to the Blacksmith"


    Items
    Certain Rare items will lack names.

    Some Demon Hunter and Wizard helms are not displaying the correct icon.

    Some Witch Doctor-specific item affixes misspell the class as "Witchdoctor".


    Monsters/NPCs
    Skeletal Archers deal much more damage than other equivilant Skeleton-type monsters

    The lore entry for the Skeleton will not play its voice over. The lore entry itself shows up correctly in your Journal.

    Hydras that are spawned by killing Arcane-affixed Hydras display the name "!!Missing!!" in the chat log if the player is killed by them.


    Compatability
    We are aware of the several issues related to nVidia Optimus machines.
    Check this often, it will likely be updated regularly
    How To Write A Good Bug Report

    So your bug is neither a non-bug, or a known bug, congrats! To be as helpful as possible in reporting your bug, be sure to read through Vasadan's proper bug reporting guide before posting in the Bug Report Forum.

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    Official Blizzard Quote:



    Hey guys,

    Once again, welcome to the Bug Report Forums! I am very excited to work with all of you.

    Now that I've spent the morning going through all of the posts from last night and today, I wanted to touch base with you on what I am looking for in bug reports. Please read through this guide as it explains some Do's and Don't's for bug testing and reporting.

    Alright, let's get started.

    Ground Rules
    First off, feedback is NOT a bug. Anything related to feedback, class balance, boss suggestions, etc. belongs in the Beta Feedback forum.

    I read every single thread that is posted on the forums. However, I will not always respond to them. Please DO NOT bump posts. I will ignore and possibly delete any post that simply says "Bump" or calls out for a Blizzard poster.

    When reporting a bug, please make a thread for each bug you find. Threads that contain multiple bugs are difficult to manage, especially if I am unable to reproduce any of them on my end.

    Please use the Search feature to search the forum and see what bugs are post. If you have a duplicate thread, I will lock it and point you to the current thread where the bug is being discussed.

    Finally, please only discuss bugs within the threads. Avoid completely off topic discussions or other things not related to the bug in the thread.

    Bug Writing
    Ok, you found a bug, congratulations! But now what? This guide will explain how to accurately write a bug report.

    When posting a bug, please include a Summary that attempts to accurately describe the bug. I should be able to understand at least 75% of the issue you are reporting simply by looking at your Summary. I understand that the size of the Summary has to be short, but please do your best.

    Good summary: Tooltip for the skill Bash has a typo
    Bad summary: Bug with smash skill

    After your Summary, include a brief description of the bug you experienced. Include as much RELEVANT information as you can. Where you in multiplayer? Could you reproduce the issue? I need to know this stuf.f

    If you have steps and can reproduce them consistently, write them out. This will help Quality Assurance get a must faster turn around time reproducing the issue and reporting it to the Diablo III designers.

    Finally, it always helps to attach a link to Photobucket (or another picture hosting site) that displays a screenshot of the bug. If you need to include a , link to a as well.

    Types of Bugs
    Below are some different types of bugs you will encounter in Diablo III. I also have included the specific information I would like for each bug reported of this type.

    Combat bugs - These are pretty simple. If there is a broken skill in the game, include the name of the skill and the class that uses the skill.

    Example: The Barbarian's skill Bash does not knock enemies away.

    Quest bugs - These can be complicated. For them, I ask that you include two things. The first is the name of the quest and quest step that you were on during the quest. The name of the quest is the name that displays at the top of your quest log, while the quest step is the specific instructions for you to complete in the quest.

    The second thing I ask is if this happened in multiplayer or solo play.

    Example: During the quest "The Fire From The Sky : Slay a Wretched Mother", you cannot kill the Wretched Mother in multiplayer.

    Environment bugs - Finally, Environment bugs round out the specific types of bugs I need more information about. For Environment bugs, please describe the issue you and tell me where it is located. The level area you are in can be found above the minimap. Every location in the game has a level area, and it helps to know this before I start looking.

    Screenshots are perfect for Environment bugs as well. They will accurately display the issue you are seeing.

    Example - In New Tristram, one of the houses is bright pink.

    Crashes
    Crashes are getting their own section because of their complexity. Anything from your client closing to the entire server going down can be a crash. For these, you just need to be as specific as you can. Is this reproducible? Is this multiplayer only?

    For my required information, I would like you to copy paste the beginning of your DxDiag (or config file for Macs). This will tell me what your computer's specs are, what card you are using, and what your drivers are. If a crash log is generated, please copy the crash line and the first few lines of the stack trace as well.

