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    posted a message on World first 60/inferno clear
    My confusion is when people say things like "What if I use the RMAH to buy my items, won't that give me an advantage?" and nobody thinks about how by lvl 30 there will be no items on the AH that are ahead of the people rushing the content. Is there something I am missing here?
    Posted in: General Discussion (non-Diablo)
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    posted a message on New Character Tips
    to prevent the chat pverflowing with quest lines you can go into sound options and turn of qust chatter in Chat boxes, and have talk bubbles over speaking characters' heads. The talk bubbles include things like 'do you see that enemy over there!' ;)
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Customization sucks?
    Quote from ElKapitan

    In D3 all stat points have some use to all characters, be it Str on a Wiz increasing armour or Int on a Barb increasing resistances. As is, if I want to create a 'tank' barb I have to rely on items to do so. Why can I not create the character I want with stat point distribution and then 'round off the edges' with items? If I choose to make a Vit heavy build on my character I can then compensate if I feel the need, with items that do more damage or have Str on. If I choose to make a Str heavy Barb with limited points in Int for res, Dex for dodge and Vit for health pool and make more of a 'reckless beserker' approach, then why can't I?
    Say I choose to make a shield block Barb and decide I don't care for dodge chances, then why would I ever want a point in Dex?

    You can do this, the 60 points you get in Dexterity won't matter when compared to the 120 points you get from 1 gem out of who knows how many. As I said before the Stats were just moved
    Posted in: Diablo III General Discussion
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    posted a message on An analysis: Number of builds for each class.
    Personally, the fact that there are 2000 or 2 viable builds, is less important to me than that I can make the build I want to. For example, I I first played LoD, (not sure exactly when It was) I wanted to play a Fissure Durid with some summons. I learned the hard way that this was not possible and I almost put the game down at that point.

    Now I have about 5 builds for the Doc (which looks to play more similar to the Druid than the Necro IMHO) some are silly (only dog skills) some are not, and they tell me that I can take at least the serious builds and with the right gear, and a some tweaking (which I can do as I play my first character: How Terrible!) I can play that character. and it will be mine!

    I don't care that I can change to be exactly like your character. I don't want to, your character is stupid (as in not interesting to me). If you change your character to be identical to mine, that's your perogative and I may feel proud that my awsome unique build was so cool you wanted one too or I can not care and let you go on your merry way.

    In any case I love that there are hundreds of billions of builds fo each class and thank you OP for all the hard work.
    Posted in: Diablo III General Discussion
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    posted a message on Which weapons will you use?
    Quote from Solmyr77

    Quote from Red_Panda

    You're forgetting that dual wielding automatically gets a bonus 15% attack speed. It swings faster than sword and board - period. Therefore it does more damage. I believe it should decrease your damage.

    No, I'm actually aware of the speed bonus. I'm a little confused about your opinion switching from one phrase to another, but whatever.
    Let's try a little calculation. So your mainhand weapon does x dps. If you use it alone with no offhand, you do x dps. If you equip a shield, you may even do a little more depending on it's stats. Now if you equip a second weapon with y dps, your x dps are gone and -simply put- morphed into (x+y)/2 * 1.15.
    So, if x = y, you gain 15% damage. But if y < x, you can actually get less than x dps as a result if the difference is big enough. I checked this ingame, so if you don't believe me, try it on your own.
    So, to put it a little extreme: DW is only viable, if you have your one, big, amazing weapon twice. Odds are, your best two weapons at any given point will vary in dps.
    As a result, the offhand plays an important role, which is good, but this role is called "mirror the mainhand or drag you down". Still don't like this :)

    And here we have the problem of making DPS so important. so the Off-Hand can reduce your DPS, yes, if it low enough. But, It does not reduce the damage of your Main Hand weapon. That weapon's damage is still what it was, and will be the damage of attacks that use the Main Hand damage (like most Fury spenders and probably Leap Attack etc.) but attacks that alternate will first use the Main Hand weapon, dealing massive damage, then use the Off-Hand.

