I find it extremely annoying that people would be under the assumption that if you've progressed as far as Act2 or 3 INFERNO (the 4th level of difficulty, mind you) that you still need to "learn how to play."
That's just utter nonsense.
The game is broken in that it assumes that you need help from other users (the AH, trading, etc..) to progress. The Diablo series has always been about hack n' slash, item finding goodness - and you could do it all on your own if you pleased. Sure it might take you longer but you could find some pretty decent items. Up until D3, where you can play 103840318413 hrs and still find nothing useful for your level.
I find it laughable that people think you should have to go read some "spec build" or "spreadsheet" to progress in this game. That mindset will turn anyone off. Choke points? Yes, because for every difficult mob I really want to find a small doorway to kill them off one at a time..so THAT's what this game was made into.. no thanks.
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Jul 7, 2012Wolfmane posted a message on Barbarian | Hell | Act 1 | Nothing Ever Drops | Seriously?Welcome to Diablo 3. Enjoy your stay.Posted in: Diablo III General Discussion
Jul 4, 2012Diablo 3 looks nice.. I won't say it's a "great game." I think if you've put maybe a month's worth of play time into D2 you might think so. There are several things that just break the fun of the game.Posted in: Diablo III General Discussion
The UI is terrible. The original UI (which listed skills in 3 separate categories, ALL on the same tab) was stellar. It was done away with for fear that "new/casual gamers" would find it confusing.
There are no memorable items. After playing D2 for a month you could at least name 5-10 "must-have" items or at least 5-10 set/unique items. I can't even name one in D3.
You don't find your own gear. You really need to use the AH to find any gear worth using. The best thing about D2 was that you could go kill Mephisto and find a Shako or an Occulus and almost wet your pants from excitement. I see now why they took out unidentifying scrolls for D3. Because if I had to spend money to unidentify so many useless items I'd go berserk.
Now along with the bad I will mention the things that I like, so my comments aren't completely nonconstructive.
I do like the fact that you can pick any 6 skills you want, at any time. I also like that there are a lot more champions/elites wandering around (even though your chances of finding anything good from them is rare) I also think the characters look pretty cool as you gear up, and having dyes does help. I'm also a big fan of being able to teleport to wherever your friends are in the game at any time.
Jun 29, 2012Wolfmane posted a message on To those complaining about being 'nerfed into the ground'My DH hasn't hit 60 yet, so I've never used Nether Tentacles. I find the frost elemental arrow that splits into 3 very useful at slowing down/dealing dmg to mobs in Hell just fine.Posted in: Demon Hunter: The Dreadlands
Jun 24, 2012Posted in: Diablo III General DiscussionQuote from Nacho_ijp
In a lot of parts I got the feeling that blizz was trying to capture the nostalgia part of D1 and D2 but they couldn't make it to the expectations, at least they tried guess
Agreed.. no thought put into bringing back the nostalgia without blatantly throwing it in there. The only cool reference I enjoyed was the Old Tristram road that led to the town. At least it was laid out the way it was in D1. D2's Tristram wasn't even close.
I can't see them bringing back any character classes as references. That just doesn't make any sense.
Jun 24, 2012Using animosity as a passive, and the Wind Shear rune (gain 1 fury each enemy struck) for WW, you can maintain a pretty good amount of Fury in large crowds. The only problem is that WW doesn't do much damage.Posted in: Barbarian: Bastion's Keep
May 17, 2012As far as I know, if you've completed all acts on normal, you should be able to select whatever quest you want on any act. If you leave the game, just choose 'change quest' instead of 'resume game' and you can re-pick whatever quest you want to do. So it doesn't lose your entire progress in the sense that you can't go to act3 if you chose an act1 quest. You should still be able to pick. At least that's how it worked in the beta. I'm not far enough to say how it works currently - I'm only speculating.Posted in: Diablo III General Discussion
May 17, 2012Well the idea was to keep people from just grinding certain areas, so yes, the downfall is that if you want to kill the king you've got to re-do a bunch of quests. But I'm pretty sure he doesn't drop anything cool after the first take-down anyway, at least nothing better than what can be had killing elite monsters in other areas.Posted in: Diablo III General Discussion
Enjoy the co-op mode while you can. After the newness wears off it probably won't be the same. After the beta was out for awhile coop turned into people just racing through areas, and I saw a few bots spamming URLs, which is oh so not fun.
Feb 25, 2012I think there's enough tool-tips and help-info for anyone to pick up the game and play. They might die once or twice figuring it out, but they'll get the hang of it sooner or later.Posted in: Diablo III General Discussion
I think it's kind of cool that the game can appeal to someone who normally wouldn't play it. At least that gives us a wide variety of gamers to game with.
The frog comment is pretty funny.
Sep 28, 2011Thanks for the post..good to hear some detailed feedback and glad you are enjoying it!Posted in: Diablo III General Discussion
In all the beta vids I've watched, I've enjoyed hearing the sounds of monsters getting hit/killed..they sound so much like D1 it's exciting!
Sep 25, 2011Regardless of whether you think TL2 will suck or not, I think D3's new release date for Q1 of 2012 opens the door for TL2 to really build its community, assuming Torchlight 2 will still be released before the year's end.Posted in: Torchlight
Torchlight 2 has stated already that they're slated for a release before the end of 2011, which until a couple days ago, was in competition with Diablo 3's release. But I think D3's setback will now give TL2 the advantage of more people buying their game and investing time into it. Whereas before, I thought I would buy D3 and then maybe get TL2 on the side to see how it was, I'll have the opportunity to get TL2 first and play it in the meantime before D3's release.
What do you think? Did Blizzard just inadvertently throw TL2 a bone by pushing back their release date?
Sep 22, 2011Posted in: Diablo III General DiscussionQuote from Patraquashe
I think you're underestimating the implications of what your 4. would do.
Since a falling wall will insta-gib (outright kill) monsters, will the same thing happen to your character? Say you're playing a couple of guys in HC, you with your Monk or Barb(melee) and then your DH or Wiz friend comes up from behind and accidentally blasts the wall down - killing you in the process.
If that was the case, playing Hardcore could be very frustrating. I'm not expecting a photo realistic game. If I did, all the bosses would butcher you. Imagine getting smacked by Leorics mace in the face?
See my earlier post. Falling objects/environment should only do dmg comparable to the campfires/flaming crosses in D2 and D1. You stand in the fire, you get hurt..only logical.
Sep 21, 2011I agree with some of those points..Posted in: Diablo III General Discussion
The physics is a bit unrealistic since some of the corpses seem to 'float' in the air way too long. They should take a cue from TF2's exploding corpses..those look much more realistic.
The quest "!" mark above the head does seem a bit MMO-ish but really what else is there? Glowing characters? Auras below their feet?
Just as in D2, if you're standing in a campfire or next to a burning cross, you take damage, so should you also take damage from falling bricks and what not from a wall. It just makes sense. Obviously minimal damage, nothing like 1/4th of your health or anything.
I like the mouse cursor how it is..I see no problem with that. Fonts will more than likely be re-vamped before release.
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