    Again, welcome to the Beta Bug Report forums! Following these guidelines will allow all of us to work together as efficiently as possible. Thanks for reading and enjoy the game!
    Reporting Hacks, Cheating, And Exploits

    Due to the viral nature of these problems, they must be handled differently than other issues. Never under any circumstance post a thread about one of these on the forums, it'll just spread the problem. Your thread will be deleted, and you could be facing a permanent ban. If you find an issue of this type please send a detailed Email to hacks@blizzard.com, or fill out a form here.

    Beta Feedback

    Squashing bugs and reporting hacks aren't the only productive parts of a Beta. Player feedback is also very important for bettering the game before release. Before you express your suggestions for the game on the Beta Feedback Forums, make sure you've read through the Feedback Guidelines.

    Problems With Streaming And Downloading

    Having trouble downloading the game, or streaming it to hungry viewers? Check your issues against the currently known problems, and possible solutions here.


    Now that you know how to handle any potential problems, enjoy your time playing !



    Diablofans Social Media!

    For those who weren't granted Beta access yet, don't fret. We here at Diablofans have a robust, ever expanding collection of Diablo III content just waiting for you to check it out! Be sure to regularly check out all of our branches for your recommended daily amount of Diablo III.

    YouTube
    FaceBook
    Twitter
    IRC
    Posted in: Completed Work Area
  • 2

    posted a message on What do you do for a living?
    I have a pretty neat story I guess.. Kinda one of those, "Follow what you love, and you'll succeed" kinda' things :P.



    I'm 21, and a business owner; I own 50% of a lifeguard business on the East Coast of the United States in New Jersey named Coastal Ocean Surf Rescue. My business partner and I founded the company this last year, and just finished our first season on the 5th (Labor Day).

    We began the season with two private beaches, both with 50-100 residents, varying from week to week due to new families renting out the houses. We took these beaches from under our old employer, who we worked for for 6+ years. The old company, the Barrier Island Lifeguard Association ran their beaches terribly, and treated their guards like slaves.

    We studied these flaws for two years, and spoke with the beach associations about complaints they had, and their general experiences with the guards, captains, and boss. After many library hours researching beach codes, liabilities, and other legalities we began the paperwork of starting our own business. I'd by lying if I said I did a whole lot in this area, my partner is the business major, I offered only the Lifeguarding experience, and leadership to guide a crew. After we officially formed the company with cash out of our pocket, we made our proposal with two of our old companies' smaller beaches, offering superior serves and promising to improve on the weaknesses of the old company.

    Lucky for us, our old boss was such a prick, and the guards she hired were so lazy and inattentive, they took a leap of faith and signed our contract. From that point my business partner and I posted the job listings on craigslist for lifeguards, hosted a tryout in March (50 degree water!), individual interviews at our local Barnes and Noble, and hired enough guards to fill our schedule.

    I took the role of Captain, which means being at our beaches at very least five days a week (most of the time I was there seven), teaching my guards everything I know, and hosting workouts multiple times per day.

    Bill, my business partner took the role of Chief, which means dealing with paperwork, calling in paychecks, keeping track of hours, and speaking with the beach associations daily; something our old boss did once a year..

    The Presidents of the associations loved us so much, they gave us a very generous tip, and wrote up great letters of recommendations so we could expand quickly. From there, we contacted three of our old companies' other beaches, and told them of our business philosophies, experience, and success this year.

    My company will be starting the season next year with no less than five beaches :D. We very well could take all of our old companies' seven remaining beaches, but we know all to well that expanding too fast is how many small companies go under.

    I stuck with lifegaurding for 6 years, miserable with the way my boss treated me, but loved every second I was on the stand. I put my all into workouts, attentiveness (glaring at the clean for seven hours a day can be hard!), and treating the beach patrons how I'd want to be treated. If I had not done all of that, I wouldn't be where I am today.

    Sadly, ocean guarding is only an 80 day season. No worries though, with the profit we made this year, and through connections we now have from our beach associations we have plans to expand our company to guard pools, and open up our own surf shot this year.


    Stick with what ya love' man! B)
    Posted in: Off-Topic
  • 1

    posted a message on Squirting... Hot or Not?
    Quote from Sixen

    Quote from FingolfinGR

    And you seemed to think anal is less gay.

    *anal will be discussed in another meeting and should we have issues, we'll be definitely ask for your assistance again!
    Is this a News/Mod cross-team meeting? If not, it should be.
    Agreed!

    As for the topic at hand, hot foshow. It's not even really the action of squirting that's hot, but girls that can normally do it have much more intense orgasms, which is hot.. You see.. I knew this red head once..
    Posted in: Backstage Archives (Pre-Release)
  • 1

    posted a message on Welcome Zero(pS) and Wingless!
    Zhuge, you're such a good sport about everything lol. One of these times I'm waiting for you to come out with this amazingly articulate post that silences everyone..
    Posted in: Backstage Archives (Pre-Release)
  • 2

    posted a message on Character Resource Page
    Finalized Character Resources

    With the Beta tantalizingly close, Blizzard continues adding to their new Diablo 3 Community Site. This afternoon we got a glimpse of each classes' Resource System, complete with animated globes! Though this information is generally already known, by Blizzard posting an official page on the topic it seems the function of each system is finalized. Each system specifically supports the classes' generic role in combat, though doesn't completely prevent the possibility of creative, wild builds.



