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    posted a message on New Battle.net Mockup
    Nevermind.
    Posted in: Diablo III General Discussion
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    posted a message on Patch 10 - Unofficial Changes + Official Patch Notes
    Quote from Tenhi

    Quote from Raxxed

    I don't even know what to say about that...
    Could this be linked to the 'untold mysteries of the skills/runes' that blizzard isn't mentioning?
    What do the affixes actually do?
    BETA Y U NO UP YET. MUST TEST!

    Werent those mentioned in Jays Post? Or was it one of Bashs? And well I guess they add dmg/effects to the Skills. Like "10% wider Cleave range" or something like that.

    Which would be like... AWESOME ! :)
    Posted in: News & Announcements
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    posted a message on Patch 10
    Quote from sbsgrinth

    Hey it's a step in the right direction to release of next patch right?

    Fixed that for ya, bro.
    Posted in: News & Announcements
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    posted a message on Hardcore PvP, Runed Meteor, Book of Cain, Beta Screenshots
    Quote from NUUUUUHHH

    Quote from TormentedDoss

    Definetly not a release date or wallpaper. Going to be something "fun" I don't know if i would consider a website content update fun... Although I doubt they would do a mass invite this does leave me to believe it will be something to do w/ the beta since its supposed to be "next week" but who knows could be anything

    It can still be a release date, he only says not to count on it. That is not a definitive "no".

    You're only hurting yourself... Seriously, don't.

    It will be some contest / website update / diablo legacy anniversary related event, and you know it.

    We ALL know it.
    Posted in: News & Announcements
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    posted a message on Diablo 3 Beta Patch 9 - Official Patch Notes
    Cool. But gameplay/status options + bindings still don't save.

    *okayface*
    Posted in: News & Announcements
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    posted a message on Path of Exile
    Hey, gimme a key ! NAO !

    Kiddin... but pleaaaase ?^^
    Posted in: News & Announcements
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    posted a message on Normal, Nightmare, Hell and INFERNO
    Quote from LaevusArcanum

    Quote from nitoo

    Did you already forgot about that screen ?



    It cannot be any clearer on that screen : dood completed Nightmare (it IS nightmare, not Pancakes or whatnot) AND he's a hardcore player.

    So if in Hardcore mode Hell becomes Inferno, why even keeping Nightmare named Nightmare ? You guys just don't make any sense.

    So actually yes, that Inferno thing is quite intriguing and we'll have to know more.

    You answered a question I posted in another topic - "Why would I play Hardcore?" Now I know - it's so I can struggle, die, swear, try again and complete Pancake Difficulty!

    That's it !! DA SECRET PANCAKES LEVEL !!§§
    Posted in: Diablo III General Discussion
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    posted a message on Normal, Nightmare, Hell and INFERNO
    Did you already forget about that screen ?



    It cannot be any clearer on that screen : dood completed Nightmare (it IS nightmare, not Pancakes or whatnot) AND he's a hardcore player.

    So if in Hardcore mode Hell becomes Inferno, why even keeping Nightmare named Nightmare ? You guys just don't make any sense.

    So actually yes, that Inferno thing is quite intriguing and we'll have to know more.
    Posted in: Diablo III General Discussion
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    posted a message on Confusion about theoretical Runestone change
    Quote from SFJake

    No, no, thats randomly decided when you use a gray rune. So randomly it might become a Crimson (one of the 5 type) rune, with a +10 to attack rating. The next gray one you use could be an obsidian rune with +5 damage. The bonus stat is just a bonus, you still get a complete skill change depending on what type of rune it turns out to be.

    Yeah but didn't they say that once you socket it, it becomes say "Magic missile rune of blahblah" ? That would mean the whole indigo / alabastar etc names and colors things would no longer exist ? Because I loved that :(
    Posted in: Diablo III General Discussion
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    posted a message on Confusion about theoretical Runestone change
    But the "base" effect (like just adding more projectiles to say magic missiles) would always be the same ? It's just some random affixes added to the rune ONCE you socket it and it becomes that skill's rune forever then ?

    *EDIT* Ok sorry, lemme try to explain myself better : no matter the rank of a gray/blank rune you drop, it'll always do the same base effect on a given skill ?

    Like Magic Missile : I drop a rank 1 rune on magic missile, SCHWING (official sound effect as stated) it now adds 1 more projectile AND some random stats / affixes to it, and if I was to drop a rank 7 rune and socket it on that same skill, magic missile, then the bast effect is the same meaning it adds even more projectiles (say 8 total) AND even better random stats / affixes.

    Am I correct here ?
    Posted in: Diablo III General Discussion
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    posted a message on Confusion about theoretical Runestone change
    Quote from SFJake

    It didn't seem very complicated.

    The only runes that drop are "gray runes" of one of the X levels. You equip it in a skill, and it becomes one of any 5 types, and also adds a skill specific bonus (depending on the skill you set it into).

    The change is permanent and the rune can only be used with the same skill now.

    (but all that was just an idea, right...?)


    So, wait... what's the difference compared to the actual system ? In term of being too confusing / lacks visibility as they say ?

    It's even worse, if it's just "bland" or "gray" or whatever.... you just won't have any idea what it'll do on any skill. I'm so herpderpin on that system, I'm really trying tho.
    Posted in: Diablo III General Discussion
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    posted a message on Confusion about theoretical Runestone change
    Yeah, I'm a bit confused too.

    I mean I totally understood Jay's points in the interview, when he says that the actual rune system creates so much confusion but I find that solution they're about to try (remember, like he said, it's pure theory they haven't even tested yet and it could totally suck) very... cryptic and too vague, just too shady.

    So I dunno, I guess I kind of hope secretly that this new idea of theirs is gonna fail miserably... :P
    Posted in: Diablo III General Discussion
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    posted a message on "Release" Party
    Hey, count me in !

    It's actually 7pm here, and I have to stay up aaaaaall night, until 9am but it's gonna be fun.

    Cya on the diablofans irc channel o/
    Posted in: Diablo III General Discussion
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    posted a message on Battle net2.0 playing with friends in the same room
    Quote from Gharbad

    Quote from Pyro_Doggy

    I want to know if anybody know how battle net 2.0 works when you playing with a friend in the same room log on on battle net, when you create a private game to play with a friend does it work peer 2 peer or does it host on EU servers(i am from South-Africa and it would suck to play diablo 3 with friends and have to play it with 300+ latency :().

    Thank you and it would be awesome if somebody can post this topic on the diablo 3 forums on battle net maybe blizzard will respond. for some reason i can not get to log in and i have account and D2 cd key...
    I play starcraft 2 with a buddy who comes over and brings his computer all the time. Runs fine.

    Yeah you both play thru Internet, not via LAN so it's not so much of a big deal in the end :)

    But just like SC2, there's gonna be no LAN or cross-country support, altough the later isn't set in stone (I think lately they allowed the SC2 players to do so, but still with some restrictions like US can only play with ASIA, EUROPE with RUSSIA etc).
    Posted in: Diablo III General Discussion
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    posted a message on Can you feel it ?
    The calm before the STORM my friends.

    And I love it :)
    Posted in: Off-Topic
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