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    posted a message on This Game Feels too Easy, But in a Bad Way
    Quote from CursedEmbrace

    I suppose I could have been a little bold when I said that it won't compare. But then again, I also thought this game was going to knock me out of the water. Let's just say it's first impression wasn't all that amazing. If there is one thing I've learned from the release of Diablo 3, it's to never be to hyped about any video game, because it just might suck. That is exactly how I'm going to treat a mechanic that should have already came with the game.

    It probably should have done, but if it had and with some skills in the states they were in we'd all be up to our necks in pvp-Arena qq.

    When you bring up stat points, to be as good as you could be in Diablo 2 you had to spend your stat points in a very specific and not at all customised way that basically allowed you to stack as much Vitality as you could, or of course if you didn't follow any kind of guidelines on how to make a good character that could clear X content then you had a pretty poor character.

    Same with skills basically, you had little REAL choice, only the illusion of it, like with WoW talent trees (in a way). In Diablo 3 you use 6 skills with their own rune varients to suit you... or that's the idea, one could argue that at present in Inferno this isn't entirely the case, but it'll be worked on I'm sure.

    Does anyone realize how much character customization we would have gotten with charms in this new system?
    Personally I don't think we could have gotten much, at least, nothing we aren't already getting from gear now, with Inferno the way it is we'd still all be stacking +Vit Charms or similar, and on that note I personally disliked charms, they waste precious inventory space and they themselves do nothing that any other piece of equipment cannot do in so far as adding stats.

    Also, Act 4 in Diablo 3 is an act, it feels little shorter to me then Act 4 in Diablo 2, however having said that I haven't played Diablo 2 much recently, but both final acts (before the LoD expansion) do seem shorter than the other acts that came before them.

    They had a system in progress called a Talisman I believe that allowed you to place charms on your character without chewing up your inventory. Charms would have given us the ability to get our stat bonuses or other bonuses without having to toss otherwise good stuff into the trash to keep something.

    Act 4 is technically an Act, because that is what it's identified as. But come on now, it doesn't even have it's own town. You go back to Bastion's Keep when you portal out. It's too quick and the area doesn't change at all. IMHO, I just think of it as an additional area of Act 3.
    Posted in: Diablo III General Discussion
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    posted a message on This Game Feels too Easy, But in a Bad Way
    Quote from Indimix

    The "flaws" you are identifying, are not flaws, are what make Diablo 3.. Diablo 3, and not Diablo 2. It's all subjective.

    I suppose you do have a point there, but that doesn't change my opinion about them. I still find it to be a downgrade.
    Posted in: Diablo III General Discussion
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    posted a message on This Game Feels too Easy, But in a Bad Way
    Quote from CursedEmbrace

    Most if not all of your points have been brought up and refuted before, I could do so again but I doubt you are looking for any real discussion on the matter.

    The line that makes me think this is
    PvP has been reduced to nothing (until it comes out a while from now, but even then it won't compare)

    Now without the pvp system being in the game how can you know this? It seems all you want is Diablo 2 with better graphics and won't except anything else, which is a pretty poor place to start a discussion.

    I suppose I could have been a little bold when I said that it won't compare. But then again, I also thought this game was going to knock me out of the water. Let's just say it's first impression wasn't all that amazing. If there is one thing I've learned from the release of Diablo 3, it's to never be to hyped about any video game, because it just might suck. That is exactly how I'm going to treat a mechanic that should have already came with the game.
    Posted in: Diablo III General Discussion
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    posted a message on This Game Feels too Easy, But in a Bad Way
    Quote from ruksak

    Quote from Ghost_Sanguis

    The AH allows anyone to be mass geared if they have the funds, and that reduces difficulty by a lot.

    Explain why that's any different than before with D2?

    If you had the "funds" in D2, you could have anything you wanted.

    The funds in D2 was runes if I remember correctly. Those are a lot harder to find than gold. I did mini-boss runs for runes and what not. So, in a way, it sort of makes since.
    Posted in: Diablo III General Discussion
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    posted a message on This Game Feels too Easy, But in a Bad Way
    Quote from ruksak

    Quote from Arielrs

    Soooo muuuuuuuuuuch teeeeeeeeeext

    You need to get hooked on phonics, bro.

