• published the article Blizzcon in a Box Contest

    Blizzcon in a Box Contest

    Not able to grab a Blizzcon ticket before they all sold out? Fear not we have the perfect solution here for you today, "Blizzcon in a Box"! Blizzard has stuffed these boxes with everything any group of friends would need to host their own Blizzcon viewing party while watching Blizzcon using the Virtual Ticket. We have multiple ways for you to enter - so keep reading for rules, as well as what the box holds!




    How to Enter and Rules
    • To enter - Design a Blizzcon Viewing Party Game. Describe the game, the objective and the rules. Make sure to give it a name!
    • Winners will be selected at random on Friday, October 25th at midnight EST
    • Winners will be contacted via PM here and will need to respond with their shipping info within 24 hours. Blizzard has given a deadline for handing in all winner's information
    • Due to Shipping times, This contest has to be restricted to only people in North America
    • We reserve the right to disqualify anyone who did something super lazy just to enter the contest
    • You may only enter once per site. More than one entry on this site will disqualify you.
    • You may only win one prize, regardless if you enter on each site.



    What's in the Box
    • A bunch of thundersticks for cheering and annoying neighbors
    • Stickers!
    • About a dozen koozies for… soda. Yeah.
    • A bunch of buttons
    • Temporary tattoos
    • A set of Blizzard paper toys (Diablo, Raynor, Thrall)
    • A few of the Epic Purple Lanyards
    • About a dozen dice bags because nerds
    • 1 instruction sheet (“How to Set Up Your BlizzCon Livestream Party”)
    • And of course a Virtual Ticket code!




    Other Ways to Enter

    You may also enter once in each of the following contests if you so wish. Make sure to read each contests rules on their contest page.
    • Hearthpwn - Draw the Blizzcon hearthstone card in mspaint
    • MMO-Champion - Take a group picture of your viewing party in-game
    Posted in: Blizzcon in a Box Contest
  • published the article Diablo III - Reaper of Souls Datamined Class Changes - including even more Crusader abilities
    Diablo III - Reaper of Souls Datamined Class Changes
    So today we start round two of information - and oh how much more info there is! There are changes for every class. overneathe and I will be formating these as fast as our fingers can go

    IMPORTANT - Chances are none of these will go unchanged before release
    Remember this is not even a beta build - These are NOWHERE near finished / balanced. Expect to see many, many more changes to all of these abilities (and others) before release

    Even Scary changes like the barb change - Blizzard has to test out the ideas - somewhere. That is all this is - testing. This is such an early build, these will be changing so much. Do not go to crazy

    Also Until we format each one of these by hands there can be datamining errors. Please keep this in mind if you see a super super weird number randomly there.

    if a skill or rune is missing - this means it was not changed at all




    This is a Work in Progress Post
    As I said above, we will be posting them as they get formatted. I will do an update log here as we add more.
    • Update 9:54 PM EST - Custom Engineering (DH passive) is clearly bugged




    Barbarian


    DiabloFans Quote:


    Barbarian
    • DiabloWiki.com - Ruthless Ruthless [s]Critical Hit Chance increased by 5%. Critical Hit Damage increased by 50%. / Many skills and runes rely on Critical Hits [/s]You deal 40% additional damage to [s]trigger their effects[/s]enemies below 30% health.
    • DiabloWiki.com - Weapons Master Weapons Master Gain a bonus based on the weapon type of your main hand weapon: / Swords/Daggers: [s]15[/s]8% increased damage / Maces/Axes: [s]10[/s]5% Critical Hit Chance / Polearms/Spears: 10% attack speed / Mighty Weapons: 3 Fury per hit
    • DiabloWiki.com - Bloodthirst Bloodthirst [s]Gain 3%[/s]Each point of [s]all damage done as[/s]Fury spent heals you for 165 Life. / Heal amount is increased by 1% of your Health Globe Healing Bonus.
    • DiabloWiki.com - No Escape No Escape [s]Increases[/s]Increase the damage of [s]Ancient Spear and [/s]Weapon Throw [s]by 10%. In addition, a Critical Hit with[/s]and Ancient Spear [s]resets the cooldown while Critical Hits with Weapon Throw have a chance to return 14 Fury[/s]by 20% against enemies more than 25 yards away from you.
    • DiabloWiki.com - Relentless Relentless No matter the odds[s],[/s] some warriors simply refuse to fall.
    • DiabloWiki.com - Bash Bash Generate: 8 Fury per attack / Brutally smash an enemy for 165% weapon damage[s] with a 20% chance to Knockback[/s].
      • DiabloWiki.com - Onslaught Onslaught : [s]Add[/s]Each hit adds 2 reverberations that cause 25% weapon damage per strike.[s] Removes the chance for Knockback.[/s]
      • DiabloWiki.com - Punish Punish : [s]Increases[/s]Increase the damage of your skills by 8% for 5 seconds after using Bash. This effect stacks up to 3 times.
      • DiabloWiki.com - Clobber Clobber : [s]Instead of Knockback, each[/s]Each hit has a 35% chance to Stun the [s]target[/s]enemy for 1.5 seconds.
      • DiabloWiki.com - Pulverize Pulverize : [s]Cause[/s]Each hit causes a shockwave that [s]inflicts[/s]deals 38% weapon damage to enemies in a 26 yard line behind the [s]targeted[/s]primary enemy.
    • DiabloWiki.com - War Cry War Cry
      • DiabloWiki.com - Invigorate Invigorate : [s]Increases[/s]Increase maximum Life by 10% and [s]regenerates 620 Life[/s]Life regeneration by 1651 per second while affected by War Cry.
    • DiabloWiki.com - Ignore Pain Ignore Pain
      • DiabloWiki.com - Mob Rule Mob Rule : [s]Extend the effect to nearby allies, reducing damage taken by 65% for 5 seconds[/s]Allies within 50 yards also benefit from Ignore Pain.
      • DiabloWiki.com - Bravado Bravado : [s]When activated, Knockback all enemies within 12 yards[/s]Breaks the effects of Root, Stun, Fear, Immobilized, and [s]deal 50% weapon damage to them[/s]Snare.
      • DiabloWiki.com - Ignorance is Bliss Ignorance is Bliss : While Ignore Pain is active, gain [s]20% of all damage dealt as[/s]289 Life per Fury spent.
    • DiabloWiki.com - Ancient Spear Ancient Spear [s]Generate[/s]Cost: [s]15[/s]20 Fury[s] / Cooldown: 0 seconds[/s] / Throw a spear [s]to pull an enemy back to you, briefly slowing the target's movement by 60%[/s]that pierces enemies and [s]dealing 185[/s]deals 200% weapon damage.
      • stat : [s]Throw a spear with a maximum range of 45 yards, pulling an enemy back to the Barbarian, slowing movement speed and dealing 213% weapon damage.[/s]
      • DiabloWiki.com - Harpoon Harpoon : [s]Pierce through multiple[/s]Add a chain to the spear to drag all enemies [s]in a straight line and drag them all[/s]hit back to you and Slow them.
      • http://diablowiki.com/[s]Grappling Hooks" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Grappling Hooks"/> [s]Grappling Hooks : Throw 3 spears. Each spear will pull back the enemy that it hits[/s]Dread Spear / Expend all remaining Fury to deal an additional 10% weapon damage for every extra point of Fury expended.
      • http://diablowiki.com/[s]Dread Spear[/s]Jagged Edge" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Dread Spear[/s]Jagged Edge"/> [s]Dread Spear[/s]Jagged Edge : [s]Gain Life equal to 60% of[/s]Increase the damage [s]inflicted[/s]to 260% weapon damage.
      • http://diablowiki.com/[s]Skirmish[/s]Ranseur" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Skirmish[/s]Ranseur"/> [s]Skirmish[/s]Ranseur : [s]Increases Fury gained to 30[/s]Enemies hit are carried by the spear and knocked back.
      • DiabloWiki.com - Rage Flip Rage Flip : [s]Enemies[/s]Add a chain to the spear to throw all enemies hit [s]with Ancient Spear are pulled in the opposite direction[/s]behind you and [s]damage is increased to 213% weapon damage[/s]Slow them.
    • DiabloWiki.com - Furious Charge Furious Charge Generate: 15 Fury / Cooldown: 10 seconds / Rush forward knocking back [s]enemies [/s]and [s]inflicting[/s]dealing 195% weapon damage to enemies along [s]the[/s]your path[s] of the charge[/s].
      • stat : [s]Rush forward to inflict 195% weapon damage to enemies at the destination and 195% damage to enemies along the path of the charge.[/s]
      • DiabloWiki.com - Dreadnought Dreadnought : [s]Regain 8% of[/s]All enemies hit are pulled to your [s]maximum Life for each target hit by Furious Charge[/s]destination.
      • DiabloWiki.com - Bull Rush Bull Rush : Any [s]targets[/s]enemies who are critically hit by Furious Charge [s]will be[/s]are stunned for 2.5 seconds.
      • DiabloWiki.com - Stamina Stamina : Generate 8 additional Fury for each [s]target[/s]enemy hit while charging.
      • DiabloWiki.com - Merciless Assault Merciless Assault : Cooldown is reduced by 2 seconds for every [s]target[/s]enemy hit. This effect can reduce the cooldown by up to 10 seconds.
    • DiabloWiki.com - Battle Rage Battle Rage Cost: 20 Fury / Enter a rage which increases your damage by 15% and Critical Hit Chance by 3% for 120 seconds.
      • DiabloWiki.com - Indigo Indigo : Ferocity /[s] While under the effects of Battle Rage,[/s] Critical Hits have a chance to increase the duration of Battle Rage by 2 seconds.
      • DiabloWiki.com - Obsidian Obsidian : Swords to Ploughshares /[s] While under the effects of Battle Rage,[/s] Critical Hits have up to a 5% chance to cause enemies to drop additional health globes.
      • DiabloWiki.com - Into the Fray Into the Fray : [s]While[/s]Gain 1% Critical Hit Chance for each enemy within 10 yards while under the effects of Battle Rage[s], Critical Hits have a chance to generate 15 additional Fury[/s].
      • DiabloWiki.com - Alabaster Alabaster : Bloodshed /[s] While under the effects of Battle Rage,[/s] Critical Hits have a chance to cause an explosion of blood dealing 20% of the damage done to all other nearby enemies.
    • DiabloWiki.com - Wrath of the Berserker Wrath of the Berserker Enter a berserker rage which raises several attributes for 15 seconds[s].[/s]: / Critical Hit Chance: 10% / Attack Speed: 25% / Dodge Chance: 20% / Movement Speed: 20% / Cost: 50 Fury / Cooldown: 2 Minutes
      • DiabloWiki.com - Striding Giant Striding Giant : [s]Increases[/s]Increase the bonus to Dodge Chance to 60%.
      • DiabloWiki.com - Thrive on Chaos Thrive on Chaos : [s]Every 25[/s]Gain 248 Life per Fury [s]gained[/s]spent while under the effects of Wrath of the Berserker[s] is active adds 1 second to the duration of the effect[/s].
      • DiabloWiki.com - Alabaster Alabaster : Slaughter /[s] While Wrath of the Berserker is active,[/s] Critical Hits have a chance to cause an eruption of blood dealing 155% weapon damage to enemies within 15 yards while Wrath of the Berserker is active.
    • DiabloWiki.com - Earthquake Earthquake
      • DiabloWiki.com - Aftershocks Aftershocks : Secondary tremors knock enemies back and [s]inflict[/s]deal 65% weapon damage as Fire.
      • DiabloWiki.com - Giant's Stride Giant's Stride : Secondary tremors follow your movement and [s]inflict[/s]deal 65% weapon damage as Fire.
      • DiabloWiki.com - The Mountain's Call The Mountain's Call : [s]Removes[/s]Remove the Fury cost and [s]reduces[/s]reduce the cooldown to 105 seconds.
      • DiabloWiki.com - Path of Fire Path of Fire : Project secondary tremors up to 12 yards ahead of you that [s]inflict[/s]deal 65% weapon damage as Fire.
    • DiabloWiki.com - Leap Leap
      • DiabloWiki.com - Launch Launch : [s]Jump[/s]You jump into the air with such great force that enemies within 8 yards of the origin of the jump are also slowed by 60% for 3 seconds.
    • DiabloWiki.com - Weapon Throw Weapon Throw [s]Cost[/s]Generate: [s]10[/s]5 Fury per attack / Hurl a throwing weapon at an enemy [s]for[/s]dealing 130% weapon damage and [s]Slow the[/s]Slowing movement [s]of the enemy[/s]speed by 60% for 2 seconds.
      • stat : [s]Hurl a throwing weapon at an enemy for 130% weapon damage and slowing the movement of the enemy by 60% for 2 seconds.[/s]
      • DiabloWiki.com - Ricochet Ricochet : [s]Cause the[/s]The weapon [s]to ricochet and hit up[/s]ricochets to 3 [s]targets[/s]enemies within 20 yards of each other.
      • DiabloWiki.com - Throwing Hammer Throwing Hammer : Hurl a hammer with a 50% chance to Stun the [s]target[/s]enemy for 1.5 seconds.
      • http://diablowiki.com/[s]Dread Bomb" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Dread Bomb"/> [s]Dread Bomb : Expend all remaining Fury to throw a corpse which inflicts an additional 3% weapon damage for each point of[/s]Balanced Weapon / Increase Fury [s]expended[/s]generated to [s]all enemies within 12 yards of the target[/s]8.
      • DiabloWiki.com - Stupefy Stupefy : Aim for the head, gaining a 20% chance of causing your [s]target[/s]enemy to be Confused and attack other enemies for 6 seconds.
    • DiabloWiki.com - Rend Rend Cost: 20 Fury / A sweeping strike causes all [s]nearby enemies[/s]enemies within 12 yards to Bleed for 700% weapon damage as Physical over 5 seconds.
      • DiabloWiki.com - Blood Lust Blood Lust : [s]Gain 9[/s]Heal for 0.5% of [s]the damage done by Rend as[/s]your maximum Life per second for each affected enemy.
    • DiabloWiki.com - Frenzy Frenzy Generate: 3 Fury per attack / Swing for 110% weapon damage. Frenzy's attack speed increases by 15% for 4 seconds with each swing. This effect [s]can stack[/s]stacks up to 5 times[s] for a total bonus of 75% attack speed[/s].
      • stat : [s]Swing for 110% weapon damage. Each swing increases attack speed of Frenzy by 15% for 0 seconds. This effect can stack up to 5 times for a total bonus of 75% attack speed.[/s]
      • DiabloWiki.com - Vanguard Vanguard : [s]While under the effects of Frenzy, you gain[/s]Gain 15% increased movement speed while under the effects of Frenzy.
      • DiabloWiki.com - Smite Smite : [s]Add[/s]Each hit has a 20% chance to call down a bolt of lightning from above, stunning [s]your target[/s]the enemy for 1.5 seconds.
    • DiabloWiki.com - Call of the Ancients Call of the Ancients Cost: 50 Fury / Cooldown: 120 seconds / Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for [s]15[/s]30 seconds. Each deals [s]60[/s]100% weapon damage per swing in addition to bonus abilities. / *Talic wields a sword and shield and uses the Whirlwind skill. / *Korlic wields a massive polearm and uses the Cleave skill. / *Madawc dual-wields axes and uses the Weapon Throw skill.
      • stat : The Ancients improve to inflict [s]60[/s]100% weapon damage with each attack.
      • http://diablowiki.com/NYI -Korlic's Might" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - NYI -Korlic's Might"/> NYI -Korlic's Might : [s]Korlic gains the skill Furious Charge which deals 200% of your weapon damage to all enemies in a line.[/s]NYI
      • DiabloWiki.com - The Council Rises The Council Rises : The Ancients [s]inflict 66[/s]deal 110% weapon damage with each attack and [s]have[/s]gain 100% additional Armor.
      • http://diablowiki.com/NYI - Madawc's Madness" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - NYI - Madawc's Madness"/> NYI - Madawc's Madness : [s]Madawc gains the skill Seismic Slam which deals 180% of your weapon damage to enemies in an arc.[/s]NYI
      • DiabloWiki.com - Duty to the Clan Duty to the Clan : Increase duration to [s]20[/s]35 seconds.
      • http://diablowiki.com/NYI - Talic's Anger" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - NYI - Talic's Anger"/> NYI - Talic's Anger : [s]Talic gains the skill Leap which deals 250% of your weapon damage to enemies in the area of the leap.[/s]NYI
    • DiabloWiki.com - Seismic Slam Seismic Slam Cost: 30 Fury / Slam the ground and cause a wave of destruction that deals 240% weapon damage and 8 yard Knockback to [s]targets[/s]enemies in a 45 yard arc.
      • stat : [s]Increase damage to 240% weapon damage and knockback to targets in a 45 yard arc.[/s]
      • DiabloWiki.com - Shattered Ground Shattered Ground : Increase damage to 288% weapon damage and [s]increases[/s]increase Knockback distance by 100%.
      • DiabloWiki.com - Stagger Stagger : [s]Add[/s]Each hit has has a [s]70[/s]100% chance of stunning enemies for 1.5 seconds.
      • DiabloWiki.com - Strength from Earth Strength from Earth : [s]Reduce Fury cost to 15 Fury[/s]Gain 2% of your maximum Life for every enemy hit.
      • DiabloWiki.com - Cracking Rift Cracking Rift : Focus the seismic shockwaves along a narrow path to [s]inflict[/s]deal 340% weapon damage to [s]targets[/s]enemies along a 42 yard path.
    • DiabloWiki.com - Whirlwind Whirlwind Cost: 10 Fury / Deliver multiple attacks to everything in your path for 145% weapon damage. / While whirlwinding, you move at 66% movement speed.
      • stat : [s]Inflict 145% weapon damage every 3 seconds.[/s]
      • DiabloWiki.com - Volcanic Eruption Volcanic Eruption : Turns Whirlwind into a torrent of magma that [s]inflicts[/s]deals 189% weapon damage as Fire.
      • DiabloWiki.com - Dust Devils Dust Devils : Generate harsh tornadoes that [s]inflict[/s]deal 40% weapon damage to enemies in their path.
      • DiabloWiki.com - Hurricane Hurricane : [s]Allows[/s]Pull enemies from up to 45 yards away towards you [s]to move at your movement speed [/s]while[s] using Whirlwind[/s] Whirlwinding.
    • DiabloWiki.com - Revenge Revenge Revenge has a 15% chance to become active each time you are hit. / [s]Inflict[/s]Deal 220% weapon damage to all nearby enemies. You heal 5% of your maximum Life for each enemy hit.
      • DiabloWiki.com - Provocation Provocation : [s]Increases[/s]Increase the chance Revenge will become active to 30% each time you are hit by an attack.
      • DiabloWiki.com - Grudge Grudge : [s]Knocks[/s]Knockback enemies[s] back[/s] 24 yards [s]whenever[/s]when using Revenge[s] is used[/s].
      • DiabloWiki.com - Best Served Cold Best Served Cold : [s]After using Revenge,[/s]Increase your Critical Hit Chance [s]is increased [/s]by 10% for 12 seconds after using Revenge.
    • DiabloWiki.com - Overpower Overpower Cooldown: 12 seconds / Deal 165% weapon damage to all targets within 9 yards. [s]Landing a[/s]/ Critical [s]Hit has[/s]Hits have a chance to [s]lower[/s]reduce the cooldown of Overpower by 1 second.
      • DiabloWiki.com - Storm of Steel Storm of Steel : Throw up to 3 axes at nearby enemies [s]which inflict[/s]that each deal 50% weapon damage[s] each[/s].
      • DiabloWiki.com - Revel Revel : [s]Heal 8% of your maximum Life for every enemy hit[/s]Increase damage to 215% weapon damage.
      • DiabloWiki.com - Crushing Advance Crushing Advance : Redirect 35% of incoming melee [s]and ranged [/s]damage back to the attacker for 4 seconds after Overpower is activated.
    • DiabloWiki.com - Rampage Rampage Rampage
      • stat : Increase Strength by 4% for 8 seconds after killing or assisting in killing an enemy. This effect stacks up to 5 times.
      • desc : "Who's next?" - TEMP
    • DiabloWiki.com - Sword and Board Sword and Board Sword and Board
      • stat : Blocking an attack generates 20 Fury.
      • desc : "Attack me if you dare, I will crush you." - TEMP
    • DiabloWiki.com - Absorb Absorb Absorb
      • stat : Reduce all damage taken by 826.
      • desc : TEMP Flavor Text
      • [





    Demonhunter


    DiabloFans Quote:



    Demonhunter
    • DiabloWiki.com - Thrill of the Hunt Thrill of the Hunt Every [s]7[/s]6 seconds, your next skill that costs Hatred will immobilize [s]your target[/s]all enemies hit for 2 seconds.
    • DiabloWiki.com - Vengeance Vengeance Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline [s]whenever[/s]when you are healed by a health globe.
    • DiabloWiki.com - Cull the Weak Cull the Weak [s]Damage[/s]Increase damage against slowed enemies [s]increased [/s]by [s]15[/s]20%.
    • DiabloWiki.com - Brooding Brooding [s]You gain 2% of your maximum[/s]Gain 1.5% Life regeneration per second[s].[/s] for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move.
    • DiabloWiki.com - Hot Pursuit Hot Pursuit [s]Whenever[/s]Increase movement speed by 15% when you are at full Hatred[s], movement speed is increased by 15%[/s].
    • DiabloWiki.com - Archery Archery Gain a bonus based on [s]the[/s]your weapon type[s] of your main hand weapon[/s]: / Bow: [s]15[/s]8% increased damage / Crossbow: 50% Critical Hit Damage / Hand Crossbow: [s]10[/s]5% Critical Hit Chance / 2nd Hand Crossbow: 1 Hatred generation
    • DiabloWiki.com - Numbing Traps Numbing Traps Enemies you Slow or hit [s]by[/s]with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 20% for 3 seconds.
    • DiabloWiki.com - Perfectionist Perfectionist [s]Reduces[/s]Reduce the Discipline cost of all skills by 10%. [s]Increases[/s]Increase your Life, Armor, and[s] all of your resistances[/s] resistance to all elements by 10%. / Discipline is used to fuel many of your tactical and defensive skills.
    • DiabloWiki.com - Custom Engineering Custom Engineering [s]The[/s]Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry [s]is increased [/s]by 100%. / [s]Increases[/s]Increase the maximum number of Sentries to 0 and Spike Traps to [s]8[/s]0.
    • DiabloWiki.com - Grenadier Grenadier [s]Increases Hatred generated from Grenades[/s]Increase the damage of grenades by [s]2 and reduces[/s]20%. / Increase the [s]Hatred cost[/s]explosion size of [s]Cluster Arrow[/s]grenades by [s]10.[/s]40%. / Upon death, you drop a giant grenade that explodes for [s]450[/s]1000% weapon damage as Fire.
    • DiabloWiki.com - Sharpshooter Sharpshooter Gain [s]3[/s]4% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit.
    • DiabloWiki.com - Ballistics Ballistics [s]Damage from[/s]Increase damage of rockets [s]increased [/s]by [s]50[/s]100%. / [s]Rockets are fired from certain skill rune effects[/s]In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack.
    • DiabloWiki.com - Multishot Multishot Cost: [s]30[/s]25 Hatred / Fire a massive volley of arrows dealing [s]165[/s]220% weapon damage to all enemies in the area.
      • stat : Volley deals [s]215[/s]286% weapon damage to all enemies in the area.
      • DiabloWiki.com - Full Broadside Full Broadside : Increase the damage of Multishot to [s]215[/s]286% weapon damage.
      • DiabloWiki.com - Burst Fire Burst Fire : [s]Every[/s]Each time you fire, generate a shock pulse that damages nearby enemies within 12 yards for [s]65[/s]200% weapon damage as Arcane.
      • DiabloWiki.com - Arsenal Arsenal : Every [s]use also fires[/s]time you fire, launch 3 rockets at nearby enemies that each deal [s]60[/s]200% weapon damage as Fire[s] each[/s].
      • DiabloWiki.com - Fire at Will Fire at Will : [s]Cost reduced to 15[/s]Reduce the Hatred[s]. Deals 165% weapon[/s] cost to 15. / Multishot's damage [s]as[/s]turns into Lightning.
      • DiabloWiki.com - Suppression Fire Suppression Fire : [s]Every enemy hit grants[/s]Gain 1 Discipline[s].[/s] for each enemy hit. Maximum 6 Discipline gain per Multishot.
    • DiabloWiki.com - Fan of Knives Fan of Knives [s]Cost: 20 Hatred / [/s]Cooldown: [s]10[/s]8 seconds / Throw knives out in a spiral around you, [s]doing[/s]dealing 320% weapon damage to all enemies within [s]10[/s]20 yards[s] of you[/s]. Your knives will also Slow the movement of enemies by 60]% for 2 seconds.
      • stat : Throw knives out in a spiral around you, [s]doing 5[/s]dealing 6 - [s]5[/s]6 Physical damage to all enemies within [s]10[/s]20 yards[s] of you[/s]. Your knives will also Slow the movement of enemies by 60]% for 2 seconds.
      • DiabloWiki.com - Crimson Crimson : [s]Hail of [/s]Knives Expert / [s]Increase[/s]Remove the [s]radius to damage all enemies within 20 yards[/s]cooldown but adds a 30 Hatred cost.
      • DiabloWiki.com - Assassin's Knives Assassin's Knives : [s]Throw[/s]Also throw long-range knives that deal 70% weapon damage to 5 additional [s]targets[/s]enemies.
      • DiabloWiki.com - Fan of Daggers Fan of Daggers : Imbue your knives with a [s]65[/s]100% chance to [s]Stun enemies for 2 seconds[/s]Knockback.
      • http://diablowiki.com/[s]Crippling Razors[/s]Pinpoint Accuracy" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Crippling Razors[/s]Pinpoint Accuracy"/> [s]Crippling Razors[/s]Pinpoint Accuracy : [s]Increase[/s]Double the damage but increase the [s]amount enemies are slowed[/s]cooldown to [s]80% for 2[/s]12 seconds.
      • http://diablowiki.com/[s]Retaliate" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Retaliate"/> [s]Retaliate : Surround yourself with whirling blades that deal 464% weapon damage to all enemies if you are struck in the next 10[/s]Bladed Armor / Gain 30]% additional armor for 4 seconds.
    • DiabloWiki.com - Bola Shot Bola Shot Generate: 3 Hatred / Shoot out an explosive bola that wraps itself around [s]its target[/s]the enemy. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the [s]target[/s]enemy and an additional 110% weapon damage as Fire to all other [s]targets[/s]enemies within 14 yards.
      • stat : [s]Shoot out an explosive bola that wraps around its target. After 1 second, the bola explodes, dealing 160% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all targets within 14 yards.[/s]
      • DiabloWiki.com - Volatile Explosives Volatile Explosives : Increase the explosion radius to [s]0[/s]20 yards.
      • DiabloWiki.com - Acid Strike Acid Strike : Shoot 3 bolas that each deal 160% weapon damage as Poison. The bolas no longer explode for area damage to nearby [s]targets[/s]enemies.
      • DiabloWiki.com - Thunder Ball Thunder Ball : When the bola explodes, it deals 160% weapon damage as Lightning and has a 35% chance to Stun the primary [s]target[/s]enemy for 1.5 seconds.
      • DiabloWiki.com - Imminent Doom Imminent Doom : Augment the bola to deal 216% weapon damage as Arcane to the [s]target[/s]enemy and 149% weapon damage as Arcane to all other [s]targets[/s]enemies within [s]0[/s]14 yards, but increases the explosion delay to 2 seconds.
    • DiabloWiki.com - Entangling Shot Entangling Shot
      • DiabloWiki.com - Heavy Burden Heavy Burden : Increase the [s]movement slow[/s]Slow duration to 4 seconds.
      • DiabloWiki.com - Chain Gang Chain Gang : Hit up to 4 [s]targets[/s]enemies.
      • DiabloWiki.com - Shock Collar Shock Collar : Strike [s]targets[/s]enemies with electrified chains that [s]do[/s]deal an additional 70% weapon damage as Lightning over 2 seconds.
      • DiabloWiki.com - Justice is Served Justice is Served : Increase [s]the [/s]Hatred generated to 6[s] per shot[/s].
      • DiabloWiki.com - Bounty Hunter Bounty Hunter : [s]Gain 6% of[/s]Increase the [s]damage dealt as Life.[/s]chance of temporary tooltips on skills. Not Yet Implemented.
    • DiabloWiki.com - Vault Vault [s]Discipline cost reduced to 8.[/s]
      • DiabloWiki.com - Trail of Cinders Trail of Cinders : Leave a trail of fire in your wake that [s]inflicts[/s]deals 300% weapon damage as Fire over 3 seconds.
      • DiabloWiki.com - Acrobatics Acrobatics : [s]Removes[/s]Remove the Discipline cost but [s]adds a 10[/s]add an 8 second cooldown.
      • DiabloWiki.com - Action Shot Action Shot : [s]As you travel[/s]While Vaulting, shoot 4 arrows for 75% weapon damage at nearby [s]targets[/s]enemies. These shots are guaranteed Critical Hits.
      • DiabloWiki.com - Rattling Roll Rattling Roll : [s]All enemies within 8 yards of your destination[/s]Enemies you vault through are knocked [s]back[/s]away and [s]stunned[/s]Stunned for 1.5 seconds.
    • DiabloWiki.com - Spike Trap Spike Trap Cost: 30 Hatred / Lay a trap that arms after [s]1.[/s]2 seconds and triggers when an enemy approaches. The trap [s]does 275[/s]has a 2 second re-arming time and can explode up to 3 times, each time dealing 200% weapon damage to all enemies within 8 yards. / You can have a maximum of 3 Spike Traps active at one time.
      • DiabloWiki.com - Long Fuse Long Fuse : [s]Increases[/s]Increase the arming and re-arming time to [s]2[/s]3 seconds but increases damage to [s]371[/s]270% weapon damage.
      • DiabloWiki.com - Echoing Blast Echoing Blast : [s]Your Spike Traps can explode up[/s]Increase the damage to [s]3 times, dealing 275[/s]240% weapon damage [s]as[/s]and turns the damage into Poison[s] to all enemies within 8 yards each time[/s].
      • DiabloWiki.com - Sticky Trap Sticky Trap : Plant a bomb on an enemy rather than on the ground. [s]If the target dies within 30[/s]After 2 seconds, the bomb explodes dealing [s]404[/s]280% weapon damage to all enemies within [s]16[/s]8 yards.
      • DiabloWiki.com - Scatter Scatter : Simultaneously [s]place all[/s]lay 3 traps.
      • DiabloWiki.com - Lightning Rod Lightning Rod : When the trap is triggered, it releases a pulse of lightning that will bounce to up to 3 enemies for [s]275[/s]200% weapon damage as Lightning.
    • DiabloWiki.com - Grenades Grenades Generate: 3 Hatred / Throw out [s]three[/s]5 grenades that explode for 95% weapon damage as Fire each.
      • DiabloWiki.com - Gas Grenades Gas Grenades : Throw 3 gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional [s]25[/s]75% weapon damage [s]per second [/s]as Poison [s]for[/s]over 3 seconds to enemies who stand in the area.
      • DiabloWiki.com - Cluster Grenades Cluster Grenades : Throw cluster grenades that deal 112% weapon damage as Fire over [s]an 8[/s]a 36 yard radius.
      • http://diablowiki.com/[s]Fire Bomb[/s]Grenade Cache" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Fire Bomb[/s]Grenade Cache"/> [s]Fire Bomb[/s]Grenade Cache : Throw [s]a single grenade[/s]out 5 grenades that [s]deals 124[/s]explode for 95% weapon damage as Fire each.
      • DiabloWiki.com - Tinkerer Tinkerer : [s]Increases[/s]Increase Hatred [s]generation[/s]generated to 6[s] Hatred[/s].
    • DiabloWiki.com - Chakram Chakram Cost: 10 Hatred / Fire a swirling Chakram that [s]does 170[/s]deals 200% weapon damage as Physical to enemies along its path.
      • stat : [s]Fire a swirling projectile that does 2 - 2 Physical damage to enemies along its path.[/s]
      • DiabloWiki.com - Twin Chakrams Twin Chakrams : A second Chakram mirrors the first. Each Chakram deals [s]114[/s]130% weapon damage as Physical.
      • DiabloWiki.com - Boomerang Boomerang : The Chakram path turns into a loop, dealing [s]230[/s]240% weapon damage as Lightning to enemies along [s]the[/s]its path.
      • DiabloWiki.com - Serpentine Serpentine : The Chakram follows a slow curve, dealing [s]230[/s]270% weapon damage as Poison to enemies along the path.
      • DiabloWiki.com - Razor Disk Razor Disk : The Chakram spirals out from the targeted location dealing [s]187[/s]220% weapon damage as Arcane to enemies along the path.
      • DiabloWiki.com - Shuriken Cloud Shuriken Cloud : Surround yourself with spinning Chakrams for [s]120 seconds[/s]2 minutes, dealing [s]34[/s]50% weapon damage per second as Physical to nearby enemies.
    • DiabloWiki.com - Caltrops Caltrops
      • DiabloWiki.com - Carved Stakes Carved Stakes : [s]Reduces[/s]Reduce the cost of Caltrops to 4 Discipline.
      • DiabloWiki.com - Bait the Trap Bait the Trap : Become empowered while standing in the area of effect, gaining an additional 10% Critical Hit Chance[s] with all attacks[/s].
    • DiabloWiki.com - Cluster Arrow Cluster Arrow Cost: [s]50[/s]40 Hatred / Fire a cluster arrow that explodes for [s]225[/s]300% weapon damage as Fire into a series of 4 additional [s]miniature bombs[/s]grenades that each explode for [s]100[/s]135% weapon damage as Fire[s] each[/s].
      • stat : [s]Fire a Cluster grenade that explodes for 230% weapon damage into a series of additional miniature bombs that explode for 100% weapon damage.[/s]
      • DiabloWiki.com - Loaded for Bear Loaded for Bear : [s]Increases[/s]Increase the damage of the explosion at the impact location to [s]304[/s]405% weapon damage as Fire.
      • DiabloWiki.com - Shooting Stars Shooting Stars : Instead of releasing grenades, [s]shoots[/s]release up to 3 rockets at nearby enemies [s]dealing 175[/s]that each deal 300% weapon damage as Physical[s] each[/s].
      • DiabloWiki.com - Cluster Bombs Cluster Bombs : Launch [s]the[/s]a cluster through the air, dropping [s]bombs[/s]grenades in a straight line that each explode for [s]230[/s]280% weapon damage as Fire.
      • DiabloWiki.com - Maelstrom Maelstrom : Instead of releasing [s]grenades, the cluster releases[/s]bombs, release up to 5 shadow [s]energy[/s]tendrils at nearby enemies that [s]deals 165[/s]each deal 225% weapon damage as Physical[s] to nearby enemies[/s]. You [s]will [/s]gain [s]4% of the damage done as[/s]1% Life per enemy hit.
      • DiabloWiki.com - Dazzling Arrow Dazzling Arrow : Enemies hit by the grenades have a [s]55[/s]75% chance to be stunned for 2 seconds[s] and changes the[/s]. / Cluster Arrow's damage [s]to[/s]turns into Physical.
    • DiabloWiki.com - Marked for Death Marked for Death Cost: 3 Discipline / [s]Marks[/s]Mark an enemy. The marked enemy [s]will take[/s]takes 12% additional damage for the next 30 seconds.
      • stat : [s]The marked enemy will take 12% additional damage.[/s]
      • DiabloWiki.com - Crimson Crimson : Grim Reaper /[s] An additional[/s] 12% of damage [s]done[/s]dealt to the [s]target[/s]marked enemy is also divided evenly among all enemies within 20 yards.
      • DiabloWiki.com - Contagion Contagion : When the [s]target[/s]enemy is killed, the [s]ability[/s]mark spreads to [s]2 other nearby targets[/s]the closest 3 enemies within 30 yards. This effect can chain repeatedly.
      • DiabloWiki.com - Valley of Death Valley of Death : Mark an area on the ground of 12 [s]yards wide[/s]yard radius for 15 seconds. Enemies in the area take 12% additional damage.
      • DiabloWiki.com - Mortal Enemy Mortal Enemy : Attacks that you and your allies make against the marked [s]target[/s]enemy generate resources: / *Demon Hunter: 3 Hatred[s].[/s] / *Barbarian: 2 Fury / *Crusader: 2 Wrath / *Monk: 3 Spirit / *Witch Doctor: 16 Mana / *Wizard: 4 Arcane Power
      • DiabloWiki.com - Death Toll Death Toll : [s]Heal attackers[/s]Attackers heal for 1% of the damage done to the marked [s]target[/s]enemy.
    • DiabloWiki.com - Sentry Sentry Cost: 30 Hatred / Cooldown: [s]8[/s]6 seconds / Drop a turret on the ground. The turret [s]begins firing[/s]fires at nearby enemies for 175% weapon damage. Lasts 30 seconds. / You may have 2 turrets active at a time.
      • stat : [s]Drop a turret on the ground. The turret begins firing at nearby enemies for 175% weapon damage. Lasts 30 seconds.[/s]
      • DiabloWiki.com - Chain of Torment Chain of Torment : Create a [s]tether[/s]chain between you and the Sentry and between each sentry that [s]does[/s]deals 125% weapon damage every second to [s]every[/s]each enemy it touches.
      • http://diablowiki.com/[s]Vigilant Watcher[/s]Impaling Bolt" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Vigilant Watcher[/s]Impaling Bolt"/> [s]Vigilant Watcher[/s]Impaling Bolt : [s]Reduces the cooldown of Sentry[/s]The turret now fires a bolt with a 100% chance to [s]6 seconds[/s]pierce.
      • DiabloWiki.com - Spitfire Turret Spitfire Turret : The turret will also fire homing rockets [s]aimed at[/s]at random nearby [s]targets[/s]enemies for 30% weapon damage as Fire.
      • DiabloWiki.com - Aid Station Aid Station : [s]Heals[/s]The turret heals nearby allies for 2% of their maximum Life per second.
    • DiabloWiki.com - Hungering Arrow Hungering Arrow Generate: 3 Hatred / Fire a magically imbued arrow that seeks out [s]targets[/s]enemies for 115% weapon damage and has a 35% chance to pierce through [s]targets[/s]them.
      • stat : [s]Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 50% chance to pierce through targets.[/s]
      • http://diablowiki.com/[s]Cinder[/s]Serrated Arrow" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Cinder[/s]Serrated Arrow"/> [s]Cinder[/s]Serrated Arrow : [s]Light the arrow on fire, dealing 35% additional weapon damage as Fire over 3 seconds[/s]Increase Hatred generated to 6.
      • DiabloWiki.com - Shatter Shot Shatter Shot : If the arrow successfully pierces the first [s]target[/s]enemy, the arrow splits into 3 arrows.
      • DiabloWiki.com - Alabaster Alabaster : Spray of Teeth /[s] Successful[/s] Critical Hits cause a burst of bone to explode from the [s]target[/s]enemy, dealing 50% weapon damage to enemies [s]in that area[/s]within 10 yards.
    • DiabloWiki.com - Smoke Screen Smoke Screen Cost: 14 Discipline / Cooldown: 2 seconds / Vanish behind a wall of smoke, becoming momentarily invisible for 1 second.
      • stat : Vanish behind a wall of smoke, becoming momentarily invisible for 1 [s]seconds[/s]second.
      • DiabloWiki.com - Choking Gas Choking Gas : [s]Leave[/s]You also leave behind a cloud of gas that deals 700% weapon damage as Physical to enemies in the area over 5 seconds.
      • DiabloWiki.com - Lingering Fog Lingering Fog : Increase the duration [s]of the effect [/s]to 1.5 seconds.
      • http://diablowiki.com/[s]Breathe Deep[/s]Healing Vapors" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Breathe Deep[/s]Healing Vapors"/> [s]Breathe Deep[/s]Healing Vapors : [s]While[/s]Regenerate 10% Life while invisible[s] you gain 12 Hatred per second[/s].
      • DiabloWiki.com - Special Recipe Special Recipe : [s]Reduce[/s]Remove the[s] cost to 12[/s] Discipline cost but add a 14 second cooldown.
      • DiabloWiki.com - Displacement Displacement : Gain [s]35[/s]60% movement speed [s]when activated[/s]while invisible.
    • DiabloWiki.com - Shadow Power Shadow Power Cost: 14 Discipline / Draw in the power of the shadows, gaining [s]15% of all damage done as[/s]826 Life per Hit for 5 seconds.
      • stat : [s]Draw in the power of the shadows, gaining 15% of all damage done as Life for 5 seconds.[/s]
      • DiabloWiki.com - Night Bane Night Bane : [s]Gain an additional 3 Hatred per second while Shadow Power is active[/s]Slow the movement speed of enemies within 30 yards by 60% for 3 seconds.
      • DiabloWiki.com - Gloom Gloom : Reduce [s]incoming [/s]damage taken by [s]35[/s]25% while Shadow Power is active.
      • DiabloWiki.com - Well of Darkness Well of Darkness : [s]Decreases[/s]Remove the Discipline cost [s]to 12[/s]but add a 14 second cooldown.
      • DiabloWiki.com - Blood Moon Blood Moon : [s]Increases damage done as[/s]Increase Life per Hit gain to [s]25%[/s]1239.
    • DiabloWiki.com - Rain of Vengeance Rain of Vengeance Cooldown: 30 seconds / Fire a massive volley of arrows [s]around you[/s]at an area. Arrows fall from the sky dealing 715% weapon damage over 5 seconds to all enemies in the area.
      • stat : [s]Fire a massive volley of arrows around you. Fires 0 waves of arrows that strike for 220% weapon damage.[/s]
      • DiabloWiki.com - Beastly Bombs Beastly Bombs : Summon 20 Shadow Beasts to drop [s]bombs[/s]grenades on enemies, dealing 245% weapon damage each.
      • DiabloWiki.com - Flying Strike Flying Strike : [s]A[/s]Call a group of 8 Shadow Beasts to plummet from the sky at a targeted location dealing 100% weapon damage each and stunning enemies for 2 seconds.
    • DiabloWiki.com - Elemental Arrow Elemental Arrow Cost: 10 Hatred / Shoot a fire arrow that deals 155% weapon damage as Fire to all [s]targets[/s]enemies it passes through.
      • stat : [s]Shoot an elemental charged arrow that deals 130% weapon damage as Fire to all targets it passes through. / Cost: 10 Hatred[/s]
      • DiabloWiki.com - Frost Arrow Frost Arrow : [s]Fire[/s]Shoot a frost arrow that [s]splits into multiple arrows after hitting its target, dealing[/s]hits an enemy for 170% weapon damage as Cold then splits into up to 10 additional frost arrows. [s]Affected enemies[/s]Enemies hit have their movement speed slowed by 60% for 1 second.
      • DiabloWiki.com - Ball Lightning Ball Lightning : [s]Fire[/s]Shoot a [s]slow-moving arrow[/s]ball of lightning that electrocutes enemies along its path for 155% weapon damage as Lightning.
      • DiabloWiki.com - Screaming Skull Screaming Skull : [s]Grants[/s]Shoot a fiery skull for 155% weapon damage as Fire that has a 40% chance to[s] shoot a skull that will[/s] Fear affected enemies for 1.5 seconds.
      • DiabloWiki.com - Nether Tentacles Nether Tentacles : [s]Shadow tentacles deal[/s]Shoot a shadow tentacle that deals 155% weapon damage to enemies along its path and [s]return 3[/s]returns 0.2% of [s]damage dealt as[/s]your maximum Life for [s]you[/s]each enemy hit.
      • DiabloWiki.com - Lightning Bolts Lightning Bolts : [s]Fire[/s]Shoot an electrified [s]bolts[/s]bolt for 155% weapon damage as Lightning that [s]Stun[/s]Stuns enemies for 1.5 seconds on a Critical Hit.
    • DiabloWiki.com - Rapid Fire Rapid Fire [s]Rapidly fire a stream of arrows that deal 73% weapon damage each.[/s]
      • DiabloWiki.com - Bombardment Bombardment : Rapidly fire grenades that explode for [s]414[/s]745% weapon damage as Fire to all enemies within a [s]8[/s]11 yard radius.
      • DiabloWiki.com - Fire Support Fire Support : While channeling Rapid Fire, launch 2 homing rockets every second. Each rocket deals 145% weapon damage as Physical to nearby [s]targets[/s]enemies.
      • DiabloWiki.com - Withering Fire Withering Fire : [s]Reduces[/s]Reduce the initial Hatred cost to 10[s],[/s] and [s]ignites[/s]ignite your arrows, causing them to deal Fire damage.
      • DiabloWiki.com - Web Shot Web Shot : [s]Slows the movement of affected targets[/s]Enemies hit by Rapid Fire are Slowed by 80% for 1 second.
    • DiabloWiki.com - Preparation Preparation Cooldown: 45 seconds / Instantly restore [s]all[/s]30 Discipline.
      • stat : [s]Reduce cooldown to 0 second[/s]Cooldown: 45 seconds / Instantly restore 30 Discipline.
      • DiabloWiki.com - Punishment Punishment : Restore [s]all[/s]125 Hatred for 25 Discipline. Preparation has no cooldown.
      • DiabloWiki.com - Invigoration Invigoration : [s]Increase[/s]Passive: Permanently increase maximum Discipline by 10[s] for 5 seconds when using Preparation[/s].
      • DiabloWiki.com - Battle Scars Battle Scars : Gain 60% Life [s]after[/s]when using Preparation.
    • DiabloWiki.com - Impale Impale Cost: [s]25[/s]20 Hatred / [s]Impale a target[/s]Throw a knife that impales an enemy for [s]265[/s]360% weapon damage.
      • stat : [s]Call forth a massive Ballista to impale a target for 265% weapon damage.[/s]
      • DiabloWiki.com - Overpenetration Overpenetration : The knife [s]will pierce[/s]pierces through all enemies in a straight line.
      • DiabloWiki.com - Impact Impact : [s]Impale[/s]The impact causes Knockback and has a 65% chance to Stun [s]enemies [/s]for 1.5 seconds.
      • DiabloWiki.com - Chemical Burn Chemical Burn : [s]Your target will[/s]The enemy also [s]Bleed[/s]Bleeds for 220% weapon damage as Physical over 2 seconds.
      • http://diablowiki.com/[s]Awareness[/s]Ricochet" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Awareness[/s]Ricochet"/> [s]Awareness[/s]Ricochet : [s]After the initial throw, release multiple blades centered on you, dealing 75% weapon damage[/s]The knife ricochets to [s]all[/s]2 nearby enemies within [s]10[/s]20 yards of each other.
      • DiabloWiki.com - Grievous Wounds Grievous Wounds : Critical Hits [s]cause[/s]deal 100% additional damage.
    • DiabloWiki.com - Companion Companion Cost: 10 Discipline / Cooldown: 30 seconds / Summon a raven companion[s]. Your raven companion will periodically peck[/s] that pecks at enemies for [s]38[/s]100% of your weapon damage as Physical.
      • stat : [s]Summon a Raven companion. Your raven companion will periodically peck at enemies for 0 - 1 damage.[/s]
      • DiabloWiki.com - Spider Companion Spider Companion : Summon a spider [s]instead[/s]companion that attacks for 120% of [s]a raven.[/s]your weapon damage as Physical. / The spider's attacks[s] also[/s] Slow the movement of enemies by 60% for 2 seconds.
      • DiabloWiki.com - Boar Companion Boar Companion : Summon a boar [s]instead[/s]companion that attacks for 60% of [s]a raven.[/s]your weapon damage as Physical. / The boar increases your Life regeneration by [s]310[/s]826 per second[s]. In addition the boar[/s] and increases your [s]resistances[/s]resistance to all damage types by 15%.
      • DiabloWiki.com - Wolf Companion Wolf Companion : Summon a wolf [s]instead of a raven. The wolf[/s]companion that attacks for [s]94[/s]150% of your weapon damage as Physical.
      • DiabloWiki.com - Bat Companion Bat Companion : Summon a bat [s]instead[/s]companion that attacks for 38% of [s]a raven.[/s]your weapon damage as Physical. / The bat grants you 3 Hatred per second.
      • DiabloWiki.com - Ferret Companion Ferret Companion : Summon [s]ferrets instead[/s]a pair of ferret companions that each attack for 50% of [s]a raven.[/s]your weapon damage as Physical. / The ferrets collect gold for you and increase gold found on monsters by 10%.
    • DiabloWiki.com - Strafe Strafe Cost: 12 Hatred / Shoot at random nearby enemies for [s]156[/s]280% weapon damage while moving at 75% of normal movement speed.
      • DiabloWiki.com - Demolition Demolition : Throw out bouncy grenades that explode for [s]187[/s]240% weapon damage to [s]targets[/s]enemies within [s]9[/s]16 yards.
      • DiabloWiki.com - Emberstrafe Emberstrafe : Leave a trail of fire in your wake that [s]inflicts 65[/s]deals 160% weapon damage as Fire over 2 seconds.
      • DiabloWiki.com - Rocket Storm Rocket Storm : In addition to regular firing, fire off homing rockets for [s]60[/s]140% weapon damage as Fire.
      • DiabloWiki.com - Stinging Steel Stinging Steel : Throw out knives rather than arrows that [s]do[/s]deal an extra 100% damage on [s]successful [/s]Critical Hits.
    • DiabloWiki.com - Evasive Fire Evasive Fire Generate: 4 Hatred / [s]Cost: 4 Discipline if you backflip / [/s]Shoot a spread of bolts that hits the main enemy for 130% weapon damage[s].[/s] and two additional enemies for 60% weapon damage. / If an enemy is in front of you at close range, you will [s]also [/s]backflip away 15 yards. You may backflip once per 3 seconds.
      • stat : [s]Shoot for 130% weapon damage.[/s]
      • DiabloWiki.com - Hardened Hardened : Instead of backflipping, your Armor is increased by 25% for 3 seconds.[s] This does not cost Discipline.[/s]
      • DiabloWiki.com - Covering Fire Covering Fire : [s]Shoot a spread[/s]Increase the damage of side bolts [s]that hit up to 3 targets for[/s]to 130% weapon damage[s] each[/s].
      • DiabloWiki.com - Parting Gift Parting Gift : Whenever a backflip is triggered, leave a poison bomb behind that explodes for [s]55[/s]150% weapon damage as Poison in a [s]12[/s]10 yard radius after 0.6 seconds. [s]Turns[/s]/ Evasive Fire's damage is turned into Poison[s] damage[/s].
      • DiabloWiki.com - Surge Surge : [s]Reduces[/s]Remove the [s]cost of[/s]cooldown on the backflip [s]to[/s]but each backflip costs 2 Discipline. [s]Turns[/s]/ Evasive Fire's damage turns into Lightning[s] damage[/s].
    • DiabloWiki.com - Single Out Single Out Single Out
      • stat : Gain 20% Critical Hit Chance against enemies who are more than 20 yards away from any other enemies.
      • desc : TEMP Flavor Text
    • DiabloWiki.com - Awareness Awareness Awareness
      • stat : Gain 4% Dodge Chance every second. This bonus is reset 1 second after you successfully dodge an attack.
      • desc : TEMP Flavor Text
    • DiabloWiki.com - Takeoff Takeoff Takeoff
      • stat : Gain 20% movement speed increase for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move.
      • desc : TEMP Flavor Text
    • DiabloWiki.com - Shadow Wall Shadow Wall Shadow Wall
      • desc : Cooldown: 10 seconds / Summon a wall impassable by enemies between two pillars for 6 seconds. Enemies near the pillars are Slowed by 60%.
      • stat :
      • http://diablowiki.com/Great Wall" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Great Wall"/> Great Wall : Increase the maximum width of the wall by 50%.
      • http://diablowiki.com/Buffer Zone" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Buffer Zone"/> Buffer Zone : Enemies between you and the wall are knocked back past the wall when you summon it.
      • http://diablowiki.com/Wall of Pain" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Wall of Pain"/> Wall of Pain : Rather than an impassable wall, summon a shadow wall that Slows the movement speed of enemies by 60% and causes them to take 15% additional damage.
      • http://diablowiki.com/Electric Fence" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Electric Fence"/> Electric Fence : Rather than an impassable wall, create an electric field that discharges 1 second after an enemy enters it, stunning all enemies near the field for 3 seconds.
      • http://diablowiki.com/Speed Gate" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Speed Gate"/> Speed Gate : Gain 30% movement speed for 3 seconds when you pass through the wall.





    Monk


    DiabloFans Quote:



