Do people ever just get excited about things? I guess I am a casual gamer because I totally do not look at features in an analytical way. I look at something and think about how it will add to the immersion, story or my gameplay experience. How frustrating life must be when things that are inherently fun and for leisure become points of contention and unrest in the eyes of those that play the games. What is the point? A lot of it also seems to be contrary for the sake of trying to play devil's advocate every single time something is shown.
From my standpoint I am very much excited to have the followers be added depth to my solo play experience and story of the game.
- Uldyssian
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Member for 13 years and 16 days
Last active Thu, Dec, 19 2013 13:03:50
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Apr 22, 2011Uldyssian posted a message on DiabloCast: Episode VI - Your PvPnessGreat episode tonite Beta buzz episodes make me happy.Posted in: News
Download link? I know iTunes is on the way but I don't use iTunes. Even a mediafire upload would be good -
Apr 16, 2011Uldyssian posted a message on PvP Globes ExpoundedThe Beta will be a good place for people to substantiate or alter their opinions on health globes in arenasPosted in: News
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Apr 16, 2011Uldyssian posted a message on PvP Globes ExpoundedPosted in: News
Impressive. That's the sort of thing you pad a résumé with. - To post a comment, please login or register a new account.
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Nah, it's fun.
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Despite the main story being a let down to my hopes of a story I could really love, the game is so much fun now and I am enjoying all the art assets, the atmosphere and nuances they set in the game. I am also very excited to see what is announced in Nov at Blizzcon!
Bring on itemization, PvP and the expansions, says I!
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Adding variation to bosses (by adding new random affixes trash spawns, or expanding their own inherent skills) shouldn't be something to fear because some people won't attempt them. I also think that if they ever open up all acts and waypoints (and opt out of cutscenes) we would see more frequent boss runs.
That being said, yes there would be a needed give to the take going on.
Here are a few loose ideas that anyone could expand on. Since we aren't devs it's all academic and I probably wont try to elaborate because I'm not that invested in this idea.
- Scale up general drops of legendaries (5NV stacks with #MP = certain added chance type thing)
- Scale up chance of specific legendaries (in addition to legendaries in general) ie The Butcher has an increased chance to drop Butcher's Sickle in addition to a flat %increase on on leg drops. (Travis or Wyatt touched upon this in their twitch chat last week).
- Introduce boss specific crating mats and associate them with new gear or fun craftables. Much in the way demonic essence or keys have been.
- Cosmetic Items (akin to angel wings or HotS wings and far beyond) Be imaginative on this one.
- Killing a boss provides a buff like the ones offered from Shrines. Or make new boss only kill buffs. (Killing Diablo gives you %chance to channel lightning inferno or maybe killing the Skeleton king offers you a short term buff allowing you to spawn skeletons on hit.)
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I include bosses in my runs because I enjoy the added challenge at harder MP lvls. People farmed the Uber bosses when they really wanted hellfire rings. Make the rewards scale decently enough and you alleviate the problem of not enough reward for the effort.
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Haha. DAAAYYYAAAMMNN!!!
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- New gem types. (Some that enhance elemental damage. I like freezing stuff)
- New monster affixes. (go crazy Blizzard. I want a challenge)
- Diablo 3 Vanilla zones having new dynamic events as well as new expansion monsters spawning in the first 4 acts. That way Acts 1-4 stay inhabited.
- New Skills for the classic 5 classes.
- Revamped Passives to synergize with more skills and items.
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Belial with Jailer and Arcane. Or Diablo with Vortex and Illusionist.... *shudders*
Any thoughts, my fellow DiabloFans?
Edit: And of course there would be certain affixes that would not work with specific boss fight mechanics, but there is a large enough pool currently (and I assume more will be introduced in expansions) to where each boss could have several nice random affixes to draw from.
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I'd love to visit:
- Skovos Isles
- Ureh (pleeeaaasseee let us meet Zayl the necromancer!)
- Lut'Gholein as well for nostalgia's sake.
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Totally. I think I finally was logged in around 1:30-2am pacific time and I played through about Cain's death before calling it a night before a 10 am final the next morning of my last semester of College (don't worry, I passed) and yeah, After killing Leoric on live after months of Beta was like.. "oohhh what's under his throne??"
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