    On topic;

    Toward the AH ; I really feel people are making too much of this. The essence is still the same as D2. Farm, grab drops when you're lucky enough for them to fall, hustle the shit to get rich/get geared. Before, in D2, you had to finagle and barter with random scammers and people that refused to do a trade with you unless you let them rip you. There were some good trades too, and I met many of my best in-game friends that way (i'll miss this social aspect), but for the most part the AH cuts out the hassle of trade games and cuts straight to the quick.

    With the AH, it's still about the drops and the hustle.

    I disagree. I found some of my best items through boss runs, rarely through trade. The only time I started to just trade is when the dreaded body popper took all my stuff when I joined the game and I was too frustrated to go through that process again. Now, people did find nice stuff through trades, but it's so much easier now. In fact it's so easy that it's why many of us are already at inferno. If I hadn't used the AH, I'd still have a terrible weapon and armor, and I'd have a lot more difficulty playing through hell.
    Posted in: Diablo III General Discussion
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    posted a message on This Game Feels too Easy, But in a Bad Way
    Quote from bidmal

    Quote from Ghost_Sanguis

    I remember them saying that it would take about the same time to get to level 60 in Diablo 3 as it did to get to level 99 in Diablo 2.
    They have never said anythin like that. They only claimed that length of playthrough 1-4 act is approximately the same, therefore you beat hell in d3 in the same time you do it in d2 - and it's far from 99lvl.
    About difficulty - you are probably too skilled. I played HC from day 1 in pretty fast pace, so i couldn't find any item upgrades for my lvl on AH. And it wasn't easy on Hell. Normal is pretty easy, NM lets you taste some challenge, Hell is painfull, and now i'm stuck on 2nd act Inferno. That's exactly what they said before release...

    A long time ago, I recall them saying just that. Perhaps they changed it before I became aware of anything. After keeping track of the game for a long time,there is a lot they left out that they would have otherwise put in. Also, I wouldn't go as far as to say I'm too skilled. This game isn't as much about skill as it is about having nice stuff. Players more skilled than me can't make it past parts as easily as I did because they don't have as good stuff. The AH allows anyone to be mass geared if they have the funds, and that reduces difficulty by a lot.
    Posted in: Diablo III General Discussion
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    posted a message on This Game Feels too Easy, But in a Bad Way
    Quote from mixer

    I do have a life that forces me to put less time into video games, and yes it does bother me that it's more industry than it's ever been. Still, I feel like they are making it easier so people will actually play their games. It's just an opinion, but that was only one small portion of why I dislike the game.
    That's what i mean, today if you complicate your game and add artificial difficulty barriers people will just drop the game and play something else. Both old players since their playtime is limited and younger ones since they ain't used to it. It might appeal to some indie developer but chances of seeing AAA title do that are slim to none.

    That is why I'm bored of the game. It's why I'm getting more bored of games in general. I can't comprehend why people will buy the same game 4 times *cough*callofduty*cough*. Now let's turn off that auto aim and see what happens. :pirate:
    Posted in: Diablo III General Discussion
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    posted a message on This Game Feels too Easy, But in a Bad Way
    Quote from mixer

    I think you have just grown out of video games and they changed from hobby to industry.

    As for game difficulty in general, i think that's due to wider availability of entertainment, back than you were stuck with one game and if you did not put in effort to learn it you would have nothing to play. Kids are probably as stupid and as smart as ever before.

    I do have a life that forces me to put less time into video games, and yes it does bother me that it's more industry than it's ever been. Still, I feel like they are making it easier so people will actually play their games. It's just an opinion, but that was only one small portion of why I dislike the game.
    Posted in: Diablo III General Discussion
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    posted a message on This Game Feels too Easy, But in a Bad Way
    Quote from Zera

    Btw I'm pretty sure that the people who raced to 99 got it almost as fast people got 60 the main difference is here you don't have to be creative to get lvl 60 fast.
    Beside that I agree with some of the flaws allthough the stat system isn't one atleast not at the same level. I hate how the stat system is but when it is like it is you have to get points forced on you cause otherwise it wouldn't work

    I played Diablo 2 for weeks before even getting to level 80 with an Assassin. Trust me, it took longer than you think.
    Posted in: Diablo III General Discussion
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    posted a message on This Game Feels too Easy, But in a Bad Way
    Since I've been playing the game, I've come to notice something. I already have a level 60 wizard and I'm already in Inferno mode. I got to this point about ten days into the game and that was just from casual playing. I wasn't exactly trying to get to this point that fast, it just sort of happened. Now that I have come to notice it, It doesn't feel very rewarding. The game feels Easy, but don't get me wrong, Inferno is by no means a cakewalk; however, every other mode is and getting to level 60 surely wasn't a problem either. Here are a few problems that I have.

