- Bleu42
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Member for 12 years, 8 months, and 7 days
Last active Tue, Feb, 18 2020 22:16:12
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Enty posted a message on On Enchanting Legacy Gear (Repost)I feel as though making 70 items even better is the wrong way to do this... Don't hate me or bash me yet follow me on this.Posted in: Diablo III General Discussion
If they up the power on the newer items to be even more powerful than the current legacy items, then the game has to now accommodate for those new items (i.e Health, resistance, damage on monsters has to increase in proportion with the new stats) This in turn makes the current gear EVEN MORE USELESS. which won't be much of a problem in the long run but it does diminish the ability to farm for newer more powerful items at launch and throughout your playthrough because now those legacy items won't be able to even do T1. I'm in preference of this "band-aid" they've made by not allowing legacy items to be enchanted because it removes them from potentially being much better than the newer items and it allows the game to still be farm-able in its current state. You're not jumping into the game and going from mp10 to master, you're finding a middle ground where it works but barely and there's definitely room to improve. This isn't to say I don't feel like some certain end game items are currently useless/ very underpowered and need to be reworked, I'm talking about making items obsolete vs a massive boost in the general power of all items post-2.0.1 My 2¢ anyway. -
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Bagstone posted a message on Blizzard removes enchanting for "60 items", oh but 2.0.1 60s can be enchanted...@MC: Your videos are really quite informative and you come across as a decent, calm guy. But on the forums you just lose your temper and it's eventually up to Blizzard to take action when you go beyond the rules. Sorry for the ban, but after a couple of rage posts it was kinda justified. Should've taken a deep breath and explained your point of view in humble words. That thread had great potential, now it might even get locked soon because it's not constructive anymore.Posted in: Diablo III General Discussion
@Topic: This was more than obvious, and in all these threads asking for which level 60 items to buy now for RoS it was mentioned that eventually Blizzard will do something to prevent that legacy items are gonna be useful. Really, no one can say "didn't see that coming". Two more things:
1) You say "if level 60 items are better than level 70 items, fix level 70 items first instead of preventing enchanting". Well, the reason why some legacy items are so good is just because they were absolutely broken and overpowered. There's nothing to fix at level 70, the problem lies within the level 60 itemization. Items like Mempo and Witching Hour are just too strong. It's just not possible to "fix level 70" and make people go away from a WH if you were even able to enchant that belt. I said it all along, enchanting legacy items had to be restricted in order to avoid these situations of keeping "broken" items. Just like with BoA, they went full tilt mode with no enchanting at all - but in this case, I can understand it.
2) I can't believe some of the things I read over there. A few people are arguing they have a right to hold on to legacy items and enchant them because this is what they have been doing since F&F beta. Holy crap, whoever uses this as an argument should never get invited to a beta again. Any beta invite has huuuuuuuuge disclaimers that absolutely everything is subject to change. If you enter any beta, draw your conclusions, and prepare your live character with the assumption that the current state of the beta will look the same once the game is released, you simply don't understand what beta means. You're testing stuff, you've not been given a glimpse into the future to get an advantage over other people.
I personally welcome this change. Just like BoA I can see that a lot of people will be upset, but I think it's necessary. I was also relieved to see someone like INVIS posting in favor of this change - let's face it, he will probably lose dozens of billions due to this change, but he understands why this is the best solution. -
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Bagstone posted a message on RoS Beta It has a worse end-game than D3 Vanilla, loot 2.0 is a joke.Well, that is kind of an entry to DiabloFans as a first post! Welcome - and thanks for posting this... although I disagree to most of it, I like how elaborate you bring up points for discussion.Posted in: Diablo III General Discussion
Quote from Dentacom
Their philosophies for Diablo 3 do not match the philosophy of what a good Diablo item-system is supposed to be. [...] They fail to understand what it is that players want out of their game.
[...] There are several other reasons why Diablo 2 is still a superior product to Diablo 3, but I’m going to focus on just a few.You finish your post with a disclaimer that this is your opinion, but here you state your opinion as a fact. Their philosophy does not match your philosophy. You think there are reasons why D2 is superior to D3.
