Seems like it's going to be one of those "you need to know someone, who knows someone" type deals for beta access.
- Let the Opt-in Gods be with you all -
Seems like it's going to be one of those "you need to know someone, who knows someone" type deals for beta access.
- Let the Opt-in Gods be with you all -
Looks like NA PTR is down as of a few minutes ago .
I like the direction they are taking in regards to the cube. I just don't like how they've yet to address the mundane rift system and the season lengths. hopefully they look into shorter seasons for those who can't spend 20 hours a day for 4 months to be competitive.
Anyone else having issues downloading the PTR? Mine seems to be stuck on 3mbs remaining. Perhaps the file server is just being overloaded right now?
edit: nevermind, i just closed down the launcher and restarted the download, and it finished no problem.
Also, looks like there's a DFans community up and running already.
Quote from Seifa
Thanks god Diablofans has a way better community, if i posted on the Bnet forum, i would get banned in 5 minutes for direct insults...
Quote from Mienta
Quote from bigheaded
Quote from overneathe
Quote from DoomSlayers
I get a feeling that adventure mode isn't an "open world" where you can travel between any Acts. I feel that it's a series of map, dungeons, random events and 1-2 bosses at the end. The questing part is gone.
I guess it's similar to Loot Runs (Nephalem Rifts?) but longer.
From what we've datamined so far it's the whole game, but without the questing parts, where you can travel anywhere.
And I'm hoping that's the way it is at launch. PoE style.
Nah, d2 style.
Quote from overneathe
Quote from DoomSlayers
I get a feeling that adventure mode isn't an "open world" where you can travel between any Acts. I feel that it's a series of map, dungeons, random events and 1-2 bosses at the end. The questing part is gone.
I guess it's similar to Loot Runs (Nephalem Rifts?) but longer.
From what we've datamined so far it's the whole game, but without the questing parts, where you can travel anywhere.
Quote from bigheaded
So, for example, if you've just earned a point in Offense, you'd have the opportunity to assign it to Attack Speed, Critical Hit Chance, Critical Hit Damage, or Cooldown Reduction. If you've just earned a point in Utility, you could assign it to Maximum [Resource], Magic Find, Movement Speed, or Gold Pick Up Radius.
Its nice to get a bit more details surrounding Paragon 2.0.
So, for example, if you've just earned a point in Offense, you'd have the opportunity to assign it to Attack Speed, Critical Hit Chance, Critical Hit Damage, or Cooldown Reduction. If you've just earned a point in Utility, you could assign it to Maximum [Resource], Magic Find, Movement Speed, or Gold Pick Up Radius.
Quote from Bagstone
I agree, to some extent. MF shouldn't be on gear. But doesn't the MF bonus on the adventure tab then become mandatory? Like I said, I *think* they just want to make MF one other gearing "option". In my *opinion* it should just be removed completely.
Quote from VonGimi
Remember they still have to support the game without the expansion, so what Torment likely is is just a level 70 inferno. Inferno will remain level 60.
Quote from ZeroNine
i swear diablo 3 development and patches overall are the slowest things to ever come in a video game. It seriously makes me wonder what kind of development and programming departments they have over there.
take marvel heroes for example, the rate at which gazillion delivers weekly patches and monthly major content patches is just outstanding. How can one much smaller company with limited budget be able to pull such a thing off? and for some reason for blizzard is close to impossible.
Baffled.
Quote from Bagstone
I really want to see the affix being removed completely. Not just on new items, also from all existing items. MF became a stupid requirement and created an extremely artificial gap. There was even no choice in whether or not to get MF.
0
Just wanted to post quickly and bring the fact that the HOTS event wings reward wont be live in D3 until next patch a little more obvious.
I know some people over on the official forums have been asking why they haven't received the reward for completing the 15 friend games.
Its not a bug, they probably wont be live until the end of season 10.
0
Update: upon further investigation, and some digging through reddit, it looks like Primal Ancients do NOT gain any additional bonus. Which I guess makes sense.
Feel free to correct me though.
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I was wondering if someone could clarify something for me.
Do Primal Ancients provide any additional benefits percentage wise when it comes to the LoN set bonus? Or do they still only provide an additional %100 dmg and %4 dmg reduction per item?
I know the set text doesn't specify if Primal and non-Primals differ, but I swear I remember reading or hearing something saying Primals receive additional bonuses.
1
Split between Monk/Crusader as my favorite. Would be Crusader hands down, but Blizzard missed the mark with the Paladin feel IMO.
Least favorite has to be DH. Something about the way it plays that just doesn't click with me. /shrug
0
Sounds like a lot of people are having issues with it, including myself.
Just give Blizzard some time. I'm sure they've got a team looking into the 64-bit issue.
0
I actually haven't played a second of season 5. And Botting is a huge reason why. I see no point in sinking hundreds of hours into a Season, just to have a bot destroy any chance I have to compete for a leaderboard position.
0
It's not skill bud. Its GRift Fishing.
