- youwillneverknow
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Member for 12 years, 9 months, and 24 days
Last active Tue, Jul, 21 2015 20:48:52
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- 425 Total Posts
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Feb 17, 2012youwillneverknow posted a message on Diablofans Diablo 3 Beta Key Contests! 450 Keys to win!Why the random forum posts? why? now the forums are flooded with either repetitive or pointless threads. WHY? I cant post anywhere without telling myself "these people are retarded"Posted in: News
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Feb 7, 2012youwillneverknow posted a message on Bashiok Answers Questions, Known Achievement IssuesGoing goldish...Posted in: News
Of course, they will need to re-iterate the definition of what a gold copy actually means -
Feb 3, 2012youwillneverknow posted a message on Patch 12 Incoming - Patch 12 Notes, Your thoughts on beta, Blue PostsThis is the point of game development/bug fixes Skyrim was released in.....Posted in: News
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Feb 2, 2012youwillneverknow posted a message on 100,000 Diablo III Beta InvitesAmazing nearly 10% of the opt-ins got in so far and Im left without one. Some dude got in 3 times!!...I gota stop talking crap about blizzard..they are watching mePosted in: News
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Jan 29, 2012youwillneverknow posted a message on Most Anticipated Game, New Wallpaper, Sword of Justice, Wiki Digest #7You missed part of the quote before they changed it:Posted in: News
Official Blizzard Quote:
Diablo III has placed #1 in the GameTrailers.com user's choice vote for Most Anticipated Game of 2012! We want to thank everyone who voted, it means a lot to see so many rabidly awaiting their return to Sanctuary. Watch the video below for the full top 10 countdown, let's get ready for an amazing year in gaming. And we hope that you vote Diablo III for GT's Most Anticipated Game next year as well!
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Jan 25, 2012youwillneverknow posted a message on No BlizzCon in 2012 - Battle.net World Championshiprelease date announcement at Blizzcon 2013?Posted in: News
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Jan 16, 2012youwillneverknow posted a message on Beta Contest, Acid Cloud Runed, Blue Posts, Lore, and ScreenshotsPosted in: NewsQuote from ansl
after the change Blizz implemented regarding weapon damage affecting skill damage.. the only casters I have seen have been wielding 2H weapons.. does this concern any of u? WD doesn't exactly scream 2H Zweihanderblade of death!? Hopefully staves and what no will balance this..
This topic has been beaten to death. Im lazy so I wont bother posting the forum links to it... go look for it. But basically when the game comes out, staffs and wands and all that provide a damage bonus that a 2H sword would not thus its best to use caster weapons if you are a caster. -
Jan 3, 2012youwillneverknow posted a message on Hardcore PvP, Runed Meteor, Book of Cain, Beta ScreenshotsPosted in: News
Apparently its also not coming "early" in the week.
If this is Blizzard's definition of "early" we can expect Diablo 3 sometime in July.
Just my 2 cents: fire Jay wilson and get someone with leadership skills like an army general. I mean its not like the release will be that much more delayed by switching lead designers. At least then we won't have to deal with Jay WIlson's indecisive brain. -
Jan 1, 2012youwillneverknow posted a message on Happy Anniversary, Bookshelves, Follower Weapons, Book of Cain, Beta ScreenshotsPosted in: News
Haha! Ever seen the doorstep to the White House? thats Blizz's first step -
Dec 12, 2011youwillneverknow posted a message on More Simplified Tooltips, Spike VGA's, and Blue PostsPosted in: NewsGame Hunters: Do we have a release date for the game yet?
Morhaime: As soon as possible. We have pushed it into 2012. Really at this stage, it's about completing the polish on the game and preparing it for launch. As with any Blizzard game, we really try not to rush these things out. We try to give them time to bake. We are in beta right now, so we have a lot of people out there helping us test the game. We have been getting great feedback. People are really excited about it. (Source)
HAH!!! More like Bake and Burn -
Dec 5, 2011youwillneverknow posted a message on Unattuned Runestones Scrapped?, Channeled Skills Issue, Facebook Sweepstakes, DiabloWiki UpdatesBlizzard used to care about releasing Diablo III, then they all took an arrow in the knee...Posted in: News
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Dec 4, 2011youwillneverknow posted a message on Unattuned Runestones Scrapped?, Channeled Skills Issue, Facebook Sweepstakes, DiabloWiki UpdatesTHey can not make up their mind about anything! lol!Posted in: News
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Nov 20, 2011youwillneverknow posted a message on Diablo 3 User Interface Datamining - Bosses and WaypointsDont see Diablo.. interesting. At this point I think thePosted in: News
NBA, I mean Blizzard would be better of making a deal and releasing the game. -
Nov 9, 2011youwillneverknow posted a message on Third Conference Call, Beta Notes You Didn't See, and Battle.net's "Cheat Box"I believe Bashiok is a master troll and has gotten many a person. And one way or another he'll get you too.Posted in: News
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Nov 9, 2011youwillneverknow posted a message on Third Conference Call, Beta Notes You Didn't See, and Battle.net's "Cheat Box"The cheat box has already been solved, and Bashiok is trolling you, again not surprisingly. See the tweet by micahwhipple on the @Diablo page. "There is no cow level"Posted in: News
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To me they are very similar game types, where in survival you battle waves thrown at you on a time basis... Endless dungeon kind of has the player battle waves on a level by level basis.