In my opinion, D3's philosophy (and in particular RoS's philosophy) takes the franchise back to its core and where it all started, as RoS is much closer to D1 than to D2. And in my opinion, this is the right step in times when all Diablo clones just focus on aspects of Diablo 2 that were not elementary to the genre as such. In my opinion, D3's philosophy has the foundation to create a Diablo experience better than ever before and it's already miles ahead of Diablo 2.
Then you go on and make statements that are, in my opinion, just not true:
- SC2 did not fail, I have no idea why you think it did. I bought SC2 and never played it because it didn't appeal to me, so since I didn't like it I would be the first to admit if it would have failed - but SC2 has almost become a synonym for the strategy genre these days. There is no other game that is even close to it for those who are interested in RTS and can deal with the micro management requirements (I can't). SC2 is the top-selling RTS game after it's predecessor, SC2 is only surpassed by C&C1 in its critical acclaim, and is the top RTS in all e-sports events currently. PvP never was a central aspect of D2. I'm sorry for all the PvPers that they don't get their stuff in D3 yet and also probably not in RoS anytime soon, but PvE is just way more important. Many players never touched PvP in D2 and still played for 10+ years! You're implying that PvE is finished at some point and then PvP comes after that - just nope. If you think it's like that, you have a very skewed perception of Diablo that does not apply to anyone I know (before I came to this board I didn't even know remotely anyone who ever played D2PvP).
Could you elaborate why you think that loot 2.0 is clumsy, unthoughtful, and downright bad? I beg to differ - I think it's a step towards the right direction; it's the process of many iterations of suggestions proposed by the community. The separation of primary and secondary stats is great, the focus on main stats is up for debate (we discussed this just last week extensively) but it works if you look at it from an ARPG perspective, the versatility of potential affixes is better than in D1, D2, or D3V, finally allowing for a choice in RoS. In addition to that, the legendaries really change how you look at your character. There is quite a bit of stuff that needs to be tweaked in all of these aspects, but the general direction looks promising to me.
If loot 2.0 goes live in its current form in RoS, D3 will die even quicker than it did in vanilla.D3 vanilla did not die. 10% of the buyers were active daily and 30% active at least once a month one year after release - there aren't many non-MMORPG games with numbers like that! It has decreased recently, but that's obvious because the expansion is near, this even happens to MMORPGs.
1) When players have good loot (in say, a month), they will stop getting upgrades so quickly, and the EXACT SAME problem that is happening now will happen, except this time it would be worse because you can’t even sell the decent stuff you find.But the point of BoA is that you get upgrades less quickly. If legendaries weren't BoA, all the game-breaking legendaries would be shared and distributed. Depending on how good trading works, this means that drop rates had to be adjusted. Better distribution of loot (i.e., simplified trading) leads to faster progress across the community, leads to lower drop rates. This vicious cycle went completely crazy with the AH, were almost not a single remotely useful legendary was taken out of the game, so the drop rates had to be incredibly low.
2) There is nothing worse than having to vendor amazing gear just because you have a better piece. Nothing will push players away from thegame quicker than this.If an item is useless to you, then it's probably not amazing either. Plus, who talks about vendoring? Salvaging. I really really really have troubles getting enough legendaries in the beta right now to reforge my legendaries. I don't know why good loot that I can't use would make me quit the game. I've played RPGs, ARPGs, MMORPGs, and adventures for more than 20 years now, I've found millions of nice items that I couldn't use personally, and never ever did that make me quit the game. Even when trading was available, I didn't trade it but just vendored it. Totally don't care. Yay, I found a rare item! I got the feeling of achievement - and that's what keeps me playing.
3) It kills trading. While many people will say “Trading wasn’t that great, I barely did it”, it is a huge part of Diablo and passively makes the item-hunt feel better, because you can exchange things for things you want.We've had this discussion a million times, literally. The majority of players did not trade items in any of the Diablo series before the AH was introduced. All these people hunted for items and never even thought about trading. I hunt items for my characters, my twinks, my followers. If I trade something, I trade it with my friends - who I'm playing with, so most of the time I can give them the items in the 2 hour window. I do not hunt items for D2JSP.
