Quote from Kooqu
All it proves is that you have no idea how programming works.Quote from Gurkburk92
Yeahh... How did the natalyas set get the change anyway ? That CAN'T be a bug. How would it happen to just a setpiece that's demonhunters only ?
When Demonhunters gets nerfed to shit, and a setbonus gets buffed. Coincidence ? And it becomes "too good" in their eyes, and call it a bug.
Well played Blizzard, but we're not retards. & This proves Blizzards knowledge about buffing/nerfing, they have no idea what they are doing.
it all proves they cant check their work and their QA department is garbage(always has been)
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No, actually, blizzard said that players will change the way they think about and balance the game, because they cannot predict how players will play, and what comps they will use. That the first people to clear inferno will be those that use tactics they never thought of, and combined abilities to do OP crazy shit.
I dont care if Jay Wilson said "if you're not doing damage you're doing it wrong" Jay Wilson didnt beat Inferno, none of the "elite test team" beat inferno. I'm not going to listen to the logic of people who didnt beat their own game, blizzard often fails foresight because players use "clever use of game mechanics" often, in every game they have ever made, to do things they cannot predict. Which is why they usually overtune difficulty to deal with their inability to foresee player strategy, this is a common blizzard practice. If I'm in a 4 man comp, and im able to control the entire flow of combat, by myself, while my other group members focus on blowing shit the fuck up, I win 10x over.
done being so naive?
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http://us.battle.net...XRQj!ThZ!aZbZbb
I can swap out huge toad for Wall if I want, all personal preference, but I like having huge toad
*All of your arguments against "won't last long in inferno" just kinda shows you're not going to be of the people farming inferno. There is a reason why CC values are reduced, because they are that strong. If the values stayed the same, the game would be a joke. CC will also be a requirement of a balanced party, because if you haven't seen the damage values for inferno mobs, most Act3-4 mobs in inferno difficulty can 2 shot you as a caster, and 3 shot you as a melee (unless you take armour passives, shield, affix stacking DR etc)
* mass confuse - Long CD
powerful abilities have long CD's which is why you have Grave Injustice as a passive, and tribal rites
*Horrify - Range Issue
Face of death says hello
*Hex - your argument about range is null and void you assume proximity is a problem, infact it is not in group situations. All classes will be expected to kite, and move in and out of melee range. Monster Affix Mortar says hello for thinking you play this game sitting at range 24/7 as a caster. Further one enemy is not a problem either, considering Hex is on a low CD, with a passive like grave injustice, it makes it even lower.
*Zdogs, gargant tanking - , with the right passives and gear, they will probably be able to tank or why would there be defensive based runes and passives which indicate such? little is known about Zdog and nothing is known about Garg scaling. Someone tried to zdog testing in beta, but with such little to work with, I take those results with a grain of salt.
*wall of zombies which is why you cast it BEFORE they surround you, amazing stuff I know. Preemptive playing, my god, who would of thought...that thing you will need to do... to do any of inferno... *BRAIN XPLODESSS*
Done yet?
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The best slow in game Grasp of the Dead - Groping Eels
Caltrops - hooked spines is just as good, but when you can pick Torturous ground over it, Eels comes out as the best slow
Slow Time - time shell doesnt compare, longer CD, and its a PBAoE ( on the basis of the slow effect alone, not counting other factors )
The best source of confuse in game - mass confuse
The best source of fear in the game - Horrify
The ability to turn an enemy useless - Hex
The ability to pet tank - Zdogs, Gargantuan
The only wall ability - Wall of zombies
^ tons of reasons to want a certain class. Any group that's going for a balanced group composition will have
1 barb, 1 Monk, 1 WD, and the last spot is a toss up between DH and Wiz.
Barb has the best stuns per class, DH has similar stun capabilities but over all abilities barb does it better.
Wizard brings 1 buff, DH brings 1 buff, most of their debuffs are done more efficiently by other classes.
DH and Wiz lean more towards damage dealers, WD more towards control, Monk more to support, Barb more towards meat shield.
If you're going to survive inferno with a 4 man comp, where monsters gain 110% HP more per extra player, and 15% dmg more per player, better sort your shit out and play your comp to its strengths. Group comp and abilities will mean a lot in hell, and EVERYTHING in inferno.
Why do you need certain class? Because if you dont plan your shit, you stand NO chance in a group in inferno. Design your group according to your strat, or die. Strat doesnt work, find a new one, or find more capable people to fill the roles of your comp, or die.
Grouping in hell and beyond will be no joke, you run more risks than the rewards.
Still need an region. NA, EU, AZ, Auz?
You can add me to you bnet list, im already playing with 2 other guys, but they dont have prior d2 experience, so once they slow me down, I'm moving on without them. I'll be playing WD and have 3-4 builds I'll be rotating between depending on what kind of game im in (solo, 2,3,4). If I'm around and you need me just msg me, I'm always open to jump in and play with people as long as they dont slow me down :P.
my skype is also in my profile.
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this is punishable by forum death. I've alerted the towns watch. FLY YOU FOOLS!
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Go to the achievement section. You're welcome
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all those sponsors... videogames being the largest entertainment industry...personal pride... sexy pixels...all the models that razer will have crowd around you making you feel socially awkward! THE CROWN OF LEORIC PLACED UPON YOUR HEAD! JAY WILSON GIVING YOU A BROSHAKE OR A MID AIR CHEST BUMP!!!!!
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You're using Beta hacked clients as evidence, which we dont use as evidence of how an ability actually works. We just use it for how the ability animation looks, which is wrong some of the time as well.
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I will make anybody a 500k gold bet, that you will not be able to cast unlimited TP until you are AP dry. The game is designed to NOT allow you to skip content in inferno, an ability that allows you to TP 4-5 screen lengths + higher with gear would allow you to do so. It would also bring back the wiz (sorc) as the cheese of all MF'ing chars pre enigma.
Spam TP around, find some mobs i can fight, fight them. Fuck off the ones I cant. TP around loot chests, avoid monsters.
^ This play style has been vanquished, and if you actually payed attention to what the dev's want in this game, you'd realize it will NOT happen, which is why Ill make someone a 500k gold bet, that it does not happen that way.
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what video
*and if it's a beta client hacked version, and not an official blizzard video dated to recent, dont even quote it as evidence.
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