Yeah, definitely. I think one expansion would be tied to Adria, Leah's fate and what happened to the Black Soulstone. Another expansion entirely should revolve around the fate of the High HEavens and what happened to Malthael.Quote from Deventh
You and me both. Let's hope they bring her back alive in future expansion.Quote from Lokideviny
Quote from Harmonica39
Hi, i just finished normal mode the first timeand i wanted to know what you think of the story and especially the ending.
i really liked the story but the ending was kinda meh in my opinion. i woul have wished for another talk with imperius after i beat diablo or did i miss something and he died? and the last cinematic just couldnt keep up to the others imo.
i just want to see Leah again....i think i fell in love =(
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May 22, 2012Posted in: Lore & Storyline
May 20, 2012Posted in: Diablo III General Discussion
I like constructive criticism, you know, the sort people place thought behind. So far I've seen a predominance of idiotic statements being thrown around. "The story doesn't make sense, I don't understand it, so it sucks" coming from people who didn't listen to dialogues or payed attention. "Hell is too hard, make it easier for me so I can progress" when Blizzard clearly stated that Normal is the tutorial, nightmare is where the real game begins, hell is where you'll die a lot and need good gear and strategies, and inferno is supposed to be almost impossible."Itemization sucks, the items have too many randomization added to them" ... this argument leave me speechless ... I will agree though that legendary gear need a buff.
If people place some thought and reasoning behind what they actually want from the game, then Blizzard would maybe help improve the game, rather than sifting through piles of trash statements and overlooking the valid points.
Doesn't this just reflect life? A few selfish pricks always need to go out of their way to ruin everything for the rest.Quote from maka
The bottom line is this: we are now limited to playing when Blizzard wants us to, and not when we want to. And why? Because some people got into some shady deals and got scammed, and because Blizzard couldn't police their servers well enough to detect bots? Screw that.
Yes, you can say it didn't affect you. Likewise, I can say I don't PvP in Diablo, so I feel they shouldn't add it and rather just focus on PvE and make the game better for me. Now that would be selfish, wouldn't it?
Some of the issues with D2 online was really far reaching. My short online D2 career never took off because of all this crap. I really wanted to participate, but eventually I chose against it, for the reasons people state it sucked where just that overwhelming. You can say it however you like, but Diablo is a co-op experience, first and foremost, and in this day and age internet play is growing to overtake LAN in a major way. Online features in gaming has blossomed, and this was the obvious direction to take D3 in.
I understand a lot of your points, really I do. To an extent I agree that D3 should be LoD+, a sequel should by all right be superior to its predecessor and its expanded content. However, D2 didn't have skill rune effects, nor did it have a large crafting component through the use of salvaged materials, or even randomly generated events, even it's economy sucked and needed to be restructured from the ground up.
What I'm trying to say is, D3 isn't merely building on D2 LOD, it's also taking many new features and trying to incorporate it into the established format of the Diablo games. They couldn't exactly go balls to the walls and make an intricate crafting system, or give each class insane skill layouts with hundreds of skills through numerous customizable rune effects. This isn't D2.5 or LOD+ where old systems were expanded. This is D3, an entirely new game with entirely new systems. Just wait and see what they do with the expansions. I'm sure you'll be impressed to find just how much they can improve and expand on the new features they've created.
Actually, I loved D2. I loved it so much in fact that I saw the glaring flaws that hampered the game. Sorry you can't see that crap that weighed that game down, and the fact that your jaded nostalgia is holding you back from experiencing a good game that can stand on its own.Quote from brx
You are lucky you did not loved d2, nor you can see the crap d3 is stuffed with. Just enjoy the game and don't make the situation more sad that it is PLEASE.
D3 isn't trying to stand strong on D2's back. In fact D2 was a huge step away from D1, almost vastly so. Its time people see D3 is a big step away from D2, very much like D2's departure from D1.
