I'm presuming that's for the Americas, because in Europe it's a WW barb using Might of the Earth set.
Any particular reason why you haven't highlighted the other region's CR?
I'm presuming that's for the Americas, because in Europe it's a WW barb using Might of the Earth set.
Any particular reason why you haven't highlighted the other region's CR?
Yes, cromartie.
I'd really rather not have to do CR's at all, but the material benefit and short time of the CR makes them too good to pass up though.
Still hate them. They're always classes / builds I really dislike playing, or have no idea how to play.
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I wouldn't say there's a standard procedure, I mean, the vast majority of people have completed the campaign at least once to access adventure mode already.
Am sure if you were to ask in general chat, someone might be willing though.
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Pretty sure you only need to complete the final quest in act 5, if you can get someone to boost you for it. And, you only need to do it once (total).
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An ability to reset an item sounds great, but, do rerolled items even remember what their original stat was?
I mean, without an ability to un-reroll a stat at the moment, saving the original stat just uses up needless space on the servers, so I can imagine that they simply get forgotten/replaced by the new stat.
And since most items that get rerolled won't get reset anyway, the servers will have to store about 16% more data per item to remember the rerolled stat. I don't know how you could incentivise it for Blizzard, especially after they refused for so long to give us more stash space because of server space.
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The armoury swaps pieces out in-situ. Literally takes out the piece you want to wear from the stash and puts the one you were wearing in it's place. The only things this doesn't apply to are gems, which get dropped into your inventory.
So, as long as you group your sets together, you'll easily be able to find them. But yeah, it would be nice if items in the stash had a visual flag on them to say which armoury slot they are registered to.
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Don't forget that doors also have the magical power to stop Wizards from teleporting to the other side of them most of the time.
That has always seemed incredibly weird to me.
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Just look at the top impale builds:
http://www.diablofans.com/builds/95221-shadows-impale-demon-hunter-season-12-gr105-build
You need Bane of the Trapped, for more damage, since you'll be in melee range nearly all the time. You also need Gogok of Swiftness for the Cooldown Reduction, Dodge and Attack Speed. Lastly you need Pain Enhancer (no need to level it passed 25, the DoT is irrelevant), for the Attack Speed buff.
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Is the UE DH likely to be able to do 100 in S12?
Never did like Shadow very much and would rather stick with UE if I can, even if it's not the 'best'.
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The only way you could ever guarantee getting one is if the droprate increased over time until it got to 100%. Even an item that drops 99.9999% of the time can never be guaranteed to drop, ever. That's how chance works.
But the droprate does not increase over time, so as others have said, you cannot guarantee it, you can only make it more likely.
Simply, the more you play, the more likely you are to see one.
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You can filter the build lists by item...
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Not sure about the changes you suggested, but the set definitely needs a bit more damage vs elites to allow it to go higher in GR's.
The rockets seeking elites would help a bit.
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Yeah, LoN needs a buff.
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I feel that replays of some of the top spots would be a nice addition. If nothing else it will show how some of the top players play, giving us casuals an idea of how it's done properly.
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If it wasn't mentioned then the answer is almost certainly no, we won't be able to exceed 70.
It's not like the Necro is full-on expansion, it's just a little DLC.
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It's not affected because you could simply make a T13 game and craft items.
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I'll probably play the Necro, but I'll main DH, as always.