4) No one disputes that the AH was bad and did more harm than good. But making everything BoA is far too extreme and harms the game.Yes! On this point we totally agree. They took BoA too far here. I also didn't think they would've done this. Making everything BoA is far too extreme - if it will harm the game, we have to evaluate in the long run. In my personal opinion, if they lift the rules from "2 hours within party" to something like "12 hours within clan", I don't have any issues with that anymore. In an RPG, I want items that have a bit of backstory. I don't just go to the next town and ask an old lady to sell me a shrubbery.
5) It voids the entire Diablo 3 economy, making it non-existentOh yes, again on this point we agree! However, the takeaway is different. You seem to not like this - I think it's great. An RPG is not a stock market simulation game. It's about killing monsters and acquiring loot, not about playing the economy and getting rich. If they really kill the economy, I'd be more than happy.
And lastly, the Mystic. The mystic has made the item-system unrecognizable as a Diablo game. While it is arguably a fun system, it takes away from the idea of having good loot be good because it is GOOD.I absolutely love the Mystic and I think it's an awesome addition. I also don't understand what your last sentence means. Keep in mind that there are restrictions on reforging, so it's not like you can take a crap item and turn it into a BiS. Without the Mystic, BoA and smart loot would be terrible - but the Mystic, BoA, and smart loot in combination make sense.
You must be really lucky if in 30 hours of the beta you already geared up your character that you got bored. I played many more hours than that and I'm still stuck on Torment 1. The only things that keeps me from playing more are bugs that make my desired build(s) impossible. So just waiting for the PTR patch.
Edit: Trying to fix the stupid layout with insane spacings. Working on it.
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daisychopper posted a message on Stats need to be dynamic
So the reason you have three main stats instead of just one, is so that not every item appeals to every character. If a sword drops with a great INT bonus, it's best utilized by a Wizard or a WD, and you can say, "let me give this to a Wizard or a WD." If you make every stat useful to every class, it gets homogenized. I also don't see how this improves anything - there are already stats in the game that provide all of the bonuses you're talking about. Why do I need DEX for IAS when there is already an IAS modifier? Why INT for CC when there is already CC? If you want to improve those stats, you can. You don't need a main-stat to pull double duty.Quote from Pietrak
So, why not mix it up? Why not make other stats than the main one desirable for each class?
So, for a Barbarian it would look like this:
STR gives block dmg amount (if a shield is equipped), aside from the normal bonuses
DEX increases IAS and block chance (if a shield is equipped), aside from the normal dodge bonus
INT increases CC/Critical Hit Damage, aside from the normal All Ress bonus.
VIT stays as it is.
Your opinions?
I don't see why this necessitates having DEX add IAS. It doesn't make much difference whether it's coming from DEX or IAS, more IAS is more IAS. And even when you reach that break point, more IAS is still more damage.Quote from Pietrak
I would very much prefer it if I had to actively think on my build. Example: I am building a Barbarian, but my build requires that I have certain IASbreak pointwhich would be very hard to reach by items alone. So I would have to factor in some DEX into my items in order to hit that IAS break point. I would have to think what I am replacing in my gear, why am I doing it and how does that influence my character. That would be good itemization.