May 19, 2012So, you want random items, but the stats on them should randomly be what you desire them to have...Posted in: Diablo III General Discussion
I like it this way, it give items flavor. What I find odd though is that you don't think need any Int or Dex on barb items...
You still need the dodge and resist I'd say. If a mighty item drops with +200 Str and 150 Int/Dex, would you rather prefer it not having that extra defence, or what?
May 19, 2012Azjenco posted a message on Did Blizzard kill D3 replay value with level cap and character progression?Posted in: Diablo III General Discussion
So, D2 had a lot of builds because you were forced to start over, but D3 doesn't because you can change. I'm sorry but this is the stupidest logic people have shown since Blizzard introduced this system. Can you play with all skills active all the time? No, so my logic would say no, your character aren't the same as mine. Unless you change your skills to those of every wizard that joins your game, but that's idiotic.Quote from Mizerooskie
This was a major lack of foresight on Blizzard's part, IMO, and frankly pisses me off, as it destroys one of the core aspects of the game...
I don't know how you play, but I constantly refine my skills, testing and contemplating, and I've found many good combos, even some that don't really work for me. My one friend also plays a wizard and I cant think of a time when we were trying the same skills. In this game you're welcome to trade out your style to try something new, it's what makes the game great. According to what you're saying, you need to be shoehorned into a corner to make the game replayable and enjoyable?
Well, that's sad to hear. Not for Blizzard, or for me, sad for you. My wizard is almost level 60 and going strong in Hell, strongish. And I'm going to be making another wizard, sure as hell. I'll have the benefits of being able to craft good items, and to aply everything I've learned during my first playthrough. You can bet it will be fun and exciting. The constraints games use to employ to enforce 'replayability' or 'customization' is a bit archaic, and it's very refreshing to play a game that's thinking outside the box, to try something new. If you want to limit yourself through mentally constructed limitations (i.e. I can change my skills, so I can't replay), then that's all on you.
Do you know what I think is asinine? Placing an arbitrary, nigh unreachable number out there, just for the sake of keeping players playing. If there was content at level 99, sure, but there wasn't. I never had any 99s. Yeah, you can turn it around and say it's all one me, though the reason I had no 99s was because they had nothing to do, except for repeating old content a bit easier. You can't refer to that as an effective endgame. Inferno is a wall of constant improvement and challenge, while D2 had an open field for faffing about.And then there's the level 60 cap. Completely asinine...
I prefer the new systems. It's all an improvement over the issues I had with D2. I supported the changes since they were announced, and I'm glad to say I'm sticking by them. Well, these are my thoughts, people do differ, so its unfortunate that some people out there are unhappy with the game, but oh well, that's life for you.
May 13, 2012Posted in: Diablo III General Discussion
Hola Senor, I am here to shave the grass.Quote from WasiKaBooM
I would play the scoundrel in a heartbeat if he was playable. That mustache is too awesome.
... It's the first thing that came to mind when you said that.
May 10, 2012I totally agree, no one will remember if I achieved world/country/friend first level 60. However, I will definitely remember the first week I spent, taking my time, savoring the beauty of this game. And that's all that matters to me.Posted in: Diablo III General Discussion
May 5, 2012Posted in: Diablo III General Discussion
Yeah, this is a low, a very low feature of a person's personality. I have a friend like that, and it's just sad. People have different skills, but being smug that you're good at games. It's not an achievement when you're good at a hobby. Accomplish something really great or have an actual talent worth something, that means something, but even then, bragging is not attractive.Quote from Savages
So funny how people are self-proclaimed "amazing gamers" and brag about it over the internet...Quote from wishedhehadbeta
so funny how people are so jelly of other people who are good at video games and act all sarcastic and snide. its my second main hobby ive had for nearly 10 years, obv im gonna be great.
Even so, bragging about being super great at games ... sad.
