• published the article PTR Maintenance Tomorrow, PvP Reminder, Blue Posts
    PTR 1.0.5 Update
    For anyone who missed the blog post this morning there was a new update to PTR patch 1.0.5, which fixed a lot of bugs. Make sure to click this link in order to check what got fixed.





    PTR Maintenance Tomorrow
    A maintenance is scheduled for tomorrow October 11, most likely to apply the latest patch we mentioned earlier today.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    The PTR will be down for Battle.net maintenance starting tomorrow (October 11) at approximately 10:00 a.m. PDT. We anticipate it will be back online between 12:00 p.m. PDT and 3:00 p.m. PDT.




    PvP Reminder
    Vaeflare came on the forums to remind people that PvP will be a free feature that will come in future patches (likely 1.1) and that Blizzard likes giving players lots of free content through the patching method.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    As we’ve stated previously, the PvP content we are currently working on will be included in a future patch at no additional cost, just like the content we provide in our ongoing patches (1.0.4, 1.0.5, etc.).

    It shouldn’t be all that hard to believe, because we’ve never charged extra for our ongoing hotfixes, patches, or features in any of our Diablo titles (Diablo III included), and PvP is no exception. In recent months, we’ve added new and improved Legendaries, the Paragon system, and, coming in patch 1.0.5, the Monster Power system and the Infernal Machine event. We want to make Diablo the best possible game it can be, and we’re committed to making PvP be worthwhile and compelling as well.




    Blue Posts

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Set Items on Followers
    As it stands currently, in order to receive the benefits of set bonuses, the set items need to be equipped on your main character. Set items equipped on Followers will not contribute to set bonuses.

    We’re aware that this isn’t ideal, and we’re looking into some possibilities that would make using set items on Followers a more appealing choice in the future. (Blue Tracker / Official Forums)
    Posted in: PTR Maintenance Tomorrow, PvP Reminder, Blue Posts
  • published the article PTR Patch 1.0.5 Updated
    PTR Patch 1.0.5 Updated
    A new update to 1.0.5 has been published by Blizzard and it looks like lots and lots of bugs are being fixed, including some present since launch that affected a few achievements.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Bosses
    • Diablo
      • Bug Fixes
        • Diablo's Curse of Destruction now specifies damage type in the tooltip
    Demon Hunter
    • Active Skills
      • Bola Shot
        • Explosion radius increased from 7 yards to 17 14 yards
    • Bug Fixes
      • Active Skills
        • Rapid Fire
          • Starting to channel at max possible range will no longer cause the channel to interrupt itself and attempt to close towards the mouse cursor
    Monk
    • Bug Fixes
      • Active Skills
        • Mystic Ally
          • Skill Rune - Earth Ally
            • Earth Ally will now actively follow players
        • Dashing Strike
          • Players can no longer become stuck if they die to a damage over time spell while casting Dashing Strike
    Witch Doctor
    • Bug Fixes
      • Active Skills
        • Haunt
          • Damage now benefits from Intelligence and other skill bonuses
    Wizard
    • Bug Fixes
      • Archon
        • It is no longer possible to bypass the cooldown of Archon by combining Arcane Orb, Diamond Skin, and Archon
    Crafting
    • Bug Fixes
      • Fixed a bug where crafted items were not displaying the correct Required Level to equip them
    Items
    • Bug Fixes
      • The order in which you equip gear with a Legendary affix to add bonus Elemental Damage will no longer cause your damage output to change
    Monsters
    • Bug Fixes
      • Rare Heralds of Pestilence will now spawn minions
      • Flying Moloks can no longer go invisible and become untargetable
      • The following monster types can now spawn as Rares and Champions, allowing certain achievements to be completed:
        • Mallet Lord
        • Skeletal Sentry
        • Skeletal Raider
        • Skeletal Marauder
        • Armaddon
        • Armored Destroyer
        • Subjugator
        • Dust Imp
    User Interface
    • Bug Fixes
      • Switching from a weapon to a shield in your off-hand will no longer cause your Damage stat to display less damage than your character actually deals in combat
    Bug Fixes
    • Acts:
      • Act I
        • Act I - Realm of Chaos: The cut-scene no longer hangs on a black screen when you begin the Realm of Chaos encounter
        • Act I - Defiled Crypt: Loot can no longer fall inside the chest upon completion of the "Matriarch's Bones" event
        • Act I - The Festering Woods: It is no longer possible for loot to fall inside the broken pillar bases.
      • Act III
        • Act III - Stonefort: It is no longer possible for the first soldier during the event "Protect and Serve: Protect the soldiers raising the catapult" to be killed by monsters before reaching the winch
        • Act III - Rakkis Crossing: Captain Haile can no longer be killed during "Blaze of Glory: Talk to Captain Haile"
      • Act IV
        • Act IV - The Pinnacle of Heaven: Tyrael is now present in the cutscene during "Prime Evil: Climb to the Pinnacle of Heaven in the Silver Spire"
Posted in: PTR Patch 1.0.5 Updated
  • published the article Game Guide Not Up to Date, More on Legendaries, Blizzard at Comic Con 2012
    Game Guide Not Up to Date
    It looks like the devs are currently working on fixing some things regarding the Game Guide, which in the mean time will not be up to date.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Hello all, I just wanted to post this as there has been a lot of confusion regarding Legendary items. The Game Guide currently has some mistakes and misleading information in it. I will be working with a team on fixing these mistakes. Thank you for your patience with this.




