Nice piece of write.
I never thought of shrine as something necessary for D2, and it itself has the potential to ruin pve gameplay quality, in fact I'm glad they scrap all the foolish boosting, powering up it does.
Yes, if it is simply bonus for your exp when killing hordes of demon instantenously, it's still stupid the idea of it, but if they're willing to develop it into more sophisticated construct of killing rather than blowing everything up at once. For the bonusing experiences for killing is a great idea.
- BarlowEnter
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Member for 13 years, 3 months, and 13 days
Last active Wed, May, 30 2012 04:31:43
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Jan 20, 2011BarlowEnter posted a message on Two Stashes, No Jewels, New Shrines and the Enigmatic SentryPosted in: News
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Jan 15, 2011BarlowEnter posted a message on Sharing thoughts about the Shared StashGlad hearing share stash is officially activated. Was Jackzor the one who tweet those questions to Blizzard? Seen some of his questions on @diablo, lots of good ones; lots of thanks to him.Posted in: News
Welcome everyone to take a look at my Edge Livings, monster mechanics theory.
Diablo Fans>Diablo Forums>Diablo III -
Jan 14, 2011BarlowEnter posted a message on Male Demon Hunter - Coming by Next Week?Hmmm, something happended here and it happend fast.Posted in: News
I think my post was deleted immediately after it is online. Is that really necessary?
I see people said a lot worst than the playful two sentence I used. see one post usesbastardon others, and I'm certainly not being judgemental like someone who I was referring to.
Really have to go that far? -
Jan 14, 2011BarlowEnter posted a message on Male Demon Hunter - Coming by Next Week?Posted in: NewsQuote from leftfoot
Some people are just afraid of change and progression. They have a hard time visualizing how the change will actually play out so they reject it.
Bite me. -
Jan 14, 2011BarlowEnter posted a message on Male Demon Hunter - Coming by Next Week?No one REALLY wants to get into this over and over again, but it does reminds us of how the dev team had made its fan base screaming at each other through the development.Posted in: News
There's a reason why this goes on and on, the texture they choose, the absences of the medieval theme, character attributes auto distribution.
And there's certain sensible aspect to why Blizzard is "naturally" making everything so aggressive for debate. It is to expand its product's market without the exclusive needs to match the standard of the cult followers for d2/d1.
So a hunk for DH makes the charc more approachable for general public, but lesser meanings for cult fan base. -
Jan 13, 2011BarlowEnter posted a message on Bashiok on Rune Levels and ProgressionPosted in: News
Official Blizzard Quote:
4. Around what level will you have to be to use the highest level rune?
But you can't spend more than 5 skill points in that skill until you up the cap! Ha HAH!
I know a sexy brain when I see one. And that's a sexy brain playing sexyness. Am I fracking saying sexy?
Or am I getting affectionate viewing a serious look into Rune socketing. -
Jan 12, 2011BarlowEnter posted a message on Bashiok on NDA, Zombies, Pets and DisintegratePosted in: News
So now Ophion is saying it's vary to translate the angel's act in Diablo.Quote from Ophion
Their intentions has nothing to do with the methods they use to achieve them. Sending down a random meteor that turns people undead? Really?
Perhaps saying even if the meteor is sented from heaven, there's a purpose behind it?
Perhaps saying there's some history of diablo he had follow through with that gives their method other interpretations? -
Jan 11, 2011BarlowEnter posted a message on Bashiok on NDA, Zombies, Pets and DisintegratePosted in: NewsQuote from Jackzor
I don't know that the cultists are powerful enough to summon a huge meteor. Whoever is behind the cultist's rise to power probably is though. I don't see how someone that evil isn't somehow connected to Hell though.
And we should keep in mind that the Angels in Diablo are much more sinister than the angels in the Bible. Not to mention that God/Jesus raising the dead is part of the Apocalypse, so its not out of the question that the Heavens are commanding the dead in D3.
My freak juice is flowing just by you contributing such fun facts. Angels in Diablo are sinister? (mmmm monsterous elemental beings?)
No argument with bible's reference; and I simply feel joyful for how literal can the dev team be with the activities of angels in Diablo.
I really should start paying attention to Diablo story content. And of course I'm prepared to take considerable focuse in D3's storyline. While I've never taken a serious notion to Diablo plotwise in the past, I'll admit much of it has to do with the age when I engaged in D1 on playstation platform. Mmm, but such facinating knowledge for the activities angels played in the story of Diablo. -
Jan 11, 2011BarlowEnter posted a message on Bashiok on NDA, Zombies, Pets and DisintegratePosted in: NewsQuote from Don_guillotine
I have a feeling Necromancer might return in an expansion (two expansions is a real possibility). This is because WD isn't an archetype summoner, but bit of a hybrid.
