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    posted a message on Top 10 Reasons Diablo 3 Sucks
    To all of the above 10 QQ. You want pvp so bad go play any of the billion pvp games that are out there right now. -.-
    >>>>>>>>>>>>PVP NO IS FOCUS<<<<<<<<<<
    Yes the skill ui isn't the best but at the same time it's not nearly as bad as people make it out to be. I'm assuming you put in some constructive feedback during your time in the beta as to make the game better and not just qq'd about things you just don't like.

    Just to recap it's a PVM/PVE (take your pick) game. PvP will make it in at some point deal with it. what about Diablo 3 makes it a pvp game? It's always been designed as PVE/PVM since the start. He'll would the "LORE" even support PK?
    Posted in: Diablo III General Discussion
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    posted a message on Release Installer Hack
    Well I don't live far from the Alabama super computer there is always that option if you can gain access.
    Posted in: Diablo III General Discussion
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    posted a message on Inquiries regarding the Wizard.
    To answer numbers 5 and 6:

    5) yea Intelligence like other main stats is a passive % buff to all damage you deal. (i.e. 1intelligence = 1% more damage)
    &
    6) no it just adds a frost effect. (i.e. slow)

    Added 1 and 3 because I believe they are right. (no way for me to have tested them)

    Also to your #1 I think the answer is yes on both accounts. From what I have seen in beta all damage can crit.

    #3) Diamond skin blocks all damage to a set amount, but as far as the runed reflect as long as there is a target for the damage it should.
    By this I mean that if Mob A casts a poison cloud the damage would be reflected to the casting mob. However If the poison cloud was from a trap or the result of a dead mob (i.e. pops on death leaving poison cloud) then no the damage has target to reflect to. (unless they did some mind blowing programing for it to redirect to a viable target, doubtful though)


    As an added note I found some awesome information about Spectral blade and how it works. Say I have a weapon with plus arcane damage (amount is not important) when i use spectral blade the mobs show the effects of arcane damage. I know big deal right? Well, This is were it gets interesting. If you take said "arcane" spectral blade attack and use the passive Temporal Flux (gives spectral damage a 30% snare for 2 seconds) I will trigger from the spectral blade attack. From this it would be reaonable to assume that this applies to the fire, lightning, and cold damage passives as well. I'm working on a build using this as a base so that I can have a stun spam crit/speed build.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Would an Open Beta ruin your excitement
    Beta access has renewed my excitement.
    Posted in: Diablo III General Discussion
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    posted a message on Weapons affecting Rune Stats
    Quote from Fusioner87

    I have recently seen a video with a Witch Doctor video and something alarmed me. When you equip various weapons it affects the power of the rune. For instance when the WD equipped a crafted morning star the effect of the grasp of the dead rune dropped to 62% but when various daggers were equipped they went into the 70-80% mark. Thoughts/Reasons?

    Could you link the video so I could check it over. Also right now in patch 13 there is a rune effect availible to me the damage % go up to 62%. (I forget base value) But, that has nothing to do with gear mind you.
    Posted in: Theorycrafting and Analysis
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    posted a message on I hate to say this,
    essense burn is now lvl 56 *CRY*!!!!!!!!!!!!!!!!!!!
    Posted in: Diablo III General Discussion
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    posted a message on So... Where's patch 13?
    Servers for beta due up at 2300 PST.
    Posted in: Diablo III General Discussion
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    posted a message on What do you think of the max 10 caracters per account?
    I'm ok with the character limit being equal to all the classes in male and female. In other words we get an expansion with a new class I would like cap to go to 12.
    Posted in: Diablo III General Discussion
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    posted a message on Potential Patch 13 upcoming changes to runes (Unconfirmed)
    Quote from Deathdefier

    Taken from the diablo subreddit over on reddit:

    "This is completely undocumented anywhere so please read this with that in mind. I do not have any proof to show so please don't demand it. If you don't believe me, sorry then; just wait for the Official Notes.
    So here are the main changes:
    Runes are no longer a physical object that drops. They will be unlocked as you level for your skills over time (all the way through 60). You will unlock a skill and then at some point, each of the available runes for that skill will unlock. There are no more rune drops or rune levels. This leaves for the ability to have +rune attributes in gear and so the runes will be able to take advantage of better gear in addition to your skills. The first runes begin to unlock as early as level 6. This way, you will get something each level, all the way to Max.
    In normal, skill slots will be sort of 'locked' by type of skill (mainly for newbs who have no clue how resource generators/spenders work). This will be completely unlocked by Nightmare for everyone (possibly even before then, you may be able to opt-out but that is not confirmed). It acts as sort of an introduction. For example, for Barb, L Click may be locked to a generator and R Click may be locked to a spender. Slot 3 may be utility, etc. Again, the full details of how the skill system will be locked may have been changes recently as to whether you are forced to go through with these 'locks' throughout Normal but that's how they will present it.
    I do not have any other specific changes (like DH skills changes, Chat Room details, etc.). Feel free to discuss or ask questions and I will try to answer them based on what I was told. Please don't ask who provided me this or how. Again, if you don't believe me, feel free to just move on and wait for the post (I have no idea when it will occur)."

    source: http://www.reddit.co...er_information/

    What do you guys think?

    The locking builder/spender/utility things would piss me off I run my monk in beta with generators on left and right and then 2 spenders. I don't see hard locking what skills I can use and were just base upon their use being a step in the direction of customization. The runs unlock with level seems plausible but, not all that likely to me. They went on and on about them being part of itemization forever now. I do however like the idea of a rune related stat on gear.

    That's about all I have.
    Posted in: Diablo III General Discussion
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    posted a message on Why do *you* want to play Beta
    It's like a nicotine patch.
    Posted in: Diablo III General Discussion
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    posted a message on Calculating chance of crafting "Perfects"
    HSSSSSS!!!! Statistics HSSSS!!!!!

    Way more variables for the answer to this than I care to think about.
    ex.
    25-32 armor = 7 posibilities alone
    12-17 Vitality = 5 posibilities alone
    +2 random magic properties = ungodly large number of posibilities

    So for just the armor/Vit combo we are talking 35 posible outcomes. Then you have to find out how many magic properties there are. After that you add in the ranges they cover for the item level.

    You might even need a deeper understanding of how the system is designed.
    ex.
    Say for a level 11 item like in the OP for 1 magic property of magic find there are 2 names. (i.e. wand of "ooo shiny" / wand of "ooo and ahh") lets say the "ooo shiny" is a min level of 1 magic property and "ooo and ahh" is a magic property with a min level of 10. Each of these will have a range. The problem is if the system generates a name to match the stats or stats to match the name. I'm not sure to what degree this changes things mind you, it just seems like another place for the math to get longer.
    Posted in: Theorycrafting and Analysis
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    posted a message on If you could have one Diablo 3 skill in real life...
    Exploding palm with Alabastar rune..... Who is going to mess with a guy that can make you pop by touching you. That's right if I you make me mad I could start an essesne burn of all man kinda BWAHAHAHAHAHA!
    Posted in: Diablo III General Discussion
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    posted a message on Mass beta invites
    I'm IN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Posted in: Diablo III General Discussion
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    posted a message on System Changes
    First I'd like to say ROFL D3 has MMO stats......

    Second what ever happened to not going back to town staying in the action????

    Third glad the stats are clear cut, it's anoying in many games were alot of the stats info is vague.
    Posted in: News & Announcements
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