    More on Legendaries
    Blizzard have been listening to feedback and providing information to the community about what's going on with Legendary items. Check the post below for lots of interesting tidbits.


    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Mempo
    Seems odd we're never seeing these items in-game even if they can seem to roll them on there magic item generator.
    I said that I will upload pics as soon as Imgur lets me. Since Legendary items have value, I take all bug reports of them very seriously. Jodd asked if I could look at Mempo again and I did. I said I was wrong when I told him he was looking at the pre-1.0.3 legendary Mempo.

    If you can roll items on the PTR, roll one of the inna's favor/teperance/inquisitors who think is fine and put it on the AH for 2 billion no buy out. I'll take a screenshot and upload it for you.
    I'm not going to do that :)

    Can you please provide a definite answer? Is Mempo SUPPOSED to roll one of those three attribute ALWAYS?
    Yes. It will always have either Str, Dex or Int.

    Hey guys, I did some more testing in the PTR build. I spawned in 30 Mempos. All 30 had above 170 of a Primary Stat. Three of them had well over 200 of a Primary Stat.

    Image 1
    Image 2
    Image 3
    Image 4

    As of right now this is working as intended in 1.0.5. I do not know what to say about the 1.0.4 Mempos other than that all new Mempos dropped in 1.0.5 should be in line with the stats I am showing you above. 1.0.4 Mempos rolled correctly when we tested them for 1.0.4 and these 1.0.5 Mempos are rolling as expected. There was no bug logged between these times nor a documented game change.

    I am going to put in a bug to see what the developers say regarding Mempos of Twilight not being able to roll 200 of a Primary Stat as a single affix. We'll see what they say.

    I truly appreciate your patience with this. It is hard to have a conversation with people over a forum.

    EDIT: Got one with over 200 DEX.

    You are still missing one affix in the PTR testing...
    The Game Guide is wrong.

    Are you running these on this build? Or is there a higher Internal RC? which you and your team are testing on.
    The PTR does not have nearly as many players on it as the retail client, and as such, you should not expect to be able to deduce any sort of evidence from any amount of items on the PTR AH (or lack thereof). To your second question, yes, we also have internal client build numbers that are newer than the current PTR build, and yes, Vasadan and his team are also testing on those. Their results have been consistent with what he has been reporting on this forum throughout the day.

    Thank you for the reports. (Blue Tracker / Official Forums)

    Natalya's Embrace
    Is this supposed to be able to roll 170-200 Dex?
    I rolled one with +178 Dex here at work. I'll post it as soon as Imgur lets me.
    +178 Dexterity
    +99 Intelligence (random)
    +71 Vitality (random)
    +11% Life
    Reduces resource cost of Chakram by 5 Hatred.
    3 empty sockets

    http://i1338.photobu...zps90e1c697.jpg

    EDIT: 3 sockets wasn't random

    This is another thing that has me convinced they are bugged, if the game guide is pulling data from the game then the item designers obviously intended it to be able to roll these props
    The data the Game Guide is pulling is the stats and the number ranges. The "+2 Random Properties" is not a stat in-game. It is a list of affixes that can be rolled, set on each item.

