- Daemaro
- Wise Elder
-
Member for 17 years, 6 months, and 11 days
Last active Sat, Jun, 10 2023 15:26:52
- 78 Followers
- 10,964 Total Posts
- 363 Thanks
-
Oct 8, 2011Daemaro posted a message on Beta Key ContestThe thread will be closed tonight and we will discuss the posts and decide a winner. Hopefully by tomorrow. We have a LOT to look through.Posted in: News
-
Oct 6, 2011Daemaro posted a message on Diablo III in SpaceIt really is fun. I leveled my barbarian to 13 and I'm still doing MF runs with him to craft items etc, it makes being a melee fighter much more satisfying. In a lot of games melee classes can be very unsatisfying because they lack very much attack animation variation. So you end up feeling less fulfilled and less powerful than other classes. I think the "flashier" animations of the barbarian in D3 combined with the awesome physics gives you a feel of actual power and not just *swing, swing, swing, swing*Posted in: News
-
Oct 6, 2011Daemaro posted a message on Diablo III in SpaceI think it'd be perfect if they just increased the speed at which they fall. I like the height you can get though. Like Bashiok said we're playing demi-gods basically not normal dirt farmers.Posted in: News
-
Oct 1, 2011Daemaro posted a message on Another Diablo III book underway.Posted in: News
Blasphemy. I can't wait to get my hands on these books. -
Sep 23, 2011Daemaro posted a message on Change, It's Only NaturalNot to clear on that, though set items have to be made by your blacksmith after you find the (probably ridiculously rare) pattern for them. I bet they cost TONS of high end crafting material to make also.Posted in: News
-
Sep 23, 2011Daemaro posted a message on Change, It's Only NaturalRune section updated to clear up some confusion.Posted in: News
-
Sep 23, 2011Daemaro posted a message on Change, It's Only NaturalPosted in: NewsQuote from The_Coby
Why did Blizzard showing up all items from game to public? Playing will not be interested if we know how all items looks, isnt it?
They did it with D2 as well to be fair.
I think a lot of people are misunderstanding the rune feature. All current runes will stay, you'll just occasionally loot wildcard runes which you can take a chance with to gain a little bit more of a benefit than a regular rune or you can just sell if you want. -
Sep 23, 2011Daemaro posted a message on Change, It's Only NaturalPosted in: NewsQuote from ewoksy
discussing this with another guy, whats to stop all of the WDs/Wizs to pump strength gems or gear and grab a massive 2h choppy weapon for maximum +dmg bonuses on spells?
Jus a thought...
Attack buffs spells as well as melee attacks. So nothing really. If you want to build a melee Wizard you can, though you won't have as much defensive abilities.
I was sort of confused by this at first also, but then I noticed there are only 4 stats and all of the 4 gems cover the stats so you'll be able to gem for whatever stat you want. Also keep in mind there are a ton of enhancements you can do to your weapon for the elemental damage. -
Sep 19, 2011Daemaro posted a message on In Search of a New FaceWell as it stands right now we don't know how beta invites work. Typically when we get these sort of things we get two kinds staff ones and fan ones. We can only use staff for staff and fan one for fans. As of right now we are unsure if we will receive ANY extra ones beyond the 3 staff members who got them for attending Blizzcon this year on a press pass.Posted in: News
It's not that we don't want to pay anyone or reward them it's just that payment isn't a option we all basically work for free, money isn't an option. IF we can get some fan beta invites I'm almost certain (I haven't cleared this with the other staff but it seems 100% reasonable) that the winner will receive a beta invite if we receive the fan ones. That's a very unknown subject right now though so we don't want to promise anything we can't come through with.
Again it's not that we don't want to reward you guys in one way or another, and if you'd rather not participate for whatever reason your professors or a site told you that's fine we have plenty of people willing. We're not really asking for free handouts, we have capable graphic artists at our disposal, we just thought this would be a fun opportunity to get the community involved and have some fun.
I hope this clears some things up. If you feel it's in your best interest for whatever reason not to do it, that's fine. I know Umpa and a couple other artists want to do it to help showcase their work to Blizzard, to support the site, and just for fun.
Payment is just not an option right now, and I'm sorry if you all feel cheated by this in some way. -
Sep 19, 2011Daemaro posted a message on In Search of a New FaceAll Blizzard artwork as far as I know.Posted in: News
-
Sep 18, 2011Daemaro posted a message on In Search of a New FaceI've already talked with another artist who does some professional work and he said he's excited to give this a shot. I don't know where you get this idea that contests and competitions are despised. The guy actually said the same thing, this would look good in my portfolio.Posted in: News
And as soon as these people go to design/art school their very first lecturer will tell them to vehemently avoid exactly these sorts of competitions. They are exploitive & dishonest at the very very least.
