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    posted a message on New Crusader or Act 5?
    I plan to try to log in and fail due to lag, error 37, and server crashing. Hopefully it might be resolved in the morning. Judging from how many lag issues they've had since the 2.0 launch, it's likely a lost cause when you factor in the massive rush of players coming back to the game to try and play. If it is up by some miracle Monday morning, i'll play, if not i'll go to work. Most likely it will be work. Eventually I plan to do act 5 first, then a hardcore crusader.
    Posted in: Diablo III General Discussion
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    posted a message on RIP AH you will be missed
    the boa stuff is annoying, but as far as the AH goes... good riddance. I'll take boa's over the old crap drop rates and AH any and every day.
    Posted in: Diablo III General Discussion
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    posted a message on Will release of ROS be at 12:01 AM Tuesday 25th or after a maintenance?
    Doesn't matter when its released midnight or 9pm pdt, it will be broken for at least a full day of massive lag, disconnects, error 37, and god knows what else. Best to just expect the actual(read: playable) release to be sometime after wednesday or thursday. The game is great though and will be worth the wait and headaches. I'm not trying to troll, just stating the obvious with blizzard releases. Hell, even 2.0 right now has been having unplayable lag on and off for the last week or so, if it can't handle it now, release an expansion and get an influx of many people trying to play and it WILL crash and burn. Hard.
    Posted in: Diablo III General Discussion
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    posted a message on stat rolls
    Does anyone know if loot 2.0 can still roll affixes that have dual stats? the ones where one affix could be 80str/80vit or something like that? or has this been removed?
    Posted in: Diablo III General Discussion
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    posted a message on "Smart loot" crafting suggestion

    the new "smart loot" while crafting while a great feature has drawbacks. Crafting for followers is currently very tedious. I suggest adding a dropdown to select what type of class you wish to craft for. Its very frustrating to craft gear for the Templar as a Witch Doctor for example, impossibly actually if you want even remotely decent stats. Currently if you want to craft a strength shield for a templar, you have to log out of your game(losing progress) log in as the appropriate class to get the primary stat you want to have a chance at getting, craft until you get something you want, put it in your stash, and switch back.

    If the crafting dialog had a simple dropdown that listed what type of item you wanted to try to craft(STR, DEX, or INT) it would take out the tediousness of the process since you can just stay logged in and not lose your progress of your current game.

    Posted in: Diablo III General Discussion
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    posted a message on sorta upset with the PTR...
    Quote from Westy357


    Quote from falcompsx


    I'll probably be uninstalling the PTR and Vanilla D3, not buying Reaper of Souls pc and waiting till the PS4 version comes out so I have minimal amount of contact with these idiots at Blizzard.





    UPDATE:



    done, all uninstalled, Blizzard can keep their great PTR and Vanilla D3, and their ban happy ways, see ya.
    what part of publicTESTrealm (PTR) do you not understand? see ya indeed., self-entitled jerks such as yourself will not be missed.
    What's it like with your nose so far up there, have you found anything of value that far in?
    you're either the worst troll i've ever seen, or one of the stupidest people i've come across in a long time.
    Posted in: Diablo III General Discussion
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    posted a message on sorta upset with the PTR...
    I'll probably be uninstalling the PTR and Vanilla D3, not buying Reaper of Souls pc and waiting till the PS4 version comes out so I have minimal amount of contact with these idiots at Blizzard.





    UPDATE:



    done, all uninstalled, Blizzard can keep their great PTR and Vanilla D3, and their ban happy ways, see ya.
    what part of publicTESTrealm (PTR) do you not understand? see ya indeed., self-entitled jerks such as yourself will not be missed.
    Posted in: Diablo III General Discussion
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    posted a message on difficulty modes in RoS
    After reading this blue post,

    http://us.battle.net/d3/en/forum/topic/10195780795

    it got me thinking about how difficulty will work in RoS. I've always been wondering how raising the level cap would work with the expansion being released. Where will you start? Level curves will have to be completely rebalanced, currently you go from roughly 50-60 in Hell. Day 1 of RoS, you'll be level 60, using a retuned level curve, that might put you...maybe mid-way through act 2? That makes no sense. Start at act 5? 10 levels in act 1-4, then 10 levels in act 5? We know act 5 isn't anywhere near as long as act 1-4 combined, so that can't be the case either. Inferno will be retuned for lvl 70, so there aren't many options. Perhaps the could make inferno be level 60+ and scale automatically with character level, but what if you have two different level characters? One would be easy mode, one would be a one-shot nightmare.

    Then this lovely post popped up and it all became clear. We know from datamined files that there will be an adventure mode, and a story mode. Not much else is known at this time about how they work or are different. I propose the following theory. Normal, Nightmare, Hell, Inferno are going away. Completely. Poof. Replacing it will be Story and Adventure mode. Story mode will take you to level 70 act 1-5. running act 5 will take you from 60-70. Backing up, act 1 will take you from 1-20. act 2 will be 21-40, act 3 will be 41-55, and act 4 will be 56-60(short act, shorter level curve). Once you play story mode through completely, adventure mode opens up. This is in essence what we have now with inferno. Max level enemies throughout the game. Reason for doing this is that normal, nightmare, and hell are all redundant, and as the post linked points out, they dont really add value to the gameplay. Hell, some(maybe even most) casual players probably get burnt out before even experiencing the "end game"(which looks to be improving from the very limited options we have now).