    Monk
    • DiabloWiki.com - Fleet Footed Fleet Footed [s]Increases[/s]Increase movement speed by 10%.
    • DiabloWiki.com - Exalted Soul Exalted Soul [s]Increases[/s]Increase maximum Spirit by 100 and [s]increases[/s]increase Spirit Regeneration by 1 per second. / Spirit fuels your defensive and offensive abilities.
    • DiabloWiki.com - Transcendence Transcendence Every point of Spirit spent heals you for [s]62[/s]165.1 Life. / Heal amount is increased by 1% of your Health Globe Healing Bonus.
    • DiabloWiki.com - Seize the Initiative Seize the Initiative The Monks of Ivgorod are trained to move like water ??? flowing freely into open spaces and crashing hard against their foes.
    • DiabloWiki.com - Beacon of Ytar Beacon of Ytar [s]Reduces[/s]Reduce all cooldowns by 20%.
    • DiabloWiki.com - Guiding Light Guiding Light [s]Whenever[/s]When you use a direct heal skill on another player you and the other player deal 20% more damage for 15 seconds.
    • DiabloWiki.com - Combination Strike Combination Strike Each different Spirit Generator [s]ability[/s]skills you use increases your damage by 8% for 3 seconds.
    • DiabloWiki.com - Near Death Experience Near Death Experience When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. / This effect [s]cannot occur twice in succession within[/s]has a 60 [s]seconds.[/s]second cooldown. / When Near Death Experience is on cooldown, your Health Globe Healing Bonus, Life per Second and Life per Hit are increased by 35%.
    • DiabloWiki.com - Fists of Thunder Fists of Thunder Generate: [s]6[/s]8 Spirit per attack / [s]Unleash[/s]Teleport to your target and unleash a series of extremely fast punches that deal [s]110[/s]145% weapon damage as Lightning. / Every third hit deals 275% weapon damage [s]to[/s]as Lightning split between all enemies in front of you and [s]knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due[/s]releases chain lightning, dealing 73% weapon damage as Lightning to [s]the high attack speed[/s]up to 3 additional enemies.
      • stat : Damage increased to [s]110[/s]145% weapon damage as Lightning.
      • DiabloWiki.com - Thunderclap Thunderclap : [s]Teleport to the target and release[/s]Release an electric shockwave with every punch that hits all enemies within 6 yards of your primary [s]target[/s]enemy for 35% weapon damage as Lightning and causes knockback with every third hit.
      • DiabloWiki.com - Bounding Light Bounding Light : Every third [s]punch[/s]hit also releases chain lightning[s] instead of knocking enemies back. Each lightning strike inflicts[/s], dealing 73% weapon damage as Lightning to up to 3 additional enemies.
      • DiabloWiki.com - Static Charge Static Charge : Your primary [s]target[/s]enemy is charged with static electricity for 5 seconds and takes 37% weapon damage as Lightning when you attack other enemies with Fists of Thunder.
      • DiabloWiki.com - Quickening Quickening : Critical Hits generate an additional 15 Spirit for each [s]target[/s]enemy hit.
      • DiabloWiki.com - Lightning Flash Lightning Flash : [s]Increases[/s]Increase your chance to Dodge by 16]% for 2 seconds after each hit.
    • DiabloWiki.com - Deadly Reach Deadly Reach Generate: [s]6[/s]7 Spirit per attack / Project lines of pure force over a short distance for 110% weapon damage[s].[/s] as Physical. / Every third hit [s]extends 25 yards[/s]has a 30% chance to knock up enemies.
      • DiabloWiki.com - Foresight Foresight : [s]The[/s]Every third [s]strike[/s]hit also increases the damage of all your attacks by 18% for 30 seconds.
      • DiabloWiki.com - Piercing Trident Piercing Trident : [s]Increases the area of effect of the[/s]The second and third [s]strikes[/s]hits gain increased area of effect.
      • DiabloWiki.com - Scattered Blows Scattered Blows : [s]The[/s]Every third [s]strike is replaced with an attack that will [/s]hit [s]up to 6 nearby[/s]randomly damages enemies within [s]15[/s]25 yards for 170% weapon damage as Lightning.
      • DiabloWiki.com - Strike from Beyond Strike from Beyond : Critical Hits generate an additional 10 Spirit for each [s]target[/s]enemy hit.
      • DiabloWiki.com - Keen Eye Keen Eye : [s]The[/s]Every third [s]strike[/s]hit also increases your Armor by 50% for 4 seconds.
    • DiabloWiki.com - Breath of Heaven Breath of Heaven [s]Cost: 25 Spirit / [/s]Cooldown: 15 seconds / A blast of divine energy heals you and all allies within 12 yards for [s]6202[/s]16515 - [s]7442[/s]19818 Life. / Heal amount is increased by 100% of your Health Globe Healing Bonus.
      • stat : [s]Heal increases to 6202 - 7442 Life, and damage increased to 1 - 2 Holy damage.[/s]
      • DiabloWiki.com - Circle of Life Circle of Life : [s]Increases[/s]Increase the healing power of Breath of Heaven to [s]8063[/s]21469 - [s]9675[/s]25763 Life. / Heal amount is increased by 100% of your Health Globe Healing Bonus.
    • DiabloWiki.com - Cyclone Strike Cyclone Strike [s]NYI[/s]
      • DiabloWiki.com - Sunburst Sunburst : [s]Changes the blast into[/s]Blast enemies with an explosion of fire that has a 35% chance to Fear enemies for 1.5 seconds.
      • DiabloWiki.com - Implosion Implosion : [s]Increases[/s]Increase the distance enemies will be pulled towards you to 34 yards.
      • DiabloWiki.com - Soothing Breeze Soothing Breeze : Cyclone Strike heals you and all allies within 24 yards for [s]1240[/s]3303 Life. / Heal amount is increased by 20% of your Health Globe Healing Bonus.
      • DiabloWiki.com - Eye of the Storm Eye of the Storm : [s]Reduces[/s]Reduce the Spirit cost of Cyclone Strike to 30 Spirit.
      • DiabloWiki.com - Wall of Wind Wall of Wind : [s]After[/s]Increase Dodge Chance by 20% for 3 seconds after using Cyclone Strike[s], gain a 20% chance to dodge attacks for 3 seconds[/s].
    • DiabloWiki.com - Serenity Serenity [s]Cost: 10 Spirit / [/s]Cooldown: 20 seconds / You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.
      • DiabloWiki.com - Peaceful Repose Peaceful Repose : When activated, Serenity heals you for [s]6202[/s]16515 - [s]7752[/s]20644 Life. / Heal amount is increased by 100% of your Health Globe Healing Bonus.
      • DiabloWiki.com - Indigo Indigo : Instant Karma /[s] While Serenity is active,[/s] 50% of all projectiles and melee attacks are reflected back at the enemy attacker while Serenity is active.
      • DiabloWiki.com - Ascension Ascension : [s]Increases[/s]Increase the duration of Serenity to 4 seconds.
      • DiabloWiki.com - Tranquility Tranquility : [s]Extends[/s]Extend the protective shield to allies within 45 yards for 1 second, and makes them immune to control impairing effects [s]like[/s]including Slow and Frozen.
      • DiabloWiki.com - Reap What Is Sown Reap What Is Sown : When Serenity ends, the shield explodes[s], dealing[/s] and deals 30% of the damage absorbed by Serenity as Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life.
    • DiabloWiki.com - Crippling Wave Crippling Wave Generate: 7 Spirit per attack / Unleash a series of large sweeping attacks that [s]cause 110[/s]deal 125% weapon damage as Physical to all enemies in front of you. / Every third hit [s]damages all[/s]also dazes enemies around you [s]and dazes them[/s]within 11 yards, slowing their movement speed by [s]30[/s]60% and attack speed by 20% for 3 seconds.
      • stat : [s]Damage increased to 110% weapon damage. Dazed enemies' movement slowed by 60% for 3 seconds.[/s]
      • DiabloWiki.com - Mangle Mangle : Increase damage to [s]143[/s]163% weapon damage as Physical.
      • DiabloWiki.com - Tsunami Tsunami : [s]The[/s]Increase the range of Crippling Wave's third [s]strike is increased[/s]attack to 17 yards[s] and the effect of the movement speed reduction is increased to 60%[/s].
      • DiabloWiki.com - Concussion Concussion : Enemies hit by Crippling Wave [s]inflict[/s]deal 20% less damage for 3 seconds.
      • DiabloWiki.com - Rising Tide Rising Tide : Critical Hits generate an additional 5 Spirit for each [s]target[/s]enemy hit.
    • DiabloWiki.com - Mantra of Healing Mantra of Healing Cost: 50 Spirit / Recite a Mantra that causes you and your allies within [s]40[/s]60 yards to gain increased Life regeneration by [s]620[/s]1651 Life per [s]second[/s]Second. The [s]Mantra lasts[/s]heal amount is increased by 100% of your Life per Second. Lasts 3 minutes. / For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to [s]930[/s]2477 damage. [s]/ This[/s]Absorb amount is [s]a Mantra. You can only have[/s]increased by 15% of your Health Globe Healing Bonus. / Only one Mantra may be active at a time.
      • stat : [s]Life regeneration increased to 620.2 Life per second.[/s]
      • DiabloWiki.com - Sustenance Sustenance : [s]Increases[/s]Increase the Life regeneration granted by Mantra of Healing to [s]1240[/s]3303 Life per [s]second.[/s]Second. / Heal amount is increased by 100% of your Life per Second.
      • DiabloWiki.com - Boon of Inspiration Boon of Inspiration : Mantra of Healing also heals [s]186[/s]495 Life when hitting an enemy. Heal amount is increased by 100% of your Life per Hit.
    • DiabloWiki.com - Way of the Hundred Fists Way of the Hundred Fists Generate: [s]8[/s]7 Spirit per attack / Unleash a rapid series of punches that [s]strikes[/s]strike enemies for 140% weapon damage as Physical.
      • DiabloWiki.com - Fists of Fury Fists of Fury : [s]Affected targets will take[/s]Perform a short dash to the first enemy and deal an additional 100% weapon damage as Holy over 5 seconds[s]. Also adds a short dash[/s] to [s]the first strike[/s]enemies you hit.
      • DiabloWiki.com - Hands of Lightning Hands of Lightning : [s]Increases[/s]Increase the number of hits in the second strike from 7 to 10, increasing damage to 200% weapon damage as Physical.
      • DiabloWiki.com - Windforce Flurry Windforce Flurry : [s]The[/s]Every third [s]strike[/s]hit also generates a wave of wind that deals 250% weapon damage as Physical to enemies directly ahead of you.
    • DiabloWiki.com - Mantra of Conviction Mantra of Conviction Cost: 50 Spirit / Recite a Mantra that causes all enemies within [s]20[/s]30 yards of you to take 12% additional damage. The Mantra lasts 3 minutes. / For 3 seconds after activation, the effect is increased to 24% additional damage. / [s]This is a Mantra. You can only have[/s]Only one Mantra may be active at a time.
      • stat : [s]Aura effect increases to 12% for 180 seconds.[/s]
      • DiabloWiki.com - Overawe Overawe : [s]Increases[/s]Increase the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.
      • DiabloWiki.com - Dishearten Dishearten : [s]Slows[/s]Slow the movement of enemies within [s]20[/s]30 yards by [s]30[/s]60%.
      • DiabloWiki.com - Reclamation Reclamation : [s]You and your allies have a 30% chance to be healed for 279 - 341 Life when using melee attacks on[/s]When an enemy [s]under the effects of[/s]affected by Mantra of Conviction is killed, your allies nearby gain 1% of maximum Life and 1% of maximum resources.
      • DiabloWiki.com - Intimidation Intimidation : Enemies affected by Mantra of Conviction deal [s]10[/s]15% less damage.
    • DiabloWiki.com - Sweeping Wind Sweeping Wind Cost: 75 Spirit / Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to [s]2 times[/s]3 stacks for a total of 60% weapon damage[s] to nearby enemies[/s].
      • stat : [s]Increase damage to 0% weapon damage.[/s]
      • DiabloWiki.com - Fire Storm Fire Storm : [s]Increases[/s]Increase the radius of the vortex to 14 yards and changes the damage dealt to Fire.
      • DiabloWiki.com - Master of Wind Master of Wind : [s]Increases[/s]Increase the duration of the vortex to 20 seconds.
    • DiabloWiki.com - Mantra of Retribution Mantra of Retribution Cost: 50 Spirit / Recite a Mantra that causes you and your allies within [s]40[/s]60 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage [s]sustained[/s]taken. [s]The effect lasts for[/s]Lasts 3 minutes. / For 3 seconds after activation, the effect on you increases to 80% of the damage sustained. / [s]This is a Mantra. You can only have[/s]Only one Mantra may be active at a time.
      • stat : [s]Aura strength increased to 40% of the damage inflicted.[/s]
      • DiabloWiki.com - Retaliation Retaliation : [s]Increases[/s]Increase the amount of damage reflected by the Mantra to 60%. The Mantra will now reflect ranged damage as well as melee damage.
      • DiabloWiki.com - Transgression Transgression : [s]Increases[/s]Mantra of Retribution also increases attack speed by 8% for you and your allies[s] by 8%[/s].
      • DiabloWiki.com - Collateral Damage Collateral Damage : [s]An attacker that is[/s]Enemies damaged by Mantra of Retribution [s]has[/s]have a 30% chance to suffer a feedback blast, dealing 45% weapon damage as Holy to itself and nearby enemies.
    • DiabloWiki.com - Exploding Palm Exploding Palm Cost: 40 Spirit / Cause a [s]target[/s]enemy to Bleed for 745% weapon damage as Physical over 9 seconds. If the [s]target[/s]enemy dies while bleeding, it explodes and deals 50% of [s]the target's[/s]its maximum Life as Physical damage to all nearby enemies.
      • stat : [s]Cause a target to Bleed for 745% weapon damage as Physical per second for 9 seconds. If the target dies while bleeding, it explodes and deals 50% of the target's maximum Life as Physical damage to all nearby enemies.[/s]
      • DiabloWiki.com - Impending Doom Impending Doom : [s]Increases[/s]Increase the duration of the Bleed effect to deal 745% weapon damage as Physical over 15 seconds.
      • DiabloWiki.com - Creeping Demise Creeping Demise : [s]Also reduces your target's movement speed[/s]Enemies hit are Slowed by 80% for 3 seconds.
      • DiabloWiki.com - The Flesh is Weak The Flesh is Weak : [s]Also causes the target to[/s]Enemies hit take 12% additional damage for 9 seconds.
      • DiabloWiki.com - Strong Spirit Strong Spirit : If the [s]target[/s]enemy explodes after bleeding, gain 5 Spirit for each enemy caught in the blast.
      • DiabloWiki.com - Essence Burn Essence Burn : Instead of bleeding, the [s]target[/s]enemy will burn for 745% weapon damage as Fire over 9 seconds. If the [s]target[/s]enemy dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.
    • DiabloWiki.com - Seven-Sided Strike Seven-Sided Strike Cost: 50 Spirit / Cooldown: 30 seconds / Dash rapidly between nearby enemies, dealing 1777% weapon damage over 7 [s]hits[/s]strikes.
      • stat : [s]Strike nearby enemies 0 times which each hit for 0% weapon damage.[/s]
      • DiabloWiki.com - Sudden Assault Sudden Assault : Teleport to the [s]target, increasing[/s]enemy and increase damage [s]done[/s]dealt to 2310% weapon damage over 7 strikes.
      • DiabloWiki.com - Several-Sided Strike Several-Sided Strike : [s]Increases[/s]Increase the number of strikes to 9.
      • DiabloWiki.com - Sustained Attack Sustained Attack : [s]Reduces[/s]Reduce the cooldown of Seven-Sided Strike [s]to 23[/s]by 7 seconds.
      • DiabloWiki.com - Fulminating Onslaught Fulminating Onslaught : Each strike explodes, dealing 254% weapon damage as Holy in a 7 yard radius around the [s]target[/s]enemy.
    • DiabloWiki.com - Wave of Light Wave of Light Cost: 75 Spirit / [s]Focuses[/s]Focus a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.
      • stat : [s]Damage increased to 8 - 8 Holy damage.[/s]
      • DiabloWiki.com - Wall of Light Wall of Light : [s]Increases[/s]Increase damage of the initial strike to 1202% weapon damage as Holy and adds a knockback.
      • DiabloWiki.com - Empowered Wave Empowered Wave : [s]Reduces[/s]Reduce the cost of Wave of Light to 40 Spirit.
    • DiabloWiki.com - Mantra of Evasion Mantra of Evasion Cost: 50 Spirit / Recite a Mantra that grants you and your allies within [s]40[/s]60 yards a 15% [s]chance to dodge attacks for[/s]bonus Dodge Chance. Lasts 3 minutes. / For 3 seconds after activation, a second effect grants an additional 15% [s]chance to dodge attacks[/s]Dodge Chance. / [s]This is a Mantra. You can only have[/s]Only one Mantra may be active at a time.
      • stat : [s]Aura increases dodge by 50%.[/s]
      • DiabloWiki.com - Perseverance Perseverance : [s]Mantra of Evasion also reduces[/s]Reduce the duration of all control impairing effects [s]like Slow or Frozen [/s]by 20%.
      • DiabloWiki.com - Hard Target Hard Target : [s]Mantra of Evasion also increases[/s]Gain 20% additional Armor[s] by 20%[/s].
      • DiabloWiki.com - Wind through the Reeds Wind through the Reeds : [s]Mantra of Evasion also increases[/s]Increase movement speed by 8%.
    • DiabloWiki.com - Lashing Tail Kick Lashing Tail Kick Cost: 30 Spirit / Unleash a deadly roundhouse kick that [s]knocks enemies back and [/s]deals 470% weapon damage as Physical.
      • DiabloWiki.com - Vulture Claw Kick Vulture Claw Kick : Release a torrent of fire that burns nearby enemies for 517% weapon damage as Fire[s] and causes Knockback[/s].
      • DiabloWiki.com - Hand of Ytar Hand of Ytar : Attack enemies at long range[s], slowing the movement speed of affected targets[/s]. / Enemies hit are Slowed by 80% for 2 seconds.
      • DiabloWiki.com - Sweeping Armada Sweeping Armada : [s]Increases Knockback distance by 150% and slows the movement speed of struck enemies[/s]Damage done is increased to 611% weapon damage as Physical. / Enemies hit are knocked back and Slowed by 60% for 2 seconds.
      • DiabloWiki.com - Scorpion Sting Scorpion Sting : Enemies hit have a 50% chance to be stunned for 1.5 seconds[s] instead of being knocked back[/s].
    • DiabloWiki.com - Tempest Rush Tempest Rush Cost: 15 Spirit plus an additional 10 Spirit while channeling / Charge directly through your enemies dealing 155% weapon damage while running, knocking them back, and hobbling them, [s]slowing[/s]Slowing their movement by 60% for 2 seconds. [s]Also deals 155[/s]/ You run 25% [s]weapon damage[/s]faster while [s]running[/s]channeling Tempest Rush.
      • stat : [s](Tooltip Under Construction)[/s]
      • DiabloWiki.com - Bluster Bluster : Enemies knocked back [s]have their damage[/s]deal 20% reduced [s]by 20%[/s]damage for the duration of the effect.
      • DiabloWiki.com - Tailwind Tailwind : [s]Increases[/s]Increase the movement speed bonus of Tempest Rush by 25%.
      • DiabloWiki.com - Slipstream Slipstream : [s]Reduces[/s]Reduce damage taken by 25% while running[s] by 25%[/s].
      • DiabloWiki.com - Northern Breeze Northern Breeze : [s]Reduces[/s]Reduce the channeling cost of Tempest Rush to 8 Spirit.
      • DiabloWiki.com - Flurry Flurry : [s]Increases[/s]Increase the potency of the hobbling effect, [s]slowing[/s]Slowing enemy movement by 80%.
    • DiabloWiki.com - Mystic Ally Mystic Ally
      • DiabloWiki.com - Water Ally Water Ally : Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and [s]slows[/s]Slows the movement of affected [s]targets[/s]enemies by 60% for 2 seconds.
      • DiabloWiki.com - Eternal Ally Eternal Ally : [s]Imbue the[/s]The ally is imbued with the essence of life. When the ally dies, it has a 100% chance to be reborn after 3 seconds. In addition, the physical damage of the ally's basic attack is increased to 60% of your weapon damage per swing.
    • DiabloWiki.com - Blinding Flash Blinding Flash [s]Cost: 10 Spirit / [/s]Cooldown: 15 seconds / Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
      • stat : [s]Blind duration increased to 4 seconds.[/s]
      • DiabloWiki.com - Self Reflection Self Reflection : [s]Increases[/s]Increase the duration enemies are blinded to 4 seconds.
      • DiabloWiki.com - Searing Light Searing Light : [s]Increases[/s]Increase the chance elite enemies will miss attacks to 60%.
    • DiabloWiki.com - Dashing Strike Dashing Strike Cost: [s]25[/s]50 Spirit / Quickly dash [s]at the targeted enemy or location[/s]up to 50 yards, striking enemies along the way for [s]303[/s]535% weapon damage [s]and rooting the target for 1 second[/s]as Physical.
      • stat : [s]Damage increased to 303% weapon damage.[/s]
      • http://diablowiki.com/[s]Soaring Skull[/s]Barrage" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Soaring Skull[/s]Barrage"/> [s]Soaring Skull[/s]Barrage : [s]Launch yourself[/s]The last enemy you dash through [s]the air and slow all enemies along your path by 60[/s]is obliterated with a barrage of strikes, taking an additional 1337% [s]for[/s]weapon damage as Physical over 2 seconds.
      • DiabloWiki.com - Way of the Falling Star Way of the Falling Star : [s]After striking an enemy, your[/s]Gain 25% increased movement speed [s]is increased 25% [/s]for 3 seconds when using Dashing Strike.
      • DiabloWiki.com - Blinding Speed Blinding Speed : [s]Receive a[/s]Gain 20% increased chance to Dodge for 3 seconds when using Dashing Strike.
      • DiabloWiki.com - Quicksilver Quicksilver : [s]Reduces[/s]Reduce the cost of Dashing Strike to [s]10[/s]30 Spirit.
      • DiabloWiki.com - Flying Side Kick Flying Side Kick : Perform a flying kick that has a [s]60[/s]100% chance to Stun [s]your target[/s]enemies hit for 1[s].5 seconds[/s] second.
    • DiabloWiki.com - Inner Sanctuary Inner Sanctuary [s]Cost: 30 Spirit / [/s]Cooldown: 20 seconds / Create a runic circle of protection on the ground for 5 seconds that [s]cannot be passed[/s]reduces all damage taken by [s]enemies[/s]35% for all allies inside.
      • stat : [s]Duration increased to 5 seconds.[/s]
      • http://diablowiki.com/[s]Forbidden Palace[/s]Intervene" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Forbidden Palace[/s]Intervene"/> [s]Forbidden Palace[/s]Intervene : [s]You and your[/s]Dash to the target location, granting a shield that absorbs up to 2477 damage for 3 seconds to allies [s]standing in the area of effect of[/s]within 11 yards and then creating Inner Sanctuary[s] deal 15% additional damage[/s]. / Absorb amount is increased by 100% of your Health Globe Healing Bonus.
      • http://diablowiki.com/[s]Consecration" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Consecration"/> [s]Consecration : Increases the duration of[/s]Sanctified Ground / Inner Sanctuary duration is increased to 7 seconds and cannot be passed by enemies.
      • http://diablowiki.com/[s]Circle[/s]Temple of Protection" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Circle[/s]Temple of Protection"/> [s]Circle[/s]Temple of Protection : [s]You and your allies standing in the area of effect of[/s]Projectiles cannot pass through Inner Sanctuary [s]take[/s]and ally resource generation and regeneration is increased by 35%[s] less damage[/s].
      • DiabloWiki.com - Safe Haven Safe Haven : [s]You and your allies standing in the area of effect of[/s]Allies inside Inner Sanctuary [s]regenerate 1550[/s]are healed for 4129 every second. / Heal amount is increased by 100% of your Life per [s]second[/s]Second.
      • http://diablowiki.com/[s]Sanctified Ground[/s]Forbidden Palace" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Sanctified Ground[/s]Forbidden Palace"/> [s]Sanctified Ground[/s]Forbidden Palace : [s]When[/s]Enemies inside Inner Sanctuary [s]expires, it becomes sanctified ground for 6 seconds, slowing the[/s]take 30% increased damage and have their movement [s]of all enemies that move through it[/s]speed reduced by [s]80[/s]60%.
    • DiabloWiki.com - Mythic Rhythm Mythic Rhythm Mythic Rhythm
      • stat : Using a Spirit Generator grants increased Spirit generation from Spirit Generators by 2, stacking up to 3 times. / Using a damaging Spirit Spender consumes all stacks and has its damage increased by 8% for each stack consumed.
      • desc : TEMP Some quote from a Monk.
    • DiabloWiki.com - Momentum Momentum Momentum
      • stat : Moving 30 yards increases your damage by 20% for 4 seconds.
      • desc : TEMP Some quote from a Monk.
    • DiabloWiki.com - Epiphany Epiphany Epiphany
      • desc : Cooldown: 120 seconds / You have an Epiphany, restoring all of your Spirit, reducing the Spirit cost of your skills by 50% and enabling your melee attacks to instantly dash to your target for 20 seconds.
      • stat :
      • http://diablowiki.com/Earth" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Earth"/> Earth : NYI
      • http://diablowiki.com/Water" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Water"/> Water : NYI
      • http://diablowiki.com/Air" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Air"/> Air : NYI
      • http://diablowiki.com/Fire" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Fire"/> Fire : NYI
      • http://diablowiki.com/Lightning" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Lightning"/> Lightning : NYI





    WitchDoctor


    DiabloFans Quote:



    WitchDoctor
    • DiabloWiki.com - Jungle Fortitude Jungle Fortitude [s]Reduces[/s]Reduce all damage taken by you and your pets by 15%.
    • DiabloWiki.com - Circle of Life Circle of Life [s]Whenever[/s]When an enemy dies within 12 yards, there is a 30% chance that a Zombie Dog will automatically emerge. / The range of this effect is increased by [s]items that increase [/s]your gold pickup radius.
    • DiabloWiki.com - Spiritual Attunement Spiritual Attunement Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second. / Mana [s]is the fuel you use to cast[/s]fuels your offensive and defensive skills.
    • DiabloWiki.com - Gruesome Feast Gruesome Feast [s]Whenever[/s]When you are healed by a health globe,[s] you[/s] gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus [s]can stack[/s]stacks up to 5 times.
    • DiabloWiki.com - Bad Medicine Bad Medicine [s]Whenever[/s]When you deal Poison damage to an enemy, [s]their[/s]its damage is reduced by 20% for 3 seconds.
    • DiabloWiki.com - Zombie Handler Zombie Handler You can have [s]4[/s]1 additional Zombie [s]Dogs[/s]Dog summoned at one time. The [s]health[/s]healths of your Zombie Dogs and Gargantuan [s]is[/s]are increased by 20%.
    • DiabloWiki.com - Spirit Vessel Spirit Vessel [s]Reduces[/s]Reduce the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. / In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life. / This effect [s]cannot occur twice in succession within[/s]has a 90 [s]seconds[/s]second cooldown.
    • DiabloWiki.com - Fetish Sycophants Fetish Sycophants [s]Whenever[/s]When you cast a physical realm spell, you have a 5% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. / Physical realm spells are: / *Poison Dart / *Plague of Toads / *Zombie Charger / *Corpse Spiders / *Firebats / *Firebomb / *Locust Swarm / *Acid Cloud / *Wall of Zombies
    • DiabloWiki.com - Vision Quest Vision Quest When you deal damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart, your Mana regeneration is increased by 30% for 5 seconds.
    • DiabloWiki.com - Fierce Loyalty Fierce Loyalty [s]All your[/s]Your pets [s]get[/s]gain 100% of the benefit of your Thorns and Life regeneration items.
    • DiabloWiki.com - Grave Injustice Grave Injustice [s]Whenever an enemy dies within 8 yards, regain[/s]Gain 2% of your maximum Life and Mana and reduce the cooldown [s]on[/s]of all of your [s]abilities is reduced[/s]skills by 1 second[s]. This[/s] when an enemy dies within 8 yards. / The range is extended by items that increase your gold pickup radius.
    • DiabloWiki.com - Tribal Rites Tribal Rites [s]The[/s]Reduce the cooldowns of your Fetish Army, Big Bad Voodoo, Hex, Gargantuan, Summon Zombie Dogs and Mass Confusion [s]abilities are reduced[/s]skills by 25%.
    • DiabloWiki.com - Summon Zombie Dogs Summon Zombie Dogs
      • DiabloWiki.com - Leeching Beasts Leeching Beasts : Your Zombie Dogs heal [s]50[/s]you for 100% of [s]the damage they deal as[/s]your Life [s]divided evenly between themselves and you[/s]On Hit with every attack.
    • DiabloWiki.com - Poison Dart Poison Dart [s]Cost: 10 Mana / [/s]Shoot a deadly Poison Dart that deals 100% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds.
      • DiabloWiki.com - Flaming Dart Flaming Dart : Ignite the dart[s] so that it deals[/s], dealing 180% weapon damage as Fire at once.
      • DiabloWiki.com - Splinters Splinters : Shoot 3 Poison Darts that each deal 60% weapon damage as Poison[s] each[/s].
      • DiabloWiki.com - Numbing Dart Numbing Dart : Toxins in the Poison Dart [s]reduce[/s]Slow the [s]target's movement speed[/s]enemy by 60% for 2 seconds.
    • DiabloWiki.com - Corpse Spiders Corpse Spiders [s]Cost: 5 Mana / [/s]Throw a jar with 4 spiders that attack nearby enemies for a total of 120% weapon damage as Physical before dying.
      • stat : [s]Increases damage done by spiders to 0 - 0 Physical damage.[/s]
      • DiabloWiki.com - Blazing Spiders Blazing Spiders : [s]Summon[/s]Throw a jar with fire spiders that deal a total of 156% weapon damage as Fire.
      • DiabloWiki.com - Spider Queen Spider Queen : [s]Summon[/s]Throw a jar with a spider queen that births spiderlings, dealing 630% weapon damage as Poison over 15 seconds. / You may [s]only [/s]have one spider queen summoned at a time.
      • DiabloWiki.com - Leaping Spiders Leaping Spiders : [s]Summon[/s]Throw a jar with jumping spiders that leap up to 25 yards to reach their [s]target[/s]enemy and attack for a total of 144% weapon damage as Physical.
      • DiabloWiki.com - Widowmakers Widowmakers : [s]Summon[/s]Throw a jar with widowmaker spiders that return 3 Mana to you per hit.
      • DiabloWiki.com - Medusa Spiders Medusa Spiders : [s]Summon[/s]Throw a jar with paralyzing spiders that have a 25% chance to Slow enemies[s]' movement[/s] by 60% with every attack.
    • DiabloWiki.com - Haunt Haunt Cost: 98 Mana / Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 6 seconds. If the [s]target[/s]enemy dies, the spirit will haunt another nearby enemy. / An enemy can only be affected by one Haunt at a time.
      • stat : [s]Increases damage to 35 Arcane damage over 6 seconds.[/s]
      • DiabloWiki.com - Consuming Spirit Consuming Spirit : The spirit returns [s]155[/s]413 Life per second.
      • DiabloWiki.com - Lingering Spirit Lingering Spirit : If there are no [s]targets[/s]enemies left, the spirit will linger for up to 10 seconds looking for new enemies.
      • DiabloWiki.com - Grasping Spirit Grasping Spirit : Slow the movement of haunted [s]targets[/s]enemies by 30%.
      • DiabloWiki.com - Resentful Spirit Resentful Spirit : Summon a vengeful spirit that [s]does[/s]deals 383% weapon damage as Arcane over 2 seconds.
    • DiabloWiki.com - Grasp of the Dead Grasp of the Dead
      • DiabloWiki.com - Groping Eels Groping Eels : [s]Increases[/s]Increase the damage done to 416% weapon damage as Physical.
      • DiabloWiki.com - Rain of Corpses Rain of Corpses : Corpses also fall from the sky, dealing 80% weapon damage as Physical over 8 seconds to nearby enemies.
      • DiabloWiki.com - Unbreakable Grasp Unbreakable Grasp : [s]Increases[/s]Increase the Slow amount to 80%.
      • DiabloWiki.com - Desperate Grasp Desperate Grasp : [s]Reduces[/s]Reduce the cooldown of Grasp of the Dead to 6 seconds.
      • DiabloWiki.com - Death Is Life Death Is Life : Enemies who die while in the area of Grasp of the Dead have a 10% chance to [s]produce[/s]drop a health globe or summon a Zombie Dog.
    • DiabloWiki.com - Hex Hex
      • DiabloWiki.com - Painful Transformation Painful Transformation : Hex causes the [s]target[/s]enemy to Bleed for 12% weapon damage as Physical.
      • DiabloWiki.com - Unstable Form Unstable Form : Hexed [s]targets[/s]enemies explode when killed, dealing 135% weapon damage as Poison to all enemies within 8 yards.
      • DiabloWiki.com - Hedge Magic Hedge Magic : The Fetish Shaman will periodically heal allies for [s]1861[/s]4954 Life.
      • DiabloWiki.com - Jinx Jinx : Hexed [s]targets[/s]enemies take 20% additional damage.
    • DiabloWiki.com - Soul Harvest Soul Harvest
      • DiabloWiki.com - Siphon Siphon : Gain [s]2171[/s]5780 Life for every [s]enemy [/s]harvested enemy.
      • DiabloWiki.com - Languish Languish : [s]Reduces[/s]Reduce the movement speed of harvested enemies by 80% and attack speed by 50% for 3 seconds.
      • DiabloWiki.com - Swallow Your Soul Swallow Your Soul : Gain [s]39[/s]mana and increase maximum Mana by 5% for [s]every[/s]each enemy harvested.
    • DiabloWiki.com - Sacrifice Sacrifice Banish your Zombie Dogs and cause them to explode, each dealing 275]% of your weapon damage as Physical to all enemies within 12 yards. / Only summoned Zombie Dogs may be sacrificed.
      • stat : [s]Deals 3 - 3 Physical damage to enemies within 12 yards.[/s]
      • DiabloWiki.com - Provoke the Pack Provoke the Pack : [s]Each sacrificed Zombie Dog increases your[/s]Gain 5% increased damage [s]by 5%[/s]done for 30 seconds for each Zombie Dog you sacrifice.
      • DiabloWiki.com - For the Master For the Master : Gain [s]6202[/s]16515 Life for each Zombie Dog you sacrifice.
      • DiabloWiki.com - Pride Pride : [s]Regain[/s]Gain 294 Mana for each Zombie Dog you sacrifice.
    • DiabloWiki.com - Locust Swarm Locust Swarm Cost: 196 Mana / Unleash a plague of locusts that swarms an enemy, dealing 360% weapon damage as Poison over 8 seconds. / The locusts will jump to additional nearby enemies.
      • stat : [s]Deal 0 Poison damage per second for 8 seconds.[/s]
      • DiabloWiki.com - Searing Locusts Searing Locusts : Engulf the [s]target[/s]enemy with burning locusts that deal 468% weapon damage as Fire over 8 seconds.
      • DiabloWiki.com - Pestilence Pestilence : Locust Swarm has a 100% chance to jump to two additional [s]targets[/s]enemies instead of one.
      • DiabloWiki.com - Cloud of Insects Cloud of Insects : [s]Increases[/s]Increase the duration of the swarm to 10 seconds.
    • DiabloWiki.com - Spirit Barrage Spirit Barrage Cost: 108 Mana / Bombard [s]a target[/s]an enemy with a spirit blast that deals 230% weapon damage as Physical.
      • stat : [s]Each bolt deals 1 - 16 Physical damage. / Cost: 108 Mana[/s]
      • DiabloWiki.com - Phlebotomize Phlebotomize : [s]Regain 3% of damage dealt with Spirit Barrage as Life[/s]Enemies hit have a 100% chance to be Charmed for 2 seconds.
      • DiabloWiki.com - Well of Souls Well of Souls : An additional 3 spirits seek out other [s]targets[/s]enemies and deal 65% weapon damage as Physical.
      • DiabloWiki.com - The Spirit Is Willing The Spirit Is Willing : Gain 44 Mana [s]every[/s]each time Spirit Barrage hits.
    • DiabloWiki.com - Horrify Horrify
      • DiabloWiki.com - Face of Death Face of Death : [s]Increases[/s]Increase the radius of Horrify to 24 yards.
      • DiabloWiki.com - Phobia Phobia : [s]Increases[/s]Increase the duration horrified enemies run in Fear to 6 seconds.
      • DiabloWiki.com - Ruthless Terror Ruthless Terror : Gain [s]27[/s]2695% Mana for every horrified enemy.
      • DiabloWiki.com - Stalker Stalker : [s]Increases[/s]Increase movement speed by 20% for 4 seconds after casting Horrify.
    • DiabloWiki.com - Firebomb Firebomb [s]Cost: 10 Mana / [/s]Lob an explosive skull that deals 110% weapon damage as Fire to all enemies within 8 yards.
      • stat : [s]Increases damage to 1 - 1 Fire damage to all enemies within 8 yards. / Cost: 10 Mana[/s]
      • DiabloWiki.com - Roll the Bones Roll the Bones : [s]Allows the[/s]The skull [s]to[/s]can bounce up to 2 times.
      • DiabloWiki.com - Pyrogeist Pyrogeist : Create a column of flame that spews fire at the closest enemy for 640% weapon damage as Fire over 6 seconds. / You may only have one Pyrogeist active at a time.
      • DiabloWiki.com - Flash Fire Flash Fire : Rather than exploding for area damage, each Firebomb can bounce to up to 6 additional [s]targets[/s]enemies. Damage is reduced by 15% per bounce.
    • DiabloWiki.com - Acid Cloud Acid Cloud
      • DiabloWiki.com - Acid Rain Acid Rain : [s]Increases[/s]Increase the initial area of effect of Acid Cloud to 24 yards.
      • DiabloWiki.com - Slow Burn Slow Burn : [s]Increases[/s]Increase the duration of the acid pools left behind to deal 300% weapon damage as Poison over 6 seconds.
      • DiabloWiki.com - Kiss of Death Kiss of Death : Spit a cloud of acid that [s]inflicts[/s]deals 127% weapon damage as Poison, followed by 165% weapon damage as Poison over 3 seconds.
    • DiabloWiki.com - Gargantuan Gargantuan
      • DiabloWiki.com - Humongoid Humongoid : The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple [s]targets[/s]enemies for 130% of your weapon damage as Physical.
      • DiabloWiki.com - Wrathful Protector Wrathful Protector : Summon a more powerful Gargantuan [s]that only lasts[/s]to fight for you for 15 seconds. The Gargantuan's fists burn with fire, dealing 110% of your weapon damage as Fire and knocking enemies back.
    • DiabloWiki.com - Mass Confusion Mass Confusion
      • DiabloWiki.com - Mass Hysteria Mass Hysteria : Up to 6 enemies who [s]aren't[/s]are not Confused [s]are[/s]become Stunned for 3 seconds.
      • DiabloWiki.com - Unstable Realm Unstable Realm : [s]Reduces[/s]Reduce the cooldown of Mass Confusion to 45 seconds.
      • DiabloWiki.com - Devolution Devolution : Enemies killed while Confused have a 50% chance [s]of spawning[/s]to spawn a Zombie Dog.
    • DiabloWiki.com - Spirit Walk Spirit Walk
      • DiabloWiki.com - Jaunt Jaunt : [s]Increases[/s]Increase the duration of Spirit Walk to 3 seconds.
    • DiabloWiki.com - Fetish Army Fetish Army Cooldown: 120 seconds / Summon an army of 5 dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 20% of your weapon damage as Physical.
      • stat : Fetishes fight by your side for 20 seconds. Fetish dagger-wielders attack for 0 - [s]0[/s]1 Physical damage. / Cooldown: 120 seconds
      • DiabloWiki.com - Legion of Daggers Legion of Daggers : [s]Increases[/s]Increase number of dagger-wielding Fetishes summoned by 3.
      • DiabloWiki.com - Tiki Torchers Tiki Torchers : Summon an additional 2 Fetish casters who breathe fire in a cone in front of them [s]that deals[/s]and deal 15% of your weapon damage as Fire.
      • DiabloWiki.com - Devoted Following Devoted Following : [s]Decreases[/s]Decrease the cooldown of Fetish Army to 90 seconds.
    • DiabloWiki.com - Zombie Charger Zombie Charger
      • DiabloWiki.com - Zombie Bears Zombie Bears : Summon zombie bears that stampede towards your [s]target[/s]enemy. Each bear deals 236% weapon damage as Poison to enemies in the area.
      • DiabloWiki.com - Explosive Beast Explosive Beast : Summon an explosive Zombie Dog that streaks toward [s]your target[/s]the enemy before exploding, dealing 236% weapon damage as Fire to all enemies within 9 yards.
    • DiabloWiki.com - Firebats Firebats Call forth a swarm of fiery bats to burn enemies in front of you for [s]0[/s]1 - [s]0[/s]1 Fire damage per second.
      • DiabloWiki.com - Dire Bats Dire Bats : Summon fewer but larger bats that travel up to 40 yards and [s]hit for[/s]deal 220]% weapon damage as Fire.
      • DiabloWiki.com - Vampire Bats Vampire Bats : [s]Gain 2.5% of damage done by the bats as Life[/s]Firebats no longer has a channeling cost.
    • DiabloWiki.com - Plague of Toads Plague of Toads [s]Cost: 12 Mana / [/s]Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with.
      • DiabloWiki.com - Toad of Hugeness Toad of Hugeness : Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical. / Adds a 5 second cooldown to Plague of Toads.
      • DiabloWiki.com - Toad Affinity Toad Affinity : [s]Removes[/s]Remove the Mana cost of Plague of Toads.
      • DiabloWiki.com - Addling Toads Addling Toads : Mutate to yellow [s]frogs[/s]toads that deal 130% weapon damage as Poison and have a 15% chance to Confuse affected enemies for 4 seconds.
    • DiabloWiki.com - Big Bad Voodoo Big Bad Voodoo
      • DiabloWiki.com - Jungle Drums Jungle Drums : [s]Increases[/s]Increase the duration of the ritual to 30 seconds.
    • DiabloWiki.com - Wall of Zombies Wall of Zombies Cost: 103 Mana / Cooldown: 20 seconds / Raise a line of zombies 28 yards wide from the ground that attacks nearby enemies for 800% weapon damage as Physical over 5 seconds.
      • stat : [s]A line of zombies emerges from the ground, attacking anybody standing nearby for 1 - 3 Physical damage per second for 5 seconds.[/s]
      • DiabloWiki.com - Barricade Barricade : [s]Increases[/s]Increase the width of the Wall of Zombies.
      • DiabloWiki.com - Pile On Pile On : Summon a tower of zombies that falls over, dealing 550% weapon damage as Physical to any enemies it hits[s] and knocks them back[/s]. Reduces the cooldown to 10 seconds.
    • DiabloWiki.com - Creeping Death Creeping Death Creeping Death
      • stat : Your Haunt and Locust Swarm abilities last almost forever.
      • desc : "He ran from darkness and from fire. On the tenth day he stopped running."
    • DiabloWiki.com - Physical Attunement Physical Attunement Physical Attunement
      • stat : You gain 60 Physical Resistance for every enemy within 8 yards. / The range of this effect is increased by your gold pickup radius.
      • desc : "When needed, you can always draw upon the help of those around you."
    • DiabloWiki.com - Midnight Feast Midnight Feast Midnight Feast
      • stat : You can have 1 additional Zombie Dog summoned at one time. The damage of your Zombie Dogs and Gargantuan is increased 50%.
      • desc : Only a fool tries to cheat death. The wise offer a fair trade.
    • DiabloWiki.com - Carrion Swarm Carrion Swarm Carrion Swarm
      • desc : Summons a swarm of carrion insects at target location for 10 seconds with a 21 yard radius. The swarm envelops any creature that it touches causing enemies to take 50% increased damage for 10 seconds. When an enemy dies while under the effects of the swarm it spreads to nearby enemies.
      • stat : Carrion Swarm
      • http://diablowiki.com/Rune A" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Rune A"/> Rune A : Reduce the movement speed of affected enemies by 30%.
      • http://diablowiki.com/Rune B" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Rune B"/> Rune B : Gain 5% Mana for each afflicted enemy.
      • http://diablowiki.com/Rune C" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Rune C"/> Rune C : Enemies that die while under the effect of the swarm have a 20% chance to drop a health globe.
      • http://diablowiki.com/Rune D" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Rune D"/> Rune D : Increase the radius of the swarm by 150%.
      • http://diablowiki.com/NYI - Rune E" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - NYI - Rune E"/> NYI - Rune E : NYI





    Wizard


    DiabloFans Quote:



    Wizard
    • DiabloWiki.com - Power Hungry Power Hungry [s]Gain 30 Arcane Power whenever you are[/s]Being healed by a health globe[s].[/s] causes the next Arcane Power Spender you cast to be cast for free. / You can have up to 5 charges of Power Hungry.
    • DiabloWiki.com - Glass Cannon Glass Cannon [s]Increases[/s]Increase all damage done by 15%, but [s]decreases[/s]decrease Armor and resistances by 10%.
    • DiabloWiki.com - Prodigy Prodigy When you [s]deal damage with[/s]cast a Signature spell, you gain 4 Arcane Power. / The following skills are Signature spells: / *Magic Missile / *Shock Pulse / *Spectral Blade / *Electrocute
    • DiabloWiki.com - Astral Presence Astral Presence [s]Increases[/s]Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
    • DiabloWiki.com - Illusionist Illusionist [s]Whenever[/s]When you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image, Slow Time, and Teleport are [s]automatically [/s]reset. / When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.
    • DiabloWiki.com - Conflagration Conflagration Fire damage dealt to enemies applies a burning effect, increasing [s]all damage done[/s]their chance to [s]them[/s]be critically hit by [s]10[/s]5% for 3 seconds.
    • DiabloWiki.com - Galvanizing Ward Galvanizing Ward [s]Increases the duration of your Armor spells by 120 seconds. [/s]As long as [s]an Armor spell is active,[/s]you have not taken damage in the last 5 seconds you gain [s]620 Life per second. / The following skills are improved: / *Energy Armor / *Ice Armor / *Storm Armor[/s]a protective shield that absorbs the next 12386 damage.
    • DiabloWiki.com - Blur Blur [s]Decreases[/s]Decrease melee damage taken by 20%.
    • DiabloWiki.com - Evocation Evocation [s]Reduces[/s]Reduce all cooldowns by 15%.
    • DiabloWiki.com - Arcane Dynamo Arcane Dynamo When you [s]deal damage with[/s]cast a Signature spell, you[s] may[/s] gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage. / The following skills are Signature spells: / *Magic Missile / *Shock Pulse / *Spectral Blade / *Electrocute
    • DiabloWiki.com - Unstable Anomaly Unstable Anomaly When you receive fatal damage, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds. / This effect [s]cannot occur twice in succession within[/s]has a 60 [s]seconds[/s]second cooldown.
    • DiabloWiki.com - Spectral Blade Spectral Blade This is a Signature spell. Signature spells are free to cast. / Summon a spectral blade that strikes all enemies up 15 yards in[s] your path[/s] front of you for 165% weapon damage as Arcane.
      • stat : [s]Increase damage to 1 - 1 Physical damage per hit. / Cost: 0 Arcane Power[/s]
      • http://diablowiki.com/[s]Deep Cuts[/s]Flame Blades" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Deep Cuts[/s]Flame Blades"/> [s]Deep Cuts[/s]Flame Blades : [s]Enemies[/s]Each enemy hit [s]by[/s]increases the[s] blade will Bleed for an additional 45% weapon[/s] damage [s]over 3[/s]of your Fire spells by 1% for 5 seconds.
      • DiabloWiki.com - Thrown Blade Thrown Blade : [s]Extends[/s]Extend the reach of Spectral Blade to 20 yards.
      • http://diablowiki.com/[s]Impactful[/s]Ice Blades" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Impactful[/s]Ice Blades"/> [s]Impactful[/s]Ice Blades : [s]Hits Slow the movement of[/s]Chilled enemies [s]by 80[/s]have a 10% [s]for 1 second[/s]chance to be Frozen and Frozen enemies have a 10% increased chance to be critically hit by Spectral Blade.
      • DiabloWiki.com - Siphoning Blade Siphoning Blade : [s]Every enemy hit grants[/s]Gain 3 Arcane Power for each enemy hit.
      • http://diablowiki.com/[s]Healing[/s]Barrier Blades" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Healing[/s]Barrier Blades"/> [s]Healing[/s]Barrier Blades : [s]Whenever the blades do[/s]With each cast, gain a protective shield for 1 second that absorbs 826 damage[s], you are healed for 5% of the damage done[/s].
    • DiabloWiki.com - Shock Pulse Shock Pulse
      • DiabloWiki.com - Fire Bolts Fire Bolts : Cast 3 bolts of fire that each deal 195% weapon damage as Fire.
      • DiabloWiki.com - Piercing Orb Piercing Orb : Merge the bolts in a a single giant orb that oscillates forward dealing 105% weapon damage as Lightning to everything it hits.
      • DiabloWiki.com - Lightning Affinity Lightning Affinity : [s]Every target hit by a pulse restores[/s]Gain 3 Arcane Power for each enemy hit.
    • DiabloWiki.com - Ice Armor Ice Armor Cost: 25 Arcane Power / Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts [s]120 seconds[/s]4 minutes. /[s] This is an Armor spell.[/s] Only one Armor [s]spell can[/s]may be active at a time.
      • stat : [s]Surround yourself in a barrier of ice that increases armor by 800%, causing 0 - 0 Cold damage to attackers, chilling them for 0 second(s). / Duration: 120 seconds[/s]
      • DiabloWiki.com - Frozen Storm Frozen Storm : A whirling storm of ice builds around you[s] that deals 30[/s], dealing 10% weapon damage as Cold [s]over 3 seconds after casting Ice Armor[/s]every second.
      • DiabloWiki.com - Crystallize Crystallize : [s]Whenever[/s]When you are struck by a melee attack, your Armor is increased by 20% for 30 seconds. This effect [s]can stack[/s]stacks up to 3 times.
    • DiabloWiki.com - Wave of Force Wave of Force Cost: 25 Arcane Power[s] / Cooldown: 12 seconds[/s] / Discharge a wave of pure energy that [s]repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and [/s]deals [s]200[/s]150% weapon damage as [s]Physical[/s]Arcane to nearby enemies.
      • stat : [s]Increases damage to 2 - 2 Physical damage.[/s]
      • http://diablowiki.com/[s]Forceful[/s]Impactful Wave" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Forceful[/s]Impactful Wave"/> [s]Forceful[/s]Impactful Wave : [s]Increases damage to 260% weapon damage as Physical, but reduces Knockback.[/s]Wave of Force repels projectiles, knocks back nearby enemies and Slows them by 60% for 3 seconds. / Wave of Force gains 6 second cooldown.
      • http://diablowiki.com/[s]Exploding Wave[/s]Electric Feel" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Exploding Wave[/s]Electric Feel"/> [s]Exploding Wave[/s]Electric Feel : Enemies hit [s]have a 40% chance to cause a smaller[/s]by Wave of Force [s]that deals 100[/s]take 20% [s]weapon[/s]increased damage [s]as Physical and knocks back enemies caught in its wake[/s]from Lightning for 4 seconds.
      • http://diablowiki.com/[s]Teleporting[/s]Heat Wave" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Teleporting[/s]Heat Wave"/> [s]Teleporting[/s]Heat Wave : [s]Enemies caught in[/s]Increase the [s]wave are teleported[/s]damage to [s]a random location[/s]195% weapon damage as Fire.
      • http://diablowiki.com/[s]Force Affinity[/s]Arcane Attunement" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Force Affinity[/s]Arcane Attunement"/> [s]Force Affinity[/s]Arcane Attunement : [s]Reduce casting cost to 15[/s]Each enemy hit increases the damage of your next Arcane [s]Power and the cooldown is reduced to 9 seconds[/s]spell by 3%.
      • http://diablowiki.com/[s]Impactful Wave[/s]Debilitating Force" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Impactful Wave[/s]Debilitating Force"/> [s]Impactful Wave[/s]Debilitating Force : [s]Increases the distance enemies are knocked back and Stuns all affected enemies[/s]Enemies hit deal 10% reduced damage for [s]2[/s]3 seconds.
    • DiabloWiki.com - Mirror Image Mirror Image Cooldown: 15 seconds / Summon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. [s]The images may[/s]Spells cast [s]some[/s]by your Mirror Images will deal 40% of the [s]same[/s]damage of your own spells[s] as you, but those spells deal no damage[/s].
      • stat : [s]Images lifetime increased to 7 seconds and health increased to 25% of your Life. / Cooldown: 15 seconds[/s]
      • DiabloWiki.com - Mirror Mimics Mirror Mimics : Spells cast by your Mirror Images will [s]do 10[/s]deal 40% of the damage of your own spells.
      • DiabloWiki.com - Duplicates Duplicates : Summon 5 Mirror Images that each have 25% of your Life[s] each[/s].
      • DiabloWiki.com - Extension of Will Extension of Will : [s]The[/s]Increase the duration of [s]your [/s]Mirror [s]Images is increased[/s]Image to 10 seconds and their Life [s]is increased [/s]to 29% of your Life.
      • DiabloWiki.com - Mocking Demise Mocking Demise : When a Mirror Image is destroyed, it explodes, [s]doing[/s]dealing 45% weapon damage as [s]Physical and has[/s]Arcane with a 50% chance to Stun for 2 seconds.
    • DiabloWiki.com - Frost Nova Frost Nova
      • DiabloWiki.com - Cold Snap Cold Snap : [s]Reduce[/s]Reduce the cooldown of Frost Nova to 9 seconds.
      • DiabloWiki.com - Deep Freeze Deep Freeze : [s]If Frost Nova hits at least 5 targets, you gain[/s]Gain a 15% bonus to Critical Hit Chance for 12 seconds if Frost Nova hits 5 or more enemies.
    • DiabloWiki.com - Electrocute Electrocute
      • DiabloWiki.com - Lightning Blast Lightning Blast : Create streaks of lightning that pierce through [s]targets, hitting all [/s]enemies for 86% weapon damage as Lightning.
      • DiabloWiki.com - Chain Lightning Chain Lightning : [s]Increases[/s]Increase the maximum number of enemies that can be electrocuted to 15.
      • DiabloWiki.com - Arc Lightning Arc Lightning : Blast a cone of lightning that [s]causes[/s]deals 115% weapon damage as Lightning to all affected [s]targets[/s]enemies.
      • DiabloWiki.com - Surge of Power Surge of Power : Gain 4 Arcane Power for [s]every[/s]each enemy hit[s] by Electrocute[/s].
      • DiabloWiki.com - Forked Lightning Forked Lightning : Critical Hits release 4 charged bolts in random directions, dealing 55% weapon damage as Lightning to any [s]targets[/s]enemies hit.
    • DiabloWiki.com - Arcane Orb Arcane Orb Cost: [s]35[/s]30 Arcane Power / Hurl an orb of pure energy that explodes [s]when it hits[/s]on contact, dealing 200% weapon damage as Arcane to all enemies within [s]10[/s]15 yards.
      • stat : Increases damage to 2 - [s]2[/s]4 Arcane damage to all enemies in the blast area. / Cost: [s]35[/s]30 Arcane Power
      • DiabloWiki.com - Obliteration Obliteration : Increase the [s]damage[/s]speed of the [s]explosion[/s]orb and its damage to[s] deal[/s] 260% weapon damage as Arcane, but reduce the area of effect to 8 yards.
      • http://diablowiki.com/[s]Arcane Nova[/s]Spark" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Arcane Nova[/s]Spark"/> [s]Arcane Nova[/s]Spark : [s]Modify the[/s]Lob an electrified orb [s]to deal[/s]over enemies that zaps them for 200% weapon damage as [s]Arcane to all enemies within 20 yards[/s]Lightning and increases the damage of the next Lightning spell you cast by 1% for every enemy hit.
      • http://diablowiki.com/[s]Tap the Source[/s]Scorch" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Tap the Source[/s]Scorch"/> [s]Tap the Source[/s]Scorch : [s]Reduce casting cost[/s]Launch a burning orb that leaves behind a trail of Fire, dealing 100% weapon damage as Fire to [s]20 Arcane Power.[/s]enemies it pierces through and 150% weapon damage as Fire when it explodes. The wall of Fire left behind deals 300% weapon damage as Fire over 5 seconds.
      • http://diablowiki.com/[s]Celestial[/s]Frozen Orb" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Celestial[/s]Frozen Orb"/> [s]Celestial[/s]Frozen Orb : [s]The[/s]Create an orb [s]will pierce through targets, damaging any enemy[/s]of frozen death that shreds an area with ice bolts, dealing up to 100% weapon damage as Cold to enemies it [s]passes[/s]pierces through and up to 150% weapon damage as Cold when it bursts.
    • DiabloWiki.com - Energy Twister Energy Twister Cost: [s]35[/s]25 Arcane Power / Unleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path.
      • stat : [s]Increase damage to 4 Arcane damage per second.[/s]
      • DiabloWiki.com - Gale Force Gale Force : [s]Increases the damage of[/s]Enemies hit by Energy Twister [s]to 468[/s]take 30% [s]weapon[/s]increased damage [s]as Arcane[/s]from Fire for 6 seconds.
      • DiabloWiki.com - Storm Chaser Storm Chaser : [s]Casting[/s]Each cast of Energy Twister grants you a [s]Wind[/s]Lightning Charge. You can store up to 3 [s]Wind[/s]Lightning Charges at a time. Casting a Signature spell releases all [s]Wind[/s]Lightning Charges as a [s]giant Energy Twister[/s]bolt of Lightning that deals 75% weapon damage as [s]Arcane[/s]Lightning per [s]Wind[/s]Lightning Charge. / Energy Twister's damage turns into Lightning. / The following skills are Signature spells: / *Magic Missile / *Shock Pulse / *Spectral Blade / *Electrocute
      • DiabloWiki.com - Mistral Breeze Mistral Breeze : [s]Reduces[/s]Reduce the casting cost of Energy Twister to [s]20[/s]10 Arcane Power. / Energy Twister's damage turns into Cold.
      • DiabloWiki.com - Wicked Wind Wicked Wind : [s]Twisters[/s]Energy Twister no longer [s]travel[/s]travels but [s]spin[/s]spins in place, dealing 252% weapon damage as Arcane over 6 seconds to everything caught in [s]them[/s]it.
    • DiabloWiki.com - Explosive Blast Explosive Blast Cost: 20 Arcane Power / Cooldown: 6 seconds / Gather an infusion of energy around you that explodes after 1.5 seconds[s], causing[/s] for 225% weapon damage as [s]Physical[/s]Arcane to all enemies within 12 yards.
      • stat : [s]Increases damage done to 2 - 14 Physical damage.[/s]
      • DiabloWiki.com - Short Fuse Short Fuse : Immediately release the energy of Explosive Blast for 225% weapon damage as [s]Physical[/s]Fire.
      • DiabloWiki.com - Obliterate Obliterate : [s]Increases[/s]Increase the explosion radius to 18 yards[s] for 225% weapon damage as Physical[/s].
      • DiabloWiki.com - Time Bomb Time Bomb : Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 315% weapon damage as [s]Physical[/s]Arcane.
      • DiabloWiki.com - Unleashed Unleashed : [s]Reduces[/s]Reduce the casting cost of Explosive Blast to 10 Arcane Power.
      • DiabloWiki.com - Chain Reaction Chain Reaction : [s]A[/s]Instead of a single explosion, release a chain of 3 consecutive explosions[s] cascade off you[/s], each [s]causing[/s]dealing 97% weapon damage as [s]Physical[/s]Fire.
    • DiabloWiki.com - Diamond Skin Diamond Skin Cooldown: 15 seconds / Transform your skin to diamond for 6 seconds, absorbing up to [s]10853[/s]0 damage from incoming attacks.
      • stat : Increases damage absorbed to [s]10853[/s]0 damage. / Cooldown: 15 seconds
      • DiabloWiki.com - Mirror Skin Mirror Skin : [s]Reflects[/s]Reflect 100% of damage absorbed back at the attacker.
      • DiabloWiki.com - Enduring Skin Enduring Skin : [s]Increases[/s]Increase the duration of Diamond Skin to 9 seconds.
      • DiabloWiki.com - Crystal Shell Crystal Shell : [s]Increases[/s]Increase the maximum amount of damage absorbed to [s]21707[/s]0 damage.
      • DiabloWiki.com - Prism Prism : [s]Reduces[/s]Reduce the Arcane Power cost of all [s]spells[/s]skills by 7 while Diamond Skin is active.
      • DiabloWiki.com - Diamond Shards Diamond Shards : When Diamond Skin [s]wears off[/s]fades, diamond shards explode in all directions dealing 210% weapon damage as [s]Physical[/s]Arcane to nearby enemies.
    • DiabloWiki.com - Slow Time Slow Time Cooldown: 15 seconds / Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the [s]movement[/s]speed of enemy projectiles by 90%.
      • stat : [s]Warp time and space, slowing nearby monsters and projectiles by 60% for 8 seconds.[/s]
      • DiabloWiki.com - Indigo Indigo : [s]Miasma[/s]Point of No Return / Enemies that enter or leave the Slow Time [s]effects cling to enemies[/s]area are stunned for [s]3[/s]2 seconds[s] after they have left the bubble[/s].
      • DiabloWiki.com - Time Shell Time Shell : [s]Increases[/s]Increase the potency of the movement speed reduction to 80%.
      • http://diablowiki.com/[s]Perpetuity" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Perpetuity"/> [s]Perpetuity : Reduces the cooldown of[/s]Time and Space / Slow Time is now cast at your target location up to [s]0 seconds[/s]60 yards away.
    • DiabloWiki.com - Hydra Hydra Cost: 15 Arcane Power / Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. [s]You may only have[/s]/ Only one Hydra may be active at a time.
      • http://diablowiki.com/[s]Venom[/s]Blazing Hydra" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Venom[/s]Blazing Hydra"/> [s]Venom[/s]Blazing Hydra : Summon a [s]poison breathing[/s]Blazing Hydra that leaves a pool of [s]acid that causes[/s]fire, dealing 18% weapon damage per second as [s]Poison[/s]Fire to enemies who remain in the pool.
      • DiabloWiki.com - Arcane Hydra Arcane Hydra : Summon an Arcane Hydra that spits Arcane Orbs[s], which[/s] that explode on impact, [s]causing[/s]dealing 60% weapon damage as Arcane to enemies near the explosion.
    • DiabloWiki.com - Blizzard Blizzard Cost: 40 Arcane Power / Call down shards of ice to pelt an area of 12 yard radius, dealing 510% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.
      • stat : [s]Call down shards of ice to pelt an area, dealing 5 - 5 Cold damage per second for 8 seconds.[/s]
      • DiabloWiki.com - Unrelenting Storm Unrelenting Storm : [s]Increases[/s]Increase the duration of Blizzard to deal 680% weapon damage as Cold over 8 seconds.
      • DiabloWiki.com - Stark Winter Stark Winter : [s]Increases[/s]Increase the [s]size[/s]area of effect of Blizzard to [s]cover[/s]a 22 [s]yards, dealing 510% weapon damage as Cold over 6 seconds[/s]yard radius.
      • DiabloWiki.com - Grasping Chill Grasping Chill : After the Blizzard ends, the ground is covered in a low-lying mist for 3 seconds that Slows the movement speed of enemies by 60%.
      • DiabloWiki.com - Snowbound Snowbound : [s]Reduces[/s]Reduce the casting cost of Blizzard to 20 Arcane Power.
    • DiabloWiki.com - Storm Armor Storm Armor Cost: 25 Arcane Power / Bathe yourself in electrical energy, periodically shocking a nearby enemy for 100% weapon damage as Lightning. Lasts [s]120 seconds[/s]4 minutes. /[s] This is an Armor spell.[/s] Only one Armor [s]spell can[/s]may be active at a time.
      • stat : [s]Bathe yourself in electrical energy, causing an electric shock to damage attackers for 1 - 1 Lightning damage. / Duration: 120 seconds[/s]
      • DiabloWiki.com - Scramble Scramble : [s]Increases[/s]Increase your movement speed by 25% for 3 seconds [s]whenever[/s]when you are hit by melee or ranged attacks.
    • DiabloWiki.com - Magic Missile Magic Missile This is a Signature spell. Signature spells are free to cast. / Launch a missile of magic energy, [s]causing[/s]dealing 125% weapon damage as Arcane.
      • stat : [s]Increases missile damage to 1 - 1. / Cost: 0 Arcane Power[/s]
      • DiabloWiki.com - Charged Blast Charged Blast : [s]Increases[/s]Increase the damage of Magic Missile to 163% weapon damage as Arcane.
      • http://diablowiki.com/[s]Penetrating Blast[/s]Conflagrate" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Penetrating Blast[/s]Conflagrate"/> [s]Penetrating Blast[/s]Conflagrate : Missiles[s] have a 100% chance to[/s] pierce through [s]their target and hit additional [/s]enemies and cause them to burn for 30% weapon damage as Fire over 3 seconds.
      • http://diablowiki.com/[s]Attunement[/s]Glacial Spike" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Attunement[/s]Glacial Spike"/> [s]Attunement[/s]Glacial Spike : [s]Whenever Magic Missile hits[/s]Cast out a [s]target you gain[/s]shard of ice that explodes on impact, causing enemies within 4[s] Arcane Power[/s].5 yards to take 88% weapon damage as Cold and be frozen for 1 second. / Enemies cannot be frozen by Glacial Spike more than once every 5 seconds.
      • DiabloWiki.com - Seeker Seeker : Missiles track the nearest enemy[s] and their[/s]. Missile damage is increased to 138% weapon damage as Arcane.
    • DiabloWiki.com - Magic Weapon Magic Weapon [s]Damage of weapon is increased by 10% Physical damage. / Duration: 300 seconds[/s]
      • http://diablowiki.com/[s]Venom[/s]Ignite" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Venom[/s]Ignite"/> [s]Venom[/s]Ignite : Attacks [s]poison[/s]burn enemies, dealing 15% weapon damage as [s]Poison[/s]Fire over 3 seconds.
      • DiabloWiki.com - Force Weapon Force Weapon : [s]Increases[/s]Increase the damage bonus of Magic Weapon to 15% damage[s],[/s] and [s]gives up to[/s]grants a 2% chance to Knockback any enemies hit.
      • http://diablowiki.com/[s]Blood Magic[/s]Deflection" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Blood Magic[/s]Deflection"/> [s]Blood Magic[/s]Deflection : [s]Attacks recover[/s]When you perform an attack, gain a protective shield for 1[s].5% of[/s] second that absorbs 826 damage[s] caused as Life[/s].
    • DiabloWiki.com - Meteor Meteor Cost: [s]50[/s]40 Arcane Power / Summon an immense Meteor that plummets from the sky, [s]causing[/s]crashing into enemies for 260% weapon damage as Fire[s] to all enemies it crashes into[/s]. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.
      • stat : [s]Increases impact damage to 3 - 3 Fire damage. / Increases molten fire damage to 1 - 1 Fire damage over 3 seconds.[/s]
      • http://diablowiki.com/[s]Molten Impact[/s]Pulsar" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Molten Impact[/s]Pulsar"/> [s]Molten Impact[/s]Pulsar : [s]Increases the damage of the Meteor impact to 390% weapon damage as Fire and the molten fire to 90[/s]Summon a Pulsar that deals 1820% weapon damage as Fire [s]over 3[/s]on impact. The Pulsar also taunts and damages nearby enemies for 490% weapon damage as Fire every second for 6 seconds. / Adds a 24 second cooldown.
      • DiabloWiki.com - Meteor Shower Meteor Shower : Unleash a volley of 7 [s]smaller[/s]small Meteors that each strike for 104% weapon damage as Fire.
      • DiabloWiki.com - Comet Comet : [s]Transforms the Meteor to ice[/s]Summon a Comet that deals 312% weapon damage as Cold[s].[/s] and has a 20% chance to freeze enemies for 1 second upon impact. / The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.
      • DiabloWiki.com - Star Pact Star Pact : [s]Reduces[/s]Reduce the[s] casting[/s] cost of Meteor to [s]35[/s]30 Arcane Power[s] and the[/s]. / Meteor's damage [s]type to[/s]turns into Arcane.
      • http://diablowiki.com/[s]Liquefy[/s]Lightning Bind" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - [s]Liquefy[/s]Lightning Bind"/> [s]Liquefy[/s]Lightning Bind : If the initial impact[s] of the Meteor[/s] causes a Critical Hit, the [s]molten fire[/s]electrified Meteor duration is increased to 8 seconds[s].[/s] and enemies are rooted for 3 seconds. / Meteor's damage turns into Lightning.
    • DiabloWiki.com - Disintegrate Disintegrate Cost: 18 Arcane Power / [s]Thrust[/s]Channel a beam of pure energy forward, dealing 220% weapon damage as Arcane and disintegrating enemies it kills.
      • DiabloWiki.com - Intensify Intensify : [s]Damage increases slowly over time to inflict a maximum of 286% weapon[/s]Enemies hit by Disintegrate take 30% increased damage [s]as[/s]from Arcane for 4 seconds.
      • DiabloWiki.com - Chaos Nexus Chaos Nexus : [s]When casting[/s]While channeling the beam you become charged with energy [s]that spits out[/s]and discharge at nearby enemies [s]doing[/s]dealing 44% weapon damage as Arcane.
    • DiabloWiki.com - Ray of Frost Ray of Frost Cost: 16 Arcane Power / Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 280% weapon damage as Cold [s]to the first enemy it hits, slowing the target's[/s]and Slows their movement by 60% for 4 seconds.
      • stat : [s]Increase damage to 3 - 4 Cold damage per second.[/s]
      • DiabloWiki.com - Snow Blast Snow Blast : [s]Using continuously on a single target increases[/s]Enemies hit by Ray of Frost take 30% increased damage [s]over 1.5[/s]from Cold for 4 seconds[s] to inflict a maximum of 364% weapon damage as Cold[/s].
      • DiabloWiki.com - Sleet Storm Sleet Storm : Create a swirling storm around you that grows up to a 22 yard radius, dealing 364]% weapon damage as Cold to all enemies caught within it.
      • DiabloWiki.com - Numb Numb : Increase the Slow amount[s] the target's movement is slowed[/s] to 140% for 4 seconds.
      • DiabloWiki.com - Black Ice Black Ice : Enemies killed [s]with[/s]by Ray of Frost leave behind a patch of ice that deals 504% weapon damage as Cold to enemies moving through it over 3 seconds.
    • DiabloWiki.com - Energy Armor Energy Armor Cost: 25 Arcane Power / Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts [s]120 seconds[/s]4 minutes. /[s] This is an Armor spell.[/s] Only one Armor [s]spell can[/s]may be active at a time.
      • stat : [s]Absorbs 2000% of all damage taken. Drains 0 Arcane Power for every 1% of your maximum Life absorbed. / Duration: 120 seconds[/s]
      • DiabloWiki.com - Prismatic Armor Prismatic Armor : [s]Increases all of[/s]Energy Armor also increases your [s]resistances by[/s]resistance to all damage types 25%[s] while Energy Armor is active[/s].
      • DiabloWiki.com - Energy Tap Energy Tap : Rather than decreasing your maximum Arcane Power, Energy Armor increases it by 20[s] while it is active[/s].
      • DiabloWiki.com - Force Armor Force Armor : [s]While Energy Armor is active, incoming[/s]Incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
      • DiabloWiki.com - Absorption Absorption : You have a chance to gain 4 Arcane Power [s]whenever[/s]when you are hit by a ranged or melee attack.
      • DiabloWiki.com - Pinpoint Barrier Pinpoint Barrier : [s]Increases[/s]Energy Armor also increases your [s]chance to critically hit[/s]Critical Hit Chance by 5%[s] while Energy Armor is active[/s].
    • DiabloWiki.com - Familiar Familiar Cost: 20 Arcane Power / Summon a [s]companion[/s]Familiar that[s] will attack[/s] attacks your [s]targets[/s]enemies for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies[s] and lasts for[/s]. Lasts 5 minutes.
      • stat : [s]Increases Familiar's damage to 0 - 1 Arcane damage. / Pet Duration: 300 seconds[/s]
      • DiabloWiki.com - Sparkflint Sparkflint : Summon a fiery Familiar that [s]increases the[/s]grants you 12% increased damage[s] of all attacks by 12% while Familiar is active[/s].
      • DiabloWiki.com - Vigoron Vigoron : [s]While the Familiar[/s]This rune is [s]active, you regenerate 620 Life per second.[/s]scheduled to be redesigned. It currently does nothing.
      • DiabloWiki.com - Ancient Guardian Ancient Guardian : Summon a protective Familiar. When you are below 50% Life the Familiar will [s]fully [/s]absorb damage from 1 attack every 6 seconds.
    • DiabloWiki.com - Arcane Torrent Arcane Torrent
      • DiabloWiki.com - Disruption Disruption : [s]Targets[/s]Enemies hit by Arcane Torrent become disrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage.
      • DiabloWiki.com - Cascade Cascade : Enemies [s]killed[/s]hit by Arcane Torrent have a [s]100[/s]30% chance to fire a new missile at a nearby enemy dealing 285% weapon damage as Fire. / Arcane Torrent's damage turns into Fire.
      • DiabloWiki.com - Arcane Mines Arcane Mines : [s]Instead of firing projectiles, lay[/s]Lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 340% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.
      • DiabloWiki.com - Power Stone Power Stone : [s]Every[/s]Each missile hit has a 2% chance to leave behind a Power Stone that grants Arcane Power when picked up.
      • DiabloWiki.com - Death Blossom Death Blossom : Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is greatly increased to 670% weapon damage as Arcane.
    • DiabloWiki.com - Archon Archon Cost: 25 Arcane Power / Cooldown: 120 seconds / Transform into a being of pure [s]Arcane[/s]arcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities[s],[/s] and your Armor and resistances are increased by 40%. [s]Every[/s]/ Each enemy killed while in Archon form [s]adds 1 second to[/s]increases your damage by 3% for the remaining duration of Archon.
      • stat : [s]Increases Archon duration to 10 seconds. Increases armor and resistances while in Archon form by0%. Increases the damage of all Archon attacks. / Cost: 25 Arcane Power / Cooldown: 0 seconds[/s]
      • DiabloWiki.com - Improved Archon Improved Archon : [s]Increases[/s]Increase the damage of all Archon abilities by 25%.
      • DiabloWiki.com - Slow Time Slow Time : Archon form can cast Slow Time [s]that lasts for[/s]with a 20 second cooldown and a 15 [s]seconds[/s]second duration.
      • DiabloWiki.com - Teleport Teleport : Archon form can [s]now [/s]cast Teleport with a [s]cooldown of [/s]10 [s]seconds[/s]second cooldown.
      • DiabloWiki.com - Pure Power Pure Power : [s]Decreases[/s]Decrease the cooldown of Archon to [s]0[/s]100 seconds.
      • DiabloWiki.com - Arcane Destruction Arcane Destruction : An explosion erupts around you when you transform, [s]causing[/s]dealing 1600% weapon damage as Arcane to all enemies within 15 yards.
    • DiabloWiki.com - Teleport Teleport [s]Cost: 15 Arcane Power / [/s]Cooldown: 16 seconds / Teleport through the ether to the selected location up to [s]0[/s]35 yards away.
      • stat : Teleport to the selected location up to [s]0[/s]35 yards away. / Cost: [s]15[/s]0 Arcane Power / Cooldown: 16 seconds
      • DiabloWiki.com - Calamity Calamity : [s]Casts[/s]Cast a [s]low power[/s]short range Wave of Force upon arrival, dealing 265% weapon damage as [s]Physical[/s]Arcane to all nearby enemies[s].[/s] and stunning them for 1.5 seconds.
    • DiabloWiki.com - Paralysis Paralysis Every 10th cast of a Lightning [s]damage dealt to[/s]spell Stuns all enemies [s]has up to a 8% chance to Stun the target[/s]hit for 1.5 seconds.
    • DiabloWiki.com - Temporal Flux Temporal Flux [s]Temporal Flux[/s]Arcane Aegis
      • stat : [s]Whenever you deal[/s]Dealing Arcane damage[s], enemies are slowed by 60%[/s] grants you a shield that absorbs 826 damage for [s]3 seconds[/s]1 second.
    • DiabloWiki.com - Unwavering Will Unwavering Will Unwavering Will
      • stat : Standing still for 2 seconds increases the following attributes: / *Armor: 20% / *All Resistances: 20% / *Damage: 10%
      • desc : TEMP Some quote from a Wizard.
    • DiabloWiki.com - Audacity Audacity Audacity
      • stat : You deal 20% additional damage to enemies within 15 yards.
      • desc : TEMP Some quote from a Wizard.
    • DiabloWiki.com - Elemental Exposure Elemental Exposure Elemental Exposure
      • stat : Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from all sources for 5 seconds. Each different damage type applies a stack, stacking up to 4 times. / Elemental damage from weapons contributes to Elemental Exposure.
      • desc : TEMP Some quote from a Wizard.
    • DiabloWiki.com - Black Hole Black Hole Black Hole
      • desc : Cost: 20 Arcane Power / Cooldown: 8 seconds / Conjure a Black Hole at the target location that draws enemies to it and deals 208% weapon damage as Arcane over 2 seconds to all enemies within 20 yards.
      • stat :
      • http://diablowiki.com/Supermassive" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Supermassive"/> Supermassive : Increases the Black Hole radius to 20 yards and damage to 208% weapon damage as Lightning over 2 seconds.
      • http://diablowiki.com/Event Horizon" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Event Horizon"/> Event Horizon : The Black Hole also absorbs enemy projectiles and enemy objects within 15 yards.
      • DiabloWiki.com - Obsidian Obsidian : NYI Fire Damage
      • http://diablowiki.com/Spellsteal" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Spellsteal"/> Spellsteal : Enemies hit by Black Hole deal 10% reduced damage for 3 seconds. Each enemy hit by Black Hole grants you 1% increased damage for 3 seconds.
      • http://diablowiki.com/Absolute Zero" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Absolute Zero"/> Absolute Zero : Each enemy you hit grants 2% increased damage for the next Cold spell you cast. / Black Hole's damage turns into Cold.





