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    posted a message on 1.0.3b Delayed, Inferno Drop Rate Hotfix Coming Tomorrow, 200k Gold Inferno Act 2 Challenge, Natalya's Wrath to Remain Untouched
    Quote from lorien1973

    But because one thing is more impressive, does not mean this can't be impressive in other ways.

    It's not impressive at all. That's the point. Any idiot can go to the auction house, go "max buyout 40k" and reverse sort the buyouts lowest to highest and find adequate gear. I mean; if that's the game for some people. Great. But all it really does is highlight the biggest problem in the game. Which is:

    The easy access to good loot via the AH has pushed the loot curve forward; making the act of finding items meaningless. The game may as well not drop loot at all. It's just garbage collection for gold to be used to purchase an upgrade at a vendor. Which is really what this is, isn't it? The AH is just a vendor in town where you buy loot to upgrade. Progression isn't about skill or effort. It's about how much money you've invested. Hell, may as give players "valor points" for each boss they kill and let each upgrade cost 500 valor points at the in-town vendor for items. Guess that cuts too close to WoW; but that's really what it is, isn't it?

    And I was a fan of the AH before this game was released. But it's 100% retarded that your only time-wise good path to upgrade is by the AH.

    Remember, before (and early on!) this game was released; it was all about time investment and how long it'll take to get good gear before clearing inferno. How many Act 1/2 runs will I need? Then, it was about how much gold can I purchase from gold farmers to progress. Now, it's about how can I clear Act 1/2 on a budget? Really? Really?

    I never played D2, but I've understood that more time played meant you'd eventually get really good items. D3 means the more gold/cash you've invested means you'll get really good items. While I'm not a huge fan of D2-nostalgia; it seems like a better method.

    im not arguing the points in what you just posted (Some of it I do agree with).

    I should maybe make it more clear why I think it's impressive.

    1) If you look at the official forums, and you see the countless posts about needing the millions of gold because class X is weak...or Inferno is to hard there will be people that say "this is not true" but that's it.
    This guy went and did something about it, he took 200k gold, and proved that it could be done, with something to show.

    2) as I also said, its a rather nice video that helps newer monks that do just want to get in, and don't want to spin millions, A lot of people don't know all the AH tricks, so in that way its also helpful. They also don't know that cheap gear can be good (thats a key thing right there)


    I think the main reason our views differ on the video is just in how we are looking at the point of the video, as the things you said are also true.
    Posted in: News & Announcements
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    posted a message on Hotfixes June 28th, Increased Drop Rates for High-End Items, Nephalem Valor Boss Change
    Today's News: 1.0.3b Delayed, Inferno Drop Rate Hotfix Coming Tomorrow, 200k Gold Inferno Act 2 Challenge, Natalya's Wrath to Remain Untouched

    Hotfixes for June 28th
    With the hotfix going live today, not only will we be seeing an increase of high-end items, but bosses will now drop one guaranteed rare with 4 stacks of NV and two with 5 stacks.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    June 28
    Items
    • General
      • The drop rates for high-end items (items level 61-63) have been increased for Acts III and IV of Hell difficulty and Acts I – IV of Inferno difficulty:
        • The new approximate drop rates are as follows:
          • Hell – Act III and Act IV
            • iLvl 61: 9% to 13.9%
            • iLvl 62: 1.9% to 3.45%
            • iLvl 63: 0% (no change)
          • Inferno – Act I
            • iLvl 61: 17.7% to 23.9%
            • iLvl 62: 7.9% to 12.6%
            • iLvl 63: 2.0% to 4.8%
          • Inferno – Act II
            • iLvl 61: 18.6% to 23.3%
            • iLvl 62: 12.4% to 18.6%
            • iLvl 63: 4.1% to 9.3%
          • Inferno – Act III and Act IV
            • iLvl 61: 24.1% to 27.1%
            • iLvl 62: 16.1% to 21.7%
            • iLvl 63: 8.0% to 16.3%
    • Bug Fixes
      • Fixed a bug with several items that would allow those items to block pathing when dropped on the ground
    Bosses
    • General
      • Bosses are now guaranteed to drop at least 1 Rare item for players with 4 stacks of Nephalem Valor and at least 2 Rare items for players with 5 stacks of Nephalem Valor
    Bug Fixes
    • General
      • Fixed a crash that could sometimes occur when a player was interacting with environment objects (e.g. opening chests or clicking on a lectern)
      • Fixed several additional game and service crashes
    Posted in: News & Announcements
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    posted a message on 1.0.3b Delayed, Inferno Drop Rate Hotfix Coming Tomorrow, 200k Gold Inferno Act 2 Challenge, Natalya's Wrath to Remain Untouched
    Quote from Slayerviper

