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    posted a message on What are you listening to right now?
    So you peoples want some music ehhh? Here is a dose from the great white north

    http://www.youtube.com/watch?v=nKjFnlW4lmQ
    Posted in: Off-Topic
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    posted a message on D3 Launch Team
    but if you're extremely attached to the series... why do you only have 4 posts... NOT ATTACHED ENOUGH I THINK!

    my skype is in my profile
    Posted in: Diablo III General Discussion
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    posted a message on Tips for my first build.
    it would be WAY too OP if it worked like that, Dual Wielding would trump 2h and 1h+shield if it was like that.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Tips for my first build.
    Quote from Firehært


    Dual-Wield alternate hits, so you will gain extra fury once your mighty weapon hits and your sword will have increased damage.


    Wrong.

    Read the passive "bonus based on your main hand weapon type" you only have 1 MH, so if you hold a mighty weapon in it, thats the bonus you get.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Intersting Item Affixes -- +X% Damage to Demons in game (see WD video)
    Quote from Antirepublican

    Quote from Krustache

    i dont see why they wouldnt implement monster specific items, to me, the more affix there is, the better... no?

    How would we even know what is and isn't a demon? Besides such an affix would be useless a good chunk of the time, thus making it very undesirable to many. Even pickup radius would be more useful...

    you're not from diablo 2 are you?
    Posted in: Diablo III General Discussion
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    posted a message on Intersting Item Affixes -- +X% Damage to Demons in game (see WD video)
    A legendary affix will go above and beyond a normal affix range. An example would be (pulling numbers out of my ass here)

    Max MF on a ring is 50 for the avg affix range, a legendary would provide 75 or 100 w.e the value doesnt matter, it's just different than a normal value range. Im still going to call them Unique items so w.e but Uniques will have stats that cant be achieved on a rare, and they will have preset stats, this is what makes them good items. 90% of the time, a full rare set will probably be better, but only from a min maxing perspective. Some builds will probably require certain unique items (for example I can see there being a unique item with a massive pick up radius on it, this would play well with the WD's 2 passives grave injustice and circle of life)

    This is my whole take on the "legendary affix" section. I think it will be similar to this...

    http://www.pathofexile.com/news/dev-diary/

    scroll down to
    Dev Diary: The Design of Unique Items

    Wednesday, February 15, 2012

    "....

    A Thousand Life?!

    Unique items offer the opportunity to give huge bonuses in a fair way that would simply not be possible on Rares because of balance issues. On a Unique item, we can add drawbacks or keep the remaining mods from being too powerful. We can also also give mods with nice, round numbers that are memorable and fun, for example we can make a maul with +150% Damage or some armor with +1000 Life.
    As you see, we can make items much more focused than Rares, catering to a specific build or supporting an interesting theme. We can also sometimes have one or two mods with a variable range, to give players something they can upgrade towards perfection.

    Unique Items in the End Game

    As exciting and special as Unique items are, we know that most hardcore players find it boring if everyone in the end game is equipped with the same uniform set of items. To prevent this, we want to balance the power level of high-end Rares so that they are generally the most powerful items in the game. This means that we won’t have Unique weapons that deals a lot more damage than Rares, unless there is some severe drawback.
    While Unique items may be used for specific builds, as they grant abilities that do not occur on Rares, the ideal situation is that Rares occupy the majority of item slots on your character. In the end game, we ideally want to see Unique items only being used for very specific purposes and builds. This will create an interesting and diverse end game, with top players having to rely mainly on near-perfect Rares that are so statistically unlikely that they would take thousands of hours to find by chance. We want clever trading to be a viable path to wealth and power in Path of Exile.
    If we meet our design goals with both Rare and Unique items, we will accomplish two things. Firstly, we will keep the end game compelling and interesting for far longer, as players strive to incrementally upgrade and perfect their Rare equipment. Secondly, we will give new players a nice boost through a section of the game whenever they acquire a Unique item that fits their build well...."

    the whole thing is a solid read, thats the main chunk on it. Pretty much explains unique items in the dungeon crawler genre and the purpose they serve.
    Posted in: Diablo III General Discussion
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    posted a message on Tips for my first build.
    I see no problems with it, if you're content with, frenzy, SS, and revenge :)

    I'm always a strength from earth kind of guy myself though. What kind of weapon are you aiming to use? I assume anything but an axe or mace, as you dont have a crit based build.

