- Raptorbonz42
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Member for 13 years, 2 months, and 6 days
Last active Thu, Aug, 30 2012 06:51:13
- 3 Followers
- 670 Total Posts
- 18 Thanks
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Mar 16, 2011Raptorbonz42 posted a message on Bashiok on Skill Balancing in PvE and PvPGood summary/insight Don! I have to say though that I hope you are wrong about the Beta test being primarily PvP. I want in on the beta, but I'm not a huge fan of PvP. :tongue:Posted in: News
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Mar 13, 2011Raptorbonz42 posted a message on A DiabloFans Editorial: the Guiding ParchmentI think that the campfire icon might be where the artisans gather near, or perhaps all of you're followers (will Cain and/or Leah be following you again?), this I think is supported by the map in the artisan reveal video. That would allow them to have an icon where you can find the shops etc. while not having to populate it with several icons too close to each other.Posted in: News
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Mar 5, 2011Raptorbonz42 posted a message on Fourth Batch of Screenshots and Art@ Snillum Technically the eruptions can't be placed exactly enough to say they were killing the dinosaurs before the comet (some people think the Deccan Traps were caused by the impact), but still true about the decline bit. :thumbsup:Posted in: News
Anyway, I think the instant stowing of gear won't be a problem especially since they put thought into were it goes when it gets stowed. Also, am I the only one who is wondering why there is no interface on the bottom of so many screen-shots? I'd love to see that part of it at least as much as the action portion of the screen! -
Mar 3, 2011Raptorbonz42 posted a message on Fourth Batch of Screenshots and ArtPosted in: News
Nah, I know Ive seen that Signature before... Ah-HA! Page 8 in the artwork section Liah over a flaming gap, and again the 3 three panels of Decard Cain when the comet hits. Waaaay back from '07. Now I don't know the people working on the game but we've seen this artist's work before. :tongue: -
Mar 3, 2011Raptorbonz42 posted a message on Fourth Batch of Screenshots and ArtPosted in: News
I thought It was an illustration/concept art piece. Especially because it's signed. -
Mar 3, 2011Raptorbonz42 posted a message on Fourth Batch of Screenshots and ArtIf that is what it looks like in game....I will have to find those folks complaining about art and punch them in the mouth. :starwars: But seriously, those are fantastic! :laugh:Posted in: News
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Feb 27, 2011Raptorbonz42 posted a message on The Diablo Chronicles: SocketablesOr they could make the top 3-6 grades only take 2 of the previous level. this would drastically reduce the number needed to something you could reasonably achieve with dedication. Something like 3^6 * 2^3= 5,832 grade 5 gems per star. 1,728 gems for 3^3 * 2^6Posted in: News
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Feb 25, 2011Raptorbonz42 posted a message on The Diablo Chronicles: SocketablesPosted in: NewsWhat this means is that you need to find a total of 98415 grade five Gems to get one grade fourteen Gem.
what is the math on this 'cause I'm not getting it. 5 to 14 means 9 levels of increase, 3^9= 19,683 2^9=512 and 4^9=262,144 Is there something big I am missing? - To post a comment, please login or register a new account.
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Those skills can't be applied to the LMB even in elective mode...like Mantras or Sentry.
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Point:
Counter point
A)
Numb: Increase Slow (Change: Defensive tool)
Snow Blast: Progressive Damage increase (Change: offensive channel)
Cold Blood: 0 AP cost (Change(minor): Primary attack)
Sleet Storm: local AoE (Change(major): skill retool)
Black Ice: DoT on ground (Change: Offensive utility)
result 1 Drastically different skill; 2 significantly different skills; 2 fundamentally similar skills
Obliteration: Damage increase(Change(minor):Offensive tool)
Arcane Orbit: charge based persistant local AoE (Change(major): Skill retool)
Arcane Nova: Instant local AoE (Change(major): Skill retool')
Tap the Source: mana reduction (Change(minor): offensive tool)
Celestial Orb: Penetration(Change: AoE redistribution)-->closest thing to Frozen orb in D3?
Result: 2 Drastically different skills; 1 significantly different skill; 2 fundamentally similar skills (depending on your view on Celestial Orb which I mapped as significantly different)
On topic: The math pages are really interesting, how could you include the fact that not all skills can be mapped to the LMB? this removes the possibility of some builds in classes with more than 5 such skills (Barb:8 DH:6 Monk:10(again hit hardest!) Doc:5 Wiz:7) or is that just dumped into 'about 70% of these builds will be trash but who cares because that still leaves more than 10 billion builds' idea?
Edit the sunglasses was supposed to be B and ) but I won't change it cause it made me giggle.
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Now I have about 5 builds for the Doc (which looks to play more similar to the Druid than the Necro IMHO) some are silly (only dog skills) some are not, and they tell me that I can take at least the serious builds and with the right gear, and a some tweaking (which I can do as I play my first character: How Terrible!) I can play that character. and it will be mine!
I don't care that I can change to be exactly like your character. I don't want to, your character is stupid (as in not interesting to me). If you change your character to be identical to mine, that's your perogative and I may feel proud that my awsome unique build was so cool you wanted one too or I can not care and let you go on your merry way.
In any case I love that there are hundreds of billions of builds fo each class and thank you OP for all the hard work.
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1) we know things happen beyond the beta, and beyond normal that we are not yet informed of. There are definitely socketed items and gems
2/3) Blizz expects end game gear to include drops of rares/legendaries/sets as well as a crafted item or two, crafted gear is there to supplement bad luck and let you choose to improve a specific item slot.
4) Yes, but abilities are nearly always better (only exception I know of is possibly a Wiz with enchanted weapon active)
5) all abilities are based on weapon stats (check out the Advanced tool tips option for help. ALso, DH can't use some arrow based abilities without a bow.
6) A lot of improvements to the genre including the ability to learn and improve while you play.
7)Let me play the whole game and' I'll make a list
8) don't feel these classes are as close as everyone thinks, but the Doc because he's much more versatile
9) jury is still out
10)Players X was needed due to some poor design decisions, It won't be missed in D3 and you won't need the help to get max level.
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Runes are not drop-able items anymore.
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I was loving the firebomb runes in there too! I Great video for the best class. now, what does exploding angry chicken look like...
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Basically you can only fire 1 spell at a time so trying to go 'full DPS' generally keeps 1-2 skill slots from being useful in even the best builds.
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Kiss Bonz
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I'm so excited I can't hardly wait!
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This iss something that is actually quite cleverly addressed in the monk short story. Reading it set my mind at ease with one line in particular where he is talking about how different monks use weapons. It's not perfect, but enough to help me suspend Disbalief.
Edit: There will Certainly be coop on release day. 100% no doubt about it.