    Quote from Molster

    no, im not sure people are getting why he did this. Finding the gear kills the point (if that gear is worth more than X gold)

    A good deal of threads on the official forums say you can not clear act2+ in Inferno without paying millions on the AH, he wanted to prove that to be very wrong. Thats the only reason he took on the challenge, and others are trying now. Not really something thats going to matter as much from now. Its the -now- thats interesting due to all the comments.

    Noted thanks, I'd like to think a lot more people here could achieve this compared to the official threads. Combined with farming and some AH spending (under 200K) Act 2 is doable for a WD as well, I guess the confusion here is more people "here" are accepting that inferno can be done reasonably.

    indeed, but its also helpful for say, monks having issues in inferno atm, they now see the type of gear they can get for cheap, and progress now, so its a rather nice video all around.

    Quote from lorien1973

    A good deal of threads on the official forums say you can not clear act2+ in Inferno without paying millions on the AH, he wanted to prove that to be very wrong. Thats the only reason he took on the challenge, and others are trying now. Not really something thats going to matter as much from now. Its the -now- thats interesting due to all the comments.

    If the game is Diablo 3 and not Auction House Browsing 3; then proving that some people underprice items on the AH (shocker!) isn't really an achievement; it's just paying attention and sorting items properly. Well played, clicker of the "sort by price" person!

    Complete the game 0-60, no AH purchases, and then it's something.

    But because one thing is more impressive, does not mean this can't be impressive in other ways.
    Just saying "farm all you gear" won't help someone who eagerly just wants to start progressing, while showing them the cheap gear to look for, will give them a little head start.

    Not everyone wants to use the AH in a Item farming game, and that makes a lot of sense, but some do.
    Posted in: News & Announcements
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    posted a message on 1.0.3b Delayed, Inferno Drop Rate Hotfix Coming Tomorrow, 200k Gold Inferno Act 2 Challenge, Natalya's Wrath to Remain Untouched
    Quote from Slayerviper

    Quote from Molster

    what the cost a week from now is not the point. He took to this challenge now, at the current prices.


    I'm fine with it being an "accomplished challenge" but it's one that can't be duplicated. Does this challenge count if you find your gear, technically that's free. If I find 95% of all my gear and buy one item for 5K I could say I did the 5K challenge...

    no, im not sure people are getting why he did this. Finding the gear kills the point (if that gear is worth more than X gold)

    A good deal of threads on the official forums say you can not clear act2+ in Inferno without paying millions on the AH, he wanted to prove that to be very wrong. Thats the only reason he took on the challenge, and others are trying now. Not really something thats going to matter as much from now. Its the -now- thats interesting due to all the comments.
    Posted in: News & Announcements
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    posted a message on Arcane Sentries: Working as Intended...

     

     

    tbh, having that many lasers with about 20+ icebombs and a few walls is nice too =P

    Posted in: Diablo III General Discussion
  • 2

    posted a message on 1.0.3b Delayed, Inferno Drop Rate Hotfix Coming Tomorrow, 200k Gold Inferno Act 2 Challenge, Natalya's Wrath to Remain Untouched
    Quote from Pax

    200k Act 2 inferno clear - lol. Now do it on a Wizard, F'er.

    a user already did act 1 for 120k on a wizard, and will be doing act 2 later
    Posted in: News & Announcements
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    posted a message on 1.0.3b Delayed, Inferno Drop Rate Hotfix Coming Tomorrow, 200k Gold Inferno Act 2 Challenge, Natalya's Wrath to Remain Untouched
    Quote from Slayerviper

    How can a 200K challenge even exist? Gear prices change constantly 200K in a week could only be 100K.

    what the cost a week from now is not the point. He took to this challenge now, at the current prices.