    You are right, The affix "PrimaryAttribute_Str 16 Legendary" must be made available for selection by the random property then.
    I'm sorry for the confusion guys, I think I understand the miscommunication. I thought you meant 170-200 as a combined stat, not as THE 170-200 stat.

    According to our in-game data, this item is not supposed to pull the 170-200 affix before random affixes, meaning you will not be able to get over ~180 Dex on this item. However, this is listed in the game guide and on other online sites as you all have pointed out. I'm going to put a bug in for this specific affix not rolling on this item and see what our designers say. I am not sure what is intended here.

    This also goes for the Natalya's Embrace. It can roll 170 Dex combined, but it cannot roll the 170-200 Dex affix before the random affixes. The Immortal King Irons however, can do this. This also happens with many other set items.
    I was referring to Natalya's Embrace, not Mempo of Twilight. (Blue Tracker / Official Forums)




    Blizzard at Comic Con 2012
    Blizzard will be attending the 2012 Comic Con to show some new books and toys coming out. Below are the times when Blizzard related events will be happening at Comic Con.


    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Going to @NY_Comic_Con 2012? See how you can get a sneak peek at upcoming Blizzard books and toys. http://t.co/bQCov2z5 #NYCC

    Just the Facts:
    When: October 12–14
    Where: Javits Center, New York
    Who will be there: DC Comics, Mega Bloks, Insight Editions, Udon Publishing, Simon & Schuster, comic artist Sean “Cheeks” Galloway, Blizzard’s own Micky Neilson and World of Warcraft Lead Quest Designer Dave Kosak.

    Panels:
    Blizzard Entertainment Publishing [Room 1A14]
    Saturday, October 13, 2:45 p.m. – 3:45 p.m.
    Join Michael Stackpole (science fiction and fantasy author), Micky Neilson (Blizzard Publishing Lead), and Dave Kosak (World of Warcraft Lead Quest Designer) for our reveal of a brand new World of Warcraft novel for 2013. Bring your questions for the creative minds behind the Blizzard publishing program Q&A session.

    World of Warcraft related

    Signings:
    Pearl of Pandaria Graphic Novel Signing [DC Booth #1238]
    Friday, October 12, 12:00 p.m. – 1:00 p.m.
    Pearl of Pandaria writer Micky Neilson and artist Sean “Cheeks” Galloway and his team will be standing by to sign copies of DC’s latest Blizzard graphic novel. Purchase your copy of Pearl of Pandaria at the DC Booth.

    MB/WoW Photo Opp External Booth Set-Up:
    Location: Javits Centre entrance level
    Stop by the Mega Bloks World of Warcraft Photo Booth and have your photo taken with life-sized replicas of Thrall, Frostmourne, the Goblin Zepplin, as well as Horde and Alliance Shields, all constructed out of Mega Bloks.
    Posted in: Game Guide Not Up to Date, More on Legendaries, Blizzard at Comic Con 2012
  • published the article Monster Power Level Charts, Monster Power Level Videos, Poll - Was the Nerf to the Hellfire Ring Justified?

    Monster Power Level Charts
    Two members of our forum - POI5ON and KageKaze, have been busy compiling some info about Monster Power levels for bosses, and how their HP scales with each level. Here are their finding presented in charts by KageKaze, with HP info provided by POI5ON. Don't forget to check POI5ON's thread located here and KageKaze's one located right here, for much more detailed information and of course, lots of facts, theories and speculation!


    Posted Image


    Posted Image


    Posted Image





    Monster Power Level Videos
    As if that wasn't enough KageKaze has also created 2 videos. The one below gives some detailed explanation of what is given as you increase Monster Power levels, while going around and displaying how his level 10 Wizard manages to go through Act 1 Cathedral. The videos are also originally from this topic.



    The other video demonstrates his almost 7 minute fight with the Skeleton King.