May 2, 2012I don't understand how people keep going back to the 'it's not the same people so it's a different game' mindset. This has happened before in gaming, what matters is whether the developers can capture the same spirit of the product or not, but that's beside the point.Posted in: Diablo III General Discussion
The question the OP raised wasn't if the developers are still the same or if the story continues, he's asking whether or not they captured the spirit of Diablo better than D2 did. To an extent, I think they may very well have. People who think D2 is so very true to the Diablo name should go play the two games again, time has clearly made your mind jaded.
I remember clearly the discussions I had on the diablo2.net site around release time where people tore the game to shreds. 'It was too light and cheerful, why skill points and not books, why no random quests, the monsters aren't evil enough, not enough level randomization.' People were fuming, but in time they grew quiet when they realized how good D2 actually is, and the same will happen once D3 is released.
Quote from Hiderius
Diablo 1 and 2 were made by Blizzard North which was initially a separate developer before being acquired by Blizzard. Matt Uelman did the music of Diablo 1, 2, not 3.
The art direction is more similar in D1 and D2 compared to D3. So D3 with its painting style and such is more different than its predecessors.
Blizzard North was initially known as Condor, but was changed when Blizzard purchased the company. You should be grateful they did, Diablo was envisioned to have been a claymation, turn based RPG, until Blizzard changed it to the great game it is today. One of the reasons Blizzard North was closed down was due to the crap D3 they were working on, it looked horrible, and I'm really glad things turned out this way. The D3 we have today is a whole lot better than what it looked like back them.
"The art direction is more similar in D1 and D2 compared to D3."
Are you serious? Diablo came out in 1996, D2 came out in 2000. That's 4 years between the two games. D3 will come out 12 after D2 was released, so I'd damn well hope the artwork was improved in the years since 2000. People should remember, gaming graphics have come a long way in the last decade, and technology has changed in new and interesting ways so obviously things won't look the same.
Apr 12, 2012Azjenco posted a message on Does anyone else hate the new skill system??+runesI agree with you on the part about the UI. It's clunky and the fact that you need to page around to find a desired skill is just horrendous, especially for an ARPG where things need to be handled quick and clean. They should just place all the skills, still under their respective 'trees', on one page, and once you've selected your build, your skill runes should then be handled on a separate page.Posted in: Diablo III General Discussion
At first I shunned the new system with all my heart. I've grown rather attached to the skill system in its itemized incarnation. The things I love about it most was the idea of adding random affixes to the items, and the fact that skills were essentially itemized, a very Diablo take on the system. But then, over time I realized the change really didn't detract from the system. In fact, what I now really love about the system is that you keep on growing until max level. This is a far better advancement on the system from skill points.
Apr 12, 2012Posted in: Old Trading
Catching people's attention isn't as important as actually keeping it by making a solid impression. I wouldn't exactly say he's succeed in that department. The debate of what he's been claiming has gone on over ten pages now. Not to mention the fact that he is willing to sell his information to those willing to 'learn' from his methods, which places his credibility into serious questioning.Quote from idonthaveaspellready
12507 views !!!!!!!!!!!!!!!!!!!!. Nice way to caught people attention. He really knows what he's doing.
The fact is, to get anything useful out of the RMAH will be a juggling act, and very close to playing the stock market, so kudos to anyone willing to do that. And like I said, anyone willing to degrade a piece of entrainment to a monotonous chore has my sincerest sympathy.
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Apr 4, 2012http://www.diablofan...rno-p2/#post227Posted in: Diablo III General Discussion
Lol@Those of you saying it was made easier
Originally Posted by (Blue Tracker / Official Forums)I just wrote like three pages of a reply and the forums lost it when I clicked Preview. ... *cry*
Ok what it boiled down to was:
- Read my previous post. It seems like some people glossed over it.
- I'm happy most of you are happy about the change, and I know you're going to love the game.
- Those few of you who don't like it, you'll love the game too because you're wrong.
- Item pools are not limited by Act, or Boss, or anything like that. While you'll have a better chance to get better items in Act IV Inferno, you could get those same items in Act I, or even Hell.
- Our item pool philosophy is that you can break an urn and get the best item in the game - it's all a matter of chance. Running more difficult areas and taking on more difficult enemies will not always be the most efficient way to find upgrades.