    Quote from DanteCaelum

    Sorry for troubling, but i want to confirm, what if we keep the legendary item and legendary item sets (Natalya,...) unidentified until the future patch come out? Will they get an upgrade as well?

    no

    http://www.diablofans.com/news/1250-ranged-barbarian-build-witch-doctor-inferno-guide-demon-hunter-dps-calculator-unidentified-items-and-patch-11/

    Originally Posted by (Blue Tracker / Official Forums)

    are existing un identified legendaries going to be upgraded?
    No, identifying doesn't roll items. The item is rolled when it drops. Identifying it is just the 'opening a present' ritual. (Source)
    Posted in: News & Announcements
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    posted a message on 1.0.3b Delayed, Inferno Drop Rate Hotfix Coming Tomorrow, 200k Gold Inferno Act 2 Challenge, Natalya's Wrath to Remain Untouched
    1.0.3b Delayed, Inferno Drop Rate Hotfix Coming Tomorrow
    Though patch 1.0.3b will not be hitting servers this week, we will be seeing some of its features hotfixed into the game tomorrow.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    In general we tend to not provide release dates or specific timeframes for patches due to the complexity of the updates, and the possibility that we’ll discover an issue that keeps us from releasing it on time. We discovered a few such issues late into the testing of 1.0.3b, which means it won’t hit this week as previously mentioned.

    However, we know that a number of changes in 1.0.3b have been highly anticipated, and so we spent the better part of today pulling specific changes that did not run into testing issues out of 1.0.3b, and turning them into hotfixes. These include the Inferno drop increases among a couple others, and will be applied with off-peak rolling restarts tomorrow morning. We’ll also be updating the June hotfix blog with specific changes (including new drop rates) tomorrow morning after we manage to wrangle up a cup of coffee.




    200k Gold Inferno Act 2 Challenge - Monk Edition
    Jipptomilly has taken on a rather interesting challenge, clear Act 2 Inferno as a monk with only 200k gold worth of gear. Not only is he able to clear Act 2 this way, he does it while only skipping three elite packs and killing 27 others. He also ends with a rather nice sized profit at the end.







    Natalya's Wrath to Remain Untouched
    Bashiok hits the forums to give an update on the DiabloWiki.com - Natalya's Wrath Natalya's Wrath bug we reported a few days ago. After some serious discussions they have decided to keep the bonus as is.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    We're not going to change/correct the set bonus of Natalya's. It will remain as-is.

    It's one of a few cases recently that made us really sit and look at how we were approaching a game system, have some serious discussions about what they mean for the game, and where we want it to go. Sure it's one set and set bonus, but allowing it to continue existing, and even now beginning some work to embrace the concept, probably wouldn't have happened if the unintended change to Natalya's hadn't occurred, and maybe more importantly if you didn't offer your feedback (constructively and in calm and reasonable tones, of course).

    We are working on Legendary item changes for a future patch, as I'm sure you know, which could change the set in any variety of ways. I don't know what those changes could be yet, but I do know there's no desire to "fix" the set, even in the updated version. But regardless those changes will only affect items that drop after that patch. They aren't retroactive. Any Natalya's items that drop before that patch (ie the ones dropping now), and the set bonus, will remain unchanged regardless of future Legendary item updates.




    Blue Posts

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Developer's Blog
    Any ETA on the developer's blog on 1.0.4 or information on the Act 3/4 loot adjustment? Thanks
    Drop rates are being increased in 1.0.3b, and ... SOON. (Source)

    Magic Find Gear Switching
    I wanted to jump in quickly to say that this is one of many topics we’ve been discussing with the developers recently, and that we have a juicy blog post coming up that will delve a bit more into some of the MF swapping solutions we’re considering. (Blue Tracker / Official Forums)

    Fanboys
    One of the worst things currently going on in these forums as far as I'm concerned is seeing anyone with anything positive to say about the game being labelled a fanboy.

    These forums are here for people to dicsuss our games, and for that you need differing opinions. Seeing people shut down and dismissed as a fanboy for saying they actually like an aspect of the game is, quite honestly, pretty low. If you don't have a valid argument other than resorting to name-calling, please refrain from posting.