    Poll - Was the Nerf to the Hellfire Ring Justified?
    Even though Blizzard have given some feedback on the subject, the nerf to the Hellfire Ring proc has been a hot debate in the Diablo community. What do you think? Was the nerf justified?

    Posted in: Monster Power Level Charts, Monster Power Level Videos, Poll - Was the Nerf to the Hellfire Ring Justified?
  • published the article Lore Books Now Colored Light Blue, Diablo 3 for Just $9.99, Diablo Drawing by MrKonda91, Curse Weekly Roundup
    Lore Books Now Colored Light Blue
    Blizzard has changed the color of lore books you find in houses and strange places in Diablo 3 from green to light blue. Now you won't be getting small heart attacks when one drops thinking it might be a set! Thanks to mrachins on Reddit for finding that out and providing a screenshot.





    Diablo 3 for Just $9.99
    Toys'R'Us are having a promotion that might help some of the yet undecided people about finally getting Diablo 3. The store has lowered the price way down to $9.99! The promotion might also sound good for those wanting some more stash space. Check the link for more information.





    Diablo Drawing by MrKonda91
    The official @Diablo Twitter account caught wind of this amazing video by YouTube user MrKonda91, where he draws Diablo himself. Check it out below, it's very worth it!





    Curse Weekly Roundup
    Evan and Pico return this week to give us the latest in Curse gaming.

    Posted in: Lore Books Now Colored Light Blue, Diablo 3 for Just $9.99, Diablo Drawing by MrKonda91, Curse Weekly Roundup
  • published the article Hellfire Ring Proc Damage Nerfed, State of Monks, New Customer Support Phone Hours, Blue Posts
    Update: Lylirra posted a clarification about the Hellfire Ring Proc Nerf. See blue post below.

    Hellfire Ring Proc Damage Nerfed
    Reports are in that the damage of the Hellfire Ring's proc has been reduced from crits of 700k to around that of 25k. summy01 was able to get a picture of the lower proc damage.


    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    It was actually a bug fix. The ring's proc damage was incorrectly scaling with a player's primary stats and weapon damage, which it was never designed to do. While we agree it was pretty sweet to see your characters do millions of damage in a single hit, no other Legendary procs scale this way -- and that's intended.

    The Hellfire Ring will still be valuable, though. It may not be as valuable to players who have reached Paragon 100 now that it doesn't deal buttloads of damage when it procs, but it will still be competitive. Given the nature of how the ring is crafted, it has the opportunity to roll with some pretty incredible stats, so one of the rings you create may be BiS for you. Then again, it may not, but that's a good reason to keep farming (if that's your thing).

    As for players who are leveling Paragon, we're okay with Hellfire being BiS. Yes, it will help you level up faster, but even if you stack it with Leoric's Signet and a ruby gem in your helm, reaching 100 will still take a very long time. And, as you've illustrated, the ring probably won't be a "must-have" forever, at least not for everyone depending on the stats you roll.

    I.E. what this guy said:

    The Hellfire Ring can still be BiS, now you just need to rolls to do so. You already have High main stat....you just need the 4 randoms to roll trifecta. It will now take a LOT of farming to get BIS hellfire ring.




    State of Monks
    Monks have been getting some questions answered lately, which began from the post about the state of the class we linked to you two days ago. These are all of the new discussions on the subject.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    While there are currently solid build options for monks both in 1.0.4 and 1.0.5, and while top-tiered monks using very specific builds can achieve respectable damage, the class isn’t yet where we want it to be. We’re definitely aware of your concerns, and we agree that additional improvements should be made, especially with regards to play style options, build diversity, and the performance and budget of monk resources. We feel that the monk has the most potential for improvement, and we have plans to make more changes to the monk after 1.0.5. The sort of changes we’d like to make are not simple number tweaks, though.

    Ultimately, we want to make monks more engaging to play and really immerse players in what it would feel like to be a fast-punching martial arts master. We have a number of ideas on how to accomplish that for the future, and we want to provide improved passives, particularly passives that can be used for a more offensively-minded monk. I also mentioned two other possible changes we’re considering in my previous post, but those certainly aren’t the only changes we’re looking into. They address another area we feel could use improvement, and that’s giving players some additional, more active play style options.