    Crusader


    DiabloFans Quote:


    • X1_Crusader
      • DiabloWiki.com - Heavenly Strength Heavenly Strength Heavenly Strength
        • stat : You can wield a 2-handed weapon in your main hand while holding a Shield in your offhand. / Your maximum movement speed is reduced by 10%.
        • desc : "I want both."
      • DiabloWiki.com - Hold Your Ground Hold Your Ground Hold Your Ground
        • stat : Your block chance is increased by 5%. / Your dodge chance is decreased to 0%.
        • desc : "Why would I want to dodge that?"
      • DiabloWiki.com - Indestructible Indestructible Indestructible
        • stat : Gain 1% Armor for every 5% Life missing.
        • desc : I am invincible!
      • DiabloWiki.com - Vigilant Vigilant Vigilant
        • stat : Increase Life regeneration by 413. / Increase total Life regeneration by 3%. / Reduce all non-Physical damage taken by 2%.
        • desc : "Constant vigilance!"
      • DiabloWiki.com - Against All Odds Against All Odds Against All Odds
        • stat : When surrounded by 4 or more enemies within 15 yards, you gain 10% Critical Hit Chance for 5 seconds.
        • desc : "Tenacity is measured by one's endurance against overwhelming odds."
      • DiabloWiki.com - Long Arm of the Law Long Arm of the Law Long Arm of the Law
        • stat : Increase the passive proc effect duration of all Laws by 100%. / Laws are: / *Laws of Fate / *Laws of Hope / *Laws of Justice / *Laws of Valor
        • desc : "I am the law!"
      • DiabloWiki.com - Wrathful Wrathful Wrathful
        • stat : Gain 5% Wrath regeneration for 3 seconds when you block.
        • desc : "Wrawr."
      • DiabloWiki.com - Wrecking Ball Wrecking Ball Wrecking Ball
        • stat : Gain 0 Thorns.
        • desc : "Hit me."
      • DiabloWiki.com - Finery Finery Finery
        • stat : Gain 0 resistance to all elements for every different color gem socketed into your gear. / If you have 5 different color gems socketed into your gear, you gain another 0 resistance to all elements.
        • desc : "Shiny."
      • DiabloWiki.com - Holy Cause Holy Cause Holy Cause
        • stat : Increase the amount of Holy damage on your weapon by 10%. / The proc effect of Holy weapons is increased by 10%.
        • desc : "Let Heaven's might be unleashed upon the wicked."
      • DiabloWiki.com - Sweep Attack Sweep Attack Sweep Attack
        • desc : Cost: 25 Wrath / Sweep a mystical flail in a wide arc through enemies 20 yards before you, dealing 230% weapon damage to all enemies caught in the arc.
        • stat :
        • http://diablowiki.com/Magnetic Arc" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Magnetic Arc"/> Magnetic Arc : Increase the range of the arc to 10 yards. All enemies caught in the arc are pulled toward you.
        • http://diablowiki.com/Flogging" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Flogging"/> Flogging : Enemies hit by the attack will also catch on fire for 50% weapon damage over 5 seconds.
        • http://diablowiki.com/Holy Shock" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Holy Shock"/> Holy Shock : Gain 5% of the damage dealt by the sweep as Life.
        • http://diablowiki.com/Trip Attack" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Trip Attack"/> Trip Attack : Enemies hit by the sweep attack have a 20% chance to be tripped, stunning them for 5 seconds.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Fist of the Heavens Fist of the Heavens Fist of the Heavens
        • desc : Cost: 25 Wrath / Call a lightning bolt down from the sky, dealing 220% weapon damage to any enemy within 8 yards. When the lightning bolt hits the ground, it splits into 6 piercing charged bolts that fire outward, dealing 50% weapon damage to enemies they pass through.
        • stat :
        • http://diablowiki.com/Tempest of the Heavens" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Tempest of the Heavens"/> Tempest of the Heavens : Summon a lightning storm that covers an area of 8 yard radius for 4 seconds, dealing 80% weapon damage to enemies who move underneath it.
        • http://diablowiki.com/Reverberation" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Reverberation"/> Reverberation : The bolt detonates with a shockwave on impact, causing all enemies hit to be thrown away from the blast and slowed by 50% for 6 seconds.
        • http://diablowiki.com/Lightning Rod" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Lightning Rod"/> Lightning Rod : The lightning bolt no longer splits on impact. Instead, enemies struck are turned into living lightning conduits who pulse with charged bolts that pierce and deal 75% weapon damage to enemies they pass through. This effect lasts for 5 seconds or until the enemy dies.
        • http://diablowiki.com/Well of Retribution" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Well of Retribution"/> Well of Retribution : Create a well of holy lightning at the target location for 4 seconds that will electrocute enemies within 25 yards dealing 10% weapon damage as Holy.
        • http://diablowiki.com/This rune is not yet implemented." class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - This rune is not yet implemented."/> This rune is not yet implemented. : If you have ideas please email them to Andrew Chambers .
      • DiabloWiki.com - Heaven's Fury Heaven's Fury Heaven's Fury
        • desc : Cost: 80 Wrath / Call down a furious ray of Holy power that deals 200% weapon damage as Holy per second for 3 seconds to all enemies caught under it.
        • stat :
        • http://diablowiki.com/Double Double" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Double Double"/> Double Double : This rune is not yet implemented.
        • http://diablowiki.com/Blessed Ground" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Blessed Ground"/> Blessed Ground : This rune is not yet implemented.
        • http://diablowiki.com/Split Fury" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Split Fury"/> Split Fury : This rune is not yet implemented.
        • http://diablowiki.com/Thou Shalt Not Pass" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Thou Shalt Not Pass"/> Thou Shalt Not Pass : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Phalanx Phalanx Phalanx
        • desc : Cost: 35 Wrath / Summon powerful avatars who charge forward to the targeted destination. / Enemies caught in the path of the charge are knocked back, take 200% weapon damage, and have a 0% chance to be stunned for 1 seconds.
        • stat :
        • http://diablowiki.com/Archers" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Archers"/> Archers : The summoned avatars wield bows and attack enemies at range as they walk dealing 10 - 100 damage.
        • http://diablowiki.com/Shield Charge" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Shield Charge"/> Shield Charge : The Avatars charge very quickly to the targeted destination, pushing enemies in their way backwards. At the end of the destination, they all perform a shield bash, damaging the enemies at that location dealing 100% weapon damage.
        • http://diablowiki.com/Stampede" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Stampede"/> Stampede : Summon warhorses that charge and stampede over the enemy, dealing 300% damage and stunning enemies for 2 seconds.
        • http://diablowiki.com/Shield Bearers" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Shield Bearers"/> Shield Bearers : The avatars no longer walk forward, but plant at the summoned location, blocking all enemies from moving through. The crusader and his allies can pass through the avatars unharmed.
        • http://diablowiki.com/NYI" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - NYI"/> NYI : NYI
      • DiabloWiki.com - Falling Sword Falling Sword Falling Sword
        • desc : Cost: 25 Wrath / Cooldown: 25 seconds / Launch yourself into the heavens and come crashing down on your enemies, dealing 400% weapon damage to everything within 15 yards of where you land.
        • stat :
        • http://diablowiki.com/Superheated" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Superheated"/> Superheated : The ground you fall on becomes holy for 60 seconds, dealing 100% weapon damage per second to all enemies who pass over it.
        • http://diablowiki.com/Part the Clouds" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Part the Clouds"/> Part the Clouds : You build a storm of lightning as you fall, which covers the area you land on for 5 seconds, causing lightning strikes to attack enemies under the storm dealing 60% weapon damage and stunning them for 2 seconds.
        • http://diablowiki.com/Rise Brothers" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Rise Brothers"/> Rise Brothers : You land with such force that avatars of your order are summoned forth to fight by your side for 60 seconds.
        • http://diablowiki.com/Rapid Descent" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Rapid Descent"/> Rapid Descent : Reduce the cooldown by 1 second for each enemy hit. Reduces the damage to 200% weapon damage.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Laws of Justice Laws of Justice Laws of Justice
        • desc : Cooldown: 30 seconds / Active: Recite a Law, granting you and your allies 900 All Resistances for 5 seconds. / Passive: Whenever you block, there is a chance you and your allies resistances will increase by 300 for 5 seconds.
        • stat :
        • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
        • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
        • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
        • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Blessed Hammer Blessed Hammer Blessed Hammer
        • desc : Cost: 10 Wrath / Summon a blessed hammer that spins around you, dealing 125% weapon damage to any enemy hit. Hammers have a 100% chance to pierce.
        • stat :
        • http://diablowiki.com/Multi-Hammer" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Multi-Hammer"/> Multi-Hammer : The first time the Hammers hit an enemy, they explode, creating 2 smaller hammers that spin out in random directions dealing 25% weapon damage.
        • http://diablowiki.com/Lightning Hammers" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Lightning Hammers"/> Lightning Hammers : The hammers are charged with lightning, which occasionally arcs between the hammer and the crusader as it spirals through the air. Enemies hit by the lightning will take 50% weapon damage.
        • http://diablowiki.com/Infinite Hammers" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Infinite Hammers"/> Infinite Hammers : The first time they impact with an enemy there is a 25% chance that a new hammer will be created at the location of the monster that was hit.
        • http://diablowiki.com/Hammer Time" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Hammer Time"/> Hammer Time : Throw 2 large hammers that travel in opposite directions around you, damaging enemies that they pass through. The 2 hammers will collide after spinning around you once, exploding and dealing 75% weapon damage at the collision point.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Retaliation Retaliation Retaliation
        • desc : Cooldown: 15 seconds / Build up a massive explosion, unleashing it after 3 seconds, dealing 265% weapon damage, plus 10% shield armor value as damage as holy to all enemies within 15 yards.
        • stat :
        • http://diablowiki.com/Reciprocate" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Reciprocate"/> Reciprocate : 100% of damage taken when the explosion is building up is converted into damage.
        • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
        • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
        • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Blessed Shield Blessed Shield Blessed Shield
        • desc : Cost: 25 Wrath / Hurl a celestial shield at enemies, dealing 200% weapon damage and 10% of shield block amount as damage. The shield will ricochet to 1 targets nearby.
        • stat :
        • http://diablowiki.com/Staggering Shield" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Staggering Shield"/> Staggering Shield : Blessed Shield has a 100% chance to stun the first enemy hit for 4 seconds. For each additional strike, Blessed Shield has a 20% decreased chance to stun.
        • http://diablowiki.com/Deadly Nimbus" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Deadly Nimbus"/> Deadly Nimbus : Your shield is empowered, increasing your Block Chance by 20% and Armor by 50%. When you block this power is unleashed in an explosion dealing 210% weapon damage to all nearby enemies.
        • http://diablowiki.com/Divine Aegis" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Divine Aegis"/> Divine Aegis : When the shield hits an enemy, your Armor is increased by 20% and Life regeneration is increased by 20% for 4 seconds.
        • http://diablowiki.com/Shattering Throw" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Shattering Throw"/> Shattering Throw : Not yet implemented.
        • http://diablowiki.com/Piercing Shield" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Piercing Shield"/> Piercing Shield : The shield no longer bounces, but pierces through all enemies, knocking them aside.
      • DiabloWiki.com - Shield Bash Shield Bash Shield Bash
        • desc : Cost: 25 Wrath / Bash all enemies in front of you with your shield, dealing 270% weapon damage as holy, plus 10% shield block amount as damage as holy. / Enemies struck have a 20% chance to be stunned, increased by 25% of your shield's block chance. / The skill can also be used to reflect projectiles.
        • stat :
        • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
        • http://diablowiki.com/Shattered Shield" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Shattered Shield"/> Shattered Shield : The shield shatters into other smaller fragments, hitting more enemies, dealing 50% weapon damage and 10% of your shield's armor value as damage.
        • http://diablowiki.com/Shield Cross" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Shield Cross"/> Shield Cross : Shields erupt from you in a cross formation. Enemies hit by any of the shields will take 40% weapon damage and 10% of your shield's armor value as damage.
        • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Steed Charge Steed Charge Steed Charge
        • desc : Cooldown: 15 seconds / You are picked up by magical steed, allowing you to ride through enemies without being noticed or blocked for 3 seconds.
        • stat :
        • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
        • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
        • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
        • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Judgment Judgment Judgment
        • desc : Cooldown: 20 seconds / Pass judgment on all enemies in an area, rooting them in place for 4 seconds.
        • stat :
        • http://diablowiki.com/Penitence" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Penitence"/> Penitence : This rune is not yet implemented.
        • http://diablowiki.com/Huddle Up" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Huddle Up"/> Huddle Up : This rune is not yet implemented.
        • http://diablowiki.com/Freeze" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Freeze"/> Freeze : This rune is not yet implemented.
        • http://diablowiki.com/Resolved" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Resolved"/> Resolved : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Shield Glare Shield Glare Shield Glare
        • desc : Cooldown: 12 seconds / Light erupts from your shield, blinding all enemies 30 yards in front of you for 4 seconds.
        • stat :
        • http://diablowiki.com/Divine Verdict" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Divine Verdict"/> Divine Verdict : Blinded enemies take 15% more damage from all sources for 4 seconds.
        • http://diablowiki.com/Uncertainty" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Uncertainty"/> Uncertainty : Enemies caught in the glare have a 30% chance be charmed and fight for you for 6 seconds.
        • http://diablowiki.com/Emblazoned Shield" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Emblazoned Shield"/> Emblazoned Shield : Enemies with health lower than 25% have a 50% chance to explode when blinded, dealing 20% weapon damage to enemies within 8 yards.
        • http://diablowiki.com/Zealous Glare" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Zealous Glare"/> Zealous Glare : Gain 5 Wrath for every enemy blinded.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Akarat's Champion Akarat's Champion Akarat's Champion
        • desc : Cost: 50 Wrath / Cooldown: 120 seconds / The crusader is so empowered with zeal that he ignites, burning all enemies who touch his fiery form.
        • stat :
        • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
        • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
        • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
        • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Consecration Consecration Consecration
        • desc : Cooldown: 20 seconds / Consecrate the ground 13 yards around you for 10 seconds. You and your allies heal 2890 - 3716 Life per second while standing on the consecrated ground. / Heal amount is increased by 25% of your Life per Second.
        • stat :
        • http://diablowiki.com/Aegis Purgatory" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Aegis Purgatory"/> Aegis Purgatory : The consecrated ground becomes sacred, and enemies cannot enter or leave sacred ground. You and your allies gain 20 resistance to all elements while standing on sacred ground.
        • http://diablowiki.com/Well of Healing" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Well of Healing"/> Well of Healing : A healing well with 6 charges is summoned at the targeted location but the radius of consecrated ground is reduced to 13 yards.
        • http://diablowiki.com/Bathed in Light" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Bathed in Light"/> Bathed in Light : Increase the radius of the consecrated ground to 24 yards. 50% of damage taken by allies in the consecrated ground is redirected to you.
        • http://diablowiki.com/Shattered Ground" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Shattered Ground"/> Shattered Ground : Enemies standing on consecrated ground will take 10% weapon damage as fire and 10% thorns damage per second.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Bombardment Bombardment Bombardment
        • desc : Cooldown: 60 seconds / Call in an assault from afar, raining balls of burning pitch and stone onto enemies around you, dealing 400% weapon damage. The bombardment continues on randomly targeted monsters nearby for the next -22 seconds.
        • stat :
        • http://diablowiki.com/Tar Pit" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Tar Pit"/> Tar Pit : Barrels of tar are thrown and crash down, creating black sticky pools that slow monsters caught in it by 60%.
        • http://diablowiki.com/Moo-Splat" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Moo-Splat"/> Moo-Splat : Instead of hurling burning balls of pitch, the carcasses of dead and diseased animals (cows) are thrown. When they land, their poisoned parts are scattered across the battlefield, leaving the area poisoned for a 5 seconds doing 250% weapon damage per second.
        • http://diablowiki.com/Mine Field" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Mine Field"/> Mine Field : Mines are scattered onto the battlefield, which will explode when an enemy walks over them dealing 250% weapon damage
        • http://diablowiki.com/Holy Hand Grenade of Akkarat" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Holy Hand Grenade of Akkarat"/> Holy Hand Grenade of Akkarat : A timed bomb is thrown on the battlefield which will explode after 5 seconds dealing 250% weapon damage in a holy cross formation.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Punish Punish Punish
        • desc : Generate: 5 Wrath per attack / Smash your enemy for 130% weapon damage, plus 10% of your shield's block amount as damage. Your strikes heighten your battle senses, increasing your block chance by 2% for 3 seconds.
        • stat :
        • http://diablowiki.com/Retaliate" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Retaliate"/> Retaliate : When you block, your attacker takes 10% weapon damage and 10% of your Thorns damage.
        • http://diablowiki.com/Celerity" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Celerity"/> Celerity : When you block, your attack speed is increased by 15% for 3 seconds.
        • http://diablowiki.com/Rebirth" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Rebirth"/> Rebirth : When you block, your Life regeneration is increased by 500% for 3 seconds.
        • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Scourge Scourge Scourge
        • desc : Generate: 5 Wrath per attack / Scourge your enemies for 120% weapon damage. Striking an enemy surrounds it in hallowed threads which have a chance to jump to 3 nearby enemies.
        • stat :
        • http://diablowiki.com/Bound Fate" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Bound Fate"/> Bound Fate : Damage done to any shackled enemy is evenly distributed amongst all shackled enemies.
        • http://diablowiki.com/Razor's Edge" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Razor's Edge"/> Razor's Edge : Root enemies caught by the hallowed threads.
        • http://diablowiki.com/Empowered Wrath" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Empowered Wrath"/> Empowered Wrath : The chains explode after 1 seconds dealing 85% weapon damage.
        • http://diablowiki.com/Shackling Leech" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Shackling Leech"/> Shackling Leech : Increase Life regeneration by 5% for every enemy surrounded by threads.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Slash Slash Slash
        • desc : Generate: 5 Wrath per attack / Ignite the air 5 yards in front of you with Holy fire, causing 135% weapon damage to all enemies caught in it.
        • stat :
        • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
        • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
        • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
        • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Provoke Provoke Provoke
        • desc : Generate: 50 Wrath / Cooldown: 20 seconds / Taunt all nearby enemies, causing them to focus their attention on you for 5 seconds.
        • stat :
        • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
        • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
        • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
        • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Laws of Hope Laws of Hope Laws of Hope
        • desc : Cooldown: 30 seconds / Active: Recite a Law, increasing resource regeneration for you and your allies by 20% for 5 seconds. / Passive: Whenever you pick up a health globe, you and your allies' resource regeneration rate will be increased by 10% for 5 seconds.
        • stat :
        • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
        • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
        • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
        • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Laws of Valor Laws of Valor Laws of Valor
        • desc : Cooldown: 30 seconds / Active: Recite a Law, granting you and your allies 174 Strength and 15% increased Attack Speed for 5 seconds. / Passive: Whenever you deal a critical strike against an enemy, there is a chance you and your allies will gain 66 Strength and 5% increased Attack Speed for 5 seconds.
        • stat :
        • http://diablowiki.com/Invincible" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Invincible"/> Invincible : Activating you will gain 0 Life on Hit for 30 seconds. / Whenever you crit, you will gain 10 Life over 5 seconds.
        • http://diablowiki.com/Frozen in Terror" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Frozen in Terror"/> Frozen in Terror : Whenever you crit, enemies within 0 yards have a 0% chance to be stunned for 3 seconds. Activating the skill increases the chance by 0%.
        • http://diablowiki.com/Cool Down" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Cool Down"/> Cool Down : Whenever you crit, the cooldown of laws of valor will be reduced by 3 second. / Activating the skill increases cooldown reduction to 4 seconds.
        • http://diablowiki.com/Critical" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Critical"/> Critical : Whenever you crit, instead of gaining attack speed, you will gain 50% increased critical hit damage to 0% / • Activating the skill increases the crit hit damage
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Laws of Fate Laws of Fate Laws of Fate
        • desc : Cooldown: 30 seconds / Active: Recite a Law, increasing you and your allies movement speed by 10% for 5 seconds / Passive: Whenever you dodge, there is a chance you and your allies will gain 5% increase to movement speed for 5 seconds.
        • stat :
        • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
        • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
        • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
        • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Iron Skin Iron Skin Iron Skin
        • desc : Cooldown: 30 seconds / Your skin turns to iron, absorbing 65% of all incoming damage for 5 seconds.
        • stat :
        • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
        • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
        • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
        • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Justice Justice Justice
        • desc : Generate: 5 Wrath per attack / Hurl a hammer of justice at your enemies, dealing 140% Holy weapon damage.
        • stat :
        • DiabloWiki.com - Crimson Crimson : This rune is not yet implemented.
        • DiabloWiki.com - Indigo Indigo : This rune is not yet implemented.
        • DiabloWiki.com - Obsidian Obsidian : This rune is not yet implemented.
        • DiabloWiki.com - Golden Golden : This rune is not yet implemented.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.
      • DiabloWiki.com - Bird of Prey Bird of Prey Bird of Prey
        • desc : Cost: 25 Wrath / Active: Order the Gyrfalcon to enrage, increasing the damage it deals for a short time. / Passive: Summon a Mystical Gyrfalcon to fight by your side.
        • stat :
        • http://diablowiki.com/Immolate" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Immolate"/> Immolate : Active: Order the Gyrfalcon to charge a location, burning the ground it passes. Enemies standing in burning ground will take 20% weapon damage per second.
        • http://diablowiki.com/Flock" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Flock"/> Flock : Active: The Gyrfalcon and his flock swarm the targeted location, dealing 20% weapon damage to all enemies within 15 yards.
        • http://diablowiki.com/Boon" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Boon"/> Boon : Active: The Gyrfalcon covers you in a protective aura, reducing all incoming damage by 20% for 25 seconds.
        • http://diablowiki.com/Staggering Cry" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Staggering Cry"/> Staggering Cry : Active: The Gyrfalcon emits a piercing shriek, stunning all enemies between it and the targeted location for 3 seconds.
        • DiabloWiki.com - Alabaster Alabaster : This rune is not yet implemented.




    Posted in: Diablo III - Reaper of Souls Datamined Class Changes - including even more Crusader abilities
  • published the article [SPOILERS AHEAD] Diablo III Expansion - Reaper of Souls: Datamining Post, Bosses, Game modes, Clans, Ladders, and more
    [SPOILERS AHEAD] Diablo III Expansion Datamining Post
    We have a wild treat today - a LOT of strings for the upcoming expansion. However before you read any of this you need to read these VERY IMPORTANT points.
    • SPOILERS AHEAD - We have lore, new quest objectives, New Story, Bosses, you name it.
    • THINGS WILL CHANGE BEFORE LIVE - This is clearly a super early not ready for release build - A lot of class strings are even missing.
    • DATAMINING CAN HAVE ERRORS - We are dealing with unknown and new formats, stuff can be crazy.



    This is a Work in Progress Post - Keep F5'ing
    The amount of info here is nuts. We still have LOADS of more info. We will keep a update log right here. F5 away! Me and Overneathe have been working none stop, and still have many hours ahead!


    Guilds, Clans, Ladders, and Seasons!
    Keep in mind this is from a super super super early build and some or all of this could just be them testing things out.


    DiabloFans Quote:


    • BestLadderRankValue - Best Ladder Rank
    • BestLadderParagonValue - Best Ladder Paragon Level
    • GuildLadderRank - Clan Ladder
    • RankSeasonHero - Seasonal
    • HardcoreSeasonHero - Hardcore Seasonal
    • SeasonHero - Seasonal
    • HardcoreSeasonHero - Hardcore Seasonal
    • Bnet_Profile.txt -
    • BestLadderRankValue - Best Ladder Rank
    • BestLadderParagonValue - Best Ladder Paragon Level
    • GuildLadderRank - Clan Ladder Rank
    • HardcoreDeaths - Hardcore Deaths
    • LadderTab - Ladder
    • ParagonLevel - Paragon Level {s1}
    • SeasonParagonLevel - Season Paragon Level
    • SeasonProfileOverall - Overall
    • SeasonProfile - Season {s1}
    • FriendGuildLabel - Clan: {s1}
    • CreatingHeroStatus - Creating Hero...
    • FriendNoteLabel - Friend Note: {s1}
    • ClanNoteLabel - Clan Note: {s1}
    • FilterInputHelpLabel -
    • GuildTitle - Clan ({s1})
    • GuildButton - {c_white}{s1} |4Member:Members; Online
    • GuildInvitesTitle - Clan Invites ({s1})
    • NoClanButton - Start
    • NoClanText - You are not currently in a Clan. To find a clan to join or to create a clan, begin here.
    • NoClanTitle - No Clan
    • OverlayAddGroupButton - Find Group
    • GroupTitle - Groups ({s1})
    • GuildRequestTitle - Clan Requests ({s1})
    • GroupRequestTitle - Group Requests ({s1})
    • GroupInvitesTitle - Group Invites ({s1})
    • OverlayCreateGroupButton - Create Group
    • GuildInviteReceived - You have received an invitation from {s1} to join clan {s2}.
    • GuildInviteReceived_NoInviter - You have received an invitation to join clan {s1}.
    • GroupInviteReceived - You have received an invitation from {s1} to join group {s2}.
    • GroupInviteReceived_NoInviter - You have received an invitation to join group {s1}.
    ​Update - Even More on Clans - Clan chats
    • FooterButtonGuild - Clan {c:FFF3AA55}({HOTKEY})
    • FooterButtonGuildDescription - View your clan.
    • InviteToGuildDisabled_AlreadyMember - This player is already a clan member.
    • InviteToGuildDisabled_NoPermission - Your clan rank does not have permission to invite others.
    • InviteToGuildDisabled_PlayerOffline - Players must be online to receive clan invites.
    • InviteToGuildDisabled_AlreadyInvited - This player is already invited to the clan.
    • SetAsGuildLeaderDisabled_MustBeOfficer - Only officers can be selected as a new clan leader.
    • RequestGuildInviteDisabled_StarterEdition - Clan feature is unavailable in Starter Edition.
    • RequestGuildInviteDisabled_NotLookingForMembers - This clan is not looking for new members.
    • GuildInviteReceived - You have received an invitation from {s1} to join clan {s2}.
    • GuildInviteReceived_NoInviter - You have received an invitation to join clan {s1}.
    • GroupInviteReceived - You have received an invitation from {s1} to join group {s2}.
    • GroupInvieReceived_NoInviter - You have received an invitation to join group {s1}.
    • GuildChannelLabel - Clan
    • GuildOfficerChannelLabel - Clan Officers
    • ButtonSave - Save
    • ButtonDiscard - Discard
    • ButtonRemove - Remove
    • GroupOfficerChannelLabel - {s1} (Officers)
    • ButtonKick - Kick
    • FriendGuildLabel - Clan: {s1}
    • CreatingHeroStatus - Creating Hero...
    • FriendNoteLabel - Friend Note: {s1}
    • ClanNoteLabel - Clan Note: {s1}
    • FilterInputHelpLabel -
    • GuildTitle - Clan ({s1})
    • GuildButton - {c_white}{s1} |4Member:Members; Online
    • GuildInvitesTitle - Clan Invites ({s1})
    • NoClanButton - Start
    • NoClanText - You are not currently in a Clan. To find a clan to
    • join or to create a clan, begin here. -
    • NoClanTitle - No Clan
    • OverlayAddGroupButton - Find Group
    • GroupTitle - Groups ({s1})
    • GuildRequestTitle - Clan Requests ({s1})
    • GroupRequestTitle - Group Requests ({s1})
    • GroupInvitesTitle - Group Invites ({s1})
    • OverlayCreateGroupButton - Create Group
    • InviteToGuild - Invite to Clan
    • PromoteGuildMember - Promote Clan Member
    • DemoteGuildMember - Demote Clan Member
    • KickFromGuild - Kick from Clan
    • SetGuildNote - Set Clan Note
    • SetAsGuildLeader - Transfer Clan Leadership
    • LeaveGuild - Leave Clan
    • NewsPost_Edit - Edit News Post
    • NewsPost_Delete - Delete News Post
    • NewsPost_MakeSticky - Make Sticky
    • NewsPost_RemoveStickiness - Remove Stickiness
    • NewsPost_ReportFor - Report Post For:
    • ReportInappropriateNewsPost - Inappropriate News Post
    • RequestClanInvite - Request Clan Invite
    • Guild - Clan
    • DisbandGuild - Disband Clan





    [Spoilers Ahead] New Bosses and New Models
    Below you can find the strings for the new bosses. However if you give the banner a little click, you will be greeted with some AWESOME new models of bosses, creatures, legendaries and such. Please note the model page is a work in progress. Refresh this page for a change log update when we add more.


    DiabloFans Quote:


    • X1_fortress_MalthaelFight_Encounter_Name - Boss: Malthael's Lair [TEMP]
    • X1_fortress_MalthaelFight_Taunt_Text - Defeat the aspect of Death! [TEMP]
    • X1_Adria_Encounter_Name - Boss: Adria
    • X1_Adria_Taunt_Text - Defeat Adria
    • X1_BatteringRam_Encounter_Name - [TEMP] The Siege of Pandemonium Fortress
    • X1_BatteringRam_Taunt_Text - [TEMP] Break open the Gates of the Fortress
    • X1_Urzael_Encounter_Name - Boss: Urzael
    • X1_Urzael_Taunt_Text - Defeat Urzael






    More Crusader Abilities
    PLEASE REMEMBER - These are datamined from a clearly SUPER EARLY BUILD. These will 99.9% not go live fully like this



    DiabloFans Quote:



    Heavenly Strength - You can wield a 2-handed weapon in your main hand while holding a Shield in your offhand. / Your maximum movement speed is reduced by 10%.
    "I want both."

    Vigilant - Increase Life regeneration by 413. / Increase total Life regeneration by 3%. / Reduce all non-Physical damage taken by 2%.
    "Constant vigilance!"

    Wrathful - Gain 5% Wrath regeneration for 3 seconds when you block.
    "Wrawr."

    Holy Cause - Increase the amount of Holy damage on your weapon by 10%. / The proc effect of Holy weapons is increased by 10%.
    "Let Heaven's might be unleashed upon the wicked."

    Sweep Attack - Cost: 25 Wrath / Sweep a mystical flail in a wide arc through enemies 20 yards before you, dealing 230% weapon damage to all enemies caught in the arc.
    • Magnetic Arc - Enemies hit by the attack will also catch on fire for 50% weapon damage over 5 seconds.
    • Holy Shock - Enemies hit by the sweep attack have a 20% chance to be tripped, stunning them for 5 seconds.
    Laws of Justice - Cooldown: 30 seconds / Active: Recite a Law, granting you and your allies 900 All Resistances for 5 seconds. / Passive: Whenever you block, there is a chance you and your allies resistances will increase by 300 for 5 seconds.
    • This rune is not yet implemented.
    • This rune is not yet implemented.
    • This rune is not yet implemented.
    Steed Charge - Cooldown: 15 seconds / You are picked up by magical steed, allowing you to ride through enemies without being noticed or blocked for 3 seconds.
    • This rune is not yet implemented.
    • This rune is not yet implemented.
    • This rune is not yet implemented.
    Bombardment - Cooldown: 60 seconds / Call in an assault from afar, raining balls of burning pitch and stone onto enemies around you, dealing 400% weapon damage. The bombardment continues on randomly targeted monsters nearby for the next -22 seconds.
    • Tar Pit - Instead of hurling burning balls of pitch, the carcasses of dead and diseased animals (cows) are thrown. When they land, their poisoned parts are scattered across the battlefield, leaving the area poisoned for a 5 seconds doing 250% weapon damage per second.
    • Mine Field - A timed bomb is thrown on the battlefield which will explode after 5 seconds dealing 250% weapon damage in a holy cross formation.
    Laws of Hope - Cooldown: 30 seconds / Active: Recite a Law, increasing resource regeneration for you and your allies by 20% for 5 seconds. / Passive: Whenever you pick up a health globe, you and your allies' resource regeneration rate will be increased by 10% for 5 seconds.
    • This rune is not yet implemented.
    • This rune is not yet implemented.
    • This rune is not yet implemented.
    Bird of Prey - Cost: 25 Wrath / Active: Order the Gyrfalcon to enrage, increasing the damage it deals for a short time. / Passive: Summon a Mystical Gyrfalcon to fight by your side.
    • Flock / Active: The Gyrfalcon and his flock swarm the targeted location, dealing 20% weapon damage to all enemies within 15 yards.
    • Boon
    • Staggering Cry / Active: The Gyrfalcon emits a piercing shriek, stunning all enemies between it and the targeted location for 3 seconds.
    • This rune is not yet implemented.