    We're all for people having their say on the game, good or bad, but petty behaviour has no place here. (Blue Tracker / Official Forums)




    Curse Weekly Roundup
    Mists of Pandaria opens heir doors for raiding, ArenaNET wants us to break their servers, LoL players get a bonus, and Abraham Vampire Hunter comes to 8 bit; all on this weeks Curse Weekly Roundup.

    Posted in: News & Announcements
  • 0

    posted a message on Can't post URL's
    A new system was put into place today, with it URLs were temporarily disabled, you should be able to URL it up again.
    Posted in: Site Feedback
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    posted a message on Digital Purchase Restrictions Have Been Updated, Repair Costs, Diablo III Feedback, Blue Posts, Diablo 3 - From a New Angle
    Digital Purchase Restrictions Have Been Updated
    We reported a few days ago on the limitations that the digital copy of Diablo III has for up to the first 72 hours. With patch 1.0.3a some of the restrictions have been lowered allowing full access to act 1 now.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Update 6/26/12: Leveling and Act I content restrictions for unverified digital purchasers have been removed with patch 1.0.3a. Please note that this change will not take effect until your game client has been updated to the most recent patch.

    ---

    For security reasons and to help ensure the integrity of the game and auction house service, players who purchase the digital version of Diablo III may have to wait until payment verification is complete before they can access certain game features. (See below for a full list of restrictions associated with digital purchases.) While most payments are approved and restrictions are lifted within a day, in some cases it can take up to 72 hours to complete this process.

    Similar to World of Warcraft, these restrictions were put in place to deter credit card fraud, which in turn helps reduce gold spam and other harmful activities that can have a negative impact on the game experience for everyone.

    However, as an unintended consequence of these security measures, players who purchase the game digitally after patch 1.0.3 are temporarily being capped at level 13 and not able to proceed beyond Act I. We are working to correct this as soon as possible and will provide another update when we have more details to share.

    Aside from the two unintended restrictions noted above, below are the standard security-related restrictions that will be in place for digital purchases until payment verification is complete:
    • No public game access for unverified digital purchasers
    • No auction house access (real-money or gold) for unverified digital purchasers
    • Unverified digital purchasers cannot trade items or drop items for other players to receive
    • Unverified digital purchasers are not able to chat in any public or game channels
    • Unverified digital purchasers cannot attach a custom message to friend requests, but they can send/accept friend requests, and play with their friends
    • Global Play is not available for unverified digital purchasers
    Again, we want to be perfectly clear that these are temporary restrictions (often lifted within a day and at most 72 hours) associated with digital purchases for the protection of players. We appreciate player feedback and will continue to evaluate the best methods for ensuring a positive game experience for everyone.




    Repair Costs
    Bashiok talks about how the design for repair costs changed during pre-beta to post launch.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    I remember writing that! That was on the old Battle.net forums? Yeah at the time we wanted to avoidany and all costs to death, except maybe the time to run back. At the time we thought there could be some other solution, or the game just may play better, by not having any 'cost' penalties to death.

    Obviously after a lot of play testing we ended up deciding we needed one and added a durability loss (ie gold cost) to death sometime pre-beta. The cost we chose at the time ended up being far less impactful than we anticipated, so it was increased in 1.0.3. As we added a cost to death (durability loss) in between when I wrote that (2010) and the release of the game, I think calling it a change of direction is a bit late. We definitely made a huge increase to the death penalty we shipped with, though.

    In any case, we're going to see how the repair cost reductions in the 1.0.3a patch tomorrow work out, and keep an eye on it. Give it a shot and let us know what you think after tomorrow.

    ...which was discovered after additional play testing that did happen.
    Took me a minute... ok edited for clarity. :) It's late. Lay off me.

    You increased the repair cost to hedge inflation in the gold market because you failed to roll out commodity trading on the RMAH at the same time as gear trading. As such gold is now worthless and equivalent gear on the GAH compared to the RMAH is now 10x+ the gold cost it was originally.
    Nah, good/careful players won't be spending that much more. At least not enough to suddenly make for an inflation-less economy. There are people still able to rack up tons of gold. I personally haven't noticed any big shifts in the GAH prices since 1.0.3, which if its goal was to balance the market it seems like it'd make some impact.




