- Gusiah
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Member for 12 years, 8 months, and 4 days
Last active Thu, May, 5 2016 20:28:34
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Mar 23, 2012Gusiah posted a message on Barbarian Patch 15 Preview , CE Items, Blue Posts, Sword of Justice Issue 3, Beta ScreenshotsClick Ctrl+F5 while on the skill calculator to clear the old catch. Icons will then update to the current calc version.Posted in: News
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chickenshit
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This spec will give you much needed passive hp gain after a fight and during. The hp gain from ancient spear every 10 seconds is lower than what you gain every 10 seconds with Invigorate. Also having 50% hp will stop you from dieing to large amounts of burst before you can heal up. I changed the third passive so you can go mob pack to mob pack without having to wait for Invigorate to top you off. This build will require a good amount of crit and some defense but other than that you could stack magic find due to all the life leech.
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When dual wielding weapons do abilities that deal % weapon damage take it from the main hand(right or left?) or both weapons combined damage?
Can you show us a video of Frenzy being used?
Are you able to stack gear with lifesteal and is it as good as lifesteal gear in d2?
Are you spamming one or two abilities or do you use all four of your skills at lvl 13?
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From the datamined logs. Does this mean a non-physical critical hit does not do extra damage?
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OVERPOWER
Press the advantage of a powerful attack to overwhelm the enemy for X weapon damage to all targets within X yards. Overpower becomes available whenever the Barbarian makes a critical hit against an enemy.
-RUNES-
A Killing Spree: Whenever used, your chance to critical hit is increased by X for X seconds.
B Storm of Steel: Throw up to X axes at nearby enemies which inflict X weapon damage each.
C Revel: Heal X of your maximum Life whenever Overpower is used.
D Momentum: Overpower stays active for a duration of X seconds and generates X Fury for every enemy hit.
E Crushing Advance: Reflect X of incoming melee damage for X seconds after Overpower is activated.