    We have more improvements planned and they’re still only in the discussion phase, so we’re not really in a place right now to talk about them in much detail, but we’re actively working towards solutions to address many key concerns.

    Your first post saying monks are SOLID CLASS in terms of power....
    Correct, but that's only one variable when it comes to class balance. In terms of power, we feel that monks are doing pretty well. But in terms of build and play style diversity, resource management and budgeting, and offensive passives, we feel that there's still room for improvement. There's a lot that works for monks right now, but there are definitely areas that could be better.

    Oh, and what is with this "we can't just tweek numbers to ballance the class" do you read your own patch notes? what was the last game mechanic change you made that did not involve either "doubling it" or cutting it in half? WHAT IS GOING ON DOWN THERE? of course you can tweek numbers to buff weak skills. ugh all you ever do with your patches is change a variable in a formula and now all of a sudden you can't? who actually believes this load?
    I think you may have misunderstood. The kinds of changes we're currently considering for monks (the changes we feel would best benefit the class) go beyond simply upping one number or lowering another. The examples Vaeflare provided for Dashing Strike and Lashing Tail Kick fall into this category. Adjusting numbers is fairly easy to do, but redesigning how a skill or skill rune works is much more complex. While we still may tweak some skill values in the future, right now we're looking at changes that require a little more development time.

    As for "what was the last mechanic change you made that did not involve either 'doubling it' or cutting it in half"? From 1.0.5, the changes to Companion and Sentry are great examples, and we're redesigning some runes this patch too. From 1.0.4, witch doctor pet improvements were pretty notable. We also changed the format for how damage over time is dealt for a number of skills, as well.

    Ohh I get it, you mean nerfing OWE, right?
    What Wyatt said previously still holds true:
    In terms of passives, it's pretty clear at this point that One With Everything is considered a mandatory passive for all monks. While "mandatory" passives aren't great, making any major change would do more harm than good, particularly when a) incoming damage is so high and B) monks need the extra durability in order to survive. Additionally, as a result of this passive, monks are more heavily tied to their current gear, so making changes to One With Everything would have very noticeable negative repercussions to the gear monks have invested in.

    While we'd prefer that there wasn't an "absolutely mandatory" passive, we're going to let this one ride for now. If we do try to make changes we'll ideally do it in a way that doesn't invalidate the passive, doesn't hurt monk survivability, and doesn't undermine the gear people are currently wearing.


    We don't have any changes planned for OWE right now. That may change, but if it does, we'd still want our approach to be as outlined above.

    When you guys look into build diversity, it'd be nice if you took some of these proposed changes to our combination strikes into consideration: http://us.battle.net...07333164?page=1
    I'll take a look. :)

    (And, no, this doesn't mean I haven't seen all the other threads players have posted. This forum has kept me very busy with all the feedback you've provided. Keep it up!)

    I have been under the impression that while there is no specific change planned for OWE, there is a plan that OWE will eventually be changed somehow to make it a less mandatory passive.
    You're correct, that's still the plan. I'm just saying we don't have any specific changes for OWE at the moment.

    Tell us kindly the good reason in nerfing the defense passives when 90% of monk's passives
    Just so that I know that we're on the same page, have you had the opportunity to read this developer journal, yet? http://us.battle.net...n/blog/7155884/ (It was written a few weeks ago, so it may have been missed.)

    It goes pretty in depth into why we're making changes to defensive skills, and breaks down each change class-by-class.




    New Customer Support Phone Hours
    For those of you that find yourselves calling the Blizzard Customer Support phones often here are their new hours.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Beginning Friday, October 5, our Customer Service department will be answering your phone calls on a new daily schedule. Here are the specifics:

    In North America, our Customer Service phone hours are now:

    10:00 a.m.–6:00 p.m. Pacific Time for English support
    10:00 a.m.–6:00 p.m. Pacific Time for Spanish support
    6:00 a.m.–2:00 p.m. Pacific Time for Portuguese support

    In Europe, our Customer Service phone hours are now:

    10:30 a.m.–6:30 p.m. British Time for all languages
    12:30 p.m.–8:30 p.m. Central European Time for all languages

    In Australia and New Zealand our Customer Service phone hours are now:

    8:00 a.m.–12:30 p.m. local time
    5:00 p.m.–11:00 p.m. local time

    For more ways to contact Blizzard Customer Service, self-help options, and a complete list of our support phone numbers for every region, visit our Support Contact Information page.