    Challenge Strings - Game Modes and More
    Strings for the new challenges can be found below. HOWEVER click the banner below to be taken to a thread with even more game mode strings and challenge mods strings, Loot run boss lists and more.

    So to repeat - These are not all the challenges, click the banner for more! There is a LOT of information in that post CLICK IT


    DiabloFans Quote:


    • Start : Do you wish to start this trial?
    • Started : Another player has started this trial, do you wish to join?
    • ChallengeTypeWave Fight : Wave Trial - Destroy each enemy wave as quickly as possible. Extra time is converted into bonus experience and gold!
    • ChallengeTypeHorde : Horde Trial - Slay an unending horde of monsters. Kill monsters before the timer ends to earn bonus experience and gold for every kill!
    • ChallengeTypeTimed Dungeon : Collapsing Dungeon - Loot Nephalem Relics to delay the dungeon collapse and earn time bonuses!
    • ChallengeTypeZapper : Berseker Trial - Slay monsters before they become enraged! Killing marked monsters before they enrage grants bonus experience and gold!
    • ChallengeTypeGoblin Hunt : Goblin Hunt - Find the treasure goblins before they all escape!
    • ChallengeTitle : Nephalem Trial






    Item Passive Effects
    SUPER IMPORTANT - This is a super early build it seems - Chances are these are NOWHERE near final. PLEASE keep this in mind. [In fact found about 50 rings marked as "[TEMP] Test Ring 5XX" Its clear these are all still being tested]

    This also means that these passives are not really tied to rings, but are just being tested on rings.


    DiabloFans Quote:


    • ItemPassive_Gloves_ps3_promo - Chance to summon a minion of Leoric when attacking.
    • ItemPassive_Unique_Ring_500_x1 - Health Globes picked up release an explosion for 100% weapon damage to enemies within 40 yards.
    • ItemPassive_Unique_Ring_501_x1 - Companion - Wolf Companion now summons 3 wolves.
    • ItemPassive_Unique_Ring_502_x1 - Transform into something angelic or demonic.
    • ItemPassive_Unique_Ring_503_x1 - You absorb an attribute from the pack you are fighting.
    • ItemPassive_Unique_Ring_504_x1 - Leave a clone of yourself behind after using Vault.
    • ItemPassive_Unique_Ring_505_x1 - Your Chill effects have a 50% chance to Freeze instead of Slow.
    • ItemPassive_Unique_Ring_506_x1 - Double the duration of Fire elemental effects.
    • ItemPassive_Unique_Ring_507_x1 - Falling Sword can be used again within 4 seconds before the cooldown is triggered.
    • ItemPassive_Unique_Ring_508_x1 - Gain a soul stack on kill. After reaching 10 stacks, you release a poison explosion for 500% weapon damage in a 30 yard radius.
    • ItemPassive_Unique_Ring_509_x1 - Enemies you hit become Marked for Death.
    • ItemPassive_Unique_Ring_510_x1 - You may have one extra Hydra active at a time.
    • ItemPassive_Unique_Ring_511_x1 - Chance on kill to siphon the spirit out of the slain enemy. When the spirit is pulled to you, it heals you for 10% of your maximum Life and Mana.
    • ItemPassive_Unique_Ring_512_x1 - Enable all runes for a specific skill.
    • ItemPassive_Unique_Ring_513_x1 - Summon a treasure goblin who picks up normal-quality items for you. After picking up 40 items, he drops a rare item with a chance for a legendary.
    • ItemPassive_Unique_Ring_514_x1 - Emanate a Slow Time bubble around you.
    • ItemPassive_Unique_Ring_515_x1 - Equip on Follower: Gain access to all skills.
    • ItemPassive_Unique_Ring_516_x1 - When receiving fatal damage, you are instead restored to 100% of maximum Life and and resources. This item is destroyed in the process.
    • ItemPassive_Unique_Ring_517_x1 - Elemental Arrow now generates 3 Hatred.
    • ItemPassive_Unique_Ring_518_x1 - Vault now costs 8 Hatred instead of Discipline.
    • ItemPassive_Unique_Ring_519_x1 - Prevent 100% of Arcane damage taken and heal yourself for the amount prevented.
    • ItemPassive_Unique_Ring_520_x1 - Chance on hit to summon a herd of murderous cows.
    • ItemPassive_Unique_Ring_521_x1 - Shrine effects last until death.
    • ItemPassive_Unique_Ring_522_x1 - Chance on attack to shoot out a spectral creature dealing damage and knockback.
    • ItemPassive_Unique_Ring_523_x1 - Summon a Fetish Army after you kill 20 Elites.
    • ItemPassive_Unique_Ring_524_x1 - You turn into a treasure goblin or pony.
    • ItemPassive_Unique_Ring_525_x1 - Enemies you kill have a 100% chance to drop a health globe.
    • ItemPassive_Unique_Ring_526_x1 - Pets deal 100% more damage.
    • ItemPassive_Unique_Ring_527_x1 - When you melee attack, you also cleave enemies up to 20 yards in front of you for 100% weapon damage.
    • ItemPassive_Unique_Ring_528_x1 - Reduce the cost of Seismic Slam to 15 Fury.
    • ItemPassive_Unique_Ring_529_x1 - Cause an Earthquake when you land after using Leap.
    • ItemPassive_Unique_Ring_530_x1 - Increase the duration of Ignore Pain to 60 seconds.
    • ItemPassive_Unique_Ring_531_x1 - Automatically cast Smoke Screen when you fall below 30% Life. This effect may occur once every 30 seconds.
    • ItemPassive_Unique_Ring_532_x1 - Automatically drop Caltrops when you are hit. This effect may only occur once every 6 seconds.
    • ItemPassive_Unique_Ring_533_x1 - Strafe no longer costs Hatred.
    • ItemPassive_Unique_Ring_534_x1 - Lashing Tail Kick releases a Fireball for 300% weapon damage as Fire.
    • ItemPassive_Unique_Ring_535_x1 - Double the range of Deadly Reach.
    • ItemPassive_Unique_Ring_536_x1 - Blinding Flash now generates 50 Spirit.
    • ItemPassive_Unique_Ring_537_x1 - Tempest Rush no longer costs Spirit to channel.
    • ItemPassive_Unique_Ring_538_x1 - Increase the radius of Breath of Heaven to 50 yards.
    • ItemPassive_Unique_Ring_539_x - When Dashing Strike hits an enemy more than 25 yards away, its Spirit cost is refunded.
    • ItemPassive_Unique_Ring_540_x1 - Increase Exploding Palm's on-death explosion damage to 100% of the enemy's maximum Life.
    • ItemPassive_Unique_Ring_541_x1 - Spirit Generators generate 50% additional Spirit.
    • ItemPassive_Unique_Ring_542_x1 - Gain the base effect of all four Mantras at all times.
    • ItemPassive_Unique_Ring_543_x1 - Mystic Ally mirrors your attacks.
    • ItemPassive_Unique_Ring_544_x1 - Prevent 100% of Cold damage taken and heal yourself for the amount prevented.
    • ItemPassive_Unique_Ring_545_x1 - Prevent 100% of Fire damage taken and heal yourself for the amount prevented.
    • ItemPassive_Unique_Ring_546_x1 - Prevent 100% of Holy damage taken and heal yourself for the amount prevented.
    • ItemPassive_Unique_Ring_547_x1 - Prevent 100% of Lightning damage taken and heal yourself for the amount prevented.
    • ItemPassive_Unique_Ring_548_x1 - Prevent 100% of Poison damage taken and heal yourself for the amount prevented.
    • ItemPassive_Unique_Axe_2H_012_x1 - After killing 20 enemies you explode out in anger, dealing 400% weapon damage as Fire to all nearby enemies.
    • ItemPassive_Unique_Ring_025_x1 - Each time you pick up gold, increase your Gold and Health Pickup radius by 1 yard for 10 seconds, stacking up to 30 times.
    • ItemPassive_Unique_Boots_020_x1 - Deal 20% additional damage after remaining stationary for 3 seconds.
    • ItemPassive_Unique_Helm_017_x1 - Increase your highest primary attribute by 10% but reduce the others by 5%.
    • ItemPassive_Unique_Amulet_017_x1 - Periodically charm a nearby enemy. While charmed, the enemy takes 35% more damage.
    • ItemPassive_Unique_Dagger_103_x1 - Chance on hit to poison your enemy if they have a higher health percent than you, causing them to take 20% increased damage for 5 seconds.
    • ItemPassive_Unique_Belt_016_x1 - Picking up a Health Globe increases your maximum Life by 5% for 15 seconds, stacking up to 5 times.
    • ItemPassive_Unique_Ring_549_x1 - Zombie Dogs stuns enemies around them for 1 second when summoned.
    • ItemPassive_Unique_Ring_550_x1 - Zombie Dogs take 10% of any damage dealt to you.
    • ItemPassive_Unique_Ring_551_x1 - Spirit Walk lasts until you attack or until an enemy is within 30 yards of you.
    • ItemPassive_Unique_Ring_552_x1 - Reduce the cooldown of Fetish Army and Big Bad Voodoo by 1 second each time your fetishes deal damage.
    • ItemPassive_Unique_Ring_553_x1 - X% chance for health globes to also grant a powerup.
    • ItemPassive_Unique_Ring_554_x1 - Increase attack speed of your pets by 100%.
    • ItemPassive_Unique_Ring_555_x1 - Corpse Spiders release a web on impact that Slows enemies by 50% for 3 seconds.
    • ItemPassive_Unique_Ring_556_x1 - Teleport gains the effect of the Wormhole rune.
    • ItemPassive_Unique_Ring_557_x1 - Magic Missile fires 2 extra missiles.
    • ItemPassive_Unique_Ring_558_x1 - Double. the number of enemies your Electrocute jumps to.
    • ItemPassive_Unique_Ring_559_x1 - Gain immunity to Freeze and Immobilize effects.
    • ItemPassive_Unique_Ring_560_x1 - Chance on hit to create a chaos field at the enemy's location for 5 seconds, causing enemies inside to be Confused.
    • ItemPassive_Unique_Ring_561_x1 - Emit Lightning Nova around you for 150% weapon damage every second while your Arcane Power is less than 20% of maximum.
    • ItemPassive_Unique_Ring_562_x1 - Stun enemies for 1 second the first time you hit them.
    • ItemPassive_Unique_Ring_563_x1 - Gain increased damage after stunning an enemy.
    • ItemPassive_Unique_Ring_564_x1 - Gain 15% increased damage for 3 seconds after blocking an attack.
    • ItemPassive_Unique_Ring_565_x1 - You take 50% damage from blocked attacks.
    • ItemPassive_Unique_Ring_566_x1 - Chance on Critical Hit to increase attack speed and movement speed.
    • ItemPassive_Unique_Ring_567_x1 - Chance on being hit to Confuse the enemy for 2 seconds.
    • ItemPassive_Unique_Ring_568_x1 - Enemy missiles sometimes pass through you harmlessly.
    • ItemPassive_Unique_Ring_569_x1 - Chance on hit to gain an effect that removes the Spirit cost of your abilities for 3 sec.
    • ItemPassive_Unique_Ring_570_x1 - Damage increased by 15% to targets that are slowed or stunned.
    • ItemPassive_Unique_Ring_571_x1 - Chance on hit to deal 12% of the target�s current health as Holy damage.
    • ItemPassive_Unique_Ring_572_x1 - Chance on kill to increase damage dealt by 4% for 5 sec., stacking up to 5 times.
    • ItemPassive_Unique_Ring_573_x1 - Reduces duration of control impairing effects by 75%.
    • ItemPassive_Unique_Ring_574_x1 - When you block an attack, gain 100% chance to also block the next 2 attacks.
    • ItemPassive_Unique_Ring_575_x1 - Heal for 10% of your missing Life when you kill an Undead enemy.
    • ItemPassive_Unique_Ring_576_x1 - Enhances your Poison Darts.
    • ItemPassive_Unique_Ring_577_x1 - Chance on hit to pull in and Slow nearby enemies.
    • ItemPassive_Unique_Ring_581_x1 - Chance on hit to blast your enemy with Lightning and slow its attack speed and movement speed! This effect jumps to additional enemies.
    • ItemPassive_Unique_Ring_580_x1 - Reduce the cooldown of Earthquake every time it kills an enemy.
    • ItemPassive_Unique_Ring_579_x1 - You may move unhindered through enemies.
    • ItemPassive_Unique_Ring_578_x1 - Call of the Ancients last until they die.
    • ItemPassive_Unique_Ring_582_x1 - Double the number of enemies that Lightning elemental effects jump to.
    • ItemPassive_Unique_Ring_583_x1 - Double the damage of Poison elemental effects.damage.
    • ItemPassive_Unique_Ring_584_x1 --- Double the chance for Arcane elemental effects to charm the enemy.
    • ItemPassive_Unique_Ring_585_x1 - Double the healing amount of Holy elemental effects.
    • ItemPassive_Unique_Shoulder_103_x1 - When receiving fatal damage, there is a chance that you are instead restored to 25% of maximum Life and cause nearby enemies away to flee in fear.
    • ItemPassive_Unique_Amulet_105_x1 - After earning a massacre bonus, summon forth 5-10 skeletal guardians for 45 seconds.
    • ItemPassive_Unique_Bracer_105_x1 - Chance on being hit to deal 1000% of your Thorns damage to nearby enemies.
    • itemPassive_Unique_Helm_003_x1 - Casts a Poison Nova when you hit an enemy.
    • ItemPassive_Unique_Boots_007_x1 - Burn the ground you walk on, dealing 100% weapon damage each second..





    Paragon Bonuses
    We have a few strings of the stats you can pick for your bonuses. Still not to much info tho.





    Artisan Backstories
    Click below to read all the strings about the backstory! To many to post right into the front page!





    Lore Journals
    Click the pic below to see a list of all the lore journals being added! [Keep in mind they may add or remove more]





    103 New Objectives and Quests
    WOW, where to even start with this one! Loads of new objectives for quests - to new game mode objectives, to side events for act 5. You name it!





    Enchanting
    Bunch of strings for enchanting. We are still digging for more. Please keep in mind with such an early unfinished client, most things here will most likely change before live





    Level Areas
    There are the new strings that show up for level/areas. Its clear this is not finished





    Images
    This is another section that will be updated over time. We have some act 5 load screen, item icons, Crusader skills, ect





    Other Goodies - Transmog, "Game Bound" items, and much more
    There is SO much in this patch we can not even fit it all into a section. This section will be updated like crazy.


    Posted in: [SPOILERS AHEAD] Diablo III Expansion - Reaper of Souls: Datamining Post, Bosses, Game modes, Clans, Ladders, and more
  • published the article Messages From Hell: The Future of Diablo III
    Messages From Hell: The Future of Diablo III

    Originally Posted by Blizzard (Blue Tracker / Official Forums)



    My name is Josh Mosqueira, I am the new game director for Diablo III, and I want to take a moment to say "Hi" and introduce myself.

    I'm a writer, designer, and lifelong gamer, and I got my official start designing games back in 1996. That's when I had my first real break as a writer for White Wolf (makers of the Vampire: The Masquerade pen-and-paper role-playing game), when I co-wroteConstantinople by Night and Montreal by Night while serving in the Canadian army and finishing university. After that, I went on to work on a number of popular game series, including Homeworld, Company of Heroes, Warhammer 40,000: Dawn of War, and FarCry. However, 1996 is a key year for me for another reason, because it's when I, like many of you, was introduced to Diablo.

    Having a heavy background in pen-and-paper design—specifically in telling stories and building worlds set in realms of horror and fantasy—I was immediately drawn in by Diablo. While the game's dark, gothic setting hooked me, it was the intense, fast-paced action gameplay and the thrill of finding awesome loot that kept me coming back for years after.

    That's always been the magic of the game for me. It starts with a setting that pits epic heroes against the teeming, endless hordes of the Burning Hells, in an adventure filled with nonstop, intense action. It's in players facing off against enemies like the Butcher and Diablo, villains who truly capture the essence of evil. And having the alluring promise of new and more powerful treasures around every corner doesn't hurt either.


    When I joined Blizzard, I was entrusted with the responsibility of helping to determine whether it would be possible to create a console version of Diablo III and working on what that might look like. I took this responsibility extremely seriously as I wanted to ensure that the legions of players new to the series on console could experience the magical combination of action and treasure hunting that Diablo is known for. It was important to me that we retain that essential core that is Diablo—every player who has ever roamed the shadowy halls of Sanctuary's dungeons, hunting vile demons and looting their corpses, knows it well. My goal has been to help keep that core magic formula going strong with Diablo III, and to continue refining the game, initially for the console version, and now for the game as a whole.

    Enjoying the nice weather with a few teammates (left), and our PAX East crew celebrating an epic convention (right).

    For me, first as a Blizzard gamer and now as a game designer at the company, I've always felt that one of the things that sets Blizzard games apart is our passion and commitment to support our games well after launch. Many of the people I've worked with here have been at Blizzard since the early days of the company, and our heavy focus on putting the games first is the culture they helped create and that everyone here lives by. That's why we didn't call it a day after launching Diablo III and move on to the next project—the care, dedication, diligence, and ongoing effort from our development team continued full steam ahead as we listened to and acted on your feedback. We don't just ship a game and leave it at that; we make sure that it grows and evolves after launch.



    In the year since Diablo III launched, we've made good strides, but there are still things we can improve and new surprises in store for everyone. As Travis mentioned earlier, itemization is one of our big focuses for Diablo III moving forward. We want items to feel more meaningful, and we want players to be excited about the next loot drop. Our goal is to make the loot experience more enjoyable for ALL players. This includes reducing the amount of loot that drops while improving the overall quality, introducing targeted Legendaries, and giving players ways to directly customize their character's armor—both visually and mechanically. We're also looking into ways to reduce the impact of the Auction House. While we think the feature does provide a lot of value, it shouldn’t feel like the end-all-be-all force driving character progression.




    We've built a solid foundation for the future of Diablo III and we're focused on staying true to the core essence of the game, while pushing boundaries to evolve gameplay in ways that will keep players like you excited. We hope you'll agree that with each update, the game keeps getting better and better, and we're only just getting started.

    In the future, we'll be focused on preserving the core fantasy by cultivating the roots of the Diablo storyline, fine-tuning the heroes for what lays ahead, and creating new monsters and demons that will once again plant the seed of fear in your hearts. While some Diablo players out there are just looking for a fun single playthrough of the game, for many others, part of the appeal of the game is coming back again and again to test their mettle against challenging foes in an ongoing search for rare treasures, with the goal of making their heroes more and more powerful. We want to give those players, and really everyone, even more reasons to keep coming back to Sanctuary, and we have some great ideas brewing for ways to address randomization, what our endgame should offer, and how to make playing online with friends truly fulfilling.

    To this end, you can expect to hear more from our designers, producers, and directors about what we have in store.

    Thanks for being a part of the Diablo family, and we'll see you in Hell!
    Posted in: Messages From Hell: The Future of Diablo III
  • published the article Patch 1.0.8a - Official Patch Notes
    Don't Miss Today's News: Addressing Security Issues, AH Exploits Still Under Review, Preparing for D3's First Anniversary, ZzEzZ's Proc Coefficient List, Curse Weekly Roundup

    Patch 1.0.8a - Official Patch Notes
    Patch 1.0.8a is now live, the changes can be found below!

    Originally Posted by Blizzard (Blue Tracker / Official Forums)


    Diablo III Patch 1.0.8a – v.1.0.8.16603
    General
    • Made improvements to address "rubberbanding" issues encountered when using movement-based abilities like Tempest Rush, Strafe, and Whirlwind
    Auction House
    • The stack size of gold on the real-money auction house has been increased again to 10 million (up from 1 million)
    Classes User Interface
    • Bug Fixes
      • Fixed an issue introduced in Patch 1.0.8 that prevented Item Label Display preferences from being saved
    Bug Fixes
    • Fixed an issue introduced in Patch 1.0.8 causing dungeon exits to sometimes be placed in abnormally close proximity to the entrance
    • Fixed an issue introduced in Patch 1.0.8 that prevented players with Starter Edition accounts from being upgraded when playing in an IGR
    Posted in: Patch 1.0.8a - Official Patch Notes
  • published the article PTR 1.0.8 Datamined Info
    PTR 1.0.8 Datamined Info
    Another patch has hit the PTR servers. Not many changes this time. The Barbarian change that Blizzard said would be included is indeed here.


    DiabloFans Quote:


    Barbarian
    • DiabloWiki.com - Inspiring Presence Inspiring Presence The duration of your shouts is doubled. After using a shout you and all allies within 50 yards regenerate 42% of maximum Life per second for 60 seconds. / Your shouts are: / *Battle Rage / *Threatening Shout / *War Cry





    Strings - Diablo 3 Anniversary Buff

    DiabloFans Quote:



    Achievements
    • Belial_No_Meteors_Description_Tag - Kill Belial without dying and without getting hit by his projectile or meteor attacks.
    • Diablo_Bone_Cage_Description_Tag - Kill Diablo without getting trapped in a spike trap and without dying on Hell difficulty or higher.
    • Kill_Izual_and_Adds_Description_Tag - Kill Izual and his minions within 120 seconds of the start of the fight.
    Diablo 3 Anniversary Buff
    • Anniversary_Buff_EXPMF_0_desc - Your Magic Find and Experience gain are increased.
    • Anniversary_Buff_EXPMF_0 - Happy Anniversary, Diablo III

    Posted in: PTR 1.0.8 Datamined Info
  • published the article Developer Journal: Itemization Update
    Developer Journal: Itemization Update
    Blizzard has just posted a blog about the itemization changes coming in patch 1.0.8 and beyond.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    The item hunt is core to the Diablo experience and we're determined to make it even better in Diablo III. We've made several adjustments to the item game since launch with this goal in mind, but today I wanted to talk about a few of the underlying philosophies that are driving future changes to itemization.


    Rarity = Power
    One of the big things we want to focus on is making sure items that feel like they are rare and powerful are actually powerful . . . instead of just rare. The first and most obvious place for improvement here is Legendaries.

    By design, Legendary items are going to drop far less often than Rare items, and we want that rarity to be reflected in their power. When a Legendary drops, the question that goes through a player's mind should never be "is this a good item?" It should be "how awesome is it?" For example, if you are playing a Demon Hunter wielding a Rare crossbow and a Legendary crossbow drops, we want your reaction to be "Holy crap, YES!" not "*sigh* another Hellrack." It's a problem if players don't want to bother identifying their Legendaries, let alone pick them up. We want to change this.

    Legendary Stat Ranges:
    Lots of factors go into making an item good, and one of those factors is how high the stats on the item can roll. When the game first launched, an item's potential stats were largely indicated by its item level. This made it so you'd know in advance whether or not an item was worth the trouble of identifying. In 1.0.5, we made it so that the stat ranges for affixes were based on the level of the monster or container that dropped the item rather than the item's level, which created the possibility of more items rolling competitive values.

    We’d like to continue with this line of reasoning and use it to make Legendaries more powerful. In the future, we plan to allow Legendary items to also roll their base stats (weapon DPS and armor value) at the level of the monster that dropped them. So, for example, if you found a Heart of Iron from a level 63 monster, its base armor would be increased to that of Archon Armor and its stat ranges would roll at level 63. This gives us the opportunity to broaden the range of Legendary items, providing players with more diversity. Love Leoric's Signet, but hate wearing a level 17 ring? Me too. Instead of farming Act II Normal to find a Leoric's Signet, let's go farm Inferno and get a level 63 version of the ring!

    (Everything we're suggesting for Legendaries also applies to Sets, too, by the way.)

    Increased Item Diversity:
    Item diversity is a topic that comes up a lot. Right now when people are talking about the best items in the game or looking for ways to improve their power they gravitate towards items with Critical Chance, Critical Damage, and Attack Speed. While these stats are great for boosting your damage they aren’t necessarily interesting or what we like to call "game changing."



    We want players to feel like entire new builds can open up if they get their hand on the right items. Glimmers of this idea are already in the game with The Three Hundredth Spear and Thing of the Deep. The plan is to embrace the idea and push them to more extremes. Potential future Legendary item ideas include a Voodoo Mask that increases pet damage, a Barbarian set that makes Call of the Ancients last until they die (after we give them full pet survivability), a Wizard Orb that allowed for two Hydras to be active at once, or the "Ethereal" boots idea I posted here. While these specific ideas may not make it into the game, they are good examples of the kinds of game changing effects we want to introduce to items. It will take time, but our goal is to try to provide players with compelling alternatives to trifecta items when talking about what items they want to acquire.


    Less is More

    Between Paragon levels, Nephalem Valor stacks, and all the other assorted buffs and bonuses, it's possible to find a tremendous amount of Rare items during any given play session. But the quality of these Rare items just isn't where it needs to be, so even though players see a lot of them, they no longer feel special. When you identify hundreds of Rares and only a small percentage are worth equipping or selling, those items become a burden rather than something to get excited about. "Great. Now I have to identify them all, read their stats, and I’m probably going to salvage all of them." I feel your pain.

    We want to make it fun and rewarding to hunt down new items through play, and really instill the feeling that your next awesome item could come from anywhere, and is just around the corner. We need to get rid of some of the clutter first, so we plan to reduce the frequency at which Rare items drop down the road.

    Before anyone panics and posts an angry comment in the forums, this doesn't mean we want players to earn even fewer good items. It just means we don't feel it's necessary to present the player with hundreds of bad Rares for every one that they might want. As an example, suppose items currently roll between 1-100 Intelligence. Now, imagine that we dropped 25% as many items, but the Intelligence range was instead somewhere around 75-100. In the end, you'd find fewer items, but more of the items you find would be worth equipping. That's our goal.

    (On the topic of identifying hundreds of Rares, it's worth adding that while most of this blog is about overall item philosophy and our goals down the road, one of the short-term changes we're making is adding an "Identify All" option, which should be coming in 1.0.8.)


    Gold Sinks Should be Exciting

    We frequently discuss the Diablo economy, as we want players to feel that gold is a valuable commodity, useful in ways beyond just the auction house. We don't want out of control inflation, but we also don’t think that taxing players is the proper approach. Ultimately, we want to provide players with things that they are excited to spend their hard-earned gold on.

    The most concrete example of how we're supporting this philosophy would be the crafting recipes we introduced in patch 1.0.7. While they aren’t meant to be the silver bullet for all economic concerns, they provide more avenues for people to spend their gold to receive something they can be happy about—in this case, potential upgrades for their character or alts.




    For more insight into Bind on Account items, check out Wyatt's 1.0.7 preview here.

    Other avenues we want to explore include providing players with vanity options or potential ways to differentiate themselves from their friends or other characters (i.e. character customization options in terms of gear). We are also exploring ways to make crafting more exciting by adding not just more ways to make appealing items, but also introducing ways to modify existing items.


    Farm Monsters, Not the Auction House

    The auction house is a new addition to the Diablo franchise. And, while it serves many purposes for our players and helps to keep the economy fluid, some would argue that it has done more harm to the game than good. There is value to be had in providing players a way to freely exchange unwanted items for gold, or giving Demon Hunters an easy means to sell unwanted rubies in order to purchase emeralds, but the question has to be asked: is what the auction house provides worth what it took away from some players?

    If the "right" way for some people to play the game changes from killing monsters to camping the auction house, is the game better off for it? Ultimately we don't think it is, but we also don't want to take something away that has become such an enjoyable part of the game for others. So, the question instead becomes: how can we refocus the end game away from farming the auction house back to farming monsters? It's a complicated issue, but one we are committed to addressing.

    The first solution always presented when we discuss this problem is "Why don’t you just get rid of the auction house?" and while completely removing the feature would in fact fix the problem it created, it would also create a void that the auction house was originally designed to address. For example, we don't want players to feel like the only way to trade with other people is by sitting in chat and spamming "WTS [item link]" and "WTB [awesome item]" all day. This is definitely not ideal.

    There are a number of ideas for how to address this long term that don't include removing the auction house outright, and most of the ideas are centered around giving players more ways to find items they are excited about:
    • One idea that we have discussed is “targeted Legendaries,” where named NPCs have an increased chance of dropping specific legendary items. For example, The Butcher could have an increased chance of dropping The Butcher's Cleaver.
    • Another idea is that we introduce a system that will help alleviate some of the bad randomness players encounter by ensuring that at least some of the Rare and Legendary items you find will be something good for your class.
    • We've also discussed allowing bosses the first time you kill them in each difficulty to have a guaranteed chance to drop a Legendary.
    The list goes on and, as with all design, nothing is ever final. This is just a snapshot of what we're working on currently with regard to itemization, and we hope to provide more specifics as we get closer to implementing these changes into the live game. In the meantime, we'd love to hear what you think about our approach, since much of what's cited above has been inspired by your feedback.

    Travis Day is a Game Designer for Diablo III. His brother, Morgan, also works at Blizzard Entertainment. They're kind of like the Venture Bros, except without the super violent, super secret agent bodyguard. Go Team Blizzard!
    Posted in: Developer Journal: Itemization Update
  • published the article TryHard: Demon Hunter 1.0.7 Updated Guide, Diablo, the Lord of…Love?
    IMPORTANT: BlizzCon 2013 Storms Anaheim November 8-9

    TryHard: Demon Hunter 1.0.7 Updated Guide
    He's back once again, and this time with a updated Demon Hunter guide for patch 1.0.7





    Diablo, the Lord of…Love?

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Last week, we asked players to create their own Valentine’s Day tidings in the form of themed art, cards, witty messages, and more. We certainly felt the love, and now we’d like to share some of our favorite creations with all of you.
    BE MY NEPHALEM?


    We received some great Diablo-inspired art, cards, and tasty treats from players eager to spread the holiday cheer to every Nephalem, demon, and unsuspecting Angiris Council member in sight. You can check out all the diabolical offerings in the 2013 Diablo III Valentines gallery on Facebook, or by clicking on the thumbnails below.


    TOKENS OF ETERNAL LOVE



    We also pinged players on the forums, Facebook, Reddit, and Twitter for their creative gift-giving ideas, asking:


    “What diabolical gift would you give your favorite hero for Valentine's Day?”

    Here are some of our favorite replies:
    • "I would give a Puzzle Ring. It's the gift that keeps on giving. " - Nighthunter4
    • "A Lacuni. A dead Lacuni. " - Blonyncheese
    • "I would give my Monk a perfectly rolled Witching Hour belt, because she has bewitched my heart ♥♥♥" - tenacious
    • "A coat made from the skins of slain demons. I've got a LOT of material to work with, LOL! " - MimSiE
    • "keys to the cow level" - Charles Dyson
    • "a horadric hamburger... mmmm so juicy" - B_O_A_T_S
    • "my female barbarian wont "speak to me on matters of love."... Pretty sure I may get a sickle in the face if I give her anything... " - swimc90

    SLEEPLESS IN SANCTUARY



    No Valentine’s Day is complete without a few sappy love notes. So we took to Twitter to ask players what message they'd send their sweethearts in Sanctuary. The responses ranged from slightly gory to downright adorable.






    A huge thanks to our demon-loving community, and to everyone who contributed to our Valentine’s Day festivities!





    Blue Posts

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Spirit Barrage
    For what it's worth, I use Spirit Barrage - Well of Souls on my Hardcore Witch Doctor (who just killed Diablo in Inferno, yay). I like the fact that it goes over walls, can be quite effective at burning down single targets, and rocks at mopping up damaged monsters after a single cast of Acid Cloud - Acid Rain.
    Posted in: TryHard: Demon Hunter 1.0.7 Updated Guide, Diablo, the Lord of…Love?
  • published the article Diablo III Hotfixes: February, Be My Nephalem? Show Off Your Diablo-Themed Art and Cards!, Game Guide Updated for Patch 1.0.7
    Diablo III Hotfixes: February

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Below you'll find a list of hotfixes for the month of February which address various gameplay and service issues affecting Diablo III.
    Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require a restart to go into effect. As always, please keep in mind that some issues cannot be addressed without a client-side patch update.