    You Can't Control Your Stats

    The first thing that I dislike, as many of us probably do, is the locked allocation of our stat points. Each level, we get two points into vitality, three points into our main stat (intelligence in my case), and one into the less important stats. A lot of games work like this, but most of them work like that from the start. In that case, it's okay because we never had the option to change anything before. In Diablo's case, it's like lowering the quality of the game. I'm use to being able to edit my characters stats; and when you suddenly take it away, it just doesn't feel right. I really wanted to avoid putting a stat point in strength for my wizard and put it into vitality instead. I think that would help a lot, but the game doesn't allow me that option. Instead, I have to get that little extra bit of armor, which I find to be useless for a character that I kite with.

    Skills Are Severely Lacking

    Along with the locked allocation of stats, skills don't feel much better. There are very few skills for each class, though each have several modifications through the use of runes. These modifications work, but it doesn't feel like I'm unlocking new spells, it just feels like I'm upgrading a spell. I really do miss the old way of working spells, and just like in the previous argument, I find that the sudden change just feels awkward. We have less spells, and we have no control over how strong they are (other than bonuses from gear, which I'll get to in a moment). Everything just feels fed to us, but force fed, if you will. The fact that we unlock the final skill of every class at level 30 makes the next 30 levels feel like a chore rather than a reward because from then on out, it's just one spell upgrade after another. Half the time, those upgrades don't even feel viable either. Perhaps I shouldn't even use the word upgrade, the spell is just modified in some way. Let's take the Wizard spell Blizzard for example. There's a rune that reduces it's casting cost to 20, while another increases it's effective range, but at the normal cost of 45 AP. That is cool and all, but it sounds like a better idea to just make my own 22 meter wide blizzard with a reduced cost. The spells feel built around this limited customization, and that bothers me.

    Gear is The Only Customization, and it isn't Fun.

    Now, their main excuse for this lack of control over your character is the gear. Sure, I can agree that gear does modify your stats a heck of a lot more than they use to, but that is the problem. The gear feels built around this set up, and often I have to pick and choose gear in a very annoying way. I don't like having to base my gear off of how much vitality it allows me to stack. Gear is also capable increasing the power of certain spells, but I've yet to find gear that even does this in a viable way. Usually when I find gear that has this ability, it doesn't nearly offer the sort of stat bonuses I need, so I must drop it because it doesn't give me that extra bit of vitality. Because of this, gearing up can sometimes feel more like a chore than a reward.

    The Game Has Much Less Than Diablo 2

    The next issue is that other than the fact that you lack any good customization to your character, the game feels like it has a lot less than what it use to. Previous, good ideas that Diablo 2 implemented are mostly gone. Charms cease to exist, PvP has been reduced to nothing (until it comes out a while from now, but even then it won't compare), you have less people in game lobbies, there are less levels, less stats to work with, less game content (I don't even consider Act 4 and Act), less spells, less customization, and less fun; all of which leads to less replay-ability. Obviously, some more stuff will be placed in an expansion pack, but that is my problem. Good content that was proven years ago is left out, and we will have to pay extra for it later. Tell me, has the game industry gone to such a point that they don't even package their entire games on the shelves anymore? They don't, they just keep adding stuff, stuff that was already in progress of being added probably before the game shipped. I can understand if they just thought of new ideas and decided to toss them in, but in this case it feels like it was done on purpose. Does anyone realize how much character customization we would have gotten with charms in this new system? They probably thought that gave us too much freedom. There is no reason that these older ideas should be left out for expansion.