    If I was using this build as is, I'd probly go with Dual Wield mighty weapons, and keep a shield in my back pocket to switch to when things get a little too intense. Frenzy, DW + Weapon Master with a mighty weapon, will be some sickening fury generation.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Diablo 3 an eSports?
    Quote from pskfry

    They have stated multiple, multiple times that D3 will NOT be an e-sport and they will NOT be balancing around PvP.

    /thread

    They have no control over it being an eSport, lesser shittier balanced games have become an eSport.

    "We know people are going to want to turn it into an eSport, we know that... like, but it's not going to be from any encouragement from us..." The mouth of JW himself.

    If there is enough support for it, the PvP community will turn it into an eSport themselves. So you kiddies can stop coming in and saying

    /thread

    just because blizzard wont support it as an eSport with feature sets, does not mean it will not become an eSport.Look at LoL, they STILL dont have the eSport feature set even comparable to HoN or DotA, and they payed there way onto the eSports scene, but they are there, with the lesser skill cap of the three MOBA giants, and little to no eSports features.

    As I've said before, all a game needs is popularity and a large enough pvp crowd, and a profit, and a game will create an eSport. people have this unrealistic vision that only super balanced games become eSports, which is far, far, far, far from the truth. Replays? spectator mode? Downloadable replays? Pause system for disc players? I haven't touched LoL since i got my Dota 2 invite in Oct, but LoL lacked all those eSport feature sets, AND balance, and a high skill cap like its competition. It's on the scene for one reason only POPULARITY.

    If you're going to come in an talk about PvP that's fine, if you're going to come in and try to talk about eSports, that's fine, if you know wtf you're talking about. If you dont you're adding NOTHING to the conversation, zip, zero, zilch, nadda.
    Posted in: PvP Discussion
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    posted a message on Diablo 3 an eSports?
    Quote from Gregorian

    Diablo 3 will never become an e-sport. An e-sports game has to be watchable, it has to be nice to watch, make people show emotions, supports players. Would you like to watch some 2v2 or 3v3 arenas from upper view camera? I find WoW arenas sooooo boring, this would be even a bigger boredom. Want an e-sports game, go play Starcraft 2, it's extremely cool to watch, it has a great community, players are treated like celebrities, casters are known and their knowledge is decent, SC2 is the future of esports!

    *SC2 along with Dota 2, and CS:GO is the future of eSports! fixed for accuracy for you :)
    Posted in: PvP Discussion
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    posted a message on Diablo 3 an eSports?
    Quote from Gregorian

    Diablo 3 will never become an e-sport. An e-sports game has to be watchable, it has to be nice to watch, make people show emotions, supports players. Would you like to watch some 2v2 or 3v3 arenas from upper view camera? I find WoW arenas sooooo boring, this would be even a bigger boredom. Want an e-sports game, go play Starcraft 2, it's extremely cool to watch, it has a great community, players are treated like celebrities, casters are known and their knowledge is decent, SC2 is the future of esports!

    Oh? and Halo 3, CoDBO was ohhh ssooo emotion filled and "fun to watch". An eSport game has to make profit, and have a strong PvP player base that will follow it, that's it.

    Keldaur if you would of looked at anything ive posted here, I've already discussed how comparing difficulty between games is idiotic, how gear can be dealt with for balance, how they already have SNOWS/SNOES? in place to allow different skills to behave in different ways, and as far as Arena being boring to watch, meh. I've watched some good ones, some bad ones. I could say the same argument about watching an sc2 match? Some will find it boring, because it's not their cup of tea.
    Posted in: PvP Discussion
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    posted a message on Diablo 3 an eSports?
    Quote from Kodachii

    I'm just telling you why it shouldn't be considered a legit esport, not why the ranking system doesn't work. I'm pointing at wow and its short and declining life as an esport to make that point. The part about buying power wasn't an underlying point, it was just to show that power wasn't even necessarily a time investment, as if that should be a requirement for something to be an esport in the first place...

