Not knowing exactly what kind of health we'll be rocking at that level, the jump in Min Dmg Per Hit between Hell and Inferno is still astounding. 14K to 170K! So, why don't we just rename Inferno to, "Don't Get Hit. Ever." Good times.
Also, as someone mentioned above, I can't wait to see what kind of damage numbers we'll be outputting in Inferno to be able to take down a 15 million HP skeleton king in hopefully a reasonable amount of time. And, it can only go up from there. Insane. Who's gonna make the first 9 hour video of killing Inferno SK with thorns only?!
- FROMtheASHES984
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Member for 13 years, 2 months, and 2 days
Last active Tue, Oct, 3 2017 14:48:26
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May 4, 2012FROMtheASHES984 posted a message on Official BradyGames Diablo 3 Strategy Guide Preview (Inferno Monster Stats, Monster Affixes, Achievements)Posted in: News
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May 3, 2012FROMtheASHES984 posted a message on Diablo III: Wrath - Behind the Scenes of the Animated ShortFreaking awesome. Good to see Peter Chung still working, as I adored the Aeon Flux series. Would have loved this to be included in the CE!Posted in: News
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May 1, 2012FROMtheASHES984 posted a message on Beta Ending Tonight, Inferno Unbeaten, Blue Posts, Portrait Contest Closed, and Curse RoundupIt's weird. I'm starting to wonder if Inferno will actually be worth what's sounding like the abysmal slow and difficult (read: frustrating kind of difficult, not "overcoming a good challenge" difficult) process of getting through it. It seems like the strategy will boil down to, get as far as you can, getting any upgrades you can, then start over (or earlier), and try to progress further than you got before - repeat to infinity. But, what is the tradeoff for dying repeatedly? One piece of gear per 50, 100, more deaths (just spitballin' numbers)? And, will the gear be absolutely that much better? It's obviously not for everyone - I definitely want to attempt it, but I'm beginning to think that neither I nor my patience will last very long.Posted in: News
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Jan 11, 2012FROMtheASHES984 posted a message on Development Article Soon, What's NOT Delaying the Game, Zarhym on "The Big Meeting""I hate this thing and I am angry at everyone involved, but I am going to purchase it anyway." The Blizzard community is a psychiatrist's wet dream. There has to some medical terminology for individuals who do this to themselves.Posted in: News
On a side note, I finally got around to pre-order the Collector's Edition today, and, while I'm still eager for release news, it has strangely calmed me very much knowing I have a guaranteed copy. -
Jan 6, 2012FROMtheASHES984 posted a message on Runed Grenades, SK Rating, Class Balance, Level Expansion, Followers, Blue PostsUnless they think we are really stupid or they don't want to be deemed complete liars, Blizzard is going to have to announce a release date BEFORE or way way waaaay AFTER this whole Korea debacle. And, since they're not going to do announce anything before it's resolved, nothing good is going to come from this situation.Posted in: News
Also, regarding the whole leveling excitement past 30 in the couple posts above, what would people think about only having Runestones drop from Nightmare difficulty and up? That way, you would only have your regular skills through Normal, but you still get the excitement of each level. Then, when you hit Nightmare and on you get Runestones to keep everything new and exciting. However, it may not work well thinking about it now - what if someone doesn't play past normal? They would miss that whole mechanic of the game, and it's been Blizzard's philosophy cater to everyone. Oh well, just a thought. -
Jan 4, 2012FROMtheASHES984 posted a message on Diablo's Anniversary, South Korea Rating, Lashing Tail Kick RunedMy favorite part is the ENORMOUS gap in the timeline between LoD and D3.Posted in: News
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Dec 5, 2011FROMtheASHES984 posted a message on Artisans Update, No Ethereal Items?, Book of Cain Preview, New Official Fanart, Meteor Runestone EffectsWow, meteor shower is EPIC. Does anyone know if someone has done something like this for every spell for every class? I know it would take a super long time to do, but there is no doubt someone with that kind of dedication!Posted in: News
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Nov 20, 2011FROMtheASHES984 posted a message on Diablo 3 Beta Patch 6 Screenshots, Monster AffixesI never thought I'd say this, but seeing these screenshots has made me realize that I'm actually quite happy this game isn't coming out this year. Aside from the fact that I am 40 hours into Skyrim with probably 100+ more to go and also will soon be stabbing various Bokoblins throughout Hyrule, the amount of polish and small additions they're making - the player profile, upgrade stats, achievements, etc - are insanely exciting. I want the game now, but I'm starting to feel this waiting is for the better.Posted in: News
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Oct 21, 2011FROMtheASHES984 posted a message on BlizzCon 2011 Opening CeremonyWith the exception of the 4 walking legs, I see little resemblance to Urgot. I do, however, fully agree with the visual comparisons to Waternoose from Monsters, Inc.Posted in: News
Question though, is this confirmed to be the opening cinematic or one from later in the game? I know they stated it was cut down to minimize some story spoilers, but it still seems a bit random and out of context for an opening. Nonetheless, it is still freaking incredible. -