    Challenge? Only If You Care Enough to Try It

    I don't need to mention that everything up to Inferno is way too easy. I remember them saying that it would take about the same time to get to level 60 in Diablo 3 as it did to get to level 99 in Diablo 2. This obviously isn't the case, and it feels like they are just setting us up for level cap increases or something... which we will be buying later. The only thing that challenges anybody in this game is Inferno, and that is sad. The only reason we are still playing is because the only endgame content we have is the SAME thing we have been doing the entire time, only much harder. Look people, I don't mind a challenge, I love challenges; it's just I've already seen it all. I have no motivation to try Inferno because I've played through the same game three times now. It gets dull after a while.

    The Auction House is Everything

    Lets ignore all that though and go to the basic set up of Diablo. It's a loot based game. You crawl a dungeon, kill stuff, and take what they have hoping you get better stuff. Those kind of games can be fun, and Diablo does do that. However, for some inconceivable reason, there is an auction house, both a real money one and a gold based one. I'm not saying an auction house is a terrible mechanic, if it was in a different game like WoW. In this game, it makes no sense. All we have to do is gear up and fight harder monsters. Now we can just buy it all, skip the farming and looting, and then just kill the hard stuff now. The only farming and looting you are doing is for gold, and it seems like Blizzard was awkwardly aware of that. White items sell suspiciously for a measly eight gold.. from Inferno. Shops feel like they are just for selling gold to. The only time I've ever used a shop is to buy some potions.. once. They serve no purpose other than to fill your pockets. Let's just assume you refuse to use it though, even though that's just like trying to ignore herbs in Resident Evil; you won't get very far. Loot drops are pathetic and I've yet to find an item worth my time outside of the auction house. I take that back, I think I've found a grand total of 2 good items outside the auction house. I find better items from Treasure Goblins than I do from bosses, and those suck most of the time too.

    Every Game is Turning Out Like This

    This game, or most of any new games these days, don't even feel like they are for the older generation of gamers. That is understandable though, because video game's main crowd is kids. Still, it saddens me to see that gamers aren't what they use to be, and severely lack the skills to play games at the difficulty we did. I can't hand a kid the first Castlevania game without him bitching and screaming about how he can't figure out what to do. Wow, I'm getting off topic here.
    Posted in: Diablo III General Discussion
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    posted a message on Hell is really challenging without auction house.
    It's no denying that the AH is a great tool. You can find what you need there for (usually) a decent price. Now, with that said, it doesn't change the fact that the game feels built around it.

    I'm in Act 1 on Inferno mode with a Wizard, and I can tell you that during this whole time playing the game; I've never found loot worth my time outside of the AH. Even in Inferno mode, the drops pale in comparison to anything the AH has to offer. Now, obviously somebody must have looted the gear we buy in the AH, but even then, the gear that I search for is sometimes just as useless (if not ridiculously expensive). I can't imagine how I would have managed to get to where I am now without using the AH. The drops feel underwhelming, the shops buy them for dirt cheap (8 gold for white items), and nothing has any use other than hoping somebody will buy it in the AH off you.
    Posted in: Diablo III General Discussion
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    posted a message on Damage per INT
    It's based off weapon damage. 1 INT = 1% increase of your weapon damage. If you have 100 DPS weapon, then having only 1 INT increases your damage by 1, therefore making it 101.

    Let's scale it up a bit. If you have 1000 INT with a 400 DPS weapon, then you increase your damage by 4000, therefore making it 4.4k DPS.

    Let's use magic weapon as an example for this. Let us say you have 8k DPS with intelligence, weapon damage, and attack speed already included. Magic weapon gives you a 30% increase in damage, so we know that 30 percent of 8000 is 2400. 8000 + 2400 = 10400.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Do Disintegrate + Venom Hydra benefit from Attack Speed % increases?
    Quote from sarcouth

    No Recreational game should contain this much (if any) Math. Stop It!
    Go sit in the Garage and think about what you have done....

    I hope you are just messing around. If you are serious, then I question whether or not you are any good at most RPG games.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on "Mirror Skin" the most used Wizard Rune
    Quote from Nastai

    Lol wow, people use that?

    Remember, only 1.9 percent of people have touched inferno. Based off that percentage, I think it's safe to assume that a lot of people don't know what they are doing. Perhaps they are just following trend from their friends.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on "Mirror Skin" the most used Wizard Rune
    I tampered with it maybe once, then I stopped caring.
    Posted in: Wizard: The Ancient Repositories
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