    DiabloWiki.com - Barbarian Barbarians use Fury, which is generated by both landing and taking hits. Some skills generate more fury than others, such as Leap Attack and Ground Stomp. While other skills are Fury heavy, such as Whirl Wind and Threatening Shout. The Barbarian will begin to lose Fury if he or she is out of combat for too long. The Fury System urges the Barbarian to be aggressive by generating Fury from both damage given, and received. Yet punishes the player for staying out of combat for too long.




    The DiabloWiki.com - Demon Hunter Demon Hunter has a split system, using both Hatred and Discipline. Hatred regenerates quickly, and is diminished by using offensive skills such as Bola Shot. On the other hand Discipline regenerates slowly, and is used for more defensive skills such as Smoke Screen, and traps. The Hatred/Discipline resources grant the Demon Hunter the ability to inflict damage from a far, or lure enemies into deadly traps.




    A DiabloWiki.com - Monk Monk relies on Spirit, which is gained from landing swift attacks such as Fists of Thunder, along with other special Spirit generating abilities. Other powerful attacks only deplete the resource, such as Seven Sided Strike. Spirit does not diminish when the Monk is out of battle, as the Barbarian's Fury does. Spirit guides the Monk to dish out as much damage as possible, while receiving as little as possible. Many of the Monk's skills aid in not getting surrounded.



    Mana fuels the DiabloWiki.com - Witch Doctor Witch Doctor, like in Diablo 2 Mana is gathered slowly, yet has a deep pool. The Witch Doctor may also take advantage of Mana generating skills such as Mana Steal, along with Passive DiabloWiki.com - Traits Traits to help quicken the process. Most other attacks aside from Mana generating skills only diminish the resource. With the slow regeneration of Mana, the Witch Doctor is best off keeping an eye on his or her reserve. Fall too low and you may find yourself hopelessly thirsting for Mana in the heat of battle.




    DiabloWiki.com - Wizard Wizards will use Arcane Power, a fast regenerating resource to fuel their vast array of magical spells and abilities. Using skills will only drain your Arcane Power, so pacing yourself in battle will be key to maintaining a constant bombardment of pain. The fast regenerating, yet shallow pool of Arcane Power supports all of the Wizard's skill disciplines, yet limits the amount of spamming which can be done at one time.




    Though each resource system has its general function for its specified class, this in no way limits your personal play style.


    Official Blizzard Quote:



    Maximizing the Devastation
    While the fundamental rules of each resource are set in stone, how they’re strategically spent can be greatly customized through passive skills, which can drastically alter how quickly and efficiently your resources generate or regenerate. Through the use of specific skills, as well as the near unlimited combinations offered by skill runes, you can fine-tune your character’s power through resource management and control. Now the choice is yours. Pick your favored class and learn to maximize the benefits of the resources at your disposal, rendering you an incredibly powerful hero and deadly foe of the forces of darkness.


    Special thanks to Verity for the lead, and Zhuge for helping extract those nice resource globes.

    Oh yes, the Beta is coming.. Find out what to expect From the beta and DiabloFans!

    Also be sure to vote in our latest poll, and listen to this week's DiabloCast here!
    Posted in: News & Announcements
  • 2

    posted a message on Battle Fuel
    I recall a thread about this a while back that I gave my response in.. Ah here it is :)

    Quote from Winged

    Since I minor in nutrition, and have been a personal trainer in the past, I fear my response might not be what you want to hear :P. Trust me though I'll be following my own advice on this.

    So just like a professional athlete, the weeks before release I'll be sure to perfect my sleeping cycle to my needs. In this case you'll want to be able to stay up for a little longer than normal for a few days in order to game more, so you'll want to drink lots of water each day during the weeks prior, and slowly take 1-3 hours off your sleep hours each night until you feel you've reached your maximum asleep to awake limit. This takes a few weeks to figure out, and you don't want to try and stay up 16 hours a day right off the bat, you'll just crash. You want to figure out your balance; how many hours you can stay awake each day for a week without crashing. I find I need 6 hours of sleep a night to maintain a steady schedule.

    For the super hardcore (And jobless ;)) gamers, you could try the Uberman, or other cycled styles.
    <input type='button' class='bbc_spoiler_show' value='Show = morestuff' />
    For more info on this style just Google it!

