• 0

    posted a message on The servers are busy...
    I just got in Keep trying guys it will happen
    Posted in: Diablo III General Discussion
  • 0

    posted a message on The servers are busy...
    Every time I click create hero it times out but then I click again and it keeps saying that operation is already in progress then shows another time out lol
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Is there a place?
    I was wondering if there was a place that you could go on and just hit a button to check the specs of your computer versus the minimum specs for D3? I know you can see something like that when you install Starcraft 2 but is there some place that I can do the same for D3? or a website that I can put the specs in seperately and check if my computer is good enough? Thanks for any help that you can offer.
    Posted in: Technical Support
  • 0

    posted a message on Runes
    Quote from pikke

    I think you will know if it's an alabaster or a crimson rune when it drop but you don't know which effect it will apply to skill X until you put it in a such skill.
    I also think if alabaster rank 1 applies "multishot" to skill X alabaster rank 7 also applies multishot to such skill.
    Otherwise it will be just completely random and that would not be so good for customization.

    Example: I'm playing and a rune drops, I collect it and all I know is that it's an Alabaster rank 1 rune. Can't know which random stats it has and can't know how it will affect skills.
    To know how "Magic Missile" is affected by such rune I have to socket it.
    I do so and now I can see that the effect applied to "Magic Missile" is "multishot" and that such runes also has a "+3 to strenght" modifier.
    Also if I remove the rune it will not reverse to "unattuned" Alabaster with no stats but will be locked in "Magic Missile multishot" effect + "+3 to strenght" modifier.

    I play a bit more and another rune drops, I'm lucky and it's also an Alabaster rune but this time it's a rank 5.
    Since now I know that an Alabaster rune applies "multishot" to "Magic Missile" I substitute the previous one in order to shot more missiles but this time the "random modifier" is "+10% fcr".

    So we have to experiment with low ranks to know how a rune type affects a certain skill.

    In a couple of time there will be an online database for people who don't like so much to experiment with runes.

    Also if I'm aiming for the "perfect Magic Missile Multishot" I'd like to get a rank 7 Alabaster rune with random modifiers like "x% fcr" or "y% enanched skill damage" which will be way more useful than an Alabaster rank 7 with "+1 to light radius" random modifier.

    I think the only completely random stuff about runes could be the modifiers not the effects applied.
    This is actually the way that I hope that it is, it will keep the runes random and yet we still have some structure to the runes ie. knowing the basic change to the skill that said rune does. I didnt know if when we picked it up if it would say alabaster rune, or if it would just be generic rune and when we equip it it would say Alabaster rune. I am excited to see how it goes, is there going to be a lot of rune play in the beta? has anything been said about that?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Oh God, Stop Dreaming
    [/quote] you know that to be able to grind you will need to first gear up your character right? It's not like ok I start d3 BOOM ALL GEAR I GET WILL GO TO MY BANK

    subscript is all you will be able to pay
    [/quote] No I will be able to buy the games according to Phrozen, "That e-balance cannot later be withdrawn as cash, but it can be used to buy other items and anything in the Blizzard store, including games and WoW subscription time" stated on the home page about the auction house, Force also mentioned it in his post that he did last night about the auction house, http://www.youtube.com/user/ForceSC2strategy#p/c/5C2F514ECED855CA/2/4ir6zrHXuO0
    I hope they are correct.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Runes
    Quote from spindrjr

    As of right now (as far as we know) runes are still the same. The random idea is something that they still wanted to try as of the media event.

    The understanding I got of the random idea is this:

    -When runes drop, they are generic, with a level
    -You drop them into a skill that you would like to use them with
    -When you do, they turn into a certain rune for that skill (ie. maybe an obsidian, maybe an alabaster, but specific to that skill)
    -In addition, they get a small charm-like stat bonus/effect
    -After this, they cannot be used in another skill.

    The idea being, that they would be randomized with the stat, and getting the perfect rune of type as well as a very beneficial stat to the class would take a while, as opposed to just finding a rank 7 rune of the type you want and using it.

    I personally am dubious about this because it would be pretty frustrating to have runes repeatedly turn into crap. Jay said that they were planning on trying it, and they didn't know if it would work or if it would suck.

    So in this case would we find a rank 4 alabaster rune, or would we not know that the rune was alabaster till we put it in the slot? I was thinking that we would know it was an alabaster or an obsidian or whatever type first but not know the bonuses that get locked onto it when we apply it to the skill until we apply it then it would be locked for that skill.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Tomes and Pages
    I also heard on TWSK podcast that the tomes would be used for leveling up your artisans and such, so maybe that could play a part in it as well.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Oh God, Stop Dreaming
    Quote from Diisfunk

    YOU PEOPLE ACTUALLY THINK YOU WILL PROFIT ENOUGH FROM D3 TO MAKE A LIVING


    HA HA

    HA
    HA
    lol I am thinking I will make enough to buy the expansions and maybe start up on WOW and pay the subscription, but I would never think of making a living off it. Plus if you put that much time into it you would not want to play for very long, maybe a month at 12 hours a day for 6 days a week..... But then what would you wanna do on your day off?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on I really don't care.
    I agree with you totally, I will play with my friends online like I always did and then I will farm solo when they can't get on. It wont change a lot for me either, I will pvp a little but that is not what the game is about it is about pwning the minions of hell!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Actual question
    Ok thanks for the info.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Actual question
    So i have watched the videos and read the post about the runes and I had one question that wasn't answered there.
    Are runes going to be upgradable with the artisans? and if so are they just going to re-roll like the legendary items until eventually we can get the perfect rune?
    From the sounds of it the runes will be getting random abilities on top of the "Indigo affect" so will we be able to upgrade/re-roll those that we find?
    Sorry if I am mistaken but I thought that I heard the Magic artisan will be able to do stuff with runes.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Force and Sixen spoiler?
    Quote from Eternox

    Quote from ShavedBarb

    Cain is old but can he still get it on?
    If you stay a while and listen you'll hear him
    I have that as my text message ringtone, "Stay a while and listen"
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How many quests per act?
    What I would love to see is the randomization of quests like there was in the first Diablo, can see doing like 5 main quests per act but I loved going down and not knowing if I was going to get arcanes valor, or the chamber of bone. It really made the game that much more fun.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on WAIT 2 HOURS!
    Quote from AlaskanVeteran

    My wife is in the shower getting ready for bed. I told her 11pm (Alaska time) is the hit time... and she wants me to lay down with her. Tension incoming; I'm staying up and sticking it out with you guys. But at least I can say that tonight she played the Diablo series for the first time (D2 LoD) and she seemed to like it despite being a decade old.

    Dude you are my hero, if only I can get my wife to take that first step and love the game as I do...... She loathes diablo cuz when I play I get in the zone, and it is when I am in the zone she decides to tell me about things that she has planned or wants my opinion on. Why can't she just tell me that stuff before I start playing?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How many quests per act?

    Quote from AcidReign

    If there aren't more than 6, you can bet that they aren't as easy to complete, and will have meaning behind them.

    But I am certain there are more than 6 main quests per act, plus a dozen different random quests per act.

    They said the game wouldn't be any longer than D2, probably just more challenging. They're aiming for a decline in the amount of quests per act of the normal game just like D2.


    Actually on the last podcast that I hear they said that they were going to try to make it about the same length and D2 but they actually went over so it is longer than D2.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.