Aug 25, 2011FROMtheASHES984 posted a message on New Class Skill VideosI have to say that I absolutely LOVE what runes do to the already enormous amount of skill choices in the game. Watching those videos made me realize that runed "mediocre" skills can turn out to be mind melting decisions of must have or not. Personal example: the WD's Wall of Zombies skill doesn't seem like something I would want to have - a bit too situational, uni-directional, etc. But get a rune that turns it into an offensive expanding circle of zombies and I have a new choice to make. Runes (and the animations) are incredible. I can only hope there will be a video archive database (similar to these vids) on the wiki once they all get discovered.Posted in: News
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Aug 25, 2011FROMtheASHES984 posted a message on New Class Skill VideosI didn't think it was possible, but the Wizard just moved waaaay up in my play order.Posted in: News
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Aug 17, 2011FROMtheASHES984 posted a message on Inferno RevealedSo, question: When we get to Inferno, are we still required to play the game in a linear fashion - Act 1 then Act 2, etc? Since everything will be the same level and all the loot will be on an even plateau, it seems like we shouldn't need to go through the starting area over and over and we could just load up an Act whenever our character gets his or her "Inferno badge." I know they want Inferno to reduce the amount of boss runs, but what if I don't like fighting Leoric or I absolutely love Act 3? I just a little confused on how those choices will play out in Inferno.Posted in: News
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Aug 2, 2011FROMtheASHES984 posted a message on Runic Revision?So, I finally think I understand this theoretical system. And I have to say at first I wasn't that sure about it (I wasn't ever against it - just hesitant), but now it sounds quite good. While I love the idea of skill binding the runes, I'm still not fully on board with the lottery of socketing a rune to find out what color it is. However, giving the Mystic functionality to wipe runes is a great solution. At any rate, it seems like the runes could be one of the best markets on the AH - even above gear, in my opinion.Posted in: News
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http://us.battle.net...tor#YTV!YdW!ZcZ
I'm pretty set on the passives. The only thing I might change is swapping for um...Jungle Fortitude, maybe - just to help out the pets if I'm not getting enough health globes for Feast to be effective. Now, here are the skills and runes I'm contemplating filling in those blanks:
1. Poison Dart: Spined Dart or Splinters
2. Firebomb: Pyrogeist
3. Grasp of the Dead: Unbreakable Grasp or Death is Life
4. Haunt: Resentful Spirit (tooltip is broken but I believe it increases the dmg over less time)
5. Locust Swarm: Pestilence
6. Mass Confusion: Devolution
and the "less important, but I still like them" skills
7. Acid Cloud: Rune?
8. Soul Harvest: Rune?
So, anyone have any ideas, advice, or favorite combos in the listings above? Or anything I left out that people might be a better alternative? Granted, this will be difficult to really decide until after release, but I'm curious to see what people think.
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Edit: First attempt at making a poll - didn't mean to make the who voted part public, and not sure how to edit it now!
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On a side note, I also am not enjoying the order in which the WD skills unlock anymore. Darts feel weak and Firebats eats mana like crazy now. The other classes just feel immediately powerful.
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OMG YES. What's even worse for me if that you have to hit 'ACCEPT' at the bottom, and I always forget and have to reopen the window, click through to find the spell, etc. Yes, it's most definitely a trivial thing, but it is a terrible design. And, I know things change over the course of development, but the current skill UI seems to go against everything the DIablo team has talked about online and at Blizzcon.
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Now, the second build is very close to what I had in mind. I'd personally sub in something else for sacrifice - like Firebomb, Acid Cloud, or even Locust Swarm. When I first saw in it videos, Grasp of the Dead looked really useless. But, after using it in the beta, it drains enemies like a beast. Granted that's Lvl 13 versus lower level mobs, but it's awesome. Fights would be Grasp (for the slow) -> Soul Harvest while your pets move in -> Bombard enemies with Firebomb/Acid Cloud/Locust -> finish off stragglers with Spirit Barrage to get back some mana and move on.
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On a side note, I finally got around to pre-order the Collector's Edition today, and, while I'm still eager for release news, it has strangely calmed me very much knowing I have a guaranteed copy.
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Also, regarding the whole leveling excitement past 30 in the couple posts above, what would people think about only having Runestones drop from Nightmare difficulty and up? That way, you would only have your regular skills through Normal, but you still get the excitement of each level. Then, when you hit Nightmare and on you get Runestones to keep everything new and exciting. However, it may not work well thinking about it now - what if someone doesn't play past normal? They would miss that whole mechanic of the game, and it's been Blizzard's philosophy cater to everyone. Oh well, just a thought.
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