- Raptorbonz42
- Registered User
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Member for 13 years, 2 months, and 1 day
Last active Thu, Aug, 30 2012 06:51:13
- 3 Followers
- 670 Total Posts
- 18 Thanks
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Mar 16, 2011Raptorbonz42 posted a message on Bashiok on Skill Balancing in PvE and PvPGood summary/insight Don! I have to say though that I hope you are wrong about the Beta test being primarily PvP. I want in on the beta, but I'm not a huge fan of PvP. :tongue:Posted in: News
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Mar 13, 2011Raptorbonz42 posted a message on A DiabloFans Editorial: the Guiding ParchmentI think that the campfire icon might be where the artisans gather near, or perhaps all of you're followers (will Cain and/or Leah be following you again?), this I think is supported by the map in the artisan reveal video. That would allow them to have an icon where you can find the shops etc. while not having to populate it with several icons too close to each other.Posted in: News
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Mar 5, 2011Raptorbonz42 posted a message on Fourth Batch of Screenshots and Art@ Snillum Technically the eruptions can't be placed exactly enough to say they were killing the dinosaurs before the comet (some people think the Deccan Traps were caused by the impact), but still true about the decline bit. :thumbsup:Posted in: News
Anyway, I think the instant stowing of gear won't be a problem especially since they put thought into were it goes when it gets stowed. Also, am I the only one who is wondering why there is no interface on the bottom of so many screen-shots? I'd love to see that part of it at least as much as the action portion of the screen! -
Mar 3, 2011Raptorbonz42 posted a message on Fourth Batch of Screenshots and ArtPosted in: News
Nah, I know Ive seen that Signature before... Ah-HA! Page 8 in the artwork section Liah over a flaming gap, and again the 3 three panels of Decard Cain when the comet hits. Waaaay back from '07. Now I don't know the people working on the game but we've seen this artist's work before. :tongue: -
Mar 3, 2011Raptorbonz42 posted a message on Fourth Batch of Screenshots and ArtPosted in: News
I thought It was an illustration/concept art piece. Especially because it's signed. -
Mar 3, 2011Raptorbonz42 posted a message on Fourth Batch of Screenshots and ArtIf that is what it looks like in game....I will have to find those folks complaining about art and punch them in the mouth. :starwars: But seriously, those are fantastic! :laugh:Posted in: News
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Feb 27, 2011Raptorbonz42 posted a message on The Diablo Chronicles: SocketablesOr they could make the top 3-6 grades only take 2 of the previous level. this would drastically reduce the number needed to something you could reasonably achieve with dedication. Something like 3^6 * 2^3= 5,832 grade 5 gems per star. 1,728 gems for 3^3 * 2^6Posted in: News
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Feb 25, 2011Raptorbonz42 posted a message on The Diablo Chronicles: SocketablesPosted in: NewsWhat this means is that you need to find a total of 98415 grade five Gems to get one grade fourteen Gem.
what is the math on this 'cause I'm not getting it. 5 to 14 means 9 levels of increase, 3^9= 19,683 2^9=512 and 4^9=262,144 Is there something big I am missing? - To post a comment, please login or register a new account.
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To OP enjoy hours of demon trouncing together!
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Edit: Cherub down, Cinimatics are cheating!! XD
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Ah, that almost makes sense for the reasons you gave..
It's probably better that way too, maybe it stops you from playing a charcter that has reached the max level in the starter edition unlike in the Beta were you can play one character at 13 until the patch comes home?
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Barb/Wiz/DH
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I like the idea that to be art mastery is needed, but it seeems that the mastery currently needed is not in the art production, but marketing or presentation or pandering or casuistry. Hopefully in as we peogress people will put money in what can be appreciated and the trash will die as an unsustainable practice.
I like the rant and the art (the good stuff)! And good luck on your work.
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It still feels strange how the put color to the ambient light though. Definately not in a bad(read: over the top) way like the WoW zones do.
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http://us.battle.net/d3/en/calculator/witch-doctor#cSYdkZ!YZc!YbcZZb
So Fire bats and locust swarm are you're primary damage dealers, but you don't need corpse bomb, because you already have Firebats to spam (you could put corps bomb in and take out one of the others, but the idea is you have a Dot to cast periodically and a primary damage dealer which you spam) so I replaced it with dogs which increse your durability and add damage (like a persistant DoT) I chose Leeching, but any will do. Siphon and Wall were fine great for defense and offense. I altered Grasp of the Dead into Death is Life because the extra helth will keep you up, and for mana and damage from gruesome feast. Finally Bad Medicine (with the locusts) and jungle fortitude are to boost your defense but either could be switch with Pierce the Veil depending on how tough you actually are.
Just my thoughts though.
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Jay Wilson "I still want a way for hardcore characters to duel"
http://www.youtube.com/watch?v=_E452S_fJwA
Thanks Force
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Are we sure that the added damage that dolls give (it seems that all Dolls and Orbs give a bonus to damage) does not help equalize one handers with two handers? I was of the opinion that the bonus affixis you get from a Doll and its flat damage boost were usually at least equal to, if not greater than using a two handed weapon meaning that a 1-hander plus doll is not a sacrifice in damage at all, but rather grants an increase in versatility.
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Lachdanan Is probably my favorite Human.
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