• 0

    posted a message on [Post 1.0.4] WW Barb Stat Weights
    @Regen Thanks, I'll check this out. Yeah, "OS" was "Open Socket" in D2.
    @Fer Solid advice. It's hard to weight O vs. D.

    Thanks guys!
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on [Post 1.0.4] WW Barb Stat Weights
    My issue is, "How do I figure out the biggest bang for my buck in upgrades on the AH for this niche build?" And I've set off trying to come up with a simple Spreadsheet. (Please let me know if you've seen any resources similar to this. )

    Phase 1: Scoring Your Gear against a baseline (Simple)
    Inputs: My Actual Gear, broken down by STR/VIT, AR, CC, CD and OS (For Helms only. Assume Chest/Legs are just trying to hit STR/VIT however they manage.)
    Reference: Preferably, a slot by slot breakdown of what each slot should have in terms of stats for a "medium" geared WW Barb. This is important that each slot is the equivalent "power level". IE I need agreement that THIS belt and THIS chest are both, say, 50% of the max in each notable stat.

    For now, I'm using the following. (I apologize I do not have the source or OPs name)
    Slot STR VIT STR/VIT Total AR CC CD OS
    Helm 75 75 150 50 4 1
    Shoulders 200 50 250 50
    Bracers 150 50 200 50 4
    Gloves 50 50 100 50 6 30
    Boots 50 150 200 50
    Belt 150 50 200 50
    Pants 75 275 350 50
    Chest 200 200 400 50
    [Starting with just these gearslots]

    Outputs: By comparing my gear with the reference gear, I'd like to see how far off the mark each slot is - A correctly weighted "Score" for each one of my slots that represent how close it is to a known "medium" gearset. This number should in effect tell you what's hurting you the most.

    Note: Now I understand this effort could get really, super anal. There is a lot to consider - IE How do you quantify the "Score" of 12% Movement Speed against 100 STR? I'm sure it's possible, but I'm trying to stay as basic as I can and still get meaningful results.

    What I'm looking for: Input on how each stat should be weighted for this niche build. I know there are MANY variations of WW Barbs (LoH or Leech Heavy, what slots carry/don't carry AR, etc etc etc) but I'm just hoping for a general concensus.

    For simplicity, let's discuss just these stats' weights I ballparked currently, in the slots above. I'm skipping Rings/Ammy/Weap for now -

    STR: 1
    VIT: 1
    AR: 2
    CC: 15
    CD: 3
    OS: 50 [Helm only]

    So for example, 10 STR is worth 20 All Resist, etc. Thoughts?
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on Expect the next wave of invites
    Quote from hawkeyenick

    Quote from CorruptDevil
    P.S. To anyones knowledge be it from Diablofans.com or on the actual diablo community website. NO ONE has received beta access other than media. So don't worry if you think you didn't get an invite. We didn't either :P
    Wrong. Blue posts have already mentioned sending out opt-in invites. The number is ridiculously low so they are planning contests and giveaways to calm the tide of anger.The plan is to keep a certain number of active players, new players only get invites when accounts become inactive or capacity is expanded, so don't expect a beta invite at all.

    You should post a link to the supposed blue post that confirms not just the "start of the beta", but the actual sending of opt-in invites.

    Still no evidence, all speculation and anger.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Beta Duration
    From a testing perspective, how can automated tests not cover server load etc in an acceptable fashion?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Beta Profile Update Thread
    I'm imagining you can only post from one machine against a given account, otherwise we'd all be scraping up 4+ year old boxes to increase our chances, haha.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.