Wouldn't that be nice. That will be a recapturing of something important for me actually (defnitely not talking about pet mechanics this time :>)
I learned the word "necromancer" because of the need of knowing why my character look so weird. This was in my six grade? Fifth? No clue, remove my father's big-whale-stomache dictionary from the study and check on the whole deal of necro myself. Quite satisfying.
Can we look forward to the dev team annually expanding the game's content? Do you think that's possible? -
Jan 11, 2011BarlowEnter posted a message on Bashiok on NDA, Zombies, Pets and DisintegratePosted in: NewsQuote from Don_guillotine
This is indeed a very good argument.
While someone might argue that having no ability to micromanage your pets is detrimental to one's ability to play the kind of WD they want, I think that it is exactly the other way around.
It'd be an easy cop out for them to just have a pet bar similar to what WoW has, with commands such as "attack", "follow" and "stay. Then they wouldn't have to bother making a decent AI for the pets.
There's got to be more to it than stay/defensive/offensive. Sorry if I'm completely obsessive with this thread, for I'm subconsciously driven to the idea that one of Blizzard's staff is reading this post, and Bashiok's interest was meant to see how the community reacts.
Here I'll say this, even if most players will focuse on solo activities to one's builds pontential, the "instructions" creation doesn't really hurt the format infact the two dementional world of Diablo encourages it, and I think a true summoner is something decent to be looking forward to in the new Diablo.
I think some people's blood can get real pumped up for this possibility. A Witch Doctor. Obviously this can be dealt with without making it as dramatic as RTS standard. Maybe I'm battleing alone here, but I see summoners as something that was eventually going to evolve out of Necro. And it could allow summoners pvp viable as well.
Why not take considerable care into what this system can accomplish? Is there really no one out there wants to see a Diablo version of a summoner? The angle of its world really can give a clear picture of what a summoner should look like. -
Jan 10, 2011BarlowEnter posted a message on Bashiok on NDA, Zombies, Pets and DisintegratePosted in: News
I see all positive things coming out of this direciton as well. Cannot remember when was this being established by Jay Wilson though, but it is an important aspect of Diablo 3 for us to look forward to.Quote from duffman
Keep in mind that bosses are going to be a lot more interesting than they were in D2. Blizzard said themselves that they want to make bosses more like a Zelda boss, and from what we've seen so far, there is going to be a lot more happening in a boss fight that just a simple attack/dodge scenario. Couple that with the number of skills and rune variances, I find it hard to believe you will want to just use one skill.
The real step up would've been any possible D3 world editor release from Blizzard. Unfortunately it's been decline gently by the development team themself.
Quote from SFJake
Man, they know how to speak to a naive crowd. Yes, I'm sure you'll be really happy when you realize that this extremely inaccurate comments, translated to: "Well, I hoped that we would, but I can't say exactly how it is because it might just not happen. And here the game is released and you get some lame ass options. But hey, people we're happy about it until they bought it. Win!"
They shouldn't even be allowed to talk if they're going to be so stupidly vague.
That's a bummer, it's true though.
I was going for a fan comment reinforcement to Bashiok's statement with stronge approval. But it's true the depth will never go into a real "instruction" we hope to be specific with.
Why do I really feel that way though? Probably the same as you do. The sense of pet "micro" doesn't theme to the kind of game they're going for? God I hope that's not true. But there is an idea oh sir we all know that very well, and the right for us to handle creative minion micros are not favored, too much "brain" to be gifted into the world they're going for.
Therefore I can only applaud to whatever additional features to be add into a summoner's deal. -
Jan 10, 2011BarlowEnter posted a message on Bashiok on NDA, Zombies, Pets and DisintegratePosted in: NewsLots of thanks for the person who asked the question.
Official Blizzard Quote:
Does diablo 3 allow player to micro pets like in titan's quest?
Sort of. Direct control of their actions, no, but there's a lot of thought and strategy that can go in to pet control far beyond just summoning new ones when the old ones die.
There're so much excitement in me now for knowing there's more to it than exploding my pets brains out when they are looking fried. Just the thought of now minions are being dealt in more depth, I can calmly execute any further worrisome comments that has been swimming in my mind ever since the first zombie dog revealed its inners in great purple clouds. Hey, whatever. As long as they're "having a lot of thought" for any sense of pet controls. Great post. -
Jan 8, 2011BarlowEnter posted a message on Bone Fetish Army and the SentinelPosted in: NewsQuote from Don_guillotine
This tweet tells us that one of the runes will turn the fetish army into Bone Fetishes, those pesky little undead that blow up violently upon death. I see this having a lot of nasty applications for PvP situations. Nothing to turn the tide of an arena battle like a horde of exploding skeletal pygmies.
I don't think I'm excited to learn more of Witch Docotr's summoning skill has relations to exploding themselves up.