    "Wait, how does torment fit into all this??" you ask? Simple. They are taking the difficulty concept from the console version, modifying it as they see fit and instead of "easy, medium, hard, master 1-5", you will get Normal, Nightmare, Hell, Torment, Inferno, Master, etc.. etc.. More named difficulty levels with various GF/MF/XP bonuses just as we have now, all taking the place of the current MP system. No more MP1-10, just pick your difficulty, and either play through the story mode, or once you do that, play adventure mode, with everything unlocked at max level. Maybe we'll even get quest skipping, and waypoints that let us go anywhere we want through out the whole game without being forced to go through in the order originally intended.
    Posted in: Diablo III General Discussion
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    posted a message on Question about Attack Speed stat cap.
    As maka said, no one knows, but I'd venture to guess that 40% cap will include weapons, as weapons are items. Only time will tell.
    Posted in: Theorycrafting and Analysis
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    posted a message on Diablo III Auction House is Shutting Down on March 18, 2014
    This is excellent news. Though in all honesty, Loot 2.0 kind of makes this news meaningless to me.

    The whole problem for me was that the AH was the tool you used to get the gear needed to play the game. Progression was just saving up gold(or buying it with money if you were so inclined) to buy enough gear so you could play on a tougher MP level.

    Now you can play the game, get drops that let you player on higher MP levels, and get more loot faster, so you can play even higher levels. All self sustained.

    What made the AH evil was its necessitiy to be successful in the game. The whole pay-to-win model that it imposed.

    Good riddance I say.
    Posted in: News & Announcements
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    posted a message on Complaint about gems on console
    For whatever reason, it seems in inferno on console, I'm noticing that about 60%+ of gems that drop are square gems, not flawless square. If memory serves me correctly on PC, it seems that most inferno gem drops are flawless squares. While i dont mind getting squares and upgrading them, square -> flawless square requires Hell tomes of jewelcrafting, which I dont paticularly want to farm just to upgrade gems, since i wont get any drops that are worthwhile in hell outside of those tomes.

    I really wish there either
    A - were a way to upgrade square gems to flawless squares using tome of secrets, or
    B - a way to convert tome of secrets into tome of jewelcrafting. I'd even be willing to sacrafice 5, or 10 tomes to get one hell tome.

    Am I missing something or is this just an annoyance of the game? Since there is no auction house, i can't just buy tomes either.
    Posted in: Diablo III General Discussion
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    posted a message on [Spoilers Ahead] D3: Reaper of Souls - Level Areas
    Quote from VioletSkye

    x1_A1_Challenge_OldTristram_UdderChaos - Udder Chaos!!! Cow level hopefully?!?!?! :)

    there is no cow level. never has been, never will be. nope. none. :-P
    Posted in: Diablo III General Discussion
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    posted a message on So, whats the story with 1.09?
    My gut tells me PC development has stopped as far as "free" content updates like patch 1.0.7 and 1.0.8 type stuff. I think the PC team is now full steam ahead on making the first expansion. We won't hear a peep from them until they are ready to announce it(likely at blizzcon) and will likely release it some 8-12 months after blizzcon is over. Holiday 2014 is my prediction for the absolute soonest we will see the itemization changes in the expansion.(yes, i think this change will not happen until an expansion comes out when they can basically 'reset' the AH economy somewhat.) I'm sure we'll get a few bug fix / minor fix patches here and there, but I sincerly doubt we will see any new content for the game for a long, long time, on the order of 1.5 years or more.
    Posted in: Diablo III General Discussion
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    posted a message on Removing quests from the game, my dream
    Quote from Twoflower

    I wish there was a "no chit chat" mode.

    By that I mean a mode that focusses on killing and progressing trough the acts.

    I mean, nobody reads those quests any more. I still have the "skip chat" button on space because it is by far the button I use the most! Every time I killed a few mobs and finished a quest, it's back to town and 10 seconds of space bar mashing.

    What I would like to see removed :

    - all dialoge
    - all those animations that take forever ( diablo spawning, enchantress waving her hands before removing the blockade at the beginning of act 2, diablo dieing etc )
    - all those ingame graphic cutscenes

    Yes, it would be a strange RPG, and I mean this mode only for after you played trough the game, or maybe for example once you have all conversations achievements. But boy I really really dont need to hear diablos comments on my questing trough act 4 any more. Or that non stop blabbering spider b*tch in act 3. Oh how I hate them. There is no fast enugh spacebar hitting in the world.

    how do you go on such a rage about the dialog skipping and miss the most important part?

    The jeweler. you have to listen to him babble. you cant even hit space bar while he rambles!
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III – Coming September 3 to Xbox 360 & PS3, Diablo III Confirmed to Raise Hell at This Year’s E3
    What i want to know is since the game is coming to PS3 and PS4, PS4 will/should have significant graphical improvments and since the ps3 version already looks to be on par with the pc version...if any major graphical enhancments are made for ps4, will they be ported over to the PC as an 'ultra' setting for those who could run it? if PS4 doesn't have any major graphical enhancments over the ps3 version, why bother with a ps4 version at all?
    Posted in: News & Announcements
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