Yeah, I have to restart the client again and again, because it looks like it's frozenQuote from LancerEvo
Looks like we're live! But hell, it's gonna be a bitch to get in and stay connected
- Ferrarista
- Registered User
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Member for 12 years, 8 months, and 11 days
Last active Fri, Mar, 4 2016 11:59:08
- 0 Followers
- 254 Total Posts
- 7 Thanks
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Apr 20, 2012Ferrarista posted a message on Open Beta Weekend!Posted in: News
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Apr 20, 2012Ferrarista posted a message on Open Beta Weekend!Damn, and I wanted to do something useful this weeekend. Saving puppies from burning cars, solving the world's energy problems..... Oh well, Demon Hunter, Here I comePosted in: News
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Mar 6, 2012Ferrarista posted a message on Wizard Spells, Enemies Will Do Double Damage, Twitter, ERROR_315300, GDC and CeBITPosted in: News
Actually, I'm sure there will be other Blizzard employees, not just Bashiok :P. Though I have to say, I didn't even thought, that they will announce aníthing on cebit, so not a big shock.Quote from Rimka
surprise surprise, no d3 announcement !! cebit won't handle our long await d3 announcement.
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Jan 19, 2012Ferrarista posted a message on System ChangesI can see the reason behind these changes, but... I don't care. This should've been in the game ages ago. This just feels like something to show, while the real changes are made in the backgroundPosted in: News
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Jan 13, 2012Ferrarista posted a message on Diablo 3 Passes South Korea's GRB. "Many More" Beta Invites, Book of Cain, Wizard's Hydra, ScreenshotsI just hope they will have 'many' beta invites even a few weeks from now, because I can only upgrade my PC after the examsPosted in: News
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Dec 30, 2011Ferrarista posted a message on 15 Year Anniversary, ANZ Beta, Blues on Release Delay, Beta Screenshots, Curse is hiringI don't expect more than 3 wallpapers. If they would show us the finalised rune-system I would be delighted, but it's highly unlikely. It's a shame, that a release date announcement (probably) won't happen on such a nice anniversary.Posted in: News
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Dec 20, 2011Ferrarista posted a message on New Diablofans, Blue Posts, Blizzard ArtworksI can't tell which topics have been read by me, and which not. Also no button, to open topic at the latest unread post. Instead we have topic preview. Not bad, but still doesnt help in the matter. Hope this will get fixed, because in it's current form, I really hate the new design.Posted in: News
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Dec 16, 2011Ferrarista posted a message on Diablo 3 Beta Patch 8 - Official Patch NotesPosted in: News
I know they have generating skills (since when? patch 5?). What I asked, is whether Hatred was still an issue in recent beta patches --> too low generation, so they had to increase it on a few skills.Quote from Dispirit
Demon hunters have hatred generating abilities now. pretty sure the issues they had before are gone.
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Dec 16, 2011Ferrarista posted a message on Diablo 3 Beta Patch 8 - Official Patch NotesPosted in: News
Off topic:I wish there were these kind of balance patches in Hon, rather than releasing an OP, EA hero every 3 weeks, and fixing stuff that isn't broken (creeps).Quote from venom1stas
these patches look stupid. They are like Dota or HoN patches, and I dont mean the big ones with new hero, I mean the ones you get every two weeks.
On topic: I'd like to ask those who are in the beta: DH still had Hatred issues, that they had to increase the generation, or it's only a (probable) fix for later levels? -
Aug 30, 2011Ferrarista posted a message on Character Resource PageIt just came to me, but for DH, both of them low upwards, while hatred and discipline are a bit opposing each other arent they? Wouldn't it make it better, if one of them flown downwards? Or maybe both of them flow tovards the middle ( --> l <--).Posted in: News
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Aug 30, 2011Ferrarista posted a message on Character Resource PageI like the DH's resource, though it look like you just put a life and a mana orb together, just in dark version. Btw the text should be updated a bit, there are no traits any longer (WD).Posted in: News
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The WD and the monk vids were more like an introduction to the class, then a special build, rather than an always useful tip.
Only the barbarian tip felt useful, about mostly getting killed because you get surrounded by enemies.
Great vids tho.
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Also I'd like to know if this skill worth anything at all. I've seen a lot of DH builds, but none of them picked this skill. Is a 3 sec immobilisation every 10 sec worth anything compared to several stuns/slows we have.
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So unless you can have some great theory why these things on the list wont work, /thread
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TEACH ME MASTER!
Edit: I forgot to add the several life regen runes, that replenish health on hit.
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Just a note: In the Beta zombie dogs died so fast against SK's whirlwind, that they barely made any difference, and SK still teleported on me, when they were up. Take this into consideration on your "mad" quest of immortality.
I personally expect inferno to be beaten by Athene (or someone like him and his team) around 1-1,5 month after release, and 3 by "normal" people.
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On the other hand, I'd like to defend energy twister, it has potential later on (Hell, Inferno), where mobs die slowly,and you have to kite more, and this spell will shine at that point. In the beta when we got this spell a bit late, and it's just normal. We oneshot mobs and obviously energy twisters slowish killing speed isn't preferred.
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1. Demon hunter
2. Barbarian
3. Wizzard
4. Monk
5. Witch Doctor
Post Beta:
1. Wizzard
2. Barbarian/Witch Doctor
4. Monk
5. Demon Hunter
Vault or not, I didn't find it fun to run away from monsters even at this low level, while my wizzard was so strong, that even in a 3player co-op game I tore through monsters before my melee friends could even lift a finger.
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Now about the classes (in order of playthrough):
Demon Hunter: I played with this class first, because I planned to play with it as my first char and.... meh. I know, that later on the DH will get more, better Aoe spells, but it feels so lacking in the beta. On the first run you get to around lvl 9, and your AoE is non-existent. And what spells you have on later levels are also lacking: a hard to aim chakram, a low damage entangling shot, or a delayed bola shoot. The single target damage with rapid fire and impale is great, but in this beta, without Aoe, it feels wrong. The resource system also seems to be a problem. The hatred generators feel weak (even though they mostly have the same damage as the Barb's and the Monk's). Whenever I'm out of hatred I spam the hatred generators out of obligation not because I enjoy it. The discipline is fine, though if you use it up because you vault and trap like a boss, you have to wait A LOT until it fills up. At least the DH is the most mobile class in the game and with proper CC she can kite forever (though she needs it, because of the low damage output)
Witch Doctor: Until the beta, I didn't have much interest in the class, but this class is a blast. The DoT-like abilities feel good (corpse spiders, zombie dogs etc.), yet he still has some great abilities for "instant" damage (bats, toads), and the best CC of all classes. I love it. If only the voice wouldn't be soo annoying...
Barbarian: As I expected, a well balanced high damage tankis hero, who can stunlock Leoric. The fury generators are satisfying and feel strong. With a hight damage two handed sword I cleaved through the whole beta without usin anything else other than some leap attacks. The same can be said about the fury spenders, they are fun.
Monk: This class is also nice. I missed the daibo from the beta, but one handed weapons are also great on the Monk. He's fast, strong and deals great AoE damage. A bit higher spirit generation would be welcome, but the problem might lie in my weapons.
Wizzard: The wizzard is OP (at least in the beta). Great single target damage, even better Aoe and nice CC. I can't fint even one thing, that I'd change on this class. If everything will remain unchanged, the wizzard will be my first class.
Overall I gad a lot of fun, my only wish is some DH adjustment.
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