- Ethezial
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Member for 13 years, 1 month, and 8 days
Last active Fri, Dec, 29 2017 15:15:19
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Maffia posted a message on Loot 2.0 Legendary and Set Item CompilationPosted in: Diablo III General Discussion -
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miles_dryden posted a message on 2.0.1 Public Test vs RoS BetaPosted in: Diablo III General DiscussionQuote from Mienta
Quote from Pietrak
2.0.1 PTR isn't the same as RoS PTR.
2.0.1 PTR will be the testing ground for the pre-expansion patch. So that includes: Loot 2.0, Paragon 2.0, every and all skill and rune change below lvl 60, new difficulty modes, new legendaries, the Mystic and probably Adventure Mode (as Blizzard hasn't decided yet if Adventure Mode is RoS-exclusive or not).
Simply, 2.0.1 PTR will include everything that we will be able to have without buying the Expansion.
So all RoS features, but Act 5 is locked and lvl cap is 60.
Pretty sure the mystic is RoS only.
Yes, instead of putting her back in Act 1 where she belongs, they are moving her to Act 5.
/pout -
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Jaetch posted a message on Short Video of a Goblin Swarmhttp://youtu.be/9lMIBRGoyUQPosted in: Diablo III General Discussion
Just for those who are wondering what mass goblins look like in the beta right now.
Yes, a few got away. Grr... -
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Enkeria posted a message on Talisman & Transmute [Enkeria Edition]Talisman, Charms & Transmute [Enkeria Edition]Posted in: Diablo III General Discussion
Yes I made pictures to go with this post so people understand me better of what I have been trying to tell everyone this past year when it comes to the Talisman and Transmute!
Attention: All screens are mock ups!
So here goes
Visit mystic to open transmute page. This is here she can combine stuff for you (for free or for payment, dunno yet - lets talk about it people! Brainstorm!). To the right you can also see the talisman below the stats of your character. It is empty atm because we haven't found any charms yet.
Simple enough, right?
Yey! We found some charms.. But these wont work to transmute, we do not know if it works until we try the transmute button.
But trust me.. this combination will not do at all!
If it would transmute to something it will end up under "Found Recipes".. Next example will show this.
We were luck enough to find 6 fallen skull charms and we have already once upon a time actually transmuted those into a Silver Fallen Skull. The recipe box remembers this and after some fun transmutations we might find more recipes that we can choose from before transmute items for requested effect.
Transmuted items were succesfull which means we can undo the transmutation or keep the Silver Fallen Skull. A silver Fallen Skull have in this example an effect to add 1000 pure damage, while a normal fallen skull would maybe only grant 10 pure damage. The talisman to the right has at the moment 8 slots for charms, and it would give us a total of 80 damage if we used each and all slots for (normal) fallen skulls.
Lets put the charm to use! Now we have inserted it in the talisman and our damage stat have increased by 1000 damage. Combine other charms to add different effects and buffs! Add a normal fallen skull so you can get 1010 damage!
Now here comes the fun part! Every charm have single affixes that change your character in many possible ways. Everything from damage and armor to resistance of some kind (fear, molten etc.) and separate they work individually and gain stats and boost for you.
Here is an example of original bonus per charm, using separate addons to increase the power of your character. I just made up some stats which could be changed. The main idea is the system, which could be changed so it feels balanced by developers and/or fans (theorycrafting).
I do not know if charms should be stackable.. Any ideas?
Above we have a feather, a cross and two beetles. Each beetle represent (only an example) 10 Armor. This means, having these 4 charms in the talisman will make effect of +1% movementspeed, +2% holy resistance and a total of 20 armor.
Runewords anyone? Now this could be fun. We have the exact same charms but in a total new arrangement, a pattern so to speak! These patterns grant you futher bonus beyond what they do individually.
However, if we do something wrong or have not a complete pattern, we are back to the basic bonus, and thus "back to normal".
Charms and talisman can be locked outside town for example, finding a charm wont grant you bonus except when it actually is in the talisman. This will also encourage people to try to find own patterns aswell as giving the developer more creativity. And there could be other stats and effect then what I have mentioned.
Following pictures are just fun ideas of the transmute.. They are not right, or wrong, they just show you a piece of my idea and opens up new possiblities (perhaps!?). I hope this will start to bubble in your teapot and bring us more ideas to the table.
Thank you!
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2 magic = 1 magic (or better), with combined stats and more.
2 gems = 1 random other gem, same tiers must be used.
2 gems = 1 random gem, same tiers must be used, stackable.
2 gems = 1 random other gem, same tiers must be used.
2 magic = 1 magic (or better, like a rare), with combined stats and more.
2 magic = 1 magic (or better), with combined stats and more.
10 health = 1 health (one tier above)
2 legendary = 1 (chance of a powerful) ethreal legendary (low durabilty, will brake!)
Read more about Ethreal shrines and items here.