    Diablo III Feedback
    Yesterday both Kripp and Athene made feedback videos that got the attention of many Diablo players. You can see Kripp's video here and Athene's video here.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    I have personally watched both of the videos (Kripp Tips as well as Athene's feedback video) and in my own opinion they were great to watch and contained some very interesting feedback on Diablo III. Please continue to post your thoughts on both of these videos as well as giving your own constructive feedback for Diablo III :)

    Be sure that your posts contribute to the discussion in this thread, avoid further posts created simply to bump the thread such as +1 or similar.

    Please have a look. It will be much apprciated if you forward these little but very realistic things to dev team.
    That was indeed a very nice read Inka ^^ Along with all of the feedback you gave being great, I can especially say that a ridiculously strong item with a .00000001% drop chance or something would make me farm so hard for it, I could just imagine my sheer shock and amazement if it ever dropped for anyone >.<

    Off on a bit of a tangent here, but...

    WOOHOO we did it guys ! now how do we get the lead designer(s) to see this stuff too >.> ...
    When there is no blue post in a thread that does not mean it is ignored or the feedback is not passed on. Just because you do not see us does not mean we are not here, we are always actively passing on feedback from the European community to the developers.

    A Witch Doctors and Wizards should befenit a lot more from a weapon with 500 dps and 200 Int then 1000 dps and 100 int... The skills of wizards and witchs should scale with Intelligence and not weapon damage in my opinion.
    Let me just get my way-back-when machine here ^^ :

    We have no plans to make it so that Wizard and Witch Doctor spells will scale off of anything but weapon damage at this current point. Previously we did not have a very strong synergy between weapons and the caster classes.

    We want everyone to get an awesome feeling whenever they upgrade their weapons. That is why we went in this direction; to ensure that Wizards and Witch Doctors would be greatly pleased about weapon drops, as it was not that exciting in the previous Diablo games for casters.

    This was an intentional design decision for Diablo III as in Diablo II the synergy between casters and their weapons was not all that great. We wanted to make it so that everyone would have that feeling of "AWESOME!" when finding a new weapon for themselves.

    I'd mostly improve legendaries/sets by adding more funky modifiers.
    We mentioned information about this in previous blogs. We are looking to increase the affix diversity and unique bonuses you will find on legendary items, we also plan to make it so that high level legendaries should be outright better than blue items. We'll be sharing more information about this in the future, but for now you can find all current details for legendary item changes in these blogs:




    Blue Posts

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Drop Rates to be "Buffed"
    I'm confused a little by this, is the intention to nerf the drop rates again?
    Wha? No. Buff. Also, welcome to being green. (Blue Tracker / Official Forums)

    PvP
    We have no plans to release PvP as paid DLC. As stated previously, our goal is to release PvP with the 1.1.0 content patch (which, as with all of our patches, will be available for free to all Diablo III players). While we don't have a date to share at this time for when 1.1.0 will released, we'll be providing more information as the development process continues. Thanks! (Blue Tracker / Official Forums)

    Auction House
    Update: 12:30 p.m. PDT - The auction house display issues should now be resolved. Please let us know if you continue to experience the issues listed below.

    We're working to address issues with the auction house that have arisen since the servers were brought back online this morning. In the meantime players may encounter the following issues when attempting to access the auction house:
    • Items that were listed to sell on the AH pre-maintenance are no longer showing up under the Auctions tab.
    • Items that were being bid on are not showing up under the Auctions tab.
    • Items that have "disappeared" as a result of the above two issues -- they do not show up under Completed and players don't currently have the option to recover these items.
    I don't suppose there's any ETA on getting the AH running again?
    The auction house issues should be resolved now. If you're still experiencing issues, will you verify what those issues are?

    WHERE oh WHERE in the patch notes did it say you would be TOUCHING the auction houses?
    It was an issue that came up as we were bringing our services back online. It wasn't related to patching.