The advantage of survival mode though address the shortcomings of Endless dungeon. From what I've read the flaws of ED are that:
Good Question! So if there was a reward system, whats to stop match rigging? Well, a safegaurd i thought of would need to be put in to simply drop the statistical chance of a good reward based on the number of times you have played PVP with all members in the PVP match.
For example Player A normally has a 10% chance of winning a Legendary after winning a PVP match. A joins a match with Player B to fight players C and D. After winning they decide to rematch.. for fun. Lets just say its a 1% deduction for recent (recent could be defined as long as 1 month) repeat players. So in the second match, Player A now has a 7% chance, because he played with B, C, and D before. If player A wants to play yet a third match with B but against players E and F that chance would be 8% because he has recently played 2 games with player B.
So players trying to rig matches would quickly find they are getting worse and worse loot for a reward.
I believe this would stop match rigging and more importantly clans from forming near-unbeatable teams and dominating arenas just to farm good items. Additionally it would encourage players to go out and find new people play with and slaughter.
As for the match betting, I personally don't have a problem with it. But I do think that the system would quickly become underused (rather than spur e-sport matches) because no player is going to bet their good gear. It would have to be gold or RMAH dollars in order for it to last...that would work better. But again, what if players just want to casually fight each other?
The "random reward random setup" from the original post is the most tried-and-true method of keeping the user engaged in a somewhat repetitive task (it is operant conditioning if you didn't get the skinners reference); which is really what we all want. Betting is fine, but it should be an addition to "random reward random setup", not in replacement.
Actually "random reward random setup" is really what made Diablo addicting in the first place
Just my opinions and knowledge, discuss further!
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"Random Reward Random Setup"
Idea #1 Make it competitive
No matter what is implemented, it needs to have a sense of competition. It doesn't need to be an eSport, but if there is no incentive to win, players will stop PVP after about a month. I think the devs realize this much based on their "nerf gun" analogy... Ill take it a step further: give players a random reward for winning (items, gold, or AH$). The incentive fits perfectly, players can farm by playing PVP or PVE; and what made Diablo popular (that random chance of getting an exciting prize) is infused into PVP.
Idea #2 Make it random
Again no matter what PVP mode is decided, add randomness, probability, and chance! Thats, what makes diablo, DIABLO. Make the maps random (both in setting and in placement of tiles), make the objectives random, I already said it but make the rewards random, hell...even add random environmental effects (slippery ground that knocks moving targets down, portals that teleport players to random locations). The point is make it random to keep the player engaged.
^^O.C. Skinner's box if you look closely^^
Game Modes
Game mode: Idea #3 Survival mode
Not sure how the devs miss-tested this one, all I know is that the most played task in the D3 beta was the jar of souls event... which is basically a very short version of survival mode. For those that don't know, survival mode is basically waves of monsters coming at the party of players, each wave harder than the last, and between the waves comes an increasing # of bosses (in this case elite packs). Waves are time based, so if your group isn't killing fast enough, you quickly get overwhelmed. Add Ideas 1 & 2 to this and list best times of the day, week, year.
Game mode: Idea #4 Team Deathmatch Battlefield-style
The devs are right in that its hard to tune a PVE game into PVP game modes. Thats why I dont think they should bother taking the PVE out of the game modes. Anyone play the old battlefields where it would be a PVP 6v6 but each side had about 20 bots as well (each side starts with 200 lives deaths of AI OR players are -1 life)? While the bots sucked, if you tried to ignore them and just go after real players those bots would quickly put a bullet in your head. Thats where I think Diablo PVP has to go, not so much bots but lots of demons/angels on both sides. Killing opposing AI brings you closer to victory, not killing them puts you in the dirt real quick. I even came up with a name for the game mode: Angels vs Demons, one group leads the angels, another leads the demons....again add idea 1 & 2 to this.
Go ahead and post your ideas below be it endless dungeons or unicorn-horn fighting
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1+ hatred regen
10 max discipline
5 impale reduction
nothing less please
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On a more PG note this achievement really just screams "kid with no-life right here!"-- sry not impressed sorta disgusted
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Thats alot all based on my one liner. Let me re-phrase: I think GW2 has enough innovative features and a large enough world (true pvp and end-game) to be worth more of my time at release than diablo 3 will with the addition of patch 1.0.4. Unless patch 1.0.4 has some seriously game changing mechanics
not bashing diablo 3, Im just saying GW2 is looking like game of the year material
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Btw Blizzard scheduling for 4th week of August? are they tryna make me choose between a way-too-late diablo patch and guild wars 2? If so... they lose.