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    posted a message on D2 or D3 general poll
    This is like comparing ancient greek geometry to modern physics and asking which was more influential.

    They both contributed great things to the community and one actually developed from the other, but one of them is too recent for the comparison to make sense.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Does The Auction House Ruin The Game?
    Quote from sifuedition

    You see, that's at the heart of the discussion that keeps getting sidetracked. Well stated on your thoughts. Again, an opinion can't be wrong and that's yours. I disagree with it.

    Well, not exactly. It is a fact that gearing yourself entirely from drops is very unlikely to ready you for act3 inferno regardless of class. That isn't an opinion, it's a statistical fact. The drop rates hard coded into the game, combined with the more random loot generation make it clear that Blizzard intended for a higher social/trade benchmark to be met before you could carry on to the latter half of inferno in an efficient manner.

    Quote from sifuedition

    I played D2 solo/lan and never traded except with my lan friends. I never came anywhere near BiS. You didn't find "godly" pieces easily. I still believe you shouldn't. However, I DID find incremental upgrades frequently, by which I mean about every 6-12 hours of play time.

    On a fresh character, that sounds accurate enough an anecdote, but after a few weeks? My sorceress spent ages in less than optimal gear finding non-sorceress loot (single player, she was my first), probably a few months, before I got into bnet, trading games, and group runs which expedited the process.

    Quote from sifuedition

    For me, ID'ing a piece that I can wear even if it's +10 dps or main stat w/e is necessary. Buying that same piece feels like hex editing a toon and isn't even remotely rewarding or interesting. I understand that not everyone feels the same way. I understand that some people LOVE the idea of being an AH mogul. I'm COMPLETELY ok with that being in the game for them. Why does that have to dictate the way I play? Self found is so ridiculously slow progress-wise that I am feeling like the game I waited 10 years for is a chore instead of fun. Attempting to "play" the AH is even worse than the grind to me. Therefore...there's nothing left to do.

    Well, like it or not, "self-found," is certainly not an efficient method of farming your way into act3+ at the moment. Although I haven't heard anything leading me to believe it will always be that way.

    Quote from sifuedition

    I just wanted to play a game where I leasurely smashed monsters and got to the end in a reasonable time frame (12 hours per drop x 13 drops to up my entire toon to go from one act to another doesn't seem drastic or "legendaries raining from the sky"). From there (meaning after completing Inferno Diablo), I can farm with the LONG odds of a really good piece and get really small upgrades along the way to make it faster and more daring on my runs. I would have my choice of what I felt like farming today or trying out a new build or w/e. Instead, I have one place that I can farm (Act 1 Inferno) no matter how bored I am of it. My other choice is to seriously gimp my chances of finding gear with the only reward being gold...for an AH I don't want to use.

    Act1 full clears see you through more variety than baal, meph, or especially pindle runs ever did. As I said though, some use of the AH is clearly expected. If you're purposefully forgoing it for personal reasons, you can expect the difficulty of moving forward to become much higher.
    Quote from sifuedition

    This Econ 101 is not the game I played in D1, or for me, even the D2 experience and I miss the games I used to play. 10 years of hoping for the update to the game as I played it...and now if I don't play the Econ 101 game, then it leaves me feeling the game cannot be fun for me in the way I like to play, which is ID'ing gear and being excited it might be simply USABLE.

    I find lots of "useable," gear. It just isn't gear that I would use. Thus I sell it or pass it to an alt. I am not entirely certain how this diminishes the feeling of identifying items, aside from the chance of it being absolutely amazing falling a bit. The basic process is the same.

    Quote from sifuedition

    That is the game that I remember from the first two parts of the title. That was the game I bought. That is not the game I have been playing, however.

    In fairness, it really isn't the same game re-skinned, nor (as far as I remember) was it promised to be. Perhaps it evolved into something you dislike and that's ok.

    ----

    If I had to guess at exactly what you expected from D3: Level up to 60 with character, kill inferno diablo within a few weeks, and then farm with an almost-guarantee of good/amazing items every few hours/days depending on how lucky you were.

    That might have been fun and it would most certainly be more on the difficulty level of d2, but that's not how D3 was built. I think there is more to appreciate in D3 than the frustrating gear/drop situation, but if you don't think so then your mind is made up. Have fun with another game.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on D3 "DEAD" in 2-3 months
    Quote from Bilge

    I'm not a cynic, I'm a realist.

    A realist has empirical evidence to facilitate his outlook. You're operating purely on feeling and anecdote.

    Quote from Bilge

    I also know how the business world works and how cutthroat it is. People make their fortunes at successful companies like Blizzard and either retire or move on to greener pastures. The fresh meat that replaces them has to prove themselves capable of filling those shoes.