"Junk" could bring something useful, if right elements are combined.
"Liquid" (Health) + gems = ..dye?
C.E. Wings + Dye = Dyed Wings
C.E. Wings + Dye = Dyed Wings
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Edit: This is far from a finished idea, this is why I am asking people to give me/ourselves feedback so it can be a stronger idea for Diablo III in the future. Everything can be change and evolve. -
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Bleu42 posted a message on Is the Legendary/Set star rating still in, or?There were so many cool legendaries I found at Blizzcon =DPosted in: Diablo III General Discussion
A 2 handed sword that would deal 100% weapon damage to targets up to 40 ( more or less ) yards in front of you.
One ( was either a belt or bracers) that had a HUGE proc chance to do an aoe charm on hit. I was constantly having demons follow me around like pets.
There was a ring as a possible bounty award for act 1 that reduced the amount of set items needed for bonuses by 1. I think that one is going to be popular =P
I was too busy having a blast with adventure mode to commit more to memory, but zomg actually cool legendaries + having every waypoint / act / miniboss / boss / event active at once in a game ='s I'm never getting anything done in my life, ever. -
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ForceFedMustang posted a message on Is the Legendary/Set star rating still in, or?Posted in: Diablo III General Discussion -
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Kallizk posted a message on Transmog Removes Unique Item's Visual Uniqueness/ValueAgain you are just repeating the same thing over and over without actually adding anything relevant to your already proven invalid point...Posted in: Diablo III General Discussion
Have you read how transmog will work? apparently not, but i'll explain it to you again like so many others have tried in this thread:
First you need to have both items drop for you and you have to id them, which means if i see someone with a certain look i know that item has dropped for that person, so how is that "spoiled child behaviour" when it's actually harder to look for two items than to look for only one like you suggest?
Secondly your concern already happens with invisible dyes which doesn't even give you a different look, it just eliminates the visual component completely and i don't see you screaming "OMG I WANT INVISIBLE MONSTERS".
Lastly even if i find two items that are equal in power their legendary affix will be different meaning i will prefer one over the other.
All you have been saying in this thread for a while now is "OMG TRANSMOGZ FOR NOOBZ I LIKE PINK ROBES" and that's fine, just wear wtv pink stuff you like and find, but realize that a guy wearing a set transmoged into another had double the work you had to find both pieces and in my opinion it adds replayability as well as an extra reward to drops, i'll not only be hunting for stats and the affixes for the build i wanna use i'll also look for the appearances i like the most.
If you can't understand it yet you are just too butthurt to admit it...
/Abandon pointless thread -
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RasAlgethi24 posted a message on Transmog Removes Unique Item's Visual Uniqueness/ValueCan't wait for transmorg.Posted in: Diablo III General Discussion -
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Bagstone posted a message on Transmog Monster Skins/Map TexturesDo you really think creating a troll thread helps you making a case against transmog?Posted in: Diablo III General Discussion -
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Catalept posted a message on Blizzard says it was wrong to allow offline play in Diablo IIPosted in: Diablo III General DiscussionQuote from fixD3
Clearly everyone hear loves to ignore the fact that Blizzard made Diablo 3 for PS3 and 360 which have seamless transition between offline and online for the same character.
Yeah they made that game too, and they don't give a rats ass about hex editing or duping.
Blizzard hypocrites. And maybe change the name of this site to diablofanboys.com if you're going to continually ignore all the facts.
I'm a big believer in the idea that treating a child like an adult encourages them to grow up, so here goes:
1. Blizzard had to use first-party infrastructure rather than their own, so just gave up and just made the console version p2p, which means it's basically the same as the PC version in that a 'single player' is just a one-person multiplayer game, so there's actually no transition to be made between 'online' and 'offline'... it's the same code running off the same character data. The difference is that on PC, that code and data is on their servers, not our computers. It also makes it impossible to guarantee character integrity.
2. The console version was designed to be much more of a short-burn experience, because console-jockeys tend to be fine with much shorter shelf-life for their games than the PC Master Race, so any potential short-circuiting of the BIS-hunt wasn't such a big deal, and with no AH, duped and hacked items could only propagate to the incautious or outright willing rather instantly being available to the entire community.
... and at the risk of pointing out the breathtakingly obvious, the site is called www.diablofans.com, because, you know, girls are allowed. - To post a comment, please login or register a new account.
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I didn't get a screenshot though, otherwise I'd share with you guys.Got a screenshotFrom Junotekh: Video showing the trading window in action (at 1:48) Video
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I think that not having to make as many characters to try different builds will be much better. I like the idea of sticking with the same character for a longer period of time, I'll feel more connected to the character, thus more connected to the game. I really think it will be totally awesome to have a character that you'll stay with, & that you won't just feel like it's a character you will just delete later if you get tired of the build.
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Anyway, everything I've seen looks completely awesome. I don't really know how I feel about the skill system. I'll just have to play it and find out whether I like it or not.