    In wow tournaments they give you premade characters and allow you to use various items of your choosing so that power isn't a factor. Despite this FOTM (flavor of the month, or overpowering class-compositions) always exists unless it's a mirror match, and even if it is you can still lose to people of lesser skill through the process of Random Number Generation as I detailed in the post above.

    Was also suggesting that arena and pvp will recieve record low balancing from blizzard because they don't want the game to become an esport, specifically pointed out during a blizzcon. They don't want to do the work and make the "sacrifices" involved in order to make it happen. So it wouldn't even be nearly as balanced as wow from the get go.

    I have no problem if blizzard allows people to organize private pvp matches (and thus the creation of community based tournaments) and people make up their own rules or lack thereof, in fact I hope this is the case, but I'm simply detailing a few points as to why d3 will not become an esport.

    Welcome to PvP, where x beats y, y beats w, w beats z, z beats v etc etc etc. Throw 2,3,5 of them on a team against another 2,3,5 and you think you will achieve perfect balance?

    There is always fotm because pros play it, and once it's seen by the world that "insert players" played "insert comp" everyone plays it. The example of chu I gave shows that pro players set whats viable and not viable 99% of the time. Top viable builds and comps on arena junkies etc.

    Everyone said meepo was shit and you couldnt play him competitively.. Chu did it. Couldnt play Maoki, Chu did it.

    in regards to your WoW example, I forget what season it was (within the last 2 years) resto druids were "shit" then some pro team comp comes in with a resto druid and rapes the fuck out of everyone. FOTM should be changed to "flavour of whatever the fuck the pro players deem as awesome" because that's often what happens.

    I think it comes down to 3 things.
    1. they dont want to compete against sc2 for viewer numbers/popularity
    2. Wilson doesnt know how to balance for PvP/ have a desire to balance for PvP which has been evident in pretty much every statement he's made with the exception of him wanting a place for HC death duels
    3. They have obviously become complacent with the development of this game, and as such game systems are cut and delayed left right and centre.

    They already have the SNOWS/SNOES? in place to tweak abilities to behave differently in PvP vs PvE, all they would have to do is

    Open PvP - No preset gear No eSport, play with friends, open que, duel, etc.
    Closed PvP - preset gear, eSport (similar to gw2 pvp take)

    Then put a PvP strike team on balance, done. They have dicked around too much with the development to be anywhere close to this occurring IF they wanted it to happen which they clearly dont, that would just mean more work, which they are already months behind in, to ship an unfinished product to patch it later to be a finished product. We have to wait post launch for just regular PvP, fuck it ever being even close to eSport level. 2-6 months for just regular PvP to be out..... it's just a joke.

    I honestly dont know what they do over at blizzard, but Indie teams like GGG have put blizzards d3 dev team to shame :S
    Posted in: PvP Discussion
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    posted a message on Diablo 3 an eSports?
    Quote from Kodachii

    Quote from Mac_an_tSaoir

    Quote from Kodachii

    So long as you have power in a game it should not become an esport. Not only are they going to spend minimal amounts of time on d3 pvp balance in general, having 5+ classes with broken gear earned from credit card and killing monsters is not a good platform for competitive play.

    I'm all for more pvp functionality in d3 but I'll keep playing sc2 if I want to play a game capable and worthy of being an esport.

    You can buy league placement in sc2 if you know where to look (not 1v1 obv) you can buy "perceived" power in any game.

    I beat noobs all the time in games that have way better gear than me. Gear only takes you so far my friend.