- Previously, Inferno difficulty was mlvl 61 across all of Inferno, and now it starts at mlvl 61 and ramps up quickly in Act I and ends somewhere around 65 (?) in Act IV. We've only increased the difficulty.
- I'm aware of internal bets on how many months it will take someone to beat Inferno.
- A flat Inferno of mlvl 61 had a small curb of difficulty, and once that was over you had nowhere else to progress and no reason to. That's boredom.
- Boredom doesn't generally come from content repetition, it comes from lack of ability to progress, or ease of progression.
- By having a sharp increase in difficulty in Inferno we can encourage progression without having a brick wall of difficulty.
Bashiok has said the following via Twitter as well:
Originally Posted by (Blue Tracker / Official Forums)Sorry, to clarify, the beginning of Inferno is not any easier than it was before. We've only made Inferno harder.
Oct 28, 2011Check out this logic guys:Posted in: Diablo III General Discussion
Nov 8 is blizz quarterly conference call. My money is on them giving a release date for the investors. And like SC2 & Cata were both released 10 weeks after their announcements that puts D3 release Exactly on Jan 17!!!
Oct 27, 2011Designation15 posted a message on Blizzard said: "D3 is the most moddable version of Diablo there's ever been"Posted in: Diablo III General DiscussionQuote from Zero(pS)
Stick to the topic subject instead of drifting into pointless and highly speculative side discussions and flaming.
Com'on guys, you can do it
Oct 27, 2011Dolaiim posted a message on Blizzard said: "D3 is the most moddable version of Diablo there's ever been"Posted in: Diablo III General DiscussionQuote from maka
Quote from Dolaiim
If it weren't for the unethical hackers out there, who exploit source code left exposed for ill and personal gain, the modding community, which is full of brilliant coders and loyal fans, will have to suffer. It's a damn shame.
But don't blame Blizzard. Blame the crooks and assholes who abuse open source.
That's a mighty slippery slope you're standing on, mate. Slopes like those can lead you to things like warrant-less wire tapping or illegal searches. But hey, don't blame the cops/politicians...blame the "crooks and assholes" who abuse free society.
While we're on the topic of fallacies, you've managed to include several in your rebuttal:
1. False dilemma: "If you support private enterprise protecting their products from theft, then by definition you also support governments violating your rights." It sounds ridiculous when you repeat your argument without using the second fallacy you employ:
2. Appeal to consequences of a belief: "I believe that a private company protecting their own intellectual property is a violation of my rights, therefore if I support Bliz protecting their intellectual property, I also support the government violating my legal rights." You're assuming your belief is true and using the consequences as the reason. Circular.
There's some old wisdom that I follow: If you set out your wallet in plain view and leave, someone is eventually going to take it. So don't leave your wallet laying around.
Is it legal to steal a wallet? Nope. Do I support stealing wallets? Nope. Do I leave my wallet laying around? Nope.
Bliz is keeping their code server-side for the same reason that banks keep money in safes: Because if people are provided no restrictions or restrictions without meaningful consequences, then the greedy and immoral, selfish, power-hungry crooks will fuck things up for everyone.
Need proof? Have a look at Wall Street.
Aug 14, 2011Here are a few pictures I found elsewhere. I have not seen them (after searching around) on this site, and I thought they were good pics, so here ya go.Posted in: Diablo III General Discussion
4th difficulty reveal/confirmed
Below is a Wizard armor spell breaking up...unsure of what it is
Below is the Monk's Blinding Flash skill
Below is the Wizard's Blizzard skill
Below picture is of 'Slaughtered Calf Inn'
Aug 1, 2011Good lord people! Why are so many of you so opposed to change? You know, in an evolutionary sense, you would be the ones to die off first because you can't adapt to dynamic environments. ALSO, D3 isn't a MMORPG, and if you think it is, you clearly don't understand the definition thereof.Posted in: Diablo III General Discussion
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