    Blue Posts

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Hellfire Rings can be salvaged
    Hellfire Rings can be indeed be salvaged. (Blue Tracker / Official Forums)
    Posted in: Hellfire Ring Proc Damage Nerfed, State of Monks, New Customer Support Phone Hours, Blue Posts
  • published the article Public Test Realm Patch 1.0.5 Notes Update, PTR Maintenance for 1.0.5 Update, New Stash Tab Graphics
    Public Test Realm Patch 1.0.5 Notes Update
    Blizzard just posted a few updates to their 1.0.5 patch notes. You can see all the changes below.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    General
    Followers, pets, and summoned creatures will no longer attack enemies that are in an idle state unless the player is within 10 yards of the enemy (note: Hydra heads and Sentry turrets are not affected by this change)

    Auction House
    An option to display Auction House events (sales, expirations, etc) has been added to the Social menu

    Demon Hunter
    • Active Skills
      • Sentry
        • Cost changed from 10 Discipline to 30 Hatred
        • Increased from weapon damage from 55% to 88% 175%
        • Players can now have two turrets active at once, but an 8-second cooldown has been added to compensate
        • Sentry can no longer critically hit
        • Skill Rune – Spitfire Turret
          • Weapon damage increased from 8% to 15% 30%
    Witch Doctor
    • Active Skills
      • Firebats
        • Reduced Mana cost by 20% (from 122 to 98 per period at level 60)
      • Haunt
        • Weapon damage increased from 575% over 12 seconds to 575% over 6 seconds
        • Skill Rune - Resentful Spirit
          • Weapon damage increased from 287% to 383% over 2 seconds
      • Spirit Barrage
    Wizard
    • Active Skills
      • Archon: Slow Time
        • Slow increased from 30% to 60%
      • Blizzard
        • Arcane Power cost reduced from 45 to 40 (Snowbound cost will remain the same at 20 Arcane Power)
      • Disintegrate
        • Arcane Power cost reduced from 20 to 18 per period
        • Weapon damage increased from 155% to 170%
        • Skill Rune - Chaos Nexus
          • Weapon damage increased from 40% to 44%
        • Skill Rune - Entropy
          • Weapon damage increased from 178% to 196%
        • Skill Rune - Intesify
          • Weapon damage increased from 202% to 221%
    Items
    • Affixes on items will now roll their level based on the level of the monster killed (rather than the item's level) This now applies to random affixes on Legendary items
    • "Extra Health From Globes" now benefits potions
    Monsters
    • Treasure Goblins will now play a sound whenever they become aware of a player
    User Interface
    • You can now change the icon for each tab in the shared stash
    • The intent of this feature is to allow players the option to visually customize their stash tabs to better reflect its contents




    PTR Maintenance for 1.0.5 Update

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    The PTR will be down for maintenance starting today at approximately 11:00 a.m. PDT in order to deploy the next build. We anticipate it will be back online between 2:00 p.m. PDT and 5:00 p.m. PDT.




    New Stash Tab Graphics
    The new stash graphics mentioned in the PTR notes were already datamined by our team of wonder-people. You can see the original post they were added in, including many more datamined info here.

    Posted in: Public Test Realm Patch 1.0.5 Notes Update, PTR Maintenance for 1.0.5 Update, New Stash Tab Graphics
  • published the article Wizard Synergies and Meteor Tuning, State of Monks, PTR Patch on Thursday & Error 12 and Blue Posts
    Wizard Synergies and Meteor Tuning
    There have been some complains about how Meteor is working on the PTR and Vaeflare came out to shine some light on what the devs are currently doing about the skill. He also discusses Wizards as a whole and announces some "more involved" changes coming to future patches.