The stat system in D2 isn't a great comparison, in my opinion. You only ever needed enough to wear your gear (which includes max block if you were wearing a shield), and then you dumped everything else in VIT. It was pointless, and annoying because you needed to know your requirements up front. That was the only distribution.Quote from Solmyr77
I already said something like this in that specific Barb thread. Core stats in D3 are boring. It is marginally better than only having two stats called "attack" and "vita" but this distinction serves only flavor purposes In D2 Strength was important for every class to equip heavy items like plate armor. I have no idea at all why they ditched that. If a Wiz wants to run around in some Hellforge armor, he better get some muscles. Also, Dexterity was great in LoD because it influenced blocking for every class. So the only real dump stat for all classes was Energy and there were multiple viable ways regarding the distribution of those points. A distribution that doesn't even exist in D3. I don't think, giving each class a unique bonus distribution from core stats would be good, but they could at least invent (or: tune) some global bonuses that give classes a reason to use their non-mainstat. -
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Maffia posted a message on Loot 2.0 Legendary and Set Item CompilationPosted in: Diablo III General Discussion -
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Badglad posted a message on Reaper of souls Witch Doctor T6 AZMO world record? In 2 min 7 second kill by TUrKPosted in: Diablo III General DiscussionExploits and boring streamers are two of the worst things in diablo, sorry bro
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daisychopper posted a message on Vanilla needs atleast a few RoS features
Okay, first of all, bounties and rifts are not separate features - they're part of Adventure Mode. Correct me if I'm wrong, but I don't think you can do them in Campaign Mode, and they don't really fit in with the story (although you could make a case for the rifts, I guess). But, as I said, even if Adventure Mode just lets you re-play existing content in a different way, it's adding value and that's why it's not unreasonable for them to hold it for the expansion. Whether or not it's "new content," it's not in the game right now and they are under no continuing obligation to add it for free.Quote from Maka
Adventure mode is not new content. Sorry, but I can never agree with that. Bounties are new content, but the ability to freely move around waypoints is not. Hell, their 12-year-old predecessor already had it, and the only reason they didn't include it in this title is because of their own pig-headedness, wanting to differentiate themselves from that game as much as possible.
For all of your infinite wisdom, no doubt meticulously cultivated over those years and without which we would surely be lost, it's surprising to hear you suggest Diablo 3 worked "just fine without re-worked legendaries," since I don't think a day has gone by since the game came out in which the forums were not alight with posts about how shitty legendaries were ruining the game.Diablo 3 worked just fine without reworked legendaries, yet they reworked them; it worked just fine without ubers, yet they added them in; it worked just fine without skill balances, yet they balance them; and so on, and so on.Your view is extremely limited and short-sighted. There's such a thing as a sense of justice and fairness. But I've been here for a while, now, and judging from what I've seen over the years, I don't expect many to even understand what I'm talking about.
And surely, over the course of your long and illustrious forum career, you must've come across even a few of the many posts talking about how shitty the game was because a handful of broken skills made it so that only one or two builds were viable. The game was pretty good without the ubers though
The point is, however, that you and I both know the reworked legendaries and the rebalanced skills were added to D3V so that it would be a compatible experience with RoS up until they part ways at level 61. That is clearly not the case with Adventure Mode. If Campaign Mode isn't as difficult or rewarding as MP10 is in current-day D3V, then Master difficulty needs to be reworked or rebalanced so that it's at least on par with today's end game. It doesn't mean D3V needs Adventure Mode.
I think we need to take a step back here and remember were talking about a video game here. I'm not sure "justice" and "fairness" are really even on the table here. They came up with a new game mode, and we can all agree it would be really cool if they gave it away for free to people who don't buy the expansion. But I don't think Lady Justice is going to be soaking her blindfold over this one. -
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shaggy posted a message on Vanilla needs atleast a few RoS featuresPosted in: Diablo III General DiscussionI agree. But I think we also know that, based on his track record of complaining, if they gave adventure mode to D3C the OP would then be whining that he doesn't get bounties.
And then if he gets bounties he'll want the crusader.
And then if he gets the crusader he'll want Act 5.
And then if he gets Act 5 he'll want the mystic.
If you give a mouse a cookie........
I'm not saying they shouldn't put in Adventure Mode, either. I'm just saying that people who are intent on being discontent are going to find a way to be discontent no matter what you do. And, I'll be honest here, I really don't think Blizzard should, at all, be wasting their time trying to appease people who AREN'T going to buy the expansion. If someone is set against buying RoS to the point that they're begging for more free content, I really doubt giving them adventure mode is going to get them to buy it. And then guess what? When we get 2.0.2 and 2.0.3 and 2.0.4 the same people who didn't buy RoS are going to complain that they should be getting some of that content too.
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shaggy posted a message on Was anything announced yet about the state of whites and blues?Posted in: Diablo III General DiscussionQuote from Maka
You either haven't played PoE for more than 10 minutes (and therefore don't know what you're talking about), or you have and you're being intentionally misleading.The two systems have nothing to do with one another; in one you're just shovelling stuff into your inventory until it's full, go back to town and salvage away, in the other you're being selective on what to pick up, paying attention to the item's type, tier, quality, socket colour, socket number, and socket links.But yeah, feel free to continue doing what you're doing.No intent to mislead. I probably should have explained my position further... it's not exactly well-phrased.