You could complete a higher GRift with a lower Paragon than your buddy with the right Rift conditions.
SO, all that your statement tells me, is either your friend is inadequately fishing rifts for his PL or you got lucky with yours.
The fact still remains that the higher your Paragon, the easier it is to get through higher GR levels with less fishing.
0
I am for real man.
And by the way, I've spent at least a few thousand hours playing D3, reached the leaderboards in 2 of the 4 seasons, and will continue to play the game, even in its broken state.
I've been a fan of the diablo franchise for as long as I can remember and have very fond memories of playing D1 and D2.
The simple fact remains though, that Paragon leveling is mindless, easy and an absolute requirement to be on the leaderboards. It requires zero skill.
0
Have you even taken the time to read any of the posts in this thread?
There's plenty of logical reasons as to why people are unhappy with the end game being a mindless xp speed farm.
Do you know the current state of end game requires you to drop the difficulty and speed farm easier content to increase your Paragon levels?
It doesn't make any sense to me when you say only a tiny portion of the player base reaches the leader boards so people should stop complaining about the fact they can't compete. Why even have leaderboards then? What is the purpose of giving the 1% of people who can actually get on the leaderboards a leaderboard?
Why implement a system that at its very core forces players to BOT to achieve a spot on said leaderboards?
The new augmentation of acients should help to alleviate the initial need for Paragon grinding but there will still come a point when PL will be your ultimate end game. Which to me doesn't make sense in a game that is supposedly all about the gear.
0
I understand that the vast majority of players don't focalize their displeasures, and that the "loud minority" are the ones on the forum complaining, but how in the world is Blizzard supposed to address the issues if they don't know why people are leaving?
There's a reason this "loud minority" is being heard. They see an issue, that not only they, but the others they play with are experiencing and voice their opinions on fan sites and the official forums.
Take me for an example. A large portion of the players on my friends list, have left this season because of the xp grind being the end game meta. For other seasons it was exploits that caused them to leave.
When season were announced my friends list became more active than I've ever seen it. People from different games were popping into D3 to get prep'd for the new ladder/season system. And with the season one launch, I swear, out of the 100 people I have on it, 99 of them were on at any given time.
Then the exploit was found, which clearly gave people a large advantage PL wise. So, people started dropping off almost immediately, because those who found it, decided to keep it "close to the chest" until they got a clear and distinctive advantage over others, again PL wise. And since the ability to compete was thrown out the window, the started to leave.
It's clear to me, even though it's just a small personal sample size, that a lot of people, even if it's the "loud minority", are unhappy with the PL meta.
Give the majority the ability to compete and more people will play and invest more time, for longer periods into the game.
Would I be overly pleased if I sank 500 hours into a season and some dude who only sank 250 into the game, ended up higher than me on the leaderboards? I probably wouldn't, unless of course it was because his RNG was better than mine and he just so happened to outgear me.
Once again, IMO, they need to put more focus on gear and less on a life investment.
0
The majority of players are quitting because of the Paragon meta. It forces you to BOT or quit your day job to remotely comptetive. Even streamers, those who sit in front of their computers for 10+ hours a day are quitting because they can't compete against the bots grinding xp.
It's a terrible end game mechanic and a false one at that.
If Blizzard and the majority of its player base is okay playing 50 hours each season then leave things the way they are. But by the looks of it, at least one of the two isn't.
I do think that the changes in 2.4 will help keep a chunk of players around for a bit longer, they still don't solve the long term issues facing the game.
0
And that's where the problem lies. It forces people to BOT to remain even the slightest bit comptetive.
People who cant play 18 hours a day fall behind at an expedential rate and either quit playing or do something they arnt comfortable with and BOT.
And the vast majority of people can't play 8+ hours a day for 3 months on a daily basis. I understand and somewhat agree that people who sink more time into a game should reap some sort of benefit. But giving them such a large advantage over the majority doesn't make sense to me.
Like I said, capping plevels and putting the emphasis on gear would put this game in such a better place, IMO.
As it stands now, and you see this happening in each season. People come back, grind it out for a few weeks to keep up with the hardcore grinders, and then lose all motivation when they log on and see people 300+ plevels ahead of them and quit because they could no longer compete in any fashion.
3
PLs should be capped in some cappicty. I think a soft cap would be ideal. Meaning, cap PLs in greater rifts (800 perhaps), but allow people to gain and use higher PLs in everything else. This would allow for a more leveled competitive playing field in GR leader boards but still allow for a character to get stronger and more efficient at gear farming. Doing something along these lines would take the emphasis from mindless experience grinding, and botting for xp and put it back onto gear and skill.
Imagine that. An ARPG focused on gear and skill as the main proponent to leader board rankings. And yes, I realize that the GR system/leader boards relies a lot on RNG. Which is another can of worms.
By the sounds of it though, it might be worth looking into WoW Legion as a D3 alternative in the future.
1
Yup. I really wasn't playing seasons for the exclusive items. It was for the fresh start.
0
not a single mention of D3 in the opening ceremony. yikes.