    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    While the proc coefficient on Meteor and its runes is indeed being nerfed, this change really should be viewed within the full context of the patch. Patch 1.0.5 not only introduces changes to defensive bonuses and monster damage, but also the Monster Power system, and numerous crowd control improvements. Combined with the Meteor’s lowered AP cost and decreased delay between cast and impact, these changes made it so Meteor was more appealing to everyone, which is fine. But they also made the skill extremely efficient (in fact: too efficient) to get Critical Mass procs and 100% CC uptime. Efficiency is good, but there needs to a balance. The skill is still very strong, so the tuning on its proc coefficients will hardly trivialize Meteor builds, and we anticipate that it will be brought back to roughly where it is currently in patch 1.0.4.

    That said, skill synergy isn’t where we want it to be for wizards at the moment, and we’re looking at ways to improve that for the future. The sort of changes we’d like to do are more involved than simple numbers-tuning, though, and they weren’t able to make it in with this patch. But are we absolutely working on them.




    State of Monks
    It seems Blizzard are really happy with where the Monk class is right now. Even so the deveopers are still looking for ways to improve some skills like Dashing Strike and Lashing Tail Kick.


    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    We feel that monks are in a decent place at the moment, and are a solid class in terms of power, but there are some things that we would like to address with the class. Namely: we would like to delve deeper into fulfilling the fantasy of what it means to be a monk.

    Currently, monks spend a lot of their time applying an assortment of DPS buffs through the use of utility and survivability buttons. The bulk of monk damage comes from very passive gameplay, like healing yourself to get a damage buff, or applying Sweeping Winds and not looking at it again. We want to give players who enjoy the fantasy of being a blur of fists and feet a more active playstyle, and we’d love to play up some other fun mechanics as well.

    For example, one possibility we’re considering is changing one of Dashing Strike’s runes to allow players to travel further with the skill so that it can serve as a mobility tool, but at the cost of imposing a cooldown. Another possibility we’re exploring is making Lashing Tail Kick feel more compelling by moving the knockback component to a rune, or changing a rune to remove the knockback and instead increase the damage more meaningfully. These types of changes are not minor tweaks, however. We want to make sure we take some time to make meaningful changes that improve the overall play experience for these sacred warriors.




    PTR Patch on Thursday & Error 12
    Lylirra announced a new patch will hit PTR servers on Thursday. It will include a possible fix for the Error 12 issue plaguing some testers, but will hopefully also bring in lots of goodies we can't wait to read about!

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Quick update for everyone:

    We believe we have a possible fix for players experiencing issues with the Retrieving Hero List step or getting an Error 12 while logging into the PTR. The problem itself is on the account's side, so we'll need to implement the fix with the next PTR build, which is currently scheduled to deploy this Thursday. Should we make any changes to our schedule for the PTR that would push the deploy past Thursday, I'll be sure to provide an update in this thread.

    In the meantime, we don't need any further D3Debug.txt files. Thank you to everyone who did share your files, though; they were extremely helpful in troubleshooting this issue. :)




    Blue Posts

    Originally Posted by (Blue Tracker / Official Forums)

    Is Diablo 3 failing?
    I think this is more "Proof" that we just launched another expansion pack for World of Warcraft ;-)

    I also have quite a few friends who are not playing Diablo III right now, and when I ask them why, the reason they give me are usually always that they are levelling their characters in Mist of Pandaria or that they are waiting for Patch 1.0.5(Monster Power, the Infernal Machine) or Patch 1.1(PvP)

    There are still a lot of people playing Diablo III so the game is very much alive.

    Doom and gloom threads aren't really useful to anyone, and they certainly do not offer constructive feedback that we can forward to the developers, which is why I will lock this thread. (Blue Tracker / Official Forums)

    PvP class speculation
    There are indeed a lot of unknowns still when it comes to PvP in Diablo III, but I am sure we will cast more light on these unknowns as we get closer to Patch 1.1, which should make speculation on class balance more easy by then :-)
    Sweet so only another 5 patches before we get to patch 1.1.
    It is not certain that it will be that many:
    http://en.wikipedia....ware_versioning (Blue Tracker / Official Forums)




    Infernal Machine Poll Results
    Yesterday we asked you if you're looking forward to the new Infernal Machine feature and the results have turned out mostly positive. If you think something different of the matter, do feel free to share your thoughts in the comments!

    Posted in: Wizard Synergies and Meteor Tuning, State of Monks, PTR Patch on Thursday & Error 12 and Blue Posts