    If your total DPS didn't drop then it would be like equipping a spoon that you never use and attacking faster with your Main Hand. That doesn't make sense. If you don't attack with your Off-Hand you don't get greater Attack Speed, when you attack with your Off-Hand, you should deal the damage of that weapon (you should not deal Beastly Axe of Critical Demise damage with you Spoon of Noodles, but instead your Spoon of Noodles damage). This results in the DPS drop if you use an Off-Hand with insufficiently high damage.

    It would be like saying that x+x+x+x should always be less than x+y+x+y+x just because there are more numbers. but 10+10+10+10 is obviously going to be greater than 10+1+10+1+10. From what I can determine with some mental math you need to be within 10% to not lose DPS, and this does not seem too big a problem.

    Edit for readability
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Darkness Falls. Heroes Rise. Banner questions
    You should get an email at some point. But not yet I think.
    Posted in: Diablo III General Discussion
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    I wonder why you can walk through a wall of Fire if it is a wall? That doesn't make sense...

    Seriously though I see a lot of speculation and distrust of Blizzard here and while some may use WoW to say that we are right to not have faith, I think we should give them the benefit of the doubt until the game comes out. Will we need pets? I don't think so, but I don't know. I will find out when I play. Does the Doc only have one survivability passive. No look at Blood Rights, It gives you 2% health regen. and since healing spells tend to give you over 3000 health we can speculate that health will be over 3000 meaning that it could easily cover the cost of light spell-casting assuming you don't go a Mana-less or nearly Mana-less build. Here we must also take into consideration that not all passives or even all skills have been revealed for each class (Fetish Sycophants anyone?)

    I think that the way the Kazraa act when they encounter the wall indicates that they can move through it and If you look at the whole game play preview the second wall shows more clearly that when they are in damage range of the wall they are slowed and they continue to move forward, even on the edges of the wall where they could quickly walk around. That, however, is still speculation.

    As for the argument about width...the term is ambiguous and there is little to no indication of how they are using it. To me I understood it to be a two layer wall that can be passed through slowly, but there is no indication that this is or is not true. Also, the reason they are called widescreen is because it reads much better than longscreen. :Thumbs Up:

    Bottom line, wait a few more months, and then we can talk about this. :cheers:
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on An Option to Hide Other Players' Skill Effects
    Screen shaking may be a problem, but there should be an indicator of what foe is targeted. If you are working on a group of tough monsters (ala the Ancients) Focusing damage on one at a time becomes important and I would like to know where the damage is going from targeted attacks. no need to have excessive effects but something should be visible.
    Posted in: Diablo III General Discussion
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    posted a message on Gold Sharing Question #2
    Some characters come from rich families and have an allowance. :lol:
    Posted in: Diablo III General Discussion
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    posted a message on Incgamers
    I never got into incgamers, I visited the wiki a few times, but the forums just felt wrong to me. Kind of closed minded at times. Here I feel that there is solid debate and only occasional outbursts.

    As far as objectivity goes, It is incredibly difficult to be purely objective and the news folks on fan sites are not professionals, but on this site they do try (a great example of this was a recent podcast where the three guys were on the same side and explained that because they are all in agreement it was hard for them to support/talk about what others had a problem with. They talked about there opinions and then addressed the fact that there is another side that could have merit but did not know how to do it justice themselves.)

    With respect to being called a 'fanboi' I have been called a fan-boy, although I believe I am just a fan. The reason for this is that I am generally a positive person, and look at things positively until I have empirical evidence to actually make a decision. Having not been able to play the game I generally try to find the positive points about any controversy (occasionally I don't but then I reserve final judgment until I can get more solid information.) I feel that Blizz is a company that has earned enough respect that they deserve this much at least. Does this mean I reject arguments that are against any given decision? No, but I will try to come up with counter arguments. If I can't do that, then there is a problem in my mind with the decision that was made (I actually feel this way about the 'new' rune system that Jay Wilson mentioned they wanted to try. I hope they think it feels horrible and ditch the idea.) Anyway that is my thoughts on Fan-boy vs. Hater, I think that a positive outlook has been earned by this developer so I won't hate until the game is out and people have really experienced it (and there is reason to rage.)
    Posted in: Diablo III General Discussion
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