Firstly, if we're going to use white items I don't want to be ignoring 95%+ of them. That is my main issue with PoE's system. If it's not a 5-linked chest armor or 2h weapon it's probably not worth picking up. Having played PoE much more than 10 minutes worth, I'm well aware that MOST white items have absolutely no use. In this particular conversation, I think we should be striving for something that integrates white items into crafting MORE than PoE does.
Secondly, I have yet to see any streamer "shovelling" items into their inventories, particularly whites, just to salvage them in town. I can't help but think this is just some exaggeration for the sake of getting under my skin or something, because it's not very accurate. Even if it is, there isn't much difference (fundamentally) between picking up 100 white items to crush them down and make 20 items or picking up 20 Orbs to reroll a property on your specific white item 20 times. In PoE you're mindlessly picking up orbs. In D3 you're mindlessly picking up the items to salvage them. Is it really worth getting our panties in a bunch over the subtle differences between the two from a crafting perspective?
Personally, I prefer the fact that D3 has fewer crafting materials. When playing PoE I hated that orbs dominated my stash. When playing D3 I enjoy the fact that I don't have to salvage and stash crafting materials unless I want to craft. You don't really have the option to not pick up orbs in PoE though, you kinda have to pick them up.
So, all in all, I'd prefer a system where we used MORE white items instead of FEWER, even if it means we pick them up more mindlessly instead of scrutinizing their socket setups (since that's the main determining factor in whether or not a white item is a keeper in PoE). I think it's GOOD that fewer white/blue items drop since they're basically crafting fodder. Even if it's a bit mindless, it's definitely better than just leaving 95%+ of white items lying on the ground. That's the whole point of all these changes, right? Less garbage, more substance?
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CardinalMDM posted a message on [Proposal] Implement a Clan Stash in RoSWell maka, I'm sorry this issue is so stressful for you. I'm sorry this is such a dealbreaker. I'm sorry that Blizzard is telling you what's fun, and bossing you around, and changing your routines and preventing you from interacting with your friends in the way you want.Posted in: Diablo III General Discussion
News flash...I can't fix this. At least not on my own. All I can do is pretty much you said in that other thread...make noise and suggestions. And as far as I can see, that's what I'm doing here.
Where is any real suggestion or noise from you besides contradicting OTHER people day in and day out? Trust me, I'm not telling you to not post in this thread anymore, post here as much as you want. But at least I'm making a well-thought out suggestion. I'm doing my share of critical thinking, coming up with suggestions, ideas, philosophies that seem to make everyone happy on all fronts.
At least making suggestions this way, and on the official forums at the same time, I'm putting other reasonable alternatives right under Blizzard's nose. I can buy the expansion with a clear conscience, knowing I did about as much as can be expected of me as a player, short of holding protests outside their Headquarters, to make this game the best it can be, and not just what I want it to be.
So please do this forum, and Blizzard, a favor. Post a nice long thread about what you think should change about what they're doing in the expansion and pre-patch. I'd love to read all the ways you feel they're tying your hands and ruining your enjoyment, despite practically overhauling the entire game.
I'm sure it won't come off as exaggerated or making mountains out of molehills at all. - To post a comment, please login or register a new account.
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But yes, that was my point. Either it's an expansion to actually address what I listed, or it's just a content patch with one new system such as runewrods.
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Oh I'm definitely excited in some fashion, and I don't think anyone is arguing that there won't be some sort of 'content' reveal.
But it's WHAT content that has some of us worried. There's absolute flaws in D3 from the base up that I know at least some of us really want to see addressed; Paragon needs a near complete overhaul. Gear acquisition is just ridiculous, between gambling and being able to almost target specific legendaries with rare upgrading, as well as an almost free complete set at the start of a season, the only time during a season that it's fun to see gear drop is right at the very start - because anything could be an upgrade. Difficulties as well - what are we, up to 17 separate difficulties now? And even at the highest, there's maybe a handful of monsters that you have to change your playstyle for, the rest just being AOE fodder. Sets being completely dominant and bottlenecking builds, numbers are already in the trillions, ect ect.
