As always, great post.
I'm very happy with the skill point changes, in d2 it was always the same, get prerequisite, put points in this ability for twenty levels, and now put my next twenty levels in my other ability. Most of the time if felt like filler, I feel this a a nice fresh approach.
With the "auto stat distribution" at level up I think this is a chance you might actually feel some power increase at each level; unlike D2 I normally didn't notice much difference unless I finally got the gear upgrade.
I'm very happy with the new theoretical rune approach. Current version = yay I'm uber in my first week... now what? The new approach will allow for more longevity and an opportunity to try some of the other rune abilities I would normally not try. People also seem to be unsettled at the idea that this will be a waste of a rune, but it could enhance one of your other abilities... maybe not your focused skills but I don't think any rune will be a waste.
This would likely be great for early to mid game, end game may be a pain with the greyed out feature but if you actually find the proper abilities and stats you want it will be that much more fulfilling, i.e. if you found a zod every 2 hours of game playing in d2 = flooded market and everyone would be bored in a month. I remember the first time I found a Ber for the first time, I was buzzing for days.
I can understand people's frustration on the unknown rune type, the only two cents I could offer would be keep the rune colors visible but make the "more sought after" runes less likely to drop to compensate. I'm also loving the random stats, adds more flavor for the trade community.
0
0
1
I guess to have fun with friends... you know something that people seem to forget about and it's all about efficiency.
0
Sometimes yes sometimes no, half the time I don't realize it lol
0
0
Charms were just another from of stat adding as well... 3/20/20 and poison charms ring a bell? In D2 at least gear could actually affect builds, charms not really unless you found +1 tree skills and not a +1 all class skills in which still isn't really a build changer just stat stacking.
0
0
Now were adding more items with more affixes... RNG is this game is bad enough and increasing it isn't going to add more depth its going to add more frustration. Special affix for additional ring slots does seem nice but considering how bad item finding is.... more is less. There are balancing concerns as well. Were just stacking more stats to a system that it's already broken and people will just farm for the same stats that are already popular, crit, CD, IAS, Pick up radius.
0
2
You mean in a new game (or half a new game if you don't want to consider an expansion a new game) you expect to roll T6 off the bat? Wow, I mean that's like going into MP10 once you hit 60 at release (even though that mode didn't exist, who even remembers how impossible inferno was at release?). I have to farm items and progress through all the T's.... what BS is this? I thought the point of games was to get everything all at once and move onto the next game in 40 hours.
Have a feeling I need to bust this photo every few posts the way things have been going... So be prepared.
1
I was just making a comment that enchanting is expensive and wasting gold on obsolete items now seems such a waste unless you bought gold or were a AH baron.
0
0
I agree with your points CardinalMDM, but I have 5 useless 60's I can use for stash...well maybe 4 I forgot about my hardcore character
Yay for more slots, I agree we could use more but it's better than a kick in the head.
0
TL;DR the 80 posts....
I find new gear in expansion and replace my old gear within hours, OP issue is no longer a problem. Derp.
/thread ffs
0
well this is a thread asking for a lot of bad...
http://us.battle.net/d3/en/forum/topic/11364006534