    Power and imbalance (like fotm) can still take you at least that far. It's an innate advantage before combat even begins, whether you're able to make use of it or not and regardless of the extent you're able to do so. I have beaten better equipped players many times, but I have also lost arena matches I had no business losing because I was in greens and the guys in the other pin were in gear which could just facetank me for a minute and kill me in a second.

    It only takes you so far, but if you ask me it's no paper thin margin in an RPG. Gear also causes other complications for pvp such as RNG, it's hard to take it seriously when two people are on opposite sides of the same coin (in a mirror match with the same exact skill and gear for instance) but one guy is landing crit after crit after crit while the other keeps on getting dodged and parried and hitting for normal minimum damage.

    it all balances out in the wash and skill prevails.

    (inc numbers that are just to make a point)
    If the opponent has 1k attack and is at a 1600 PSR/MMR, and you have 800 attack and you face him. He barely beats you, what happens when you get 1k and fight that some kid? You stomp him into oblivion. All bad players purchasing gear does is pad stats, it doesnt make them good. Why anyone is worried about this is beyond me. He buys something with irl money, you buy something with gold. Current polls show most wont even buy from the RMAH, just sell on it.

    All buying gear with using RMAH is doing, is delaying the inevitable, when the time will come when someone fights them with equal gear, and will be way higher skilled. You can always buy power in any game, but you can never buy skill. This argument on it being a diablo thing because of the RMAH is a dead horse beating.
    Posted in: PvP Discussion
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    posted a message on Diablo 3 an eSports?
    Quote from Kodachii

    So long as you have power in a game it should not become an esport. Not only are they going to spend minimal amounts of time on d3 pvp balance in general, having 5+ classes with broken gear earned from credit card and killing monsters is not a good platform for competitive play.

    I'm all for more pvp functionality in d3 but I'll keep playing sc2 if I want to play a game capable and worthy of being an esport.

    You can buy league placement in sc2 if you know where to look (not 1v1 obv) you can buy "perceived" power in any game.

    I beat noobs all the time in games that have way better gear than me. Gear only takes you so far my friend.
    Posted in: PvP Discussion
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    posted a message on Diablo 3 an eSports?
    A games difficulty is in its learning curve, and then the skill of the opponent played. Comparing games outside of genres in regards to difficulty is stupid? This is why a lot of pros don't jump genre to genre, but stay inside there professional "bubble".

    Further, years of playing a certain type of game, actually make your brain change and adapt to the style of game you play. Read an article when I was studying cognitive psychology about FPS and it's affects on the brain. Gamers who specialize in playing FPS games can make more 'critical decision' with a higher accuracy rate, given little time to respond. This coincides with that happens in a FPS game. You have fractions of a second to respond to a situation, or you die. Yeah there is a lot of strat and skill that goes into playing team based FPS, but what it comes down to is a gunfight, and those are over in a second.

    This is probly the case for MMO, RTS, Fighting games etc. Years of playing them day in and day out changes your brain to be more efficient in their play style.

    There are probably some great pro gamers that can bounce between genres, but for the most part you just see a transition from gamers inside the genre. You will see MOBA players shuffle around from game to game, sc to sc2, fighter gamers bounce around between mortal combat, street fighter etc.

    Here is an example

    Chu

    "Comes out of nowhere with a competitively viable meepo, who I think was considered nothing but a pubstomper.

    Goes to HoN, considered best player for some time.

    Goes to LoL, uses Maokai, a character who was previously considered trash tier. Becomes highest MMR-equivilent or something in LoL (basically the best player).

    Comes back to HoN for afaik a mediocre showing in Dreamhack (outside of some big plays)

    Goes back to LoL, for it is good to be the king."

    You guys are trying to compare apples to oranges, the only comparison to draw between d3 and sc, is that they are both made by blizzard, and they are both video games. That's it.
    Posted in: PvP Discussion
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    posted a message on Playing D2 (May 2nd - May 14th)
    PoE for me until D3, more challenge to get ready for d3 :) Don't think ill play d2 again ever after this reset...
    Posted in: Diablo II
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