    Not that I have a rosey view of corporate America, but as I said this is entirely your feeling. You dislike corporate greed, therefor you're projecting it onto Blizzard to help explain your disappointment. It may be an opinion shared by others, but that doesn't make it factual. If a few patches from now there is evidence that Blizzard is seeking to milk the game rather than improve it, you could have some hard data to utilize here.

    Quote from Bilge

    So it's not about whether Blizzard is successful, it's about whether the new executive was able to shave a few million dollars off a budget, or make a few extra million with a new scheme. There's a phenomenon of ever-heightening goalposts within the culture of a successful company. If there wasn't, they wouldn't be successful. But it's a double-edged sword, as it eventually makes them start screwing their customers in the ever-present quest for bigger profits.

    Ironically, the same can be said of gamers. They raise the goal-post for every successive title in a genre. Blizzard probably carried the very highest expectations of all time with this one in particular.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on D3 "DEAD" in 2-3 months
    Quote from Bilge

    By design.

    Without a monthly fee, each hour we spend using their server & bandwidth is a small slice into the $60 we paid for the game. Unless we're regularly using the RMAH with Blizzard getting its cut, they'd rather we quit since that would be more profitable for them.

    I eat, sleep, and live cynicism but your post still makes me cringe.

    Does it hurt?
    Posted in: Diablo III General Discussion
  • 1

    posted a message on D3 "DEAD" in 2-3 months
    Quote from Kalenen

    This game is beyond fucking horrible. it has absolutley no end game content, All the best items are being directed to RMAH so you cant get the best items. The loot system is beyond idiotic! Ive played most of my time on my DH 450+ hours farming and during that time the only item ive gotten from farming was a pair of gloves that now i cant even get sold for 2 million! ALL of the other gear was from the fucking AH.

    Ive personally fucking had enough of this game, if they dont DRASTICLY increase the fucking drop rate from mobs/bosses/champs and add some end game content this game will be stone cold dead in 2-3 months

    A rediculous amount of ppl have already thrown this game in the garbage and you can add 1 more to that! = ME,

    it took me 2 months of 12+ hours of farming every day to get 1 single fucking item that actually sold for 200+ million


    I looked forward to this game for a really dam long time and it has given me nothing but dissapointment

    I can barely sell anything on GAH or RMAH anymore since the ppl out there arent playing this piece of shit anymore

    I actually had problems selling things last week, but since I stopped trying to wring every last gold out of my auctions and actually undercut by a significant amount things have been moving. I've made close to 10mil since then. It's fairly simple really. The limitation on the AH is slots, which would make one believe the goal was to optomize profit/slot, but in reality you want those slots open. In other words, pricing things to sell and making 500k instead of 1mil will end up netting you more over time unless you're just not finding anything worth selling. Frankly I find that hard to believe. My barb has 0% mf and has three uniques and countless decent rares under his belt. Between those, crafting mats, gems, and the occasional blue worth putting up my slots churn well enough.

    Anyhow, hope that wasn't too constructive a reply for your infantile tantrum. Have a nice day!
    Posted in: Diablo III General Discussion
  • 1

    posted a message on I've (literally) been in a coma for six months, what happened?
    Quote from Daemaro

    Link is used to fighting giant pig demons though, has he ever killed a cow?

    I mean.... FOR SHAME GUYS! DERAILING PROLETARIA'S THREAD!

    Posted in: General Discussion (non-Diablo)
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    posted a message on Force quit Diablo 3
    Skipping a lot of posts because i'm tired, but here goes:

    Quote from ruksak

    Been playin for weeks and I see no reason why I won't play for years. Then again.....I'm not a no-life "pro" that spent every waking hour playing, buying and selling on 5 hours sleep a night (or day).

    I come home from work, fire up a couple of smooth bowls and I have a god damn blast running inferno and hustling the GAH.

    /end statement

    Precisely the approach I have and probably why I still like the game and can't quite grasp the endemic problems a lot of the more enveloped players have run into. I'm closing in on a second lvl 60 character with my barb and having a great time doing it. When I invariably hit a gear blockade with him, i'll probably level another alt. If i'm going to be farming act1-2 inferno for a while, i'd like to have options when it comes to who I make runs with. That makes it a lot more interesting than living and dying on the balance of one class *cough* WD...

    Quote from CherubDown

    I've made $375 off Diablo 3 so far. Does that mean the game is fun? No, but it does mean I've made some cash from a video game!


    In all seriousness, here are my sincere thoughts about the RMAH and it's implications on the game (taken directly from Penny Arcade):

    So, as those who have mostly left the bulding already, Diablo 3’s Real Money Auction House is double mysterious and we don’t know what it’s for. Well, okay: we know know. The “moneys.” What I’m saying is that getting new shit actually is the game. For us, anyway. Getting and, crucially, equipping new loot. The whole AH thing short-circuits the entire idea: the game is, functionally speaking, a pinata. Right? Obviously, you could just go buy candy at the store. It’s not about having candy. It’s about getting candy.