    FEBRUARY 13
    • Bug Fixes
      • The Archon Spaulders of Strength recipe can now drop in the game
      • It is no longer possible for players to trade Demonic Essences and Marquise Gems
      • Fixed an issue where certain damage effects were not being removed from players when exiting the Scorched Chape




    Be My Nephalem? Show Off Your Diablo-Themed Art and Cards!

    Originally Posted by Blizzard (Blue Tracker / Official Forums)


    Health potions are red
    Magic items are blue
    I just killed a Treasure Goblin
    And he dropped loot for you!

    The battle between the forces of the Burning Hells and the heroes of Sanctuary rages on, but during this lovely season it's not unheard of for demons and Nephalem to exchange tokens of friendship.


    This year, we wanted to get the community involved, so we're asking for you to put on your crafting hats and submit Diablo-themed Valentine's Day art and cards. We'll be collecting your submissions and showcasing some of your best work in a gallery that will be featured on the official Diablo Facebook page throughout the week!

    To submit your diabolical Valentine's Day greetings, email us at blizzardcontest@blizzard.com or send us a tweet to @Diablo using the hashtag #D3Valentine. The pieces of art you submit must be your own original work, and should be less than 2 megs in size.

    We look forward to seeing the results of your creativity!




    Game Guide Updated for Patch 1.0.7

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Alongside the major updates to Diablo III that arrived in patch 1.0.7, we've made some significant additions to the site to help you use new (and classic) tools in your battle against the Burning Hells.
    Head over to the game guide for new or updated information on:
    • Brawling – new free-for-all combat located in the Scorched Chapel
    • Items – Marquise Gems, new reagents, and new crafting recipes have been added to the item database
    • Monsters - Monster Power is now available in public games (and the Reflects Damage affix has been modified)
    • Procs (and Proc Coefficients)
    We're continually working to improve our site, so let us know what you’d like to see in the future on the Website Features forum.




    What Diabolical Gift Would You Give Your Favorite Hero?

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Flowers and chocolates may be a mainstay for Valentine’s Day, but nothing says “I love you, Nephalem” like a blood-splattered Skorn or a shining Puzzle Ring.

    For this week's community question, we want to find out– What diabolical gift would you give your favorite hero for Valentine's Day? Would you scour the far-reaches of Sanctuary for the perfect Legendary? Would you brave the depths of the Burning Hells for a hand-carved demon horn? Or is a string of Treasure Goblin ears more your style?

    Leave a comment below to let us know, or chime in on Facebook or Twitter!

    Want to flex your creative muscles and showcase your love of Diablo this Valentine’s Day? Make sure to check out how you cansubmit your own Diablo-Themed Art and Cards this week!
    Posted in: Diablo III Hotfixes: February, Be My Nephalem? Show Off Your Diablo-Themed Art and Cards!, Game Guide Updated for Patch 1.0.7
  • published the article Patch 1.0.7 Datamined Information
    Patch 1.0.7 Datamined Information
    The files for patch 1.0.7 look to have just hit, however as always please keep in mind the following before reading:
    • These are NOT official patch notes. The following is Datamined information, there could be a few things off!
    • IMPORTANT: somechanges can not always be datamined, keep in mind there could easily be more changes to see in the official patch notes.
    • The following is of the PTR patch, which means things may not be final, keep this in mind.
    • Note: Reading this post "twice in succession within 60 seconds" may not be needed :).



    PVP Scoreboard Items




    New Gems
    Oddly enough, the sapphire gem was finally removed from the game's textures.




    Marker_Legendary





    CraftingMaterials_essence A-D
    New "Spe" and "Diff" textures for essences are now in the files.






    PVP Maps
    This looks like the first one is a test area, however there are others listed in here, the second one looks like a real map. (there are more maps, without minimaps) There are also some nice new textures tied to these zones.




    Data Changes


    DiabloFans Quote:


    Battle.net Desktop App
    • RegionSelectionTooltip_App - Region selection is disabled when Diablo III is launched from the Battle.net Desktop app.
    Report Bots
    • ReportBotting - Botting
    • ReportBotting - Are you sure you want to report {s1} for botting?
    PVP Consequences
    • Afraid of damaging your armor or weapons? That won't happen over there.
    • In fact, no one even dies. Disappointing, really.
    PVP NPC
    • Be ready for anything.
    • Haha, hit 'em hard.
    • Oh, a bad temper's a terrible thing to waste.
    • Off you go
    • Brawl with the best of 'em
    • Pain don't hurt, you know?
    • Haha, time to fight rough
    • Ah, punch one for me
    • Now don't do anything I wouldn't.
    • Swing hard, worry later, haha.
    • Give 'em Hell.
    • Strike true.
    • You know, everyone needs a good beating now and then, right?
    • If you go down, take some bastards with you.
    Dueling
    • Some heroes are fighting each other in an area near here. Want to go?
    • Oh, and you didn't hear about it from me.
    PVP
    • Various debuffs for when effected by another player's spells
    Monsters
    • PvP_Dueling_NPC - Nek the Brawler
    • ItemPassive_DemonChains - Demonic Slave
    • Fetish_Melee_ItemPassive - Fetish
    • ItemPassive_FallenChampion - Ghostly Fallen Champion
    • Angel_Trooper_A_sword_1H_004 - Angel Trooper
    • Skeleton_A_Unique_Ring_015 - Skeleton
    • SkeletonArcher_A_Unique_Ring_015 - Skeleton Archer





    Crafting
    IMPORTANT: There is an issue with reading the non-random affix prop, it looks to be just one (the stat of choice) but can not confirm this. Also the cost listed below to craft may not be correct, as there is no way to verify if we are correct, please keep this in mind!
    Update: The items switch between [+101 - 115 (of stat)] on some pieces, and others have [+201 - 230 of stat]. They switch off pet item (meaning the hands of int and dex might have the 201, and the strg and vit have the 101, but then the chest the int and dex have the 101, and so on.

    DiabloFans Quote:


    • New Gems
      • cost: 20000000
      • [Radiant Star (type of gem)]x3 [Tome of Secrets]x25 [Demonic Essence]x1
    • Archon Gauntlets of [ Dexterity, Intelligence, Strength, Vitality]
      • Quality: Rare
      • Stats: (issue reading affix values atm, but will be one of the above)
      • Random Props: 5
      • Cost: 25000
      • [Exquisite Essence]x50 [Tome of Secrets]x5 [Demonic Essence]x1
    • Archon Spaulders of [ Dexterity, Intelligence, Strength, Vitality]
      • Quality: Rare
      • Stats: (issue reading affix values atm, but will be one of the above)
      • Random Props: 5
      • Cost: 50000
      • [Tome of Secrets]x10 [Demonic Essence]x1
    • Archon Armor of [ Dexterity, Intelligence, Strength, Vitality]
      • Quality: Rare
      • Stats: (issue reading affix values atm, but will be one of the above)
      • Random Props: 5
      • Cost: 75000
      • [Tome of Secrets]x2 [Demonic Essence]x1
    • Razorspikes of [ Dexterity, Intelligence, Strength, Vitality]
      • Quality: ------
      • Stats: (issue reading affix values atm, but will be one of the above)
      • Random Props: 5
      • Cost: 25000
      • [Iridescent Tear]x25 [Tome of Secrets]x5 [Demonic Essence]x1
    • Amulet of [ Dexterity, Intelligence, Strength, Vitality]
      • Quality: -----
      • Stats: (issue reading affix values atm, but will be one of the above at least)
      • Random Props: 5
      • Cost: 100000
      • [Perfect Square [Gem typed based on amulet type]x1 [Fiery Brimstone]x1 [Demonic Essence]x1
    • Crafting_Demonic_Reagent - Used by the Blacksmith and Jeweler to craft the most powerful of items.
    • CraftingPlan_Jeweler_GemCombine_Amethyst_14_15 - Teaches the Jeweler how to combine three Radiant Star Amethysts into one Marquise Amethyst.
    • CraftingPlan_Jeweler_GemCombine_Emerald_14_15 - Teaches the Jeweler how to combine three Radiant Star Emeralds into one Marquise Emerald.
    • CraftingPlan_Jeweler_GemCombine_Ruby_14_15 - Teaches the Jeweler how to combine three Radiant Star Rubies into one Marquise Ruby.
    • CraftingPlan_Jeweler_GemCombine_Topaz_14_15 - Teaches the Jeweler how to combine three Radiant Star Topazes into one Marquise Topaz.
    • CraftingPlan_Smith_T11_Amulet_Dex - Teaches the Jeweler how to craft an Amulet with Dexterity and 5 random properties.
    • CraftingPlan_Smith_T11_Amulet_Int - Teaches the Jeweler how to craft an Amulet with Intelligence and 5 random properties.
    • CraftingPlan_Smith_T11_Amulet_Str - Teaches the Jeweler how to craft an Amulet with Strength and 5 random properties.
    • CraftingPlan_Smith_T11_Amulet_Vit - Teaches the Jeweler how to craft an Amulet with Vitality and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Gloves_Dex - Teaches the Blacksmith how to forge Archon Gauntlets with Dexterity and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Gloves_Int - Teaches the Blacksmith how to forge Archon Gauntlets with Intelligence and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Gloves_Str - Teaches the Blacksmith how to forge Archon Gauntlets with Strength and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Gloves_Vit - Teaches the Blacksmith how to forge Archon Gauntlets with Vitality and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Shoulders_Dex - Teaches the Blacksmith how to forge Archon Spaulders with Dexterity and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Shoulders_Int - Teaches the Blacksmith how to forge Archon Spaulders with Intelligence and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Shoulders_Str - Teaches the Blacksmith how to forge Archon Spaulders with Strength and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Shoulders_Vit - Teaches the Blacksmith how to forge Archon Spaulders with Vitality and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Chest_Dex - Teaches the Blacksmith how to forge Archon Armor with Dexterity and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Chest_Int - Teaches the Blacksmith how to forge Archon Armor with Intelligence and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Chest_Str - Teaches the Blacksmith how to forge Archon Armor with Strength and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Chest_Vit - Teaches the Blacksmith how to forge Archon Armor with Vitality and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Bracers_Dex - Teaches the Blacksmith how to forge Razorspikes with Dexterity and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Bracers_Int - Teaches the Blacksmith how to forge Razorspikes with Intelligence and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Bracers_Str - Teaches the Blacksmith how to forge Razorspikes with Strength and 5 random properties.
    • CraftingPlan_Smith_T11_Armor_Bracers_Vit - Teaches the Blacksmith how to forge Razorspikes with Vitality and 5 random properties.



Affixes


DiabloFans Quote:







Class Changes
This section is finished.


DiabloFans Quote:


Barbarian Monk
  • DiabloWiki.com - Near Death Experience Near Death Experience When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. / This effect cannot occur more than once everytwice in succession within 60 seconds.
  • DiabloWiki.com - Cyclone Strike Cyclone Strike Cost: 50 Spirit / Pull allup to 8 enemies within 24 yards towards you, followed by a furious blast of energy that deals 100313% weapon damage as Holy.
  • DiabloWiki.com - Dashing Strike Dashing Strike Cost: 25 Spirit / Quickly dash at the targeted enemy or location, striking for 160303% weapon damage and rooting the target for 1 second.
    • stat : Damage increased to 160303% weapon damage.
  • DiabloWiki.com - Inner Sanctuary Inner Sanctuary
    • DiabloWiki.com - Forbidden Palace Forbidden Palace : You and your allies standing in the area of effect of Inner Sanctuary deal 1015% additional damage.
    • DiabloWiki.com - Sanctified Ground Sanctified Ground : When Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by 6080%.
  • DiabloWiki.com - Sweeping Wind Sweeping Wind Cost: 75 Spirit / Surround yourself in a vortex that continuously deals 1520% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 4560% weapon damage to nearby enemies.
    • DiabloWiki.com - Blade Storm Blade Storm : Intensify the vortex, increasing the damage per stack to 2026% weapon damage. This increases the damage with 3 stacks to 6078% weapon damage.
    • DiabloWiki.com - Cyclone Cyclone : While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 2026% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.
  • DiabloWiki.com - Exploding Palm Exploding Palm Cost: 40 Spirit / Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 3050% of the target's maximum Life as Physical damage to all nearby enemies.
    • stat : Cause a target to Bleed for 745% weapon damage as Physical per second for 9 seconds. If the target dies while bleeding, it explodes and deals 3050% of the target's maximum Life as Physical damage to all nearby enemies.
  • DiabloWiki.com - Wave of Light Wave of Light Cost: 75 Spirit / Focuses a wave of light that crushes enemies for 390829% weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line.
    • stat : Damage increased to 48 - 48 Holy damage.
    • DiabloWiki.com - Wall of Light Wall of Light : Increases damage of the initial strike to 5661202% weapon damage as Holy.
  • DiabloWiki.com - Lashing Tail Kick Lashing Tail Kick Cost: 30 Spirit / Unleash a deadly roundhouse kick that knocks enemies back and deals 235470% weapon damage.
    • DiabloWiki.com - Vulture Claw Kick Vulture Claw Kick : Release a torrent of fire that burns nearby enemies for 259517% weapon damage as Fire and causes Knockback.
    • DiabloWiki.com - Spinning Flame Kick Spinning Flame Kick : Hurl a column of fire that burns through enemies, causing 294588% weapon damage as Fire to each enemy it strikes.
  • DiabloWiki.com - Tempest Rush Tempest Rush Cost: 15 Spirit plus an additional 10 Spirit while channeling / Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 85155% weapon damage while running.
  • DiabloWiki.com - Mystic Ally Mystic Ally
    • DiabloWiki.com - Water Ally Water Ally : Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 3060% for 2 seconds.
    • DiabloWiki.com - Eternal Ally Eternal Ally : Imbue the ally with the essence of life. When the ally dies, it has a 50100% chance to be reborn after 53 seconds. In addition, the physical damage of the ally's basic attack is increased to 4460% of your weapon damage per swing.
WitchDoctor
  • DiabloWiki.com - Spirit Vessel Spirit Vessel Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life. This effect cannot occur more than once everytwice in succession within 90 seconds.
Wizard
  • DiabloWiki.com - Temporal Flux Temporal Flux Whenever you deal Arcane damage, enemies are slowed by 3060% for 23 seconds.
  • DiabloWiki.com - Illusionist Illusionist Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image, Slow Time and Teleport are automatically reset.
  • DiabloWiki.com - Unstable Anomaly Unstable Anomaly When reduced below 30% Lifeyou receive fatal damage, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds. This effect cannot occur more than once everytwice in succession within 60 seconds.
  • DiabloWiki.com - Shock Pulse Shock Pulse Launch a volley of 3 electric bolts that deal 5348% weapon damage as Lightning damage per bolt. / Cost: 0 Arcane Power
    • DiabloWiki.com - Fire Bolts Fire Bolts : Cast bolts of fire that each deal 152195% weapon damage as Fire.
    • DiabloWiki.com - Living Lightning Living Lightning : Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 3753% weapon damage as Lightning.
    • DiabloWiki.com - Explosive Bolts Explosive Bolts : Slain enemies explode, dealing 70105% weapon damage as Lightning to every enemy within 10 yards.
  • DiabloWiki.com - Arcane Orb Arcane Orb Cost: 35 Arcane Power / Hurl an orb of pure energy that explodes when it hits, dealing 175200% weapon damage as Arcane to all enemies within 10 yards.
    • DiabloWiki.com - Obliteration Obliteration : Increase the damage of the explosion to deal 228260% weapon damage as Arcane.
    • DiabloWiki.com - Arcane Nova Arcane Nova : Modify the orb to deal 175200% weapon damage as Arcane to all enemies within 20 yards.
    • DiabloWiki.com - Arcane Orbit Arcane Orbit : Create 4 Arcane Orbs that orbit you, exploding for 7080% weapon damage as Arcane when enemies get close.
  • DiabloWiki.com - Blizzard Blizzard Cost: 40 Arcane Power / Call down shards of ice to pelt an area, dealing 210510% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.
    • stat : Call down shards of ice to pelt an area, dealing 25 - 25 Cold damage per second for 8 seconds.
    • DiabloWiki.com - Unrelenting Storm Unrelenting Storm : Increases the duration of Blizzard to deal 280680% weapon damage as Cold over 8 seconds.
    • DiabloWiki.com - Stark Winter Stark Winter : Increases the size of Blizzard to cover 22 yards, dealing 210510% weapon damage as Cold over 6 seconds.

Posted in: Patch 1.0.7 Datamined Information
  • published the article The PVP Blog Is Here
    PVP Blog Is Here
    This is not a crazy work day dream, the PVP Blog is really here!

    Big News:
    • Dueling is scheduled for patch 1.0.7
    • Team Deathmatch is going back to the drawing board for a replacement, we wont be seeing this for a long time.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    We've been working really hard on the features, content, and systems for PvP in Diablo III and I wanted to take some time to provide an update on where we're at. Of course, our goal has been to release our Team Deathmatch mode as soon as possible, but we don't want to put anything out there before it's ready. Right now, Team Deathmatch isn't yet where we want it to be, and I want to provide some insight into where we are at in the development process.

    The State of PvP

    Our original intent with PvP for Diablo III was to provide more formal support for the dueling community that existed in Diablo II. We wanted to give players some kind of structure that would not only make it easier for you to duel with one another, but also allow you to have duels that were team-based. This is how our Team Deathmatch mode emerged, and it's been instrumental in making a lot of improvements to Diablo III. But in continuing to develop this mode, playtest it, and put it in front of other developers within the company, we've found that it falls short of our expectations for a high-quality Blizzard experience.

    Putting people into an arena and letting them hurl fireballs and swing crazy-ass swords at one another always has an element of fun to it. I imagine it's no surprise to anyone reading this blog that people like battling each other in video games, so if you had the chance to play our Team Deathmatch at one of the BlizzCons where we featured it you might not understand why we'd say that we don’t feel the current mode is good enough.

    Well, Here's Why…

    For us it comes to a few issues, one of which is depth. Simply fighting each other with no other objectives or choices to make gets old relatively quickly. We've brought a lot of people in to try out Team Deathmatch and, while some found it entertaining, most of our testers didn't feel like it was something they'd want to do beyond a few hours. Without more varied objectives, or very lucrative rewards, few saw our current iteration as something they'd want spend a lot of time in.

    Another is class balance. Like Diablo II, Diablo III was designed to be a PvE-first kind of game, where we never compromised on player abilities in the name of future PvP balance. We want to be able to carry over as many of the crazy runes, items, and skills as possible, with their crazy effects, and alter them as little as possible. In a casual PvP mode, something equivalent to a WoW Battleground, this would be fine, but Team Deathmatch felt very hardcore, and it put a laser focus on class balance in a way that we didn’t think would be good for the game as a whole.

    Certainly, we've gotten a lot of benefits from the development of Team Deathmatch, especially in the areas of controls and combat model tuning, but at this point we don't believe it's the experience we feel it needs to be in order to ship, so we will be shelving it for now and exploring other options.



    What's Next

    So, our core problem is that our Team Deathmatch mode doesn't feel like a great addition to Diablo III. It's not up to the quality that Blizzard gamers expect or that we feel you deserve, and it doesn't really fit with our goals for the rest of the game. The question now is what are we going to do about it?

    First and foremost, if our original goal was to support dueling, then we're not achieving that goal very well if we don’t actually give players a way to duel in-game. You’ve been asking us for dueling for a while, so we're going to add it to the game soon. Dueling is currently scheduled to release with patch 1.0.7, which is set to hit sometime after the new year. (We'll be providing details about that feature very soon, so stay tuned.)
    But as I mentioned before, we are going back to the drawing board on a new replacement for Team Deathmatch, something that feels more appropriate for Diablo III. And as we stated previously, regardless of when we release it, it'll be a free addition to the game. Team Deathmatch provided us with the foundation that we needed and served us well. Hell, it may even still be added in some form in the future. For now, though, we're going to first be looking at new modes that play up to the strengths of the character classes, focus on objectives beyond just defeating other players, and possibly even integrate PvE elements and rewards.


    Keepin' It Real

    We wanted to be upfront and honest with the community about where this particular project is at. It's certainly not ideal, and I know some of you got to play Team Deathmatch at BlizzCon and are probably thinking, "It seemed good enough! Just give us that." I also know how I feel whenever a game or game feature I'm looking forward to is delayed, but, as with all things Blizzard, we want to be sure that the features we add to Diablo III are actually worth it and will make the game better, and PvP is no exception.
    While we don't have any further information to share right now about our plans for additional PvP modes, we look forward to posting more about dueling in the next few days.
    Posted in: The PVP Blog Is Here
  • published the article DiabloFans - "Holiday in Sanctuary" Giveaway!

    DiabloFans - "Holiday in Sanctuary" Giveaway!
    As most already noticed from yesterday's news, we have a bunch of goodies to give away! We will be holding three different contests so there will be a way to enter for everyone! The following three contests share these basic rules:
    • Open to all users of Diablofans (US and EU)
    • There may only be one winner per household (you may only win once per contest)
    • Entering with multiple accounts will get you removed from all contests
    • Facebook and Active Users contests starts (now) Sunday, December 23rd and ends Thursday, January 3rd.
    • Helpful Hints of Sanctuary Guide Contest starts (now) Sunday, December 23rd and ends Tuesday, January 8th.



    Facebook Contest
    Enjoy checking Facebook for the latest Diablo 3 news from DiabloFans? How about checking Facebook for some great free prizes! Simply head over to our Facebook page, like the page and share the contest Facebook post (Don't forget to leave a comment on Facebook so we know)! That's it!

    Five winners will be selected at random. Prizes include: 1 Gold prize, 1 Silver Prize, and 3 Bronze prizes (See last section for prize information)

    To Enter Do Both the Following Items:


    "Active Users" Contest
    Do you enjoy coming to Diablofans and just checking out the daily forum posts and sharing whatever is on your mind? How about winning some free Diablo loot while doing just that! At random times throughout the contest we will be selecting a post at random, if your post is selected, is constructive, and moves the conversation forward, you win! It's that simple!

    Eight winners will be selected at random. Prizes include: 1 Gold Prize, 2 Silver Prizes, 5 Bronze prizes (See last section for prize information)

    To Enter Be Active on the Diablofans Forums


    "Helpful Hints of Sanctuary" Guide Contest
    If you're looking for the grand prize, then this is the contest for you. We will be looking for a total of five guides. One for each class. We are looking for overall guides for each class, which means anything from builds, gear, budget sets, farming strategies, as much as you can fit into the guide, the better.

    Rules
    • Updated: Only guides made during this contest, or guides that have been heavily revised from your previous guides (new info, new sections, reformatted) for this contest can be entered.
    • The guide must be a text guide [as in not a video guide], however you may add videos as you wish.
    • You may only submit one guide per class (If you are submitting multiple guides for one class, they should be combined into a more complex guide).
    • The more information, the better.
    • You may only win once.
    • Guides will be selected on a multiple of factors including, but not limited to: Information, Quality, presentation.
    • Don't copy someone else's guide.
    • It is allowed and recommended that you have others check over your guide. You are allowed to edit your guide after submitting it up until the contest is closed.
    Five winners will be selected, one winner for each class. Four winners will win a grand prize, one winner will win a semi-grand prize.

    To Enter Submit Your Guide to the Following Threads


    Giveaway Packages
    Below you can find what each prize package holds. Good luck!


    DiabloFans Quote:



    Grand Prize:
    • CE signed by the team
    • Nefarious Necromancer (Series one) Figurine
    • Diablo Pin (In jewelry Box)
    • Special Edition battle.net Authenticator
    • Blizzcon Lanyard
    • Mini Tyrael statue
    Semi-Grand Prize:
    • CE signed by the team (Diablo had his way with this box, and damaged it a bit during shipping)
    • Nefarious Necromancer (Series one) Figurine
    • Diablo Pin (In jewelry Box)
    • Special Edition battle.net Authenticator
    • Blizzcon Lanyard
    • Mini Tyrael statue
    Gold Prize:
    • Nefarious Necromancer (Series one) Figurine
    • Mini Tyrael statue
    • (2) Special Edition Battle.net Authenticators: one for you and a friend
    • Lanyard
    Silver Prize:
    • Special Edition Battle.net Authenticator
    • Mini Tyrael statue
    • Lanyard
    Bronze Prize:
    • Special Edition Battle.net Authenticator
    • Lanyard

    Posted in: DiabloFans - "Holiday in Sanctuary" Giveaway!
  • published the article 1.0.6 Official Patch Notes, Patch 1.0.7 in the Coming Weeks, Heroes Rise, Darkness Falls eBook Now Available
    1.0.6 Official Patch Notes
    Patch 1.0.6 is here. The official patch notes round up everything there is from the users point. There were only two strings to be datamined. Both strings are nice additions to help reduce trade scams. Otherwise a very small patch.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)


    Diablo III Patch 1.0.6 – v.1.0.6.13300
    The latest client patch notes can be found here.
    Visit our Bug Report forum for a list of known issues.

    General
    • We will soon begin limited testing on minor updates to Battle.net's communication and login functionality. Patch 1.0.6 includes some of the data for this testing, but please note that the changes will not be visible to players or impact your play experience in any way. For more information, please see this blog post.
    Bug Fixes
    • Fixed an issue that allowed players to bypass the one-second trade timer when exchanging items via the Trade window
    • Fixed an issue that caused the same item to occasionally drop for players using Threatening Shout with the Grim Harvest rune


    DiabloFans Quote:


    TradeAdded - Trade: Other Player Added Item {s1}.
    TradeRemoved - Trade: Other Player Removed Item {s1}.




    Patch 1.0.7 in the Coming Weeks
    Don't let the small bug patch of 1.0.6 get you down. Patch 1.0.7 is coming, and it should have some goodies. As always keep checking back to diablofans, as we will post up any datamined goodies once the patch goes up in the coming weeks.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    While a few of the posts here appear to be dripping with the sweet nectar of well-honed internet sarcasm, I did want to jump in really quickly to say that while patch 1.0.6 was a only minor patch for Diablo III, it was a necessary one that helped us address some important bug fixes as well as implemented the ground work for upcoming improvements to Battle.net.

    Patch 1.0.7 is planned to be a larger patch than 1.0.6, and will contain much more than just bug fixes. Many of the changes we've discussed in these forums recently are currently scheduled for 1.0.7, and we are looking forward to sharing more details with you concerning it in the coming weeks. :)

    Any other information you're able to share? I'd imagine I'm not the only one that would like to know a little more about the upcoming patch(es), more detailed information, etc. For instance you say, "Many of the changes we've discussed in these forums recently..." - like which ones? Would be awesome to know. Keep up the great work. Cheers!
    We’re not quite to the point where we’re prepared to delve into the details surrounding patch 1.0.7 and what’s being included just yet. We’re still busy working behind the scenes on a variety of changes, and we want to ensure which changes will be making it into patch 1.0.7 before we formally announce anything.

    Hang in there, we have some good stuff on the way!




    Blue Posts

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Third Party Software
    Regardless of what modes you intend to play -- if you enjoy solo-play or playing with friends -- third-party software of any kind is not permitted in conjunction with Diablo III. I would highly suggest you check out this recent blog post for further information. (Blue Tracker / Official Forums)




    "Heroes Rise, Darkness Falls" eBook Now Available
    The long awaited eBook "Heroes Rise, Dakness Falls" has finally found its way to your local internet book stores. Below you can read two excerpts from the book.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    "Heroes Rise, Darkness Falls" is now available for download from select online retailers. This eBook anthology features five previously published dark tales based on Diablo III's hero classes as well as two never-before-seen short stories set in the shadow-shrouded world of Sanctuary.

    Check out excerpts from "The Hunger" and "Theatre Macabre: The Dark Exile" (the two newest additions to the anthology) below, and head to Barnes&Noble or Amazon.com to order!




    "The Hunger"
    by Erik Sabol

    The sand was cool between his toes. Beads of sweat dotted his forehead beneath a heavy thatch of red-brown hair. They trickled down and ran over the swell of his cheeks.

    His pulse quickened. He shuffled closer—a stout, fleshy silhouette in the dim moonlight—and the sound went quiet. Rigley offered a quick glance over one shoulder. Lidra hadn't moved. Her face was peaceful in the fading firelight.

    He stepped into the shadow of the old wagon. The hiss returned, bled through the gaps in the warped, crooked planks, and the frame seemed to tremble.

    Rigley laid a shaky hand on the timber. He looked through a narrow slit between two boards, but inside the wagon was dark.

    Carefully he crept around the side, fork quivering in his hand, and peeked into the cabin. "Who's there?" he said, and something shifted among the inventory. He reeled back, utensil extended, eyeing the cargo in the shadows.

    The hiss intensified, then faded into a long, throaty groan. An alabaster jug rolled from the wagon and thudded to the sand. Sitting where it had been was Lidra's sack—a small, crudely woven bag tied off with twine. At least, that was what it had appeared to be when Lidra had first carried it into his wagon. But now, now the cloth was on fire with purple light. Rigley stepped nearer and saw that the light had taken the form of runes, ancient letters, which writhed around the sack as if they were serpents.

    Rigley took another step and tried to get a closer look. He was no expert in magical artifacts, but he knew that they could be of immense value if one spoke with the right people. The woman, Lidra, she must have been trying to fool Rigley into thinking this was just a mundane bag, for she had simply tossed it into the back of the wagon with the rest of her gear. What better way to hide a fortune? Rigley grinned at her cleverness... and at his own. Now to find out what jeweled treasure lay inside.




    "Theater Macabre: The Dark Exile"
    by James Wough

    "I saw glimpses of a war in the Hells. The great Prime Evils were taken aback by the brazenness of the Lessers. Demons fought each other, and pain and agony reigned. Cries of anguish! I could see the fury of warring beings beyond comprehension, staccato flashes of demonic beasts fighting in a pit of flame. It was hot. Oh, so hot. I felt as if my skin was burning. And then the heat washed away, and the images coalesced until I found myself in the chambers of the Lessers and the serenity of a moment free from warfare.

    "Andariel and Duriel were arguing; they wanted to break the pact with the other Lessers. I could hear their voices. 'What have we done?' Duriel asked in a trembling tenor. 'They will destroy us all. They will never stop until—'

    "Belial—I could see him—a spindly wraith with a jaw full of razor-sharp teeth, revolting yet powerful, had stepped into the cavern. 'How dare you question! How dare you deny yourselves victory! Long have the Primes lorded over us. Long have they thought themselves our betters. Diablo... Diablo will fall, as will the rest. Do not be swayed or led to fear by him. Do not, for each of you will reign. Each of you will share the power we will earn.' I could feel his lies. I knew that Belial spoke with his own interests in mind, that he had machinations beyond what he'd show his family.
    Posted in: 1.0.6 Official Patch Notes, Patch 1.0.7 in the Coming Weeks, Heroes Rise, Darkness Falls eBook Now Available
  • published the article Patch 1.0.5 is LIVE!
    Patch 1.0.5 Is Now Live
    Patch 1.0.5 is now live in the US region, and will be up later in the rest of the world. If you need to check up on any information for 1.0.5, simply check out our guide (Select a section below), or the final 1.0.5 patch notes below!

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Diablo III patch 1.0.5 is now live in the Americas. Check out the full patch notes below to learn about all the latest changes.
    Important: Please note that you will not be prompted to download patch 1.0.5 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is the Americas, you will be unable to log into Europe or Asia using Global Play after patch 1.0.5 is live until those regions have also patched.

    Diablo III Patch 1.0.5 – v.1.0.5.12480

    The latest client patch notes can be found here.
    Visit our Bug Report forum for a list of known issues.

    Table of Contents Patch Features

    New System: Monster Power
    Similar to the "Players X" command in Diablo II, Monster Power is a system designed to give players more control over how challenging enemies are in each difficulty. With this system, players can choose to increase the health and damage of monsters according to different "power levels" and in return they'll receive scaling bonuses to experience as well as boosts to Magic Find and Gold Find which will stack above the 300% cap. The option to increase Monster Power will be available to all players starting at level 1 in the Quest Selection window, and can be adjusted separately for Normal, Nightmare, Hell, and Inferno difficulties.

    For more information on how to enable and use Monster Power, click here!
    New Event: Infernal Machine
    The Infernal Machine is a device that will allow level 60 players to battle "uber" versions of some of Sanctuary’s most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required. Only the most powerful Nephalem can unlock the secrets to building the Infernal Machine, but once forged the device can be used to open portals to special encounters featuring not one, but two bosses which have been augmented from their original versions, both in terms of difficulty and appearance. Defeating each boss pair will provide players with extra items and gold, as well as a chance to find components for a new Legendary ring.

    For more information on the Infernal Machine event, click here!