    If people would just give specific issues that they are having then the rest of us could test/verify it for them. If people are just going to flame the Blizzard staff then they are drowning out the people that are still having legitimate problems.
    This is very true. I'm wading through a number of posts where players are seemingly yelling at the wind, as I'm trying to find actual reports of specific issues I can pass along to the appropriate people.

    That's kinda the point, we shouldn't be testing or verifying anything. They should've done that before releasing the game....
    Sometimes when things come back out of maintenance, it takes a bit for everything to load up properly. This is why a lot of people didn't see items populated properly in their auction house tabs for a short period of time after the servers went live.

    If you're expecting a perfect experience all the time with no bugs, and you'll complain whenever we even acknowledge that an issue is present, you'll end up frustrated and disappointed with the real world quite often.

    If you don't want to help test or verify anything, that's fine. We'll still work to fix things as quickly as possible, based on our testing and the reports of those who do. Either way, sitting on the sidelines and complaining that people have to report these things to us doesn't help anyone. Not you. Not us. Not the people reporting.

    I can see this being true, but normally, how long do these "reboots" take, per se?
    I don't have a timeframe off the top of my head, but we're in the process of working on some optimizations to get the auction house loading more quickly after a restart, as well as to better alert people as to why auction tabs would be blank. We know it's really scary when it looks as though your auctions have disappeared and you're given no information in the client to let you know things are just taking a while to load. We want that to change. :)

    What about the issues where this game isn't fun past a certain point?
    That's not related to this thread. And it's so broad and subjective it's virtually meaningless. If you're not in this thread to relay an issue you're experiencing with the auction house, don't post.

    An item I won on bid sold for total bid amount, not current bid....a 150k difference. Order #: 446636878. Not sure if this is related.
    That sounds like an issue that'd require further investigation by our support team, which you can contact here:http://us.battle.net/support/en/

    If it's supposed to be up ...my tab is greyed out completely, probably already know this but that's what I can report.
    Have you tried closing and reopening the Diablo III client? Let me know if that resolves the issue. (Blue Tracker / Official Forums)





    Are You Happy With 1.0.3 - Recap
    It has been a week since 1.0.3 was released and there have been many mixed opinions on the patch. With 1.0.3b hitting servers sometime this week to fix some loot drop rates and with patch 1.0.3a taking a little edge of the heavy repair costs, do you think your impressions of 1.0.3 will change?

    Results from last week's poll:






    Diablo 3, From a New Angle
    Malu05 has returned with another stunning video of Diablo III. This time taking a look at all the details in Diablo III.

    Posted in: News & Announcements
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    posted a message on Patch 1.0.3a Tomorrow - Official Patch Notes, 1.0.3b Soon
    buff, he posted more later in the night

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Drop Rates to be "Buffed"
    I'm confused a little by this, is the intention to nerf the drop rates again?
    Wha? No. Buff. Also, welcome to being green. (Blue Tracker / Official Forums)
    Posted in: News & Announcements
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    posted a message on Legendary Drop rate increase?
    ive gotten 0 every day for the last... oh gawd... - :QQ:-
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.3a Tomorrow - Official Patch Notes, 1.0.3b Soon
    added bashioks post
    Posted in: News & Announcements
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    posted a message on Patch 1.0.3a Tomorrow - Official Patch Notes, 1.0.3b Soon
    Quote from FreddyBenson

    Molster what exactly do they mean about the drop rate fix?

    More ilvl 61+ drops
    more loot from monsters
    or higer % all round?

    please enlighten me oh wise one :)

    we don't publicly have that info on their 'fix' yet. We should be getting info on it soon though
    Posted in: News & Announcements
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    posted a message on Patch 1.0.3a Tomorrow - Official Patch Notes, 1.0.3b Soon
    Quote from GreenWins

    Quote from Molster

    added blue post about 1.0.3b

    What disappointing news about drop rate in act 3/4. Gotta wait a few more extra days for a drop rate fix for act 3/4. =(

    well its actually good news (kind of) they didnt hold back the zombie fixes and a few other bug fixes for that, so at least some is out now, instead of holding it all back. Just think positively =P


    upadted post



    To add to my post though, im very eagerly waiting for the drop rate update. Killing that pack that takes 3 mins to get something that is so low is maken me a sad panda at times
    Posted in: News & Announcements
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