    Source (I still can't post urls...): penny-arcade.com/2012/06/27

    This is the crux of the issue as I understand it and frankly I don't think it's anyone's fault but the people who bought in to their gear. As I said before, there was no question that Diablo 3 was going to be a strait forward dungeon crawler. They said there would be no pvp at launch. They said there would be no ladder at launch. Essentially, there was no good reason to use the RMAH except to ruin the game experience for one's self and in a hurry.

    Apparently some people missed the memos or simply got egotistically excited by gearing up so much faster than anyone else. In either case, throwing lumps at Blizzard for trying to generate some money does no good. I look at the current AH situation as Darwinian in nature. Those true to the ARPG genre made sparing use of it or avoided it, and they're still by-in-large enjoying the game or hung up on issues that will be patched in the coming months. Those who ignored the spirit of the game made liberal use of it and essentially made the game revolve around instant acquisition. They burned out just as quickly as they acquired all their shiny stuff and due to the position they put themselves in, nothing can make them happy.

    Consider for a moment exactly what blizzard could do about this problem in a rational manner:

    1. Remove the RMAH - Not going to happen.
    2. Set up more arbitrary restrictions on AH usage. - Will further anger those who use it a lot.
    3. Amp up the difficulty of inferno so high that using the RMAH becomes integral to playing in that difficulty at all. - Not entirely impossible given how difficult inferno was slated to be and is to some extent in the later acts, but blizzard realizes that going this completely alienates the bulk of the population who would rather not use the RMAH or game the gold AH endlessly for ideal gear.

    Any way you slice it, there are no winners. Blizzard can either disown the average player in favor of this spendy RMAH crowd who desperately need to be challenged even after they spend hundreds of dollars to ~win~ automatically; or they can continue to try and balance the game for everyone else leaving the junkies to make rage posts and video monologues about why they aren't returning to a game they paid to win without actually playing.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Itemization choke-points: A civil discussion.
    First off I'd like to caveat that this is a no-cry zone. So if you happened upon my thread with the intention of spouting your grievance against Jay Wilson, Blizzard, or just want to vent about how disappointing Diablo 3 is to you: stop reading now, see the gif, and follow it's advice.




    Now, for the adults still with us, let's get to the topic at hand: Itemization choke points. What do I mean by that? Good question. What i'm referring to are the good-roll rares that we're all after. Primary stat + Vit + some extremely good combination of secondary stats like crit, crit dmg, (formerly) IAS, LoH etc.

    As most of us are aware, starting around act2-3 (class dependent) of inferno it simply isn't enough to have your primary stats at a healthy level. At some point you need the major damage scaling of crit or you need the sustain of LoH in order to tackle elites with any consistency. Unfortunately, you soon realize this isn't something you can tack on to your current gear-set. You need those high end items and there is no substitute.

    Of course, these items are not a common occurrence. Thus the formation of a choke-point. Presuming (and this is simply hypothetical, do not over-analyze my anecdotes and made-up statistics) for a moment there are 1 million players in act2 inferno and attempting to gear up for act3/4, there is probably enough gear out there to allow 50% of them to progress; however, that figure probably shrinks to around 5-10% if your idea of progression means being able to go back and farm the content without the same level of duress.

    All of this brings me to the topic of debate: The way I see it, there are two scenarios which could play out in the coming patches to allay this issue (and I assume one of them will happen given what already happened to IAS):


    1. Blizzard continues to down-tune overly effective secondary stats and nerf the later acts of inferno. This addresses the issue by broadening the number of rares which fall into the acceptable range of stats; however, it also waters down the meta-game of itemizing your character to perfection.

    2. Blizzard allows these relatively lofty itemization benchmarks to remain mostly untouched, but dramatically increases higher ilvl drop rates such that more of these "good," items come into the economy. This addresses the issue by pushing the later inferno item supply closer to the player demand; however, it also devalues items on the whole and exacerbates natural inflation.

    To my mind, a combination of the two seem to be the preferable choice. That being said, I would like to hear the opinions of others on the matter.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Ultimate Random Chat Thread [URT] v4
    People tell me True blood is for fags and yet I don't like the show at all. Quite the disappointment.

    The only current show I have watched is Game of Thrones. Everything else on TV is shit.
    Posted in: Off-Topic
  • 1

    posted a message on Everyone complaining
    Quote from darlissa

    all I bought were items from gold AH with gold i made on my own, because that's how the game works.


    Republican spotted.
    Posted in: Witch Doctor: The Mbwiru Eikura
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