    General
    • Resplendent Chests will now operate similarly to Elite packs in Inferno difficulty:
      • When players open a Resplendent Chest, they will receive a reward based on how many Nephalem Valor stacks they have active at the time
      • Opening a Resplendent Chest will grant one stack of Nephalem Valor
    • Major in-game events will now grant one stack of Nephalem Valor when completed by a level 60 character in Inferno difficulty
      • If completed in a multiplayer game, all eligible characters in the party will receive the buff regardless of whether they participated in the event or were close to the event's location
    • Major in-game events in Inferno difficulty that involve a special chest or Unique monster will now also drop additional loot for every stack of Nephalem Valor a player has active at the time of the event’s completion
      • Several events have had Unique monsters added to them for this purpose
    • Experience Shrines can now appear in Inferno difficulty
    • Two new shrines have been added to all difficulty levels:
      • Empowered Shrine – Increased resource regeneration and reduced cooldowns
      • Fleeting Shrine – Increased movement speed and pickup radius
    • Followers, pets, and summoned creatures will no longer attack enemies that are in an idle state unless the player is within 10 yards of the enemy (note: Hydra heads and Sentry turrets are not affected by this change)
    • The Watch Tower spawn has been moved from the Northern Highlands to the Southern Highlands
    • The reduction of snare effects against Elite monsters has been reduced (in the player’s favor):
      • Normal: 20% to 0%
      • Nightmare: 30% to 15%
      • Hell: 40% to 25%
      • Inferno: 40% to 25%
    • Crowd control effects will now be affected by diminishing returns. To learn more about how diminishing returns will work in Diablo III (and why these changes are an overall buff to player CC), click here!
    Auction House
    • Search parameters will now save when switching between the gold and real-money auction house
    • An option to display Auction House toasts including sales and expirations has been added to the Social options menu
    • Players can now search for +Damage on off-hand items
    • User Interface
      • An additional sortable column has been added which will allow players to sort returned results by one of their indicated Preferred Stats
      • To switch between Preferred Stats, right-click on the column and choose from the available drop-down menu
      • The Preferred Stat list is now sorted alphabetically
      • An "X"-out button has been added to allow players to quickly reset individual Preferred Stat filters
      • A "Search for Similar" option has been added for items in the Sell tab
      • Right-clicking on items in the tab and selecting “Search for Similar” will automatically populate the Search tab with that item’s stats as well as perform a search for all items currently up for auction that have similar stats
    • Bug Fixes
      • When claiming stackable items from the auction house, the claimed items will always attempt to fill out partial stacks completely before moving to an open slot in the stash
      • The color-coding for the "Quality" drop-down menu for Pages & Recipes has been updated to match the color-coding for all other categories
      • Fixed a bug that was causing the minimum value for the Spirit Regen affix to not filter items correctly
    Battle.net
    • The "Friend of Friend" feature for finding and adding Real ID friends is now available for Diablo III
    • A new item delivery system has been added that will allow Blizzard to send license-based items directly to players (for example, Collector's Edition rewards)
    • Achievements
      • An Achievement button has been added to the in-game navigation tray
      • Players can now link Achievements in chat
    • Banners
      • Players can now customize their banner in-game while in town
      • Each banner reward type now has sub-categories organized by the content they were rewarded from (Hardcore, Crafting, Challenges, etc.)
      • New unlocked banner rewards are now highlighted so they can be found more easily
    • Chat
      • Players can now change font color (per channel) and size
      • Clicking on items linked in chat will now provide a comparison tooltip based on what you are currently wearing
      • Several additional improvements have been made to in-game chat to increase usability
    • Multiplayer
      • Leaving a multiplayer game will no longer remove you from the party
        • This means that players can leave the game to browse the Auction House or switch characters without being removed from the group (picking a hardcore character or a character not eligible to go back into the game, however, will disable the "Resume Game" button)
        • To leave a party while in-game, right-click on your hero portrait and select "Leave Game & Party"
        • To leave a party while in the hero screen, right-click on your hero and select "Leave Party"
    Bosses
    • General
      • Bosses will now drop improved loot the first time they are killed in each difficulty
        • All characters have had their "first kill" status reset for all bosses in the game
      Azmodan
      • Bug Fixes
        • Azmodan should no longer be able to cast Flame Meteors or continue channeling his Laser attack while stunned
    Classes
    • General
      • Defensive bonuses provided by certain class skills have been reduced. To learn more about these changes and why they were made, click here!
    • Barbarian
      • Active Skills
        • Battle Rage
          • Duration increased from 30 seconds to 120 seconds
        • Hammer of the Ancients
          • Increased Critical Hit chance is now based on the amount of Fury the player has when Hammer of the Ancients is activated:
            • For every 5 Fury a player has, Hammer of the Ancients has a 1% increased Critical Hit chance
          • Skill Rune – Smash
            • The radius of Smash has been slightly increased to help resolve an issue that caused Hammer of the Ancients to occasionally miss targets immediately in front of the player
          • Skill Rune – The Devil's Anvil
            • Movement speed reduction increased from 60% to 80%
        • Leap
          • Skill Rune – Iron Impact
            • Now grants 100% bonus armor per enemy hit for 3 seconds
        • Overpower
          • Cooldown reduced from 15 seconds to 12 seconds
        • Rend
          • Rend should now more reliably hit enemies that are running away
          • Skill Rune – Mutilate
            • Mutilate has been redesigned to slow enemies by 60% for the duration of Rend
        • Sprint
          • Skill Rune – Run Like the Wind
            • Proc coefficient reduced from 0.2 to 0.08
        • Threatening Shout
          • Cooldown reduced from 15 seconds to 10 second
          • Skill Rune – Grim Harvest
            • Now also has a chance to drop a health globe
        • War Cry
          • Cooldown reduced from 30 seconds to 20 seconds
          • Fury generated reduced from 30 to 20
          • Skill Rune – Charge!
            • Fury generated reduced from 60 to 40
          • Skill Rune – Impunity
            • Bonus resistance reduced from 50% to 20%
        • Whirlwind
          • Fury cost from 16 to 10
          • Attack speed no longer influences the cost of Whirlwind. The end result is that the cost discrepancy between slow weapons and fast weapons has been greatly reduced.
          • Skill Rune – Blood Funnel
            • Healing increased from 1% to 2% of Maximum Life per Critical Hit
      • Passive Skills
        • Animosity
          • Bonus Fury regeneration increased from 10% to 20%
        • Inspiring Presence
          • Healing increased from 1% to 2% Maximum Life per second
        • Unforgiving
          • Fury regeneration has been quadrupled, increased to 2 Fury every 1 second (up from 1 Fury every 2 seconds)
    • Demon Hunter
      • Active Skills
        • Bola Shot
          • Explosion radius increased from 7 yards to 14 yards
          • Skill Rune – Volatile Explosives
            • Explosion radius increased from 14 yards to 20 yards
        • Chakram
          • Chakram will now always fire a projectile, regardless of distance or if an enemy is targeted
        • Companion
          • Added a 30-second cooldown
          • Reduced each Companion's attack cooldown from 1.5/2 seconds to 1 second
          • Weapon damage increased from 30% to 38%, but they can no longer critically hit
          • Companion's damage now scales with attack speed
          • Skill Rune – Wolf Companion
            • Wolf Companion has been redesigned to be a more durable pet:
              • Now has comparable durability to one Zombie Dog
              • New attack: 120-degree Cleave with a 10-yard radius that hits for 94% weapon damage
          • Skill Rune – Spider Companion
            • Spider Companion has been redesigned to be a more durable pet:
              • Has slightly more durability than the Wolf Companion
              • New attack: 120-degree Cleave with a 10-yard radius that hits for 38% weapon damage and Slows every enemy it hits by 60% for 2 seconds
          • Skill Rune – Boar Companion
            • Boar Companion has been redesigned to be a more durable pet:
              • Has more durability than the Spider Companion
              • New attack: Single-target attack that hits for 38% weapon damage
              • Provides (155 @ 60) Life per second and a 15% bonus to all resistances for the Demon Hunter
        • Evasive Fire
          • Skill Rune – Shrapnel has been renamed "Hardened"
            • Hardened increases your Armor by 25% for 3 seconds and replaces the backflip
          • Skill Rune – Parting Gift
            • Weapon damage increased from 45% to 55%
            • Poison bomb delay reduced from 1.2 seconds to 0.6 seconds
        • Sentry
          • Cost changed from 10 Discipline to 30 Hatred
          • Increased from weapon damage from 55% to 175%
          • Players can now have two turrets active at once, but an 8-second cooldown has been added to compensate
          • Sentry can no longer critically hit
          • Skill Rune – Spitfire Turret
            • Weapon damage increased from 8% to 30%
          • Skill Rune – Vigilant Watcher
            • Vigilant Watcher has been redesigned and now reduces the cooldown of Sentry by 2 seconds instead of increasing the duration
          • Skill Rune – Chain of Torment
            • Weapon damage increased from 80% to 125%
        • Shadow Power
          • Base spell changed from 20% Life Steal for 3 seconds to 15% Life Steal for 5 seconds
          • Skill Rune – Night Bane
            • Changed from 4 Hatred per second for 3 seconds to 3 Hatred per second for 5 seconds
          • Skill Rune – Blood Moon
            • Changed from 30% Life Steal for 3 seconds to 25% Life Steal for 5 seconds
          • Skill Rune – Gloom
            • Changed from 65% damage reduction for 3 seconds to 35% damage reduction for 5 seconds
          • Skill Rune – Shadow Glide
            • Changed from 40% movement speed increase for 3 seconds to 30% movement speed increase for 5 seconds
        • Spike Trap
          • Skill Rune – Sticky Trap
            • Explosion radius increased from 8 yards to 16 yards
          • Skill Rune – Bandolier has been renamed "Echoing Blast"
            • Echoing Blast gives your Spike Traps three charges with a minimum delay of 1 second between each explosion, and deals damage as Poison
        • Strafe
          • Movement speed increased from 65% to 75%
          • Hatred cost reduced from 16 to 12
          • All rune variants now allow you to walk through enemies while active
          • Skill Rune – Equilibrium has been renamed "Emberstrafe"
            • Emberstrafe leaves behind fire trail that deals 65% weapon damage per second for 2 seconds
        • Vault
          • Can now be used while under the effect of roots, including Jailer (and will break the effect)
          • Skill Rune – Trail of Cinders
            • Reduced damage from 1500% to 300% weapon damage over 3 seconds
            • Trail can now stack
          • Skill Rune – Acrobatics
            • Cooldown reduced from 15 seconds to 10 seconds
      • Passive Skills
        • Custom Engineering
          • Adds the ability to have a third Sentry turret out a time
          • Now also increases the maximum number of Spike Traps you can have out to 6
        • Numbing Traps
          • Damage reduction reduced from 25% to 20%, but now also works with Grenades and Sentry
        • Perfectionist
          • Now also increases Life, Armor, and Resistances by 10%
        • Thrill of the Hunt
          • Thrill of the Hunt has been redesigned:
            • Every 7 seconds, your next Hatred spender roots all targets hit by it for 2 seconds. Enemies can only be rooted once every 7 seconds. (This does not affect Sentry.)
          • Now displays a buff icon when ready to use
      • Bug Fixes
        • Active Skills
          • Rapid Fire
            • Starting a channel at maximum range will no longer cause the channel to interrupt itself and attempt to close towards the mouse cursor
          • Fixed a bug that caused Companion attack and Multishot to sometimes fail to hit targets that were at a different elevation than the player
    • Monk
      • Active Skills
        • Breath of Heaven
          • Skill Rune – Infused with Light
            • Bonus Spirit regeneration increased from 6 to 8 additional Spirit per hit for 5 seconds
        • Dashing Strike
          • The strike animation after dashing now scales with attack speed
        • Mantra of Evasion
          • Skill Rune – Wind Through the Reeds
            • Run speed bonus increased from 5% to 8%
      • Passive Skills
        • Beacon of Ytar
          • Cooldown reduction increased from 15% to 20%
        • Near Death Experience
          • Cooldown reduced from 90 seconds to 60 seconds
        • Pacifism
          • Now also works on Freeze and Immobilize effects (note: the tooltip will not say Freeze, because Freezes are classified as a Stun)
        • Resolve
          • Damage reduction reduced from 25% to 20%
        • Seize the Initiative
          • Conversion of Dexterity to Armor reduced from 100% to 50%
      • Bug Fixes
        • Active Skills
          • Mystic Ally
            • Skill Rune – Earth Ally
              • Earth Ally will now actively follow players
          • Dashing Strike
            • Players can no longer become stuck if they die to a damage-over-time spell while casting Dashing Strike
    • Witch Doctor
      • Active Skills
        • Firebats
          • Reduced Mana cost by 20% (from 122 to 98 per period at level 60)
        • Haunt
          • Weapon damage increased from 575% over 12 seconds to 575% over 6 seconds
          • Skill Rune – Resentful Spirit
            • Weapon damage increased from 287% to 383% over 2 seconds
          • Spirit Barrage
            • Skill Rune – Well of Souls
            • Will now seek out targets up to 40 yards (up from 25 yards)
        • Wall of Zombies
          • Cooldown reduced from 25 seconds to 20 seconds
          • Skill Rune – Pile On
            • Changed from 745% weapon damage with a 25-second cooldown to 550% weapon damage with a 10-second cooldown and the radius has been slightly increased
      • Passive Skills
      • Bug Fixes
        • Active Skills
          • Haunt
            • Damage now benefits from Intelligence and other skill bonuses
    • Wizard
      • Active Skills
        • Archon: Slow Time
          • Slow increased from 30% to 60%
        • Blizzard
          • Arcane Power cost reduced from 45 to 40 (Snowbound cost will remain the same at 20 Arcane Power)
        • Disintegrate
          • Arcane Power cost reduced from 20 to 18 per period
          • Weapon damage increased from 155% to 170%
          • Skill Rune – Chaos Nexus
            • Weapon damage increased from 40% to 44%
          • Skill Rune – Entropy
            • Weapon damage increased from 178% to 196%
          • Skill Rune – Intensify
            • Weapon damage increased from 202% to 221%
        • Energy Armor
          • Armor bonus reduced from 65% to 35%
          • Skill Rune – Prismatic Armor
            • Resistance bonus reduced from 40% to 25%
        • Familiar
          • Skill Rune – Ancient Guardian
            • Health threshold increased from 35% to 50%
          • Skill Rune – Dartling has been renamed "Vigoron"
            • Vigoron regenerates Life every second for the wizard
        • Ice Armor
          • Now reduces damage from melee attacks by 12%
          • Skill Rune – Crystallize
            • Armor bonus per stack reduced from 30% to 20%
        • Magic Missile
          • Weapon damage increased from 110% to 125%
          • Skill Rune – Charged Blast
            • Weapon damage increased from 143% to 162%
          • Skill Rune – Split
            • Weapon damage increased from 50% to 56%
            • Angle of damage reduced from 30 degrees to 20 degrees
          • Skill Rune – Seeker
            • Weapon damage increased from 121% to 138%
          • Skill Rune – Penetrating Blast
            • Pierce chance increased from 70% to 100%
        • Meteor
          • Delay between cast and impact reduced from 2 seconds to 1.25 seconds
          • Arcane Power cost reduced from 60 to 50
          • Proc coefficient (base skill + runes not listed) reduced from 0.25 to 0.125
          • Skill Rune – Star Pact
            • Proc coefficient reduced from 0.25 to 0.10625
          • Skill Rune – Meteor Shower
            • Proc coefficient reduced from 0.1 to 0.05
          • Skill Rune – Liquefy
            • Proc coefficient reduced from 0.125 to 0.10625
        • Ray of Frost
          • Movement speed reduction increased from 30% to 60%
          • Duration of slow increased from 3 seconds to 4 seconds
          • Arcane Power cost reduced from 20 to 16 per period
          • Skill Rune – Numb
            • Movement speed reduction increased from 60% to 80%
          • Skill Rune – Cold Blood
            • Arcane Power cost reduced from 12 to 10 per period
          • Skill Rune – Sleet Storm
            • Weapon damage increased from 215% to 280%
            • Proc scalar reduced from 0.25 to 0.1875
          • Skill Rune – Black Ice
            • Weapon damage increased from 193% to 387% over 3 seconds
        • Slow Time
          • Cooldown reduced from 20 seconds to 15 seconds
          • Movement speed reduction increased from 30% to 60%
          • Skill Rune – Time Shell
            • No longer reduces the size of Slow Time
          • Skill Rune – Perpetuity
            • Now reduces cooldown to 12 seconds (from 16 seconds)
        • Spectral Blade
          • Weapon damage increased from 135% to 165%Angle of damage increased from 60 degrees to 90 degrees
          • Range increased from 10 yards to 15 yards (range of Thrown Blades will remain at 20 yards)
          • Proc coefficient reduced from 0.222 to 0.14
          • Skill Rune – Deep Cuts
            • Weapon damage from Bleed increased from 35% to 45% over 3 seconds
          • Skill Rune – Healing Blades
            • Removed Critical Hit requirement
            • Heal amount reduced from 8% to 5%
          • Skill Rune – Thrown Blades
            • Proc coefficient reduced from 0.111 to 0.08
        • Storm Armor
          • Ability has been redesigned to periodically deal 100% weapon damage as Lightning to nearby enemies
          • Now triggers much more frequently
          • Skill Rune – Reactive Armor
            • Redesigned to deal 70% weapon damage as Lightning to ranged and melee attackers
          • Skill Rune – Strike Back has been renamed "Thunder Storm"
            • Thunder Storm increases your periodic damage to 130% weapon damage
          • All other runes remain unchanged
        • Teleport
          • Now breaks roots
          • Skill Rune – Reversal
            • Now ignores line of sight when returning to the casting location
        • Wave of Force
          • Cooldown reduced from 15 seconds to 12 seconds
          • Skill Rune – Force Affinity
            • Cooldown from 12 seconds to 9 seconds
      • Passive Skills
        • Unstable Anomaly
          • Increased health threshold from 20% to 30%
          • Now heals the player to 45% of Maximum Life and slow targets that are knocked back by 60% for 3 seconds
      • Bug Fixes
        • Active Skills
          • Archon
            • It is no longer possible to bypass the cooldown of Archon by combining Arcane Orb, Diamond Skin, and Archon
            • Archon: Teleport
              • Now properly breaks roots when cast
          • Hydra
            • All runes now properly benefit from Arcane Dynamo's five-stack damage buff
            • Fixed an issue that could sometimes cause the heads of the Hydra to become separated from the base when cast near a wall
          • Magic Weapon
            • Skill Rune – Blood Magic
              • Blood Magic should now work with damage over time spells (such as Archon: Disintegrate, Ray of Frost, etc)
        • Passive Skills
          • Illusionist
            • Illusionist should now reset the cooldown of Archon: Teleport when it procs
    Crafting
    • Crafting materials can now stack to 500
    • Jeweler Designs that drop in the world will now show up as Rare quality (yellow) to make them more visible on the ground
    • Crafting reagents can now be converted up to the next highest level at the Blacksmith at a ratio of 10:1
    • Tomes of Training can be converted up to the next highest level at the Blacksmith and Jeweler at a ratio of 10:1
    • Salvage now uses the required equip-level of the item instead of the base item level to determine what components the item will be salvaged into
      • Example: If an item is an iLevel 60 and has a reduced level requirement of 52, the item will salvage into Hell crafting materials instead of Inferno crafting materials
      • This is being done to accommodate the change of item affixes rolling at the monster's level rather than the item's level (detailed further in the Items section below)
    • Bug Fixes
      • Fixed a bug where crafted items were not displaying the correct Required Level to equip them
    Followers
    • Templar
      • Skills
        • Heal
          • Now heals both the Templar and the player when cast
          • Can now be cast when the player is below 75% health (up from 50%)
        • Inspire
          • Mana regeneration bonus increased from 2 to 4 Mana per second
        • Intervene
          • Cooldown reduced from 60 seconds to 30 seconds
          • Affected radius increased from 6 yards to 10 yards
          • Removed the health threshold for when Intervene can be cast:
            • Spell will now cast whenever the player is hit and off cooldown, regardless of the player's currently health %
        • Intimidate
          • Now also reduces the movement speed of enemies that the Templar hits by 60% for 3 seconds
    • Scoundrel
      • Basic ranged attack weapon damage increased from 25% to 40%
      • Skills
        • Hysteria
          • Cooldown reduced from 6 seconds to 5 seconds
        • Poison Bolts
          • Weapon damage of initial hit increased from 40% to 100%
          • Poison now deals 40% weapon damage over 2 seconds (instead of over 3 seconds)
    • Enchantress
      • Skills
        • Disorient
          • Affected radius increased from 4 yards to 6 yards
          • Cooldown reduced from 45 seconds to 25 seconds
        • Mass Control
          • Cooldown reduced from 60 seconds to 30 seconds
        • Powered Armor
          • Armor bonus reduced from 15% to 5%
        • Reflect Missiles
          • Reflect Missiles has been replaced with Missile Ward:
            • Missile Ward reduces incoming damage from ranged attacks by 6%
    • Bug Fixes
      • Magic Find and Gold Find values inherited from Followers should now respect the 300% cap
      • Followers will no longer run in place or run slowly when players perform abilities that augment their movement (ex: Leap, Teleport, Vault, etc.)
      • Fixed a bug that would sometimes cause followers or quest NPCs to attack idle creatures (such as treasure goblins) if they were the closest target
    Items
    • Affixes on items will now roll their level based on the level of the monster killed rather than the item's level (this applies to all items including random affixes on Legendary and set items)
    • The location of Legendary items will now be marked by a column of light as well as a ping on the mini-map the first time they drop, and a new sound has been addedClass-specific items will now drop more often
    • The chance for Legendary and set items to drop has been doubled
    • Items below iLevel 58 no longer drop in Inferno difficulty
    • Square-quality gems no longer drop in Inferno difficulty
    • The cast time for identifying Rare items has been reduced to 1 second
    • The cast time for identifying Legendary items has been increased to 4 seconds
    • Lore books will now appear light blue instead of green when dropped on the ground
    • Monk class Skill bonuses can now roll on shields
    • "Extra Health From Globes" now also benefits health potions
    • Bug Fixes
      • The order in which you equip gear with a Legendary affix to add bonus Elemental Damage will no longer cause your damage output to change
      • Mara's Kaleidoscope can now correctly roll 3 random affixes in addition to its 3 fixed affixes
      • Fixed a bug with Nagelring and Unity legendary rings which caused them to not drop
      • Fixed a bug where Mempo of Twilight could not roll 170-200 of a primary stat
    Monsters
    • Additional health per monster in multiplayer games has been reduced from 75% to 70%
    • Damage and health of monsters levels 50-63 have been reduced to coincide with the addition of Monster Power
    • Elite modifiers have been changed slightly at higher levels:
      • The minimum stun duration required for most Elites is now 0.65 seconds (up from 0.5 seconds); stuns less than 0.65 seconds will have no effect
      • The minimum stun duration required for Rares and bosses is now 0.85 seconds (up from 0.5 seconds); stuns less than 0.85 seconds will have no effect
    • Sand Shark AI has been improved:
      • Sand Sharks can now use an “Under Sand Attack” while burrowed, which causes the Sand Shark to charge to the player and do a 10-yard radius earthquake-like attack for low damage
      • Sand Sharks can now walk toward you while above ground, which gives players more time to DPS them
    • Skeleton Fire Mage fire pools, Wood Wraith spore clouds, and Oppressor fire breath attacks should now do reduced damages to pets and followers
    • Two-handed skeleton executioners have had their escape radius reduced
    • The "coolup" has been increased on the Fallen Lunatic's suicide power from 1-3 seconds to 2-5 seconds, giving players a more predictable time to kill them (or run away) before they explode
    • Lacunis now have a cooldown on their combo attack
    • Treasure Goblins will now play a sound whenever they become aware of a player
    • Bug Fixes
      • Damage caused by the Reflects Damage affix can no longer be dodged
      • Fire Chains monsters should no longer link with burrowed monsters (if a monster burrows while linked with Fire Chains, the link will be removed)
      • The explosion effect of a dying Molten monster and the damage done by the effect should now always occur at the same time
      • Monsters with the Desecrator affix will no longer occasionally cast desecrator pools on players more than 50 yards away
      • Damage done by the Arcane Sentry beam attack should now properly sync with the beam graphic
      • Heralds of Pestilence will now abort their ranged attack if the player uses a power to make themselves un-targetable while the attack is casting (or "winding up")
      • Rare Heralds of Pestilence will now spawn minions
      • Arcane Enchanters will now properly reduced their damage based on a players Damage Reduction Against Elites modifier
      • Flying Moloks can no longer go invisible and become untargetable
      • The following monster types can now spawn as Rares and Champions, allowing certain achievements to be completed:
        • Mallet Lord
        • Skeletal Sentry
        • Skeletal Raider
        • Skeletal Marauder
        • Armaddon
        • Armored Destroyer
        • Subjugator
        • Dust Imp
    User Interface
    • You can now change the icon for each tab in the shared stash
      • The intent of this feature is to allow players the option to visually customize their stash tabs to better reflect its contents
    • Bug Fixes
      • Switching from a weapon to a shield in your off-hand will no longer cause your Damage stat to display less damage than your character actually deals in combat
    Bug Fixes
    • Shrines will now buff all players that are within the shrine’s radius or in the same level area
    • Nephalem Valor stacks are now restored whenever a player rejoins the last multiplayer game he/she was disconnected from
    • The damage stat in the Hero page should now display the appropriate values when switching main and off-hand weapons with a shield
    • Fixed a bug where buffs on other players weren’t displaying correctly in the party UI
    • Fixed a bug that was causing players to not be able to rejoin a multiplayer game if they switched to a character that was saved to a difficulty level not yet unlocked by the other party members
    • Fixed a crash that could sometimes occur when mousing over the tooltip for crafting materials
    • Removed the initial tick of damage from fire trenches in Keep Depths and slightly reduced the radius
    • Acts:
      • Act I
        • Act I - Realm of Chaos: The cut-scene no longer hangs on a black screen when you begin the Realm of Chaos encounter
        • Act I - Defiled Crypt: Loot can no longer fall inside the chest upon completion of the "Matriarch's Bones" event
        • Act I - The Festering Woods: It is no longer possible for loot to fall inside the broken pillar bases.
      • Act III
        • Act III - Stonefort: It is no longer possible for the first soldier during the event "Protect and Serve: Protect the soldiers raising the catapult" to be killed by monsters before reaching the winch
        • Act III - Rakkis Crossing: Captain Haile can no longer be killed during "Blaze of Glory: Talk to Captain Haile"
      • Act IV
        • Act IV - The Pinnacle of Heaven: Tyrael is now present in the cutscene during "Prime Evil: Climb to the Pinnacle of Heaven in the Silver Spire"

    If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
    Posted in: Patch 1.0.5 is LIVE!
  • published the article New Event: The Infernal Machine

    Patch 1.0.5 Today
    Update: Maintenance has been extended to 3:00 PM PST.
    For those who missed the news, 1.0.5 is confirmed for Today! (US Region) Make sure to check out our patch 1.0.5 recap for all the info you need!




    New Event: The Infernal Machine
    Blizzard has posted the final blog for patch 1.0.5. This blog covers everything you need to know about the Infernal Machine. However, if you are in a rush, you can check out our bullet point version with just the quick facts here.


    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Ready for a double dose of diabolical danger? In patch 1.0.5, level 60 players will be able to forge a cursed construct called the Infernal Machine, allowing them to battle "uber" versions of some of the most malevolent mischief-makers this side of New Tristram…in pairs. While the rewards for defeating these extra-bad bosses will be great, some assembly is required.

    Read on to find out how to craft the Infernal Machine, where it can be used, and what epic rewards await those brave enough to unlock its secrets. 



    The Components

    To craft the Infernal Machine, players will first need to collect four components from powerful Keywardens in each Act of Inferno:


    • The Key of Destruction will drop from Odeg the Keywarden in Act I - Fields of Misery
    • The Key of Hate will drop from Sokahr the Keywarden in Act II - Dahlgur Oasis
    • The Key of Terror will drop from Xah'Rith the Keywarden in Act III - Stonefort
    • The Infernal Machine Blacksmithing Plans will drop from Nekarat the Keywarden in Act IV - Silver Spire Level 1


    Each component will be considered “Bind on Account,” meaning they can be used by any 

    character on your Battle.net account.



    Players will be able to encounter the Keywardens in any difficulty, but only in Inferno and with a full five stacks of Nephalem Valor will they have a chance to drop pieces of the Infernal Machine. While Monster Power is not required, each level will increase the drop rate of both the keys and the plans by 10%, all the way up to a guaranteed 100% drop chance at Monster Power 10. 



    The Device

    After all the components have been collected, they can be assembled in town at the Blacksmith. Your Blacksmith will need to be level 10 in order to learn the Legendary plans, and he'll require 12,000 gold to forge the device in his furnaces.



    Once crafted, the Infernal Machine will remain in your inventory until activated.



    Once assembled, the powers of the Infernal Machine can only be unleashed in one location -- a cellar in New Tristram known simply as the Heretic's Abode. To activate the device, enter the cellar (located just behind Brother Malachi the Healer) and right-click the item in your inventory. This will summon an ominous red portal that will lead you to a demonic realm where you'll be pitted against a pair of Sanctuary's most nefarious villains.



    In order to access the Heretic's Abode, players will need to set their quests to "Act I – Return to Tristram." 



    Activating the Infernal Machine will also destroy it, so to open another portal, you must craft the device anew. This process will include recollecting each of the three wardens' keys as well paying another 12,000 gold to the Blacksmith. (Don't worry about the plans -- once you've trained your Blacksmith, they will remain available in your crafting list for use at any time.)



    The Bosses

    Those brave enough to step through the Infernal Machine's ominous output will be transported to one of three randomly selected Realms of Pure Evil, where a predetermined pair of bosses awaits:


    In the Realm of Discord, King Leoric and Maghda guard the Royal Crypts.




    In the Realm of Chaos, Ghom and Rakanoth defend the Larder. 




    Finally, in the Realm of Turmoil, Siege Breaker and Zoltun Kulle protect the Edge of the Abyss.





    In terms of difficulty, the encounters will be about as challenging as the Diablo fight in Inferno, and each "uber" boss will retain their full arsenal of base spells and abilities. Many of the abilities are more powerful, and certain bosses have even come up with new tricks to test those who dare to enter their domain.

    If you happen to fall while battling one these Infernal foes, don't worry -- as long as you don't leave your game session, you can release and restart the encounter at any time by clicking on the very same portal you created. Similarly, even after both bosses have been slain, your portal will remain active in the Heretic's Abode until your game session has ended, which means that if you're out of inventory space, you're welcome to leave and return without losing your loot.

    (Please note that you cannot be sent to the same Realm of Pure Evil twice in a single game session. This means that if you create or have access to four or more Infernal Machine devices, in order to use all of them, you'll need to start up a brand new game once you've opened up three portals.)



    The Rewards

    For successfully defeating a boss pair, players will be rewarded with extra items and gold. In addition, they will also have a chance to harvest demonic organs from each of their fallen foes, which can be used to create a Legendary item of unique power: the Hellfire Ring.

    Three organ pieces will be needed to forge the Hellfire Ring:

    • The Writhing Spine, which drops from King Leoric or Maghda in the Realm of Discord
    • The Devil's Fang, which drops from Ghom or Rakanoth in the Realm of Chaos
    • The Vengeful Eye, which drops from Siegebreaker or Zoltun Kulle in the Realm of Turmoil

    Similar to the wardens' keys, a full five stacks of Nephalem Valor will be required for the organ pieces to drop, and each level of Monster Power will increase their drop rate by 10%.



    Each time you wish to craft a Hellfire Ring, you will need to present all three organ pieces

    as well as 15,000 gold to the Jeweler.

    Once all of the organs have been collected, they can be combined at the Jeweler using a new design available for purchase from Squirt the Peddler. This design will teach your level 10 Jeweler four variations of the ring: the Hellfire Ring of Intelligence, the Hellfire Ring of Strength, the Hellfire Ring of Dexterity, and the Hellfire Ring of Vitality. Depending on which variation you choose, your ring will be guaranteed to roll one primary stat with a set value range of 170–200.

    In addition to the guaranteed primary stat, each ring will always have the following:




    • +35% Experience
    • +4 Random Magical Properties
    • No Level Requirement
    • Bind on Account
    • Chance to launch an explosive Hellfire ball when you attack


    The Hellfire Ring will be considered Unique-Equipped, which means that players can only wear one at a time. Your followers will be able to equip the ring, however, and given the boost to experience and absence of a level requirement, the rings make excellent heirlooms to be passed down to each of your alts. If you no longer find the need for one of your rings, simply salvage it for materials at your local Blacksmith. So create one or create more -- the choice is up to you!


     

    Posted in: New Event: The Infernal Machine