How in the world do you figure that? We've said exactly what will come of this competition. Also you're speaking to a art student. Umpa. -
Sep 12, 2011Daemaro posted a message on Official Diablo III Site Gets UpdatedAwesome. This makes the wait so much more bearable!Posted in: News
Every class section has had their calculators pinned for easier access. -
Sep 6, 2011Daemaro posted a message on Diablo III Beta Client LeaksNo, the beta client doesn't have like any of the data passed where the beta ends, they took out most of the coding but seem to have left the text strings.Posted in: News
-
Sep 1, 2011Daemaro posted a message on ActivisionBlizzard WebCast Analyst DaySixen told me.Posted in: News
yeah, when you cash out
they take a % of the cash out
Though he could be talking about the 3rd party... Also he could just be wrong. *shrugs* -
Sep 1, 2011Daemaro posted a message on ActivisionBlizzard WebCast Analyst DaySixen confirmed this with me as far as he knows.Posted in: News
- To post a comment, please login or register a new account.
0
It's just a dance of death with the spammers and they make tweaks to the way they spam often so it's hard to pin down patterns without it potentially interfering with actual conversations too. The PHP team is looking more into it to hopefully get a handle on it a little better.
1
2
We're aware of it, and I'll be pushing to get it handled the best way it can be.
0
0
0
Yeah sorry about that, been a ton of bots lately, hopefully it's not too much of a inconvenience and may or may not be temporary.
0
To say you won't see people chaining CC either is a little presumptuous. You don't see that a lot in casual PvP in WoW either. You see that from the people who PvP a lot. You're acting like it's impossible when in fact it's completely possible you just have to adjust to knowing when and coordinating with your team, like in WoW.
Nothing is just a thing you "do". That can be said about any game if you use the term so loosely. You activate a skill to counter another just like in WoW. It's not automatic. There are passive bonuses on some signets but to actually use them effectively in PvP you have to activate them. Just like in WoW you have a passive stat on a trinket but to make use of it you activate it.
You don't need to know what they're casting, if you're that serious about PvP you'll know what each classes weapon set has to offer, it doesn't need to be on a named bar to know what might be coming at you.
I think you're getting very hung up on what plays different about the game and not liking the fact it plays different. All of the core stuff you've mentioned is still there.
0
http://www.gw2db.com/skills/2686-moa-morph - polymorph type cc
http://www.gw2db.com/skills/3411-renewed-focus - Short invulnerability like bubble etc
http://www.gw2db.com/skills/259-throw-bolas - Slowing CC
http://www.gw2db.com/skills/45-endure-pain - Another invulnerable cooldown
There are plenty more, that's a few examples.
Spell interruption doesn't really exist because all classes skills are action based and very view require an actual cast time longer than a second or so. You DO have what's essentially the same thing though in knockdowns, fears, blinds, and other abilities you use on your enemy and they can't attack for a short time.
Here is just a small list of examples.
Knockdowns:
http://www.gw2db.com/skills/3990-tripwire
Blind:
http://www.gw2db.com/skills/3997-signet-of-shadows
Knockback:
http://www.gw2db.com/skills/14959-throw-mine
Fear:
http://www.gw2db.com/skills/226-fear-me
Stun:
http://www.gw2db.com/skills/4357-signet-of-domination
Confusion:
http://www.gw2db.com/skills/2543-confusing-images
And then you havethings like stability which grants short immunity to some of those effects:
http://www.gw2db.com/skills/317-balanced-stance
Or retaliation which lets you reflect damage:
http://www.gw2db.com/skills/3410-stand-your-ground
These are all just one link examples and almost every class has a good mixture of these.
Also cleansing is fine. Why does it need to be specific. If I'm taking damage from poison or damage from shadow word pain it doesn't matter to me I want it off. Maybe what you're meaning is some DoT's are stronger and need to be cleansed, well thats possible and true.
Bleed and vulnerability effects stack in effect so when they stack higher you definitely want them cleansed more.
Poison and burns stack in duration, the last thing you want is a burn effect that will last until you can no longer heal and die so you cleanse it.
If its a shorter effect it's not worth blowing your cleanse on.
Basically everything you just mentioned it not having it has.
There are no duels no but structured PvP can often come down to 1v1 or 2v1 or 2v2 and knowing when to use these cooldowns can save your life.
If you're expecting to just launch the game and master the system from how you're used to playing WoW and other MMO's then yes you're going to have a difficult time wrapping your head around the differences.
0
0
0
0
You're right it's more akin to battle ground than arenas but there is definitely some situations when the odds are against you and the skills you purchase with upgrades (7-9) do exactly what you described, break CC, cleanse things, knockdown to interrupt channels.
Besides that I can't really argue the rest of the post because it's your opinion and play style.
0
There are dungeons which are pretty difficult and then explorable modes for them which are harder. At level 80 there are world bosses which will function similar to a small raid.
Structured PvP very much takes skill and the traits you can choose and the way you can build your character is very far from "low depth" in my opinion.
Also:
All I was saying is pretty much every game has those basic archtypes and that's fine because its what people want for the most part, that's why we keep seeing them. Most people like familiar feeling classes.
You seem dead set on hating the game though for whatever reason I'm not sure. What do you think its lacking? At it's core, not leveling is too slow, etc. Is it some sort of endgame?
0
0