Hell, we might even see a brand new system for the next patch, maybe even something like runes and runewords! MAYBE even a new class! And I'd honestly be very excited for that. But solving just any of those problems that I mentioned will be a big undertaking (except maybe just a stat squish for the numbers). So while the news we'll get is probably for the next major patch, if it isn't addressing those issues than at least for me it'l be another *play a ton for the first two weeks of a season, then have all the gear and be done*.
So yea, I'm trying to have one of my feet on the hype train, while grounding the other. I HOPE it's at least an X2 announcement, because that'l give a lot of room to fix the core issues. But my gut says it's just a new patch with nothing else big on the horizon. Hopefully I'm wrong.
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Blizzard's smart enough to realize a D2 remake would not help. It would cause a lot of community whining because obviously development time was not spent on a new game but instead of quick HD remake. And honestly it would only be a novelty - if it was truly just an HD remake, I'd play through once for fun, but that's it. And I spent years with D2. I think the majority of us would want to see something new.
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Many of the complaints about D3 stem from the systems they've introduced. And these systems were themselves bandaids for other complaints, and it just piled on. I'm talking about the Paragon system, leaderboards and the Greater Rift system mostly. For example, the Grift system as well as leaderboards completely breaks a large part of the game - builds and playstyles. Balance of all 24 sets + LoN builds is nearly impossible when you've got an infinitely harder system that works against it. No matter how you balance the game, Grifts will ALWAYS shave away any build that isn't in the top percent. And that's just one system.
The problem however is completely reworking these systems, or getting rid of them would be far too much a shock to your average player. Most of the players don't spend time here or on other forums, console players included. I think Blizzard is scared (and maybe rightfully so) that changing too much in the form of another expansion for D3 would cause too much chaos. Changing things such as removing the power gained from Paragon points would be too much change.
A smarter move would be a whole new game. It's the perfect excuse. Starting fresh means they can add the classes people ACTUALLY wanted to play, they can move the game BACK to a loot - focused game instead of Greater rifts and away from an XP grind, ect.
So while I'd welcome anything new, I'm *really* hoping for a D4.
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Diablo 3 has a LOT of problems in it's core.
But one of the worst is people overlooking the fact that it's a video game. This demand for the absolute percentage wise best class / spec / meta group / ect is really ruining your own fun.
Why would you ever think wizards HAVE to go archon for T13? Does it really actually hurt the amount of fun you have if say a delsers wiz clears T13 slightly slower than archon?
I really hope with D4 paragon giving any amount of power is removed, as well as leaderboards. Maybe then efficiency won't have such supreme rule over everything.
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This is my vision of the perfect stash;
Each toon owns the first 5 tabs all to themselves; they are character specific.
Switching over to the new window they introduced for the new tabs will have just one tab now, and that one is shared.
I'd love this because one tab isn't NEAR enough for one toon. Yes it can hold 4 sets, but there is not enough room at all for the supporting legendaries per set. Instead, having a whole 'page' per toon would be more than enough room, and if you want to switch items over just throw em in the shared tab.
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I'm seriously getting pretty ****ing sick of this 'well we don't want to hurt someone's feelings so we won't fix a bug' approach.
If there's a bug, or an exploit, or a problem, FIX IT. Are you that worried about losing players that you're literally going to wait months to patch it? And furthermore, all those players that tried very hard LEGITIMATELY are going to be knocked off THEIR spots, so what about them? Blizzard, you just said that you'd rather 'preserve' the feelings of the ones taking advantage of this, over the ones that didn't. I don't personally believe in trying to preserve either, but ffs at least do the obvious one.
I... I don't know. I'm actually becoming more and more worried about Diablo as a whole. Kind of feels like we're one announcement away from having some D3 phone game. All my rage typing aside, this just makes me sad.
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I swear, you people and your righteous indignation against anybody who makes money. Blows my mind.
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Weren't we told this year's blizzcon is going to be huge for Diablo?
I'm going to hold off on lighting my hair on fire until after blizzcon. If diablo is barely mentioned, THEN I'll grab a pitchfork.