    As for food, I'll be eating very healthy the weeks before (As you always should as a hardcore gamer!). The day before release, I'll eat a very heavy, complex carb loaded meal for Dinner, just as athletes do before a big event. Doing so loads your body with stored energy for the day after, which can be used both mentally, and physically. For Breakfast I'll eat a egg/vegetable omelet, with orange juice and a side of fruit. For the other 5 meals I'll eat according to how I'm feeling energy wise. If I'm feeling good, I'll eat a very small meal, like a cup of yogurt. If I'm feeling drained, I'll eat some more carbs mixed with a white meat to boost my energy level.

    Sodas, candies, packaged snacks, and sweets of any kind are your worst enemy with the intention of hardcore gaming. Have you ever eaten crappy all day then tried to game for a few hours? Your eyes strain after an hour or two, your mind feels foggy, your reaction time may be off, and you might even get cramps in your hands or neck. Not to mentioned you'll likely crash and start falling asleep. Many people blame this on gaming for too long, or being tired. These things may be a factor, but more often than not it's your diet, hydration level, and health level. I've playing games both console and PC for 14 hours + with little to no problems, and even slept fine right after.

    If you eat right, drink a lot of water, and keep fit your gaming will go way up. Both in gameplay, and how long you can game at a single time without feeling fatigued. Hope this helps!

    :d3d:
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Magic Find Question
    Quote from MisterIncredible

    Player 1 has 100% magic find. Player 2 has 0% magic find. First mob drops for Player 1 but Player 2 kills it. Player 2's magic find is calculated to the kill but since he has 0% magic find, Player 1 receives a normal item. 2nd mob drops for Player 2 but Player 1 kills it. Player 1's 100% magic find is calculated to the kill and a rare item drops but Player 1 cannot loot it or see it. Player 2 loots it & wins the game.....So my question would be, is the loot round-robin or who gets the kill?

    Let me clear this up a bit.

    Okay so seem to know about how each player gets their own drops, what you seem to be misguided on is how drops are effected by the players participating. I'll list the facts than explain them to be clear, since this is often misread, and misunderstood.


    • The only requirement to get drops from creature is to be in a certain proximity (we don't think the distance of this proximity) of the creature when it dies. This is also the same for experience gained.
    Say you're in a four player game, and you feel like a boss and tell everyone to sit back and let you kill everything. As long as the other three players are in that certain proximity to the creatures when they die, they'll get loot and experience.


    • It doesn't matter who kills the creature. The player who kills the creatures gets no extra drops, or experience. Nor does it matter who did the most damage to the creature.
    As in my previous example, it doesn't matter who kills the creature. You don't even have to hit it..as long as your close enough when it dies, you'll get loot and exp.


    • Your drops are only effected by your stats.
    So seeing as each player gets their own drops, and it doesn't matter who kills the creature, or even who hits the creature, your drops are only effected by your magic find, no one elses.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on The Most Powerful Class For End Game
    Quote from koryman101

    Quote from Winged

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    I see the logic in assuming Blizzard can not perfectly balance everything, so there will have to be superior builds. I can assure though, they will make sure there are no builds that stand out too much. It's one of the main reasons D2was so broken, and it surely something they've had in mind to stop all along the dev process.

    They've stated many, many times how each class has movement skills now. This is for the soul purpose to help balance classes. In D2 the Sorc has tele, so every other class was forced to use Enigma. In D3 each class has a movement skill, and each movement skill will have a cooldown.

    Anyway, another topic they've spoke of many a times is how they are putting a lot of effort into making as many viable classes as possible, be it Normal mode, or Endgame levels. Surely there will be some classes which just by the essence of the skills and passives will be more effective at certain things, but I highly doubt there will be and Hammerdin situations.

    Don't tell proletaria that though :P

    agreed, my point in all this was my opinion was the WD would be better, not ALOT better, just a bit better then the rest at farming and i gave my reasons, i know if any build really stood out it would be nerf'd. but assuming they do at least a decent job of balancing before the release, there hypothetically won't ever be a need to nerf any skill just because its a bit better.

    Speaking only of Inferno grinding, I could see the Which Doctor being effective as a solo grinder if, and only if the AI is still as dumb as it is in Normal, Nightmare, and maybe Hell.

    The topic of AI seems to be overlooked very often when discussing class effectiveness in PvE. At Blizzcon we saw some great examples of smart AI, which can scale up with each difficulty making smarter and smarter moves.

    Assuming Inferno is intended to be truly difficult under any circumstance, what if the AI is smart enough not to just attack your pets, but instead goes straight for you some of the time? If this was the case, the smarter creatures would pose a huge problem for your meatshield WD build theory :P.
    Posted in: Diablo III General Discussion
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