This is not simply a question from individual players' interest, this is how the pet mechanics are ever going to have a more sophisticated stand for gameplay value.
I don't see implementing some simple key instruction will ever harm the idea of how D3 works. Will people who hates wow really say no to an in-depth feature for small minion micro?
A little more strategy to its usage can really create more rooms of sophisticated builds arround a Summoning-Doc.
Otherwise personally, I will avoid all pets related builds for my Doc. - To post a comment, please login or register a new account.
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To watch Pogo (Nick Bertke) playing live, and The Wicked in theatre. That's how I'll be willing to lose my soul.
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And anyway, based on what we have seen so far, the hell and heaven they have in mind might not be as we would expected it would be. Well yeah so far there have been great D3 world establishments, but there're still alot just really out there.
If they want to make the game a kicker. I would say they should just keep on kicking, might as well make this a classic of itself. Aye?
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If you bring your girl friend in for the action, both of you do the throwing, it would be the slow motion nightmare I think he'll sincerely remember for the rest of his life =P
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I know nicer clowns will do hiccup tricks though. They will act like they're trying to stop themself from making the hiccups. It can be fun. But still creepy. I agree, clowns give me the creeps. Even the regular ones in our world.
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Oh my...
Well I didn't read any of the D books, I voted for the other, therefore I wouldn't accidentally ruin some kind of close match between two winning candidates, that are two very interesting places we would like to be in. So you guys knock yourself out
If there're medieval jesters to be seen in any of these worlds I will be glad to see them become reality in gameplay. Vampire jesters or demon jesters.
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Looting from angels, I suspect there's only a profile of a storeroom dummy behind that hood.
It will be thrilling to kill something with such figurative body. And maybe in a place that will maddened' mortals vision. Background music suited for an asylum. Oh, for heaven's sake!
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When pve players dropped into these shakes, roles will be given to players that will have more to do with responding to the environment. One of the teammates will be responsible for exploring the environment, by exploring the environment, this role materialize what he sees before him. Players however can choose to walk into unexplored terrortory, yet the demons they encounter will be tougher to kill, and the environment which their extremely near sighted vision will be changing from moment to moment. And the change also refresh the monster spawn in his/her's standing area.
Until the leading team member arrive to stabilize the area, freezing the change. This however can be use as a purposeful teamwork, making one of the non leading team member a scout to walk into dark area, switch away the environment until it's no longer a wall before him, but a door for instance. This can be use when one of the team member sees the environment is turning deserted, or soon will be walking into a dead end.
There could be a treasure placing's logo on the dead zone's map for players to get to. And I think there should be a secret role that comes up once in a while among the team, which the secret role has to kill the path, making it completely blocked, explored. This role will know a different treasure position located somewhere, players can stalk him to get to it, or he can attract hordes to destroy the team...well I haven't figure out exactly how this role should function.
If one's not the guide of the team, walking into dark area and attracted demons from there, these demons will still be the strengthened demons if pulled into explored passage.
And I think this can be at least another angle on what a cow level would be like in D3.
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Example for ingame content: D3, Decapitating scene, still walking in logical terrory, in frame of something that is expected.
D2, running on the field with armed witches trying to chase you down. Stabbing them by cursor, killed, float abit, drop. That simple.
But in length it was one of the most exceptional monster killing in D2 I can remember.
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They're not trying to make games that hads heavy unique flavour of its own anymore, or at least satisfying in that terms of thinking really.
Peoples' reaction to SC2 and now D3 is definitely something that's really there, it's not the amount of blood you're willing to spray, or the cartoon bones poking out, it's D2's twisted monastery music, and the actual logical creation behavior that should be leading up to it in comparison. No amount of bright colour blood flow can compare to that kind of direct thinking.
It doesn't has to be sick or twisted, but it shouldn't be playing it so safe in reach.
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There was a crooked man, and he walked a crooked mile,
He found a crooked sixpence beside a crooked stile;
He bought a crooked cat, which caught a crooked mouse,
And they all lived together in a little crooked house.
I don't know if this has anything to do with the man in the shoe. But I know there's suppose to be a tale that's about a man lives in a shoe. Just couldn't wrap my head around it just this second.
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I still don't see them actually bring in other serious weapon options for the class.
It is just so not like Rogue, and in a bad way!
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http://www.youtube.com/watch?v=QhE9gim4bsg
"To see you. To hollow. Determin. Your shoulder. Say horror. Sahorror."
Yeah I have trouble paying attention to the lyrics when the song is still fresh to me.
Some gameplay to go with the next soundtrack.
Song: When I'm Small, By Phantogram.
http://www.youtube.com/watch?v=i3OXMao-GfM
"Hey. Now. Now. Now. Owl. Owl." Nope. Not a clue. Here's the band itself.
http://www